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Thread: [Announcement] 1.2 Open Beta Released!

  1. #21
    FlashHeart07's Avatar Protector Domesticus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Quote Originally Posted by Commodore View Post
    By the way, will the hardcore mod & all factions playable 12 TPY work with the open beta?
    http://www.twcenter.net/forums/showt...e-Submod/page6
    http://www.twcenter.net/forums/showt...-Submods/page7

    Read Dresden's comment

  2. #22

    Default Re: [Announcement] 1.2 Open Beta Released!

    So... it begins!


  3. #23

    Default Re: [Announcement] 1.2 Open Beta Released!

    After checking out forums for months for this release, I finally can start playing Rome II again. Super thanks to all involved in this excellent mod!

    Question - since I can remember, I've never seen DEI in the announcements news feed on the twcenter front page, why is that?

  4. #24
    Nimble's Avatar Libertus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Well done DEI team! So excited to install this after work! There's an Epirus kingdom to be made!

    I would also like to point out Divide and Conquer 1.2 came out today as well (sub mod to TATW). What a great day for the TW community in general!

  5. #25
    GRANTO's Avatar Domesticus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    How to instal?...does this go over the top of 1.1? yeah?

  6. #26

    Default Re: [Announcement] 1.2 Open Beta Released!

    Nope, disable 1.1 entirely if you want to play 1.2. Only use the new files.

  7. #27
    GRANTO's Avatar Domesticus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    thanks

  8. #28

    Default Re: [Announcement] 1.2 Open Beta Released!

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  9. #29
    Tiro
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    Default Re: [Announcement] 1.2 Open Beta Released!

    I'm so pumped for this! Time to ship my wife and children off to the in-laws........

  10. #30

  11. #31
    AstroCat's Avatar Ducenarius
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Congrats on this release! Quite an accomplishment!
    Home/Gaming PC: [email protected]/Asus Rog Maximus VIII Formula/EVGA GTX 1080 SC/Corsair Vengeance LPX 16GB (2x8GB)/Corsair Carbide Quiet 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/Sound Blaster ZX/Samsung 850 Pro SSDs x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV1

  12. #32

    Default Re: [Announcement] 1.2 Open Beta Released!

    You guys are the tip top of Modders! Much respect your way! Ya'll found Rome 2 a city of bricks and are truly leaving it a city of Marble! If I can get Rome 2 back up and running I'll be all over this.

    Thanks again!

  13. #33

    Default Re: [Announcement] 1.2 Open Beta Released!

    Thank you to all the members of the DEI team! YOU are the best!

  14. #34

    Default Re: [Announcement] 1.2 Open Beta Released!

    Thank you so much team!

  15. #35
    Scutarii's Avatar Primicerius
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Congrats on the release.

    This might simply be something that hasn't gotten around to being changed yet, but the Scordisci have Tylis' old missions (chapter objectives). Other new factions may have a similar problem, I haven't checked.



  16. #36
    FlashHeart07's Avatar Protector Domesticus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Remember that this is just a beta release. We are not near the completed release yet. We just want to catch as many as we can of the regular bugs.

  17. #37

    Default Re: [Announcement] 1.2 Open Beta Released!

    We used Tylis' chapter missions for Scordisci, I may have just forgotten to change the text and some of the early requirements.

  18. #38
    Laetus
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Just want to say I have been using DEI since it came out and love the progression you guys have brought it through! I am familiar with most of the modding components and have done a lot of changes for myself to allow for upgrades in a more unique fashion that goies along with your reforms. However I am not adequate at Lua scripting and was curious if anyone reading this knows if there is a way to write a script that would use unit experience to facilitate upgrades instead of technology?

  19. #39
    hippacrocafish's Avatar Campidoctor
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    Default Re: [Announcement] 1.2 Open Beta Released!

    Just general campaign feedback.

    I tried Meroe for a bit, love their units, but my battle against Axum was over in like thirty seconds once javelins started flying (presumably because almost everyone was fighting naked). Their unit skins are awesomely detailed I have to say. I especially like the painted warriors and the swordsmen with the elephant hide shields.

    Getting started as the Caledonians is pretty challenging. Everyone hates you, so I decided to build up as big of an army as my settlement would support (14-15 units) and lure Brigantes into an ambush. I've tried for a good start about three times: Iweriu and Delmatae usually declare war on me within the first few turns, and they're a pain to get to and fight. Are barbarians meant to take attrition at sea since they don't get supply ships? I've spent so little time at sea as barbarians that I just don't know.

    EDIT: Caledonia feels like it is way too hard (H/N). Iweriu, Delmatae, and Brigantes just spam champions, and the Caledonian units mostly feel inferior by comparison since a lot of them don't have javelins. One defense with like 7000 units the Iweriu champions just annihilated all of my units, even though the enemy was demoralized and weakened from starvation.
    Last edited by hippacrocafish; January 06, 2017 at 08:14 PM.

  20. #40

    Default Re: [Announcement] 1.2 Open Beta Released!

    Thank you for the hard work and release!

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