Thread: [Feedback] Questions, Critiques and Requests

  1. #5841
    ScipioTheGreat's Avatar Miles
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    I remember now, thanks
    Wasn't that issue fixed in our latest beta ? Ok we'll need to discuss it in our Dev forums, since using a submod is a temporal solution.
    Nah the last beta was 2 months ago, and it’ll be fixed shortly with the upcoming update

  2. #5842
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by ScipioTheGreat View Post
    Nah the last beta was 2 months ago, and it’ll be fixed shortly with the upcoming update
    Yeah, I just checked the last one. Splendid then

  3. #5843
    nikossaiz's Avatar Decanus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    The traits for the 3 categories that each general have and made by dresden, have all the same icon indepedently of the current trait level. So you must hover the mouse over in order to see what level you are. Can someone upload the extracted icons so i could make them deferrent for every level?

  4. #5844
    ScipioTheGreat's Avatar Miles
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by nikossaiz View Post
    The traits for the 3 categories that each general have and made by dresden, have all the same icon indepedently of the current trait level. So you must hover the mouse over in order to see what level you are. Can someone upload the extracted icons so i could make them deferrent for every level?
    You can just extract them with your packfile manager - pretty simple and probably the better option than waiting for someone to share the png files

  5. #5845
    nikossaiz's Avatar Decanus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    You can just extract them with your packfile manager
    Thanks scipio, i thought that i could avoid programms other than photoshop. ok, i ll try to do it. i never extract anything from a pack file. anyway, which is the pack that contain those files?

  6. #5846

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am not sure you can assign trait images based on trait level? At least I couldn't when I was trying that, it was my original idea to have each icon be different in some way.

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  7. #5847
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by nikossaiz View Post
    The traits for the 3 categories that each general have and made by dresden, have all the same icon indepedently of the current trait level. So you must hover the mouse over in order to see what level you are. Can someone upload the extracted icons so i could make them deferrent for every level?
    Quote Originally Posted by Dresden View Post
    I am not sure you can assign trait images based on trait level? At least I couldn't when I was trying that, it was my original idea to have each icon be different in some way.
    I can send them to you tonight, Niko, if you still wanna try despite what Dresden said above.

  8. #5848
    nikossaiz's Avatar Decanus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I am not sure you can assign trait images based on trait level? At least I couldn't when I was trying that, it was my original idea to have each icon be different in some way
    i thought so, you guys usually make things polished, so was a little off that thing with the cards. ok i think we have to leave with that. Quick question. As much as i love the new trait system i found it dificult to track the levels of the three catigories of my generals without notices or any UI icons. is it possible to have any notification about these updates?

  9. #5849

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Could we possibly have the onager's poison round buffed? I'd like to have ample reason to lob dead, rotting cows at my enemies besides just the humor. Hopefully either more damage, or a much more lasting debuff.

  10. #5850

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Could we have a couple of minor changes to the details for Roma - for the sake of accuracy?

    1 - That the 'name' for the Class 1 population be changed to 'Equites'? Firstly, the Patricii didn't fight normally at all - and, moreover, it's the Equites that provided the cavalry - hence the name!

    2 - That the Triarii are recruited from the Plebeians and not the Patricii/Equites? All the infantry from the Camillan throughout the Polybian were provided from the Plebian Farmers (except for the one occasion those gladiators were used).
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

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  11. #5851
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Triarii thing is more of a gameplay decission as otherwise you get even less incentitive to recruit Hastati/Principes as they would draw from same class.
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  12. #5852

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Didnt played DeI for long time. Now im thinkig of getting new gpu cause of it.
    I have small suggestion, when i reserched polybian reform after it appeared, i couldnt chose marian one when it appeared. It automaticly applied reform. While imperial one also need to be researched like marian. Could it be posible to make marian reform also requireing research? I realy like polybian one and would like to play it as long as possible.

  13. #5853
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    All military reforms tech should be researched ASAP, it possible long before you reach reform requirements. Not doing it will cause issues with unit recruitment and upgrades.
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  14. #5854

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    If I wanted to change the population class of a unit, where would that be in the DEI mod files?

  15. #5855

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, I'm wondering when the fully reworked Rise of the Republic campaign will be released? I'm very excited to see what you guys will do to this relatively lightly covered part of Roman/Italian history.

  16. #5856

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Balance and historical comment:

    I think the Greek Peltast and Thureos Swords/Spears should have their armor swapped. Peltasts are supposed to be skirmishers but have a whopping 50 armor, while still being speed 4. Thureophoroi are supposed to be better armored than Peltasts but only have 32/26 armor with a speed of 2.
    Last edited by Basilius; March 01, 2019 at 01:58 AM.

  17. #5857

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    An observation on the CAI, playing as Rome. The Carthaginians park a full stack fleet next to both my Adriatic ports, and just sat there. They were too powerful for me to attack, but the would have been much more useful to Carthage if they'd been patrolling around Sicily, Sardinia and Corsica. I was able to gain local naval superiority, or parity anyway, and conquer all of these Island. If those two fleets had moved around some, it would have added many years to the effort.
    This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
    It's not as if they were a bunch of dirty, stinking, fatherless Huns.

  18. #5858

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Basilius View Post
    If I wanted to change the population class of a unit, where would that be in the DEI mod files?
    script/lib/manpower/units.lua - find the unit's ID and change the 1-4 number

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  19. #5859
    Maetharin's Avatar Senator
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Have you guys considered giving walls to minor settlements like this mod seems to do?
    https://steamcommunity.com/sharedfiles/filedetails/?id=1662667374

    It´s a reupload of this mod, if you wish to read a more extensive description
    https://steamcommunity.com/sharedfil.../?id=675065119
    "Ceterum censeo Carthaginem delendam esse!"

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  20. #5860
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Most likely not as I bet in needs startpos changes while also adding a ton of bugs with battle maps since even now some battle maps are not correct.
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