House Redwyne
FAMILY MEMBERS
Lord Paxter Redwyne
Age: 40
Rank(s): Lord of the Arbor
Marital Status: Married to Mina Tyrell (30)
Children: Horas (10), Hobber (10), Desmera (9)
Skill(s): +3 Survival, +4 Naval Battles, +2 Battles, +1 Wealth, +2 Charisma, +1 Logistician
Wards: none
Squires: none
Equipment: none
Olenna Redwyne "Queen of Thorns"
Age: 56
Rank(s): Lord of the Arbor
Marital Status: Married to Luthor Tyrell
Children: Mace Tyrell, Mina Tyrell, Janna Tyrell
Skill(s): +3 Survival, +3 Charisma, +3 Capture, +3 Wealth
Wards: none
Squires: none
Equipment: none
Horas Redwyne
Age: 12
Rank(s): Heir to the Arbor
Marital Status: none
Children: none
Skill(s): +1 Survival, +1 Naval Battles, +1 Battles
Wards: none
Squires: none
Equipment: none
Hobber Redwyne
Age: 12
Rank(s): twin brother to Horas
Marital Status: none
Children: none
Skill(s): +1 Survival, +1 Duel, +1 Scout
Wards: none
Squires: none
Equipment: none
Desmera Redwyne
Age: 11
Rank(s): Daughter of Paxter
Marital Status: none
Children: none
Skill(s): +3 Survival, +1 Charisma
Wards: none
Squires: none
Equipment: none
Lady Georgina Redwyne "The Gross"
Age: 42
Marital Status: Unmarried, barren
Children: None
Skills: Drinking
The Sister of Paxter Redwyne
HOUSE RETINUE/COURT
None
TRADE
Consumed Resources
Free Trade Resource - traded with House Stark (Bonus)
Produced: Fruit
Consumed: Timber: 5% cheaper buildings, 25% cheaper professional ship hire, 15% cheaper professional ship upkeep
Additional Bonus: None
Second Trade Resource: Fish (+1,200 Naval Militia points)
Imported or Produced: Produced and Consumed
Third Trade Resource: Flax (+2 Charisma for the Lord, +20% faster ships, 5% hire and upkeep reduction on professional land troops)
Imported or Produced: Produced and Consumed
Fourth Trade Resource: Grain: +1,800 militia points
Imported or Produced: produced and consumed
Exported Resources
Resource Name:
Exported to:
[insert additional slots as needed to organize imported or exported resources]
TAXATION LEVELS
(What is the taxation level)
(What lords are being taxed)
(level of revolt risk)
(vassal action penalty)
BUILDINGS
TIER I:
1. Militia Armoury: +500 Militia Points
2.Market Square: +10% income
3. (Coastal Only) Dockyard: +500 naval militia points, +10% income
4. Keep Expansions: +25% castle garrison size permitted
5. Wall Reinforcements: +1 Siege Defence rolls
6. City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
TIER II:
1. Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
2. Merchant's Square: +10% province income
3. (Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
TIER III:
1. Trade Hub: Allows owners of the province to gain an additional trade route.
2. (Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
TIER IV:
EDICTS (List all edicts)
MILITARY
LEVY (Insert Levy Points Numbers)
STANDING FORCES
Personal Retinue and Professional Troops
Professional Points Used: 0/5000
Militia Points Used: 0/1,500
Garrison
Naval Forces
Militia Points Used: 0/5,250
Professional Points Used: 0/5000
REGIONAL BONUS
The Arbor
- Island Nation: The Arbor is a great island of the West coast of Westeros, and as such can only be attacked by sea. The people of the island know this, and are prepared to defend their coastlines. +1 to naval battle rolls around the Arbor for the owner. Additionally, all characters receive +1 to naval battles.
- Bustling Island: The Arbor is renowned not only in Westeros, but as far away as Slaver's Bay as the producers of the finest wines. People flock to the Arbor from the corners of the world to trade for their wines, and this gives the controller of the Arbor an additional trade route.
- The Arbor Fleet: The Arbor is known to be the strongest naval power in Westeros outside of the Iron Islands. As a result, the Arbor gains an additional 3,000 naval points giving it the largest overall naval point allotment in Westeros.