Hi (and sorry for bad English),
Playing game with the module i have found some parameters in popup windows that can't be changed into any language with localisation files, i mean specifically "Lua_scripts/supply system.lua" and "script/_lib/manpower/population_ui_tables.lua". Both contain text references that should be added to localisation module if anyone wants them localised. Is there a way to add those references only (to localisation.loc file) without need to touch any script itself? i'm not sure, but it might be more text hidden in the scripts since i have seen some culture specific text in factions/regions descriptions that i haven't found in the *.loc file.
Some thoughts on playing normal mode:
1. Starting amount of money is too big according to 4/12 tpy, sooner or later factions start to pay absurd amount of money for any diplomatics, other way - while you struggle to develop anything for 3rd level construction, most enemies have 4th level already... I believe cutting one "zero" from incomes/starting money for every faction would do the job, especially in 12 tpy campaigns.
2. I don't understand that supply system - it is quite ok for navies but for land units it doesn't seem to work logically, (what is the minor problem, i suppose most ppl, like me, just ignore it until parameters go to positive status
) but you would achieve the same with just using food production/reduction only without additional system. As I said i have noticed weird results of supply system like going land army into devastated region (army is included with train already recruited, i just left my region for test) and takes attrition like it haven't any supplies, so, what is for that train then if it doesn't work a single round?
3. I supposed you would work on culture system more - in the ancient times cultures has very little to do with rebelling - most conquests based on religious syncretism and asimilation, not converting population to be strictly "your culture only", the religious differencies were dominium of late antiquity - mostly christian times. I believe taxes and development/satisfaction should mostly influence regions with different cultures and converting into player's culture should take much, much longer as it shouldn't be needed to keep a region at first (yeah, well there were regions more relying on culture like Germans or semitic people, but Greeks, Romans, Africans and Persians didn't fight for cultural reasons). Anyway temple of Isis should work as good for Greeks or Romans (or even Persians/Partians, they hadn't built a single shrine there while they occupied Egipt) as for Egiptians like that was indeed in those times. i know it needs much further description and specifics to be done, but actually mod is still the same game as the vanilla, stats are different, but clue of gameplay stays the same.
4. There should be possibility (if it is possible within game's limitations) to build onagers/ballistas during siege (like ladders or rams), most armies those times never dragged heavy equipment with them, they built artillery especially for siege purposes on the place and if it was needed, Caesar built even fleets
.
5. Double or even triple time to construct higher building tiers, the same about costs (or cut one "zero" for incomes, at least lower all that factors that make later game too easy). Most UI factions have too much money as they cannot develop too much armies due to supply system, you soon can get absurd amount of money for any diplomacy with other factions if play it correctly (and it doesn't require much work really). On the other hand it seems that factions (especially met later in the gameplay) also stop to react on any logical diplomatic offers due to their wealth (and even if the game says that long term connections build positive reactions in fact it is not truth forcing you to conquest everything on the way to avoid later treacheries).
6. It would be nice to add real events like spawning Spartacus army in Italy or earthquakes within the map as they really had occured. Yeah i know it might be challenging, but some really major facts would be nice to be seen
. In contrary to dogs' units... anyone really uses them anyhow? Not mentioning, that Collosus of Rodos was gone in 234 BC (and some other wonders were just fictious).