Quick question:
Diplomacy seems pretty improved essentially when it comes to accepting trade agreements, vanilla's AI dumb stubborness is dumb. Factions trading with each other is historically accurate and DeI implements that nicely.
When a faction gets their sh*it beat in a war, for much less in history they would be crying for peace. However in vanilla diplomacy a faction won't accept peace for anything in the world even when losing terribly. Does DeI make any attempt at toning this behavior down? In this aspect dimplomacy seems to be unchanged. Is it not implemented purposedly or is it simply impossible because of poor vanilla design? Sadly this kills the gameplay experience since that's not how wars work historically. Realistically factions would quickly sign a peace treet when a stale mate is reached or when one side wins clearly. In Rome II you are forced with wiping a faction just to cover your back when in practice you would have settled for your original objective.