Hi all, I'd like to modify the ranges of different caliber ship guns, such that e.g. a 32-punder has longer range than an 18-pounder (for round shot only is enough).
I tried to edit the projectiles_tables in the relevant pack file, which has range entries for different naval guns. Changing the *_shot projectile doesn't do anything, but changing the *_shot_uniform has an effect.
Tested by changing the 18lb and 24lb projectiles, and on a 64-gun ship of the line (which has both gun types), the port side fires the projectiles at the right (different) distances but the starboard fires all projectiles only at the shorter distance.
Does anyone know how to fix this, or of anyone who has dealt with this or a similar problem before? Thanks!