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Thread: [SUBMOD] Game of Thrones: Total War - New thread for 5.6 - Released 2021-05-11! - Retro Submod by Firestorm released in 2022!

  1. #21
    Librarian's Avatar Ducenarius
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    I was confused about the boltons since in the show the Lannisters or the Tullys have Harrenhall, (or w/e) I thought it was stange that the Boltons had that place. Untill I looked at the previews and you chose to put the Boltons there (I have found out that in the books Boltons had harrenhal.) But my main problem is my Lannister generals don't have lannister armour, they have what looks like bolton armour as shown by the picture.)


    What is the progress in trying to find a way to insert Tyrion's voice?
    Last edited by Librarian; April 29, 2017 at 07:25 PM.


  2. #22
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Librarian View Post
    I was confused about the boltons since in the show the Lannisters or the Tullys have Harrenhall, (or w/e) I thought it was stange that the Boltons had that place. Untill I looked at the previews and you chose to put the Boltons there (I have found out that in the books Boltons had harrenhal.) But my main problem is my Lannister generals don't have lannister armour, they have what looks like bolton armour as shown by the picture.)


    What is the progress in trying to find a way to insert Tyrion's voice?
    Okay, now i do understand what you meant.

    Look, the strat-models haven't been released yet for the Boltons, Starks and Lannisters - they do use placeholders in the current version.

    That Lannister strat-model is a Renly-placeholder.

    As for the Boltons holding Harrenhall? They did hold Harrenhall in the show back in season three also. Remember when Brienne were tossed into a fight with a bear by a Bolton-general? And Jaime rescued her? Roose Bolton was in charge. When Roose left Harrenhal then the Lannisters took it over. The Tullies must have lost it in the war and the Starks with their allies the Boltons took it for a short period.

    They are allied in the mod as the mod takes place in season three.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  3. #23

    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Hello guys, it's been a long time, i have two questions...1st how's the progress of converting your mod to Auc 162's map? and 2nd any chance of creating custom Tarly troops? Click image for larger version. 

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  4. #24

    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Stannis TheMannis - Baratheon View Post
    Hello guys, it's been a long time, i have two questions...1st how's the progress of converting your mod to Auc 162's map? and 2nd any chance of creating custom Tarly troops? Click image for larger version. 

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    Where is that from?

  5. #25

    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Lord Hierarch View Post
    Where is that from?

    From the Game of Thrones History and Lore of season 6, also 2 Tarly guards were briefly shown in the show ,wearing the same armor, escorting Sam and Gilly into Horn Hill...

  6. #26
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Stannis TheMannis - Baratheon View Post
    Hello guys, it's been a long time, i have two questions...1st how's the progress of converting your mod to Auc 162's map? and 2nd any chance of creating custom Tarly troops? Click image for larger version. 

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    1. Work hasn't been started on moving the mod to his map. Have been busy elsewhere..

    2. Depends on Vltima.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  7. #27
    Mr_Nygren's Avatar Berserkir
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  8. #28
    Librarian's Avatar Ducenarius
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    I'm not sure where to ask this, but I'm playing the old 4.0 (I prefer Renly.). And as such as renly I've destroyed House Lannister of Kings Landing, If I press the"make myself king" button, it will just make me independant, how would one become King on Iron Throne?

    (I assume I need KL but the Tyrells took it. They helped too much.)


  9. #29
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Librarian View Post
    I'm not sure where to ask this, but I'm playing the old 4.0 (I prefer Renly.). And as such as renly I've destroyed House Lannister of Kings Landing, If I press the"make myself king" button, it will just make me independant, how would one become King on Iron Throne?

    (I assume I need KL but the Tyrells took it. They helped too much.)
    I don't know but i do bet you need Kings Landing.

    Also, old versions are not supported.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  10. #30
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Hello guys, i have been touching up my version of this mod by implementing the new units and stuff - but i have a question for you!

    Vltimaratio remade the Lannister-roster and pictures were posted of the new units back in january. But he did remake them again before going off to study and while testing the new ones out i didn't really think they were better. While they sure did look more like in a certain picture, and i would of gladly used them as a third level of dismounted infantry or as the bodyguard unit - i still don't think it deserved to replace the other one that could serve as a second tier dismounted unit and as the ordinary knights-unit.

    I was going to make it out like the above mentioned were it not for a certain bug conserning the latest version of the Lannister knights/bodyguard/dismounted knights. Now, none of these have been used in a released version before and both are superior to the old models even though the cape is removed - but the bug for the latest remake makes the middle of the stomach look very weird and i do not think Vltima had tested it out in game or he would of fixed this. It feels like the model is almost finished but needs a little more work. Therefore i am going to exclude it in the coming release and include the other one as it actually looked very good and without any glitches - it's his best Lannister-model as of yet.

    The newer one had a dark plate armour at the back while the older has the red and yellow leather stuff. I do think the new one would have been great had it not been for the bug - but i'll guess i will save it for when Vltima returns.

    Look for yourself and tell me your thoughts on the matter. I could include both but i personally feel the bug is irritating to the eye and that the other model is better to use for now:
    Attached Thumbnails Attached Thumbnails kingdoms 2017-05-10 21-46-03-414.jpg   kingdoms 2017-05-10 21-46-15-567.jpg   kingdoms 2017-05-10 21-46-27-367.jpg   kingdoms 2017-05-10 21-46-36-623.jpg   kingdoms 2017-05-10 21-46-42-436.jpg  

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    Last edited by Mr_Nygren; May 10, 2017 at 03:11 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  11. #31
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    I have done the following recently:

    1. Added the Nights Watch Swordsmen to House Stark in Custom Battles.

    2. Added the Wildling Spearmen to House Stark in custom battles.

    3. Implemented all the new Northern, Dragonstone and Lannister units, as well as a peasant halberdmen-unit, hedge knights and the Kingsguard captain-unit for House Joffrey. - Also, fixed bugs with old Lannister, Northern and Dragonstone variations as some units couldn't use the new models as a base without getting their textures messed up. I re-added old models and textures for these upgrade variations - as the new stuff were often only one variation and it made the old ones incompatible. Fortunately i had backups of old material.

    4. Added the ships to the Boltons in the EDB as i seemed to have forgotten to do that.

    5. Eradicated the vanilla units from the EDB, descr_rebel_factions, descr_sm_factions, and the EDU - only very few remains in the EDU! Places increased from 501 taken to 178 taken - and 323 places left.

    I am now going to add the Targaryan Unsullied Spearmen, and then i need to do some tedious work regarding regional troops and new basic units in the EDB and BMDB. Then it's the old Westerland troops that will need to be remade into sellsword mercenaries, and when that's done i will need to finish off the balancing and make the old basic rosters mid-tier troops and old elites elite troops in their stats but balanced.

    Then when all that is done it's only a matter of adding the new units to the campaign, fix a few portraits for new units (and possibly some family members), increase the quality of some loading pictures and then playtest the game and make sure everything works. Then i'll release the final version on the old Westeros Alpha-map.

    Now, the heroes have been scraped as they weren't ready - and i have permission to move the map to either one of the "Age of Petty Kings"-map, or the "A Song of Ice and Fire"-map - but it will require lots of work and i am not sure if i will be able to port it based on time restraints and the fact i am working on many projects.

    But expect the final version on the current map to be released soon.

    Edit: Forgot that i also added the Clegane Spearmen, a bodyguard unit for Gregor Clegane - Gregor himself will not be included as i don't have more than the Blender files of him.

    Also, the Unsullied were not finished.. Instead it was a Targaryan Spearmen unit that can be used as a base for all the middle tier Targaryan troops (basic troops would be just the same as everyone elses based on regions - and elites would be unfinished Unsullied and Dothraki etc).
    Last edited by Mr_Nygren; May 11, 2017 at 10:20 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  12. #32
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Just implemented some Targaryen Spearmen that i found in the files. They weren't finished and had weapons and hands flying in the air etc - but i first managed to fix the weapon and right hand and then i got help from Jurcek1987 to fix the remaining problems of the left hand and some units not holding their spears.

    I think i understand the comments-part a little better now.

    In any case, these could be re-used for the rest of the mid-tier Targaryen roster - and i will most likely divide mailed units and non-mailed ones in order to create unit upgrades. Also, in the attachmentset-textures there were alot of different weapons and shields so i will most likely add Targaryan-variants to the basic troops as well. This will mean we might have two thirds of a Targaryan faction in the next release - but no elite units because they aren't ready. The Unsullied exists as a Blender-file and have textures but somebody needs to make it complete. I do not know how far gone it is in development.

    The Wildlings and Nights Watch could possibly also get their basic units. In the campaign the plan is to make the Wldlings rebels in the far north, the Nights Watch i am not sure if they will play a part - and the Targaryans would be a spawning Mongols-faction. But for the next release they will most likely only be in custom battles - the exception being the Wildlings.

    Pictures:
    Attached Thumbnails Attached Thumbnails kingdoms 2017-05-13 13-25-22-775.jpg   kingdoms 2017-05-13 13-25-16-127.jpg   kingdoms 2017-05-13 13-25-11-794.jpg   kingdoms 2017-05-13 13-25-07-980.jpg   kingdoms 2017-05-13 13-25-03-037.jpg  

    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  13. #33
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Just done with the new basic Riverland and Westerland troops. <i thought i was done with most of them, but i had made a mistake in january regarding unit upgrades and had to add all the earlier versions of the new models. Also, i hadn't added the new bowmen, longbowmen and crossbowmen. I also got into a mess by adding everything at the end of the BMDB and nothing would work to get past the black screen - until i remembered i should not place new entries at the end. It worked after re-adding everything somewhere in the middle or higher up.

    In any case, the Riverland and Westerland new basic troops are properly added to the game. And i didn't change the names because that would mean changing each and every unit-entry in many different files. It's way easier to just replace the models and name of the EU-entry - that way one doesn't have to change every entry as they are changed automatically. VltimaRatio wanted new names but i thought it too troublesome to change all the entries - the name is still possible to change without changing the actual code-name.

    It saves me alot of work doing it this other way and names aren't that important to be honest, the important thing is that the new models and names show up in game - not that the code-name is changed.

    I will now start work on the three remaining basic rosters that will get changes - the Stormland/Baratheon, Vale/Arryn and Reach/Tyrell basic rosters. When that's done i will add the new Sellswords to the descr_mercenaries as well as add the old basic units (not counting the old Westerland units as they now are sellswords, and not counting the old Riverland units neither as they are just removed based on the wishes of Vltima) to the EDU and the campaign with a slightly different name of each unit.

    Then i just balance the basic units and the other units, after which i will add the basic rosters of the Targaryens, Wildlings and the Nights Watch - House Targaryen might possibly get their mid-tier troops also. Or at least the Westeros-ones. Then after that it's time to fix all the new UI-portraits and playtest the game etc. The new factions will also need faction symbols and stuff - the Targaryens already have some of them as i took the time and created such symbols in the custom battles selection screen.

    Edit: Done with the Stormland/Baratheon and Reach/Tyrell basic rosters and only Vale/Arryn remaining to be updated.

    Also, the faction of House Frey might possibly get basic Riverland units as well as their own mid-tier units. I say possibly because i am not sure i will manage those annoying comments in Milkshape3D. If i manage to create unit variations we will get the basic rosters of the Wildlings, the Nights Watch, House Targaryen and House Frey as well as the mid-tier household troops of House Targaryen and House Frey.

    If not? Then i will save those things for when Vltima returns and release it as it is without new factions. But then we'll have one unit for each of them in other factions, like the Nights Watch and Wildlings unit being in the House Stark roster, Tullies having one Frey-unit and the Targaryen spearmen being the only unit in the House Targaryen roster.
    Last edited by Mr_Nygren; May 15, 2017 at 05:27 AM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

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  14. #34
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Update:

    I have finished re-working the Vale/Arryn basic roster today, and all the others i finished this weekend. I have also done the following:

    1. Removed Southern Mercenary units from custom battles.

    2. Re-added previous basic rosters for Houses Baratheon (Stannis & Renly), Tyrell and Arryn as mid-tier troops - and Stannis no longer has access to the Stag-troops as they now are Renly household troops.

    3. Finished re-doing and re-adding all the unit-portraits for the units used by five factions (Renly/Stannis, Tyrell, Tully and Arryn.

    All in all alot of text-work as i have my regional recruitment system that needed to be accounted for. I had to replace all the old basic units by adding the new ones to the old names, and then creating new duplicate entries for the old ones where i kept the old pathways. The new units needed new pathways in the BMDB of course - and sometimes i also needed to add new units to the EDU.

    When re-adding old basic troops as mid-tier troops i had to re-name the old portraits and add them in as well as add the old units into the EDU again. As the new units had taken their old spots in the file.

    I am going to fix mercs and balance next and then add every new unit to the campaign. After that it's just a matter of experiementing with Targaryen, Frey, Wildling and Nights Watch models and we'll see what happens! Finally i will add a new splash-screen and some new or improved loading pictures as well as possibly new family portraits in the campaign.

    Pictures of nine of the rosters that have been changed (House Stark has also got changes, and the Ironborn is the only one who hasn't been changed - i do think Dorne and House Greyjoy are in need of units):

    Edit: Replaced and duplicated the Westerland Cavalry, Halberdmen, Spearmen and Swordsmen-entries yesterday, as they were Sellsword units - and made those entries into the new basic units for the Houses Lannister and Joffrey - the old entries were kept but i did change their name to Sellsword Spearmen, swordsmen etc.

    I also added the first unit of Sellsword mercenaries to the EDU, as well as fixed a mistake with two units not having different upgrade variations for their new Riverland units. Then i went to sleep and haven't yet begun work today. I will soon add the rest of the sellswords to the EDU, campaign and rebel_factions replacing all the old southern entries. Then i will tackle the descr_mercenaries-file.

    Hopefully i will be done before going to sleep and then i will just focus on balancing the rosters.
    Attached Thumbnails Attached Thumbnails kingdoms 2017-05-15 21-58-11-870.jpg   kingdoms 2017-05-15 21-57-08-900.jpg   kingdoms 2017-05-15 21-58-17-401.jpg   kingdoms 2017-05-15 21-59-02-325.jpg   kingdoms 2017-05-15 22-01-07-177.jpg  

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    Last edited by Mr_Nygren; May 16, 2017 at 07:25 AM. Reason: Update and correcting mistake in the text.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  15. #35
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    I decided to experiement with the Wildling Spearmen and i do think this bodes well for the basic Wildling roster:
    Attached Thumbnails Attached Thumbnails kingdoms 2017-05-16 16-18-47-963.jpg   kingdoms 2017-05-16 16-18-54-786.jpg   kingdoms 2017-05-16 16-18-55-937.jpg   kingdoms 2017-05-16 16-19-03-749.jpg   kingdoms 2017-05-16 16-22-31-765.jpg  

    kingdoms 2017-05-16 16-22-34-102.jpg   kingdoms 2017-05-16 16-22-40-609.jpg  
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  16. #36

    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    This mod is perfect, it just needs a good map and some script events. Also a good idea would be to create some custom units for the strong bannermen of each main house like you have done with the Yornwoods for the Martells, for example Umber swordsmen or Manderly knights for the Stark faction, Tarly vanguard-archers and some Oldtown ( Hightower ) troops for the Tyrells etc.

  17. #37
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by Stannis TheMannis - Baratheon View Post
    This mod is perfect, it just needs a good map and some script events. Also a good idea would be to create some custom units for the strong bannermen of each main house like you have done with the Yornwoods for the Martells, for example Umber swordsmen or Manderly knights for the Stark faction, Tarly vanguard-archers and some Oldtown ( Hightower ) troops for the Tyrells etc.
    That's not me. VltimaRatio is the unit modeller for this mod and i am the coder - we both create 2D-content though. But i have learnt the basics of modelling and can finish units who are almost ready (like the Targaryen Spearmen) or merge units, that is to say i can give existing models new weapons and hopefully faces etc. I could also modify the textures but i rather not paint because i suck at such things.

    Hopefully Vltima will come back and finish the heroes, the Unsullied and create new elite units for House Greyjoy and the factions i am gonna add basic units for, as Vltima created one unit for the Nights Watch, House Frey, House Targaryen and the Wildlings - this makes it possible for me to create new units with different weapons but using the same model. The fact is that Vltima left behind many different attachmentsets and House Targaryen has one as well as the Wildlings and the Nights Watch. This will make it possible for me to create basic units for all of them while also being able to create mid-tier units for two of them - but Vltima needs to come back and create unique looking heroes. The Unsullied is almost finished but i don't know how to replace a model with another one, and when loading that model it's two models there - i guess one should replace the other.

    I do invite any modeller to help me finish hero models as well as the Unsullied - i have them all. Most are in Blender-format but can be imported to Milkshape. I am not sure how far they have gone. I do know Vltima use Blender to create models - i have learnt the basics of Milkshape3d.

    I do also have access to awesome Mount & Blade Ironborn units by a user. Unfortunately they need to be converted, and that's what the creator wanted somone to do - but i don't know how and Vltima could do it but the different model parts were not separated - this meant the textures were many and they should only be two. Any help is wanted to be able to finish unfinished models.

    I will be able to finish basic rosters and mid-tier rosters on my own anyway.

    By the way, i have gotten permission to use 2D-art and text etc of the Westeros submod Winds of Winter, created by Korpskog - i will use all the assets there for House Targaryen in order to be done fast. The model variations i will need to do myself and then the text, portraits and family members i will get from WoW - the symbols i have already done for custom battles.

    As for the map i do agree we want a bigger map. Is it possible to add a map to an existing mod without alot of problems?

    I have never changed map before. The other alternative is to port the units and everything else we want to an existing mod with a better map. And i do have permission to port GoT:TW to two mods - Age of Petty Kings or A song of Ice and Fire - the most natural thing would be to use Westeros 1.1 as GoT is a submod of the Westeros 0.53 alpha though. But they won't agree i believe, at least not for now.

    Any advice is wanted on how to port the map to GoT - as i do believe it is easier and faster if one knows how, then porting the entire mod to a new map. I know how to port the units but it requires a huge amount of work. Would be better to port a map and have the rest already in place.

    EDIT:

    NEWS regarding a new map - Thanks to Admiral Thrawn GoT:TW has access to his map as he allows the use, and thanks to SoulGamesInc we will get it implemented soon - i am currently holding off on all work on GoT:TW as any changes i do now would not be in the version he has anyway. I sent him the current WIP-project, as i do not believe it would be funny to re-do all the work done since the release of the decembre-version - if that version got updated with the map - so SoulGamesInc has gotten a copy of the WIP and is going to implement the "Age of Petty Kings"-map soon .

    When i have gotten it from him i will correct inconsistencies if he hasn't done that, as one could expect units to be misplaced when changing a map - but because he is doing the implementation i can avoid errors and problems with regions etc. It saves me alot of work and headache as i have never implemented a map to another mod before.

    Then after the map is in it's right shape i will continue work on the mercs - as i didn't get it done yesterday, then i balance the unit rosters and finally add everything new to the campaign. Then, the fact is that the new map has made it possible for House Frey, the Wildlings and the Nights Watch to actually be playable on the campaign. So i will add those three factions as playable factions, aswell as possibly add House Targaryen to the campaign - Daenarys might not invade in this time period lorewise, but i think it would be a missed opportunity to not use the Targaryen roster in the campaign.

    I think history changed and she invaded earlier.
    Attached Thumbnails Attached Thumbnails kingdoms 2017-05-16 19-31-20-801.jpg   kingdoms 2017-05-16 19-31-26-589.jpg  
    Last edited by Mr_Nygren; May 17, 2017 at 08:39 AM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  18. #38

    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Great news, really marvellous work. It's admirable all this quality work Mr_Nygren! Best wishes!

  19. #39
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    Quote Originally Posted by SundayLover View Post
    Great news, really marvellous work. It's admirable all this quality work Mr_Nygren! Best wishes!
    Thanks - yes the models by VltimaRatio is really great actually! They look totally like in the TV-show. We made things so that he could just focus on creating the models, while i implement the models he created. As i have learnt new skills during this spring i now could do more than coding, but i am still looking forward to him coming back as i still cannot rig models.

    I could of course try to learn and i will read more guides and try at least. But in any case, i am quite slow with a release depending on that i am one person and that i also have other projects going and hate working on the same one for too long. It helps doing some other mods and then getting back to earlier projects in oder to get the interest up running. It's all about focus and i loose it if doing it for long periods of time. But i do feel the time has come for this mod to be released, summer vacations and season 7 arriving soon - i am just waiting on the new map and then it will take me two weeks max to finish if i don't loose focus.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  20. #40
    Reaper_of_Souls's Avatar Foederatus
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    Jun 2014
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    Imperial City, Minas Tirith, Casterly Rock
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    Default Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.5 and future versions!

    I don't actually know why everytime I tried to start my campaign it crashes instantly upon clicking. I don't know why. Other problems is that the cavalry movement speed is slow. I am not complaining but the way they charge is slow to my point of view. And the Lannister Longbowmen is weaker than I thought. The range is.. short.
    Otherwise, it's a very good mod! I love the unit textures and I hope that you, the modders of this submod, will make custom castles/cities not only in the strategy map but also in battle.

    I have a few suggestions, if I may. This is about adding/replacing unit. Like:
    Spoiler Alert, click show to read: 

    Stark Men-at-Arms - your main battle-line infantry with basic boiled leather and plated shoulder caps.
    Stark Swordsmen - your heavy infantry with mailings protections and plated armor.
    Stark Spearmen - your anti-cavalry infantry that can form schiltron formation. Similar armor like the Stark Men-at-Arms.
    Stark Pikemen - your true anti-cavalry infantry with shield-wall ability.
    Stark Longbowmen - your range archers that can shoot from far distance since they use longbows and not composite bows. Deadly.
    Stark Outriders - your missile-cavalry to harass the enemy. Kinda like the Jinettes in the original Med 2.
    Stark Cavalry - your main cavalry in the faction. They're generally versatile.
    Stark Shock Cavalry - your heavy-shock cavalry. They're the best for breaking into enemy lines and they're certainly the best in the selecting faction.
    Stark Bodyguards - the best-picked bannermen as your bodyguard. It would be nicer if you can have both infantry and cavalry.

    Karstark Men-at-Arms
    Karstark Spearmen
    Karstark Pikemen
    Karstark Bowmen - they use composite bows instead of longbows.
    Karstark Cavalry

    Bolton Men-at-Arms
    Bolton Pikemen
    Bolton Longbowmen
    Bolton Cavalry
    Bolton Bodyguards

    you get the rest... so as the other factions in Got/ASOIAF.

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