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Thread: The Barracks Thread (Robert's Rebellion)

  1. #1

    Default The Barracks Thread (Robert's Rebellion)

    SOLDIER HIRE and RECRUITMENT
    Post the soldiers you hired / recruited here! Include numbers and calculations for total cost and total upkeep p.a.
    For more information about soldiers, unit classes and special things like mercenary advantages, check the Rules Thread.



    These men are professional soldiers who can be used to bolster your levy or offer an advantage in battle. These men can be invaluable, if you have the coin to pay for them. Make sure you update your home thread with the size of your troops and your income thread for the expenses. All troops/ships listed below take THREE DAYS to recruit.

    Important Note for Sellswords: Only sellswords signed up AT GAME START get their first units without any waiting period. All units puchased by Sellswords after the game starts, even by newly signed up Sellswords, take 3 days to train. This does mean that Sellswords signed up after the game has started will spend their first three days without a sellsword company.


    Unit Point Values


    1 point: Light Infantry, Archers, Crossbowmen, Light Cavalry
    1.5 point: Polearms
    2 point: Heavy Infantry
    3 point: Heavy Cavalry, Elite Infantry
    3.5 point: Elite Cavalry

    Standing Forces Caps

    All Lords may have 5,000 Points of Professional troops, with a Tier IV building is available that can increase it to 7,000. They may also have 5,000 points of Professional Warships alongside this.
    All below the Lord or Merchant Prince rank (except Sellsword characters) may have 2,500 points worth of Professional Soldiers and 2,500 points worth of Professional Warships as well.

    Standing Forces do not have percentage caps on how many more men you can have. you can choose to have an all elite cavalry and elite infantry army (as long as you can afford it) but do realize that they will take up more points while giving you an overall lesser number of men.

    Please note that the caps for Land-based soldiers and Sea-based warships are separate: you may have both 5,000 points of soldiers and 5,000 points of ships. You may not exceed 5,000 points either on land or sea, however, by using one points cap for the other. For example, you cannot have 8,000 points of soldiers by hiring only 2,000 points of ships. 5,000 is the absolute maximum (or 7,000 if the correct buildings are purchased) in either individual category.

    Standard Soldiers


    All units are 300 men in size unless stated otherwise. Points values will vary depending on which type of soldier is in the unit, and the points values can be viewed in the first content box. Per unit points values are listed below for convenience: please refer to the "Standing Forces Caps" content box to see what your limit on points is.

    Mercenary Light Infantry
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Heavy Infantry

    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    Mercenary Polearm Infantry
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450

    Mercenary Archers
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Crossbowmen
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Light Cavalry
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300

    Mercenary Heavy Cavalry
    Hire Cost: 11,700 Dragons
    Upkeep Cost: 2700 Dragons
    Points: 900

    Specialist Troops


    Raider Infantry (light infantry)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Raider Archers (archers)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Raider Cavalry (light cavalry, cannot be used to scout or screen)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: More bandit than soldier, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -2 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Outriders (light cavalry)
    Hire Cost: 6300 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 300
    Skill: The fastest riders available: young, fit horses and no armour or baggage. These horsemen get +2 scout rolls. This bonus only applies to the destination the Outriders are specifically scouting.

    Household Knights (elite cavalry)
    Hire Cost: 16,800 Dragons
    Upkeep Cost: 5250 Dragons
    Points: 1,050
    Skill: These troops form the personal bodyguard of the Lord in a battlefield situation. Formed of minor nobility, wards, trusted retainers and second sons of wealthy lords, these men represent the best equipped fighting force Westeros can field, composed of men with the financial means to buy the best and spend most of their time in training. If these men are present as the Lord's bodyguard the Lord gains +2 to the post-battle condition roll (eg dead, captured, wounded, free) and, if the Lord to which they are attached leads a cavalry charge, these men form the highly-armoured spear tip granting the charge an additional +1 modifier.

    Night Watchmen (light infantry)
    Cost: 4800 Dragons
    Upkeep: 1500 Dragons
    Points: 300
    Skill: Skilled watchmen, these troops interdict raiders. If they are in a province that is raided and a peasant militia forms to oppose the raiders, these troops will also oppose the raiders. In addition, for every 300 watchmen (1 unit), 2.5% of the province levy can be mobilised to aid the defence.

    Longbowmen:
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 450

    AOR Units


    These troops may only be hired by native Lords, but may be then sent into service with others. For example, only a Reachman Lord may hire Reach AOR units.

    Westerlands:

    Guardians of Casterly Rock (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Westerlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Westerlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Westerlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Reach:

    Hightower Axemen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Reach. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Reachman Lancers
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: Knights from the home of Chivalry, these men are highly skilled knights. If fighting in the Reach, they gain +3 to rolls, subject to ratio calculations.

    * * *

    Dorne:

    Guardians of Sunspear (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in Dorne. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Dornish Raiders
    (all raider types)
    Hire Cost: See Raider units
    Upkeep Cost: See Raider units
    Skill: Skilled Dornish guerillas, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Dornish Outriders (light cavalry)
    Hire Cost: 6300 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 300
    Skill: The fastest riders available: young, fit horses and no armour or baggage. These horsemen get +3 scout rolls. This bonus only applies to the destination the Outriders are specifically scouting.

    * * *

    Stormlands:

    Bronzegate Axemen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Stormlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Stormlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Stormlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Crownlands:

    Capital Militia (light infantry)
    Size: 500 men
    Cost: 6500 Dragons
    Upkeep: 1000 Dragons
    Points: 500
    Knights of the Blackwater (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Crownlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Crownlander Knights
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Crownlands, they gain +2 to rolls, subject to ratio calculations.

    Kingswood Gamekeepers (archers)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: Veteran woodsmen. If these men comprise at least 2.5% of a marching army, the movement pentalty for moving through forest tiles can be ignored. They may fight in the battle line as archers.

    * * *

    Riverlands:

    Ringmail Greycloaks (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Riverlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Seagard Watchmen (light infantry)
    Cost: 4800 Dragons
    Upkeep: 1500 Dragons
    Points: 300
    Skill: Skilled watchmen, these troops interdict raiders. If they are in a province that is raided and a peasant militia forms to oppose the raiders, these troops will also oppose the raiders. In addition, for every 300 watchmen (1 unit), 5% of the province levy can be mobilised to aid the defence.

    Knights of the Riverlands
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Riverlands, they gain +2 to rolls, subject to ratio calculations.

    * * *

    Vale of Arryn:

    Knights of the Bloody Gate (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Vale. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Knights of the Vale
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Vale, they gain +2 to rolls, subject to ratio calculations.

    Falconguard (polearms)
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450
    Skill: +6 to the pike walls rolls against cavalry if uncommitted to battle. (Normal polearms gain +4)

    * * *

    The North

    Northern Swordsmen (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2500 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the North. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Northern Heavy Cavalry
    (elite cavalry)
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: These troops gain +3 to battle rolls if fighting in the North. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Northern Herders (light infantry)
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300
    Skill: Skilled at moving across the harsh terrain of the North, these men are excellent at operating a baggage train. If these men constitute at least 5% of the army they are attached to, the time taken to move across normal tiles drops from 2.4 hours to 2 hours. They do not have any impact on moving across other tile types.

    * * *

    The Iron Islands:

    Ironborn Hearth Warriors (elite infantry)
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Iron Isles. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Ironborn Raiders (all raider types)
    Hire Cost: See Raider units
    Upkeep Cost: See Raider units
    Skill: Skilled Ironborn reavers, these men of the night are adept at raiding towns and villages as they sleep. A force of raiders will gain -4 on their detection rolls and +3% loot gained. These bonuses only apply if the entire attacking force is Raider units.

    Essosi Mercenaries

    Myrish Crossbowmen
    Hire Cost: 6000 Dragons
    Upkeep Cost: 1800 Dragons
    Number of Men
    Points: 600
    Prerequisite: Requires a trade route with Myr
    Skill: They grant an additional +1 to dragon death rolls due to their experience fighting dragons according to the lore.
    Max limit: 5 per House

    Elephants
    Hire Cost: 100,000 Dragons
    Upkeep Cost: 25,000 Dragons
    Number of Men: 50 Elephants with 300 handlers.
    Points: 1,500
    Skill: -2 to overall enemy rolls on that flank, becomes -5 if it is facing a cavalry assault
    Prerequisite: Requires a trade route with Volantis.
    Max Limit: 2 per House

    Naval Units


    Dromonds and Heavy Galleys are recruited in squadrons of 10 ships.
    AOR Ships and Grand Warships are recruited in squadrons of 5 ships.

    All ships except Grand Warships can sail up rivers and can carry 100 soldiers. Grand Warships can carry 200 soldiers.

    Standard Ships:

    Dromond: 30 points
    Heavy Galley: 50 points
    AOR Ship: 80 points
    Grand Warship: 100 points

    AOR Ships:

    Lannister Carrack
    Oldtown War Galley
    Dornish Dromond
    Stormbreaker Ships
    Narrow Sea Galleon
    Riverrun Riverboat
    Sisterton Pirate Ships
    White Harbour Warship
    Ironborn Longship
    -- Ironborn Warships have a 25% movement bonus.
    -- Ironborn Warships can be dragged over land, but armies dragging them move at half their normal movement speed.

    Standard Ships:

    Dromonds
    Points Cost: 300 naval points per squadron (10 ships)
    Recruitment Cost: 3900 per squadron
    Upkeep: 900 per squadron
    Abilities: Can sail up rivers

    Heavy Galleys
    Points Cost: 500 naval points per squadron (10 ships)
    Recruitment Cost: 6500 per squadron
    Upkeep: 1500 per squadron

    AOR Ships

    Points Cost: 400 naval points per squadron (5 ships)
    Recruitment Cost: 5200 per squadron
    Upkeep: 1200 per squadron

    Grand Warships
    Points Cost: 500 naval points per squadron (5 ships)
    Recruitment Cost: 8000 per squadron
    Upkeep: 2500 per squadron
    Abilities: Cannot sail in rivers, but grants +3 naval battles if the flank is at least 10% (in points) of these vessels.


    - All units are 300 men in size unless stated otherwise. Recruitment time is 3 RL days unless stated otherwise.

    - RP naming is allowed, so long as the unit type is provided in brackets. For example, "Storm's End Guardians (merc heavy inf)" or "Eyrie Crossbowmen (merc crossbowmen)".

    - Hired troops will train at, and become available at, your home. For Lords, this is their seat of power. For other characters, this is where ever their guild houses (or equivalent) are located. This means if your home is under siege you cannot hire troops: if you're in the middle of training them when the siege occurs the process is paused and will resume when the siege ends. If your home is conquered your hired troops will not be available until you liberate your home.
    Last edited by Pontifex Maximus; January 08, 2017 at 08:28 PM.

  2. #2

  3. #3
    Adamat's Avatar Invertebrate
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Robert Baratheon hires: 3 Heavy Inf, 2 Archers, 1 Polearms, 1 Light cav, 2 Heavy Cav. 65,250 Dragons, 4950 points
    Last edited by Adamat; January 12, 2017 at 03:15 PM.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  4. #4
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: The Barracks Thread (Robert's Rebellion)

    2x HK, 3x NS
    51,575 (68,700)
    Last edited by Pericles of Athens; January 18, 2017 at 02:40 AM.


  5. #5
    Poach's Avatar Civitate
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Don't use abbreviations, it is very difficult to understand what units are being hired. I still can't work out what AS is supposed to be.

  6. #6

    Default Re: The Barracks Thread (Robert's Rebellion)

    1x Household Knights - 16,800
    2x Redmarch Horsemen (Dornish Raider Cavalry) - 9,600
    4x Mercenary Heavy Infantry - 31,200
    1x Mercenary Heavy Cavalry) -11,700

    Total Cost : 69,300
    Total Upkeep : 18,500
    Total Point Usage : 4,950 / 5,000

  7. #7
    Pericles of Athens's Avatar Vicarius Provinciae
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Delete. I don't know why this posted, I wasn't even in this thread.


  8. #8
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Rhaegar:
    2x Crownlander Knights (AOR elite cav) (rec. 27,300 - up. 6,300 - 2,100 points) (600 men)
    2x Knights of the Blackwater (AOR elite inf) (rec. 23,400 - up. 5,400 - 1,800 points) (600 men)
    3x Kingswood Gamekeepers (AOR archers) (rec. 14,400 - up. 4,500 - 900 points) (900 men)

    Recruitment cost: 65,100
    Upkeep cost: 16,200
    Points: 4,800
    Total men: 2,100 men

    Swann:
    1x Stormlander Knights (AOR elite cav) (rec. 13,650 - up. 3,150 - 1,050 points) (300 men)
    2x Bronzegate Axemen (AOR elite inf) (rec. 23,400 - up. 5,400 - 1,800 points) (600 men)
    4x Longbowmen (rec. 19,200 - up. 6,000 - 1,800 points) (1,200 men)

    Recruitment cost: 56,250
    Upkeep cost: 14,550
    Points: 4,650
    Total men: 2,100 men

    Grafton:
    1x Knights of the Bloody Gate (AOR elite inf) (rec. 13,650 - up. 3,150 - 1,050 points) (300 men)
    2x Falconguard (AOR polearms) (rec. 23,400 - up. 5,400 - 1,800 points) (600 men)
    4x Longbowmen (rec. 19,200 - up. 6,000 - 1,800 points) (1,200 men)

    Recruitment cost: 53,438 (-5% from Flax bonus)
    Upkeep cost: 13,823 (-5% from Flax bonus)
    Points: 4,650
    Total men: 2,100 men

    2x Sisterton Pirate Ships (AOR ships) (rec. 10,400 - up. 2,400 - 800 points) (10 ships)

    Naval recruitment: 10,400
    Naval upkeep: 2,400
    Naval Points: 800
    Total ships: 10 ships

  9. #9
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Barracks Thread (Robert's Rebellion)

    House Tyrell of Highgarden purchases:
    1x Reachman Lancers (elite cavalry)
    Hire Cost: 13,650 Dragons
    Upkeep Cost: 3,150 Dragons
    Points: 1,050

    3x Mercenary Heavy Cavalry
    Hire Cost: 35,100 Dragons
    Upkeep Cost: 8,100 Dragons
    Points: 2,700

    Total Cost: 48,750 Dragons
    Upkeep Cost: 11,250 Dragons
    Points: 3,750 (out of 5,000)

    ================

    House Whent of Harrenhal purchases:
    2x Mercenary Crossbowmen
    Hire Cost: 7,800 Dragons
    Upkeep Cost: 1,800 Dragons
    Points: 600

    4x Mercenary Heavy Infantry
    Hire Cost: 31,200 Dragons
    Upkeep Cost: 7,200 Dragons
    Points: 2,400

    Total Cost: 39,000 Dragons
    Total Upkeep: 9,000 Dragons
    Points: 3,000 (out of 5,000)

    ================

    House Lannister of Lannisport purchases:
    2x Mercenary Crossbowmen
    Hire Cost: 7,800 Dragons
    Upkeep Cost: 1,800 Dragons
    Points: 600

    4x Mercenary Heavy Infantry
    Hire Cost: 31,200 Dragons
    Upkeep Cost: 7,200 Dragons
    Points: 2,400

    Total Cost: 39,000 Dragons
    Total Upkeep: 9,000 Dragons
    Points: 3,000 (out of 5,000)
    Last edited by Lucius Malfoy; January 12, 2017 at 05:04 PM.
    Gaming Director for the Gaming Staff
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  10. #10
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: The Barracks Thread (Robert's Rebellion)

    House Frey
    - 1 household knight
    - 4 heavy cavalry
    = 63,600

    House Martell
    - 1 household knight
    - 4 heavy cavalry
    = 63,600

    Kingsguard
    - 4 heavy cavalry
    = 46,800
    Last edited by Iron Aquilifer; January 12, 2017 at 06:20 PM.

  11. #11

    Default Re: The Barracks Thread (Robert's Rebellion)

    Kevan Lannister hires:

    Westerlander Knights (elite cavalry)
    Hire Cost: 13650 Dragons
    Points: 1,050

    Longbowmen x1
    Hire Cost: 4800 Dragons
    Points: 450

    Mercenary Polearm Infantry
    Hire Cost: 5850 Dragons
    Points: 450

    Mercenary Heavy Infantry
    Hire Cost: 7800 Dragons
    Points: 600

    -32,100 total

  12. #12

    Default Re: The Barracks Thread (Robert's Rebellion)

    Lord Rykker recruits the following soldiers :
    Four units of Household Knights (13,440 per unit due to horses resource)
    Two units of Outriders (5,040 per unit)

    Total : 64,000 dragons
    Total Upkeep : 22,200
    Points : 4,800/5,000
    ---
    Lord Bolton recruits the following :
    Six units of Mercenary Heavy Infantry (7,800 per unit)
    Three units of Mercenary Archers (3,900 per unit)
    One unit of Mercenary Polearm Infantry (5,850 per unit)
    Total : 64,400
    Total Upkeep : 15,000
    Points : 4,950

  13. #13
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Lord Crakehall
    X2 Westerlander Knights
    2100 Points
    27'000 Dragons

    X3 Heavy Cavalry
    2700 Points
    35'000 Dragons

    62'000 Dragons
    4800 Points

    Ser Tyrion Crakehall
    X3 Heavy Infantry
    1800 Points
    23'000 Dragons

    X1 Light Cavalry
    300 Points
    5000 Dragons

    X1 Crossbowmen
    300 Points
    4000 Dragons

    32'000 Dragons
    2400 Points
    Last edited by The Mad Skylord; January 14, 2017 at 10:54 AM.

  14. #14
    ficenzi's Avatar Senator
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    Default Re: The Barracks Thread (Robert's Rebellion)

    House Florent:
    5 units of Heavy Infantry - 3000 Points, 39 000 Dragons
    Make the Reach great again.

  15. #15
    Poach's Avatar Civitate
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Lefford:

    1 Westerlands Knights, 2 Light Cavalry, 5 Heavy Infantry, 2 Archers.

    Cost: 70,050
    Upkeep: 16,950

    Karstark:

    3 Heavy Infantry, 2 Archers

    Cost: 31,200
    Upkeep: 7,200
    Last edited by Poach; January 13, 2017 at 12:37 PM.

  16. #16
    Mary The Quene's Avatar Praeses
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Velaryon

    5x crossbowmen, 4x heavy infantry, 1x household knights

    4950 points
    cost : 85,100
    upkeep : 16 950
    Veritas Temporis Filia

  17. #17
    Trot's Avatar Vicarius Provinciae
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Bronze Knights (Knights of the Vale) 400 men 27,300 dragons
    Bronze Guard (Falconguard) 600 men 11,700 dragons
    Runestone Men at Arms (Knights of the Bloodygates) 600 men 23,400 dragons

    Points 4,800
    Dragons 62,400

  18. #18
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Barracks Thread (Robert's Rebellion)

    Eyrie
    3x Knights of the Vale
    Recruitment Cost: 40,950
    Upkeep Cost: 9,450
    Men Hired: 600
    Points: 3,150

    Gates of the Moon
    3x Knights of the Vale
    Recruitment Cost: 40,950
    Upkeep Cost: 9,450
    Men Hired: 600
    Points: 3,150

  19. #19

    Default Re: The Barracks Thread (Robert's Rebellion)

    Tywin Lannister hires:

    Guardians of Casterly Rock (elite infantry) x3
    Cost: 11,700 Dragons
    Upkeep: 2700 Dragons
    Points: 900
    Skill: These troops gain +3 to battle rolls if fighting in the Westerlands. This will be divided by their ratio in the fighting forces and decimal points rounded as normal. Therefore, this unit type must compose at least 1/6th of the clashing infantry to gain a +1, 1/2 of the clashing forces to gain +2, and 5/6ths of the clashing forces to gain a full +3.

    Westerlander Knights (elite cavalry) x2
    Hire Cost: 13650 Dragons
    Upkeep Cost: 3150 Dragons
    Points: 1,050
    Skill: If fighting in the Westerlands, they gain +2 to rolls, subject to ratio calculations.

    Mercenary Light Infantry x1
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Tygett and Gerion Lannister hire:

    Mercenary Light Infantry x2
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Heavy Infantry
    Hire Cost: 7800 Dragons
    Upkeep Cost: 1800 Dragons
    Points: 600

    Mercenary Polearm Infantry
    Hire Cost: 5850 Dragons
    Upkeep Cost: 1350 Dragons
    Points: 450

    Mercenary Archers
    Hire Cost: 3900 Dragons
    Upkeep Cost: 900 Dragons
    Points: 300

    Mercenary Light Cavalry x2
    Hire Cost: 4800 Dragons
    Upkeep Cost: 1500 Dragons
    Points: 300

  20. #20
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Barracks Thread (Robert's Rebellion)

    Eyrie
    3x Mercenary Light Infantry
    Recruitment Cost: 11,700
    Upkeep Cost: 2,700
    Men Hired: 900
    Points: 900

    Gates of the Moon
    3x Mercenary Light Infantry
    Recruitment Cost: 11,700
    Upkeep Cost: 2,700
    Men Hired: 900
    Points: 900

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