Thread: [Support] Bug Reports

  1. #3801
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,134

    Default Re: [Tech] 1.2 Bug Reports

    Yes, it is caused by formation attack. I deleted it for testing purposes and I don't see units sliding anymore.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  2. #3802

    Default Re: [Tech] 1.2 Bug Reports

    I cannot call it a bug, but I am finding the current build to be absolutely miserable to play in the later game as Rome. My expansion has basically ground to a halt due to constant rebellions - despite my efforts to patrol regions, despite building temples and other public order buildings. I'm also finding that trade income is terribly low. I really think that your efforts to keep the late game from being a steam roller have gone too far.

  3. #3803

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Olmsted View Post
    I cannot call it a bug, but I am finding the current build to be absolutely miserable to play in the later game as Rome. My expansion has basically ground to a halt due to constant rebellions - despite my efforts to patrol regions, despite building temples and other public order buildings. I'm also finding that trade income is terribly low. I really think that your efforts to keep the late game from being a steam roller have gone too far.
    When you say current build do you mean the 1.2.3 beta as a whole or the latest update? The most recent version has only been out an hour, so I assume you mean the overall beta? We haven't changed anything with public order in over 2 years probably so I am not sure what could be the issue. Unless its banditry? What specifically is causing your public order problems? Whats the largest negative? Maybe there is a bug. Also remember that political effects can hurt PO a lot. So as Rome, if you have a large % influence in your main party then that will be very bad.

    Most people find the late game pretty easy still. Honestly if there are problems with rebellions and keeping a large empire together, thats a good thing. All total war games hit a steamroll phase eventually, we want to put that off as long as possible and have some sort of late game challenge. This is the first time I am hearing people finding the late game difficult to be honest.
    Last edited by Dresden; June 23, 2018 at 06:09 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  4. #3804

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    When you say current build do you mean the 1.2.3 beta as a whole or the latest update? The most recent version has only been out an hour, so I assume you mean the overall beta? We haven't changed anything with public order in over 2 years probably so I am not sure what could be the issue. Unless its banditry? What specifically is causing your public order problems? Whats the largest negative? Maybe there is a bug. Also remember that political effects can hurt PO a lot. So as Rome, if you have a large % influence in your main party then that will be very bad.

    Most people find the late game pretty easy still. Honestly if there are problems with rebellions and keeping a large empire together, thats a good thing. All total war games hit a steamroll phase eventually, we want to put that off as long as possible and have some sort of late game challenge. This is the first time I am hearing people finding the late game difficult to be honest.
    I would not call it difficult, just tedious as hell. No one has attacked me at all in this game - I have initiated every single war. I don't think I could really lose at this point, I just cannot expand any further. I think the political effects and banditry must be causing the problem. Having a value of red 50 for banditry in every province sucks. I have 59% influence (trying very hard to get 65% so I can declare an empire). Obviously if I let my influence get lower, I'll get into a civil war, which I am trying to avoid. It seems that no matter what I do, banditry just keeps going up. None of the technologies I research seem to help. Having patrols does not seem to make much difference. Honestly, I have begun to hate playing this tedious game where every time I try to move enough armies into place to attack someone, I get another handful of rebellions. It seems damn near impossible to make these people happy members of a prosperous empire.
    Last edited by Olmsted; June 23, 2018 at 08:31 PM.

  5. #3805

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    Because Gaesatate are a tribe
    My bad I guess, I thought they were just a group of warriors with a particular way of fighting in some of the Gallic tribes. In any case, I would still like them to have the "frighten" attribute.
    Last edited by KennyTheKlever; June 24, 2018 at 04:53 AM.

  6. #3806
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Olmsted View Post
    I cannot call it a bug, but I am finding the current build to be absolutely miserable to play in the later game as Rome. My expansion has basically ground to a halt due to constant rebellions - despite my efforts to patrol regions, despite building temples and other public order buildings. I'm also finding that trade income is terribly low. I really think that your efforts to keep the late game from being a steam roller have gone too far.
    In fact that's really good to hear.

  7. #3807

    Default Re: [Tech] 1.2 Bug Reports

    {New Steam version - all updated/downloaded - NO other mods anywhere...}

    I haven't seen it reported as a bug during the couple of weeks of testing - but the new 'Change Capital City' button is appearing (now greyed out) in several other screens - most noticeably post-battle on the 'deal with captives' and 'capture settlement options' section. I also see it elsewhere...

    Other than that in my brand new Roman Campaign - the Rorarii have disappeared. Is that intended? I do remain ambivalent over the 'Camillan' units given the timeframe for them is most likely much earlier than the Mod's framing.


    **PS - 27 turns in (but I guess I have tried to play less than 10 campaings so far) - I have not before seen so many factions destroyed and then liberated in such short order.
    Last edited by ur-Lord Tedric; June 25, 2018 at 08:58 AM. Reason: PS
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  8. #3808

    Icon1 Campania broken

    Report: The Defence of Campania [Prologue] broken with the DEI mod
    Date: 25/06/2018

    Before and after the installation of DEI (including parts 9+10), I am unable to complete the campania prologue. After a few turns, the AI becomes stuck during turn rotation: https://postimg.cc/image/6hmqu34a3/

    Additional bug: late units are available for recruitment: https://postimg.cc/image/7jwxcnhyj/

    ----

    Earlier (Excerpts from Steam between me and Dresden):

    Me:
    Hello Desden, I'm unable to progress my Defence of Campania campaign with DEI.
    Links:
    1. https://postimg.cc/image/6hmqu34a3/ - stuck in turn rotation
    2. https://postimg.cc/image/7jwxcnhyj/ - late units available

    Could you please take a look and fix it? I've not been able to advance my campaign before/after the new patch. I'm not in any betas, this is the only mod installed, and game cached verified.

    Dresden:
    If you have reform units unlocked early it sounds like a mod conflict or bad install of some type. Make sure you dont have any other mods in your data folder that could conflict

    ---

    The reply I planned for Dresden:

    Unfortunately, I believe the cause is the DEI mod.

    After your reply, I unsubscribed every item in the workshop, including DEI, deleted the entire data folder, including the one in AppData, and verified the game twice. Afterwards I installed DEI and started a new Campania prologue but the issue persists.

    The issue along with the late units does not exist if the DEI mod is disabled:
    1. https://postimg.cc/image/fhmr0n5vv/
    2. https://postimg.cc/image/l5t1rrffv/

  9. #3809

    Default Re: [Tech] 1.2 Bug Reports

    I'm not sure the mod is actually meant to be used with the prologue.

  10. #3810
    ostendadler's Avatar Miles
    Join Date
    Sep 2014
    Location
    Dubai, United Arab Emirates
    Posts
    321

    Default Re: [Tech] 1.2 Bug Reports

    Not sure what caused this but upon loading my save game today all my roman generals went all Adam on me ... While it is historically plausible for the times during time off i doubt they'd go commando while mustering men. Any ideas ?

    https://imgur.com/a/lxSHZvC

    Game version is the latest from steam with no beta patch or additional mods.

    This impacts also the general portraits and seem to be affecting all the custom armor pieces added to all factions.

    Seems to also be spreading in the battles as well:

    https://imgur.com/6i0xZzC
    https://imgur.com/Hrjr9uk

    any idea what's causing that?
    Last edited by ostendadler; June 25, 2018 at 12:24 PM.
    "Quis custodiet ipsos custodes?"

    "If only all of Rome had just one neck."

    "Everytime you pre-order a game, god kills a kitten"


  11. #3811

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ur-Lord Tedric View Post
    {New Steam version - all updated/downloaded - NO other mods anywhere...}

    I haven't seen it reported as a bug during the couple of weeks of testing - but the new 'Change Capital City' button is appearing (now greyed out) in several other screens - most noticeably post-battle on the 'deal with captives' and 'capture settlement options' section. I also see it elsewhere...

    Other than that in my brand new Roman Campaign - the Rorarii have disappeared. Is that intended? I do remain ambivalent over the 'Camillan' units given the timeframe for them is most likely much earlier than the Mod's framing.


    **PS - 27 turns in (but I guess I have tried to play less than 10 campaings so far) - I have not before seen so many factions destroyed and then liberated in such short order.
    For me the change capital button goes away in those screens. It does hang around sometimes in screen transitions, but I am pretty sure it should go away in post battle screens. Maybe you have a mod conflict of some type, although I can't imagine what mod would affect that. Also no, I don't remember removing the Rorarii so it could be a bug
    Quote Originally Posted by Vasyaevich View Post
    Report: The Defence of Campania [Prologue] broken with the DEI mod
    Date: 25/06/2018

    Before and after the installation of DEI (including parts 9+10), I am unable to complete the campania prologue. After a few turns, the AI becomes stuck during turn rotation: https://postimg.cc/image/6hmqu34a3/

    Additional bug: late units are available for recruitment: https://postimg.cc/image/7jwxcnhyj/

    ----

    Earlier (Excerpts from Steam between me and Dresden):

    Me:
    Hello Desden, I'm unable to progress my Defence of Campania campaign with DEI.
    Links:
    1. https://postimg.cc/image/6hmqu34a3/ - stuck in turn rotation
    2. https://postimg.cc/image/7jwxcnhyj/ - late units available

    Could you please take a look and fix it? I've not been able to advance my campaign before/after the new patch. I'm not in any betas, this is the only mod installed, and game cached verified.

    Dresden:
    If you have reform units unlocked early it sounds like a mod conflict or bad install of some type. Make sure you dont have any other mods in your data folder that could conflict

    ---

    The reply I planned for Dresden:

    Unfortunately, I believe the cause is the DEI mod.

    After your reply, I unsubscribed every item in the workshop, including DEI, deleted the entire data folder, including the one in AppData, and verified the game twice. Afterwards I installed DEI and started a new Campania prologue but the issue persists.

    The issue along with the late units does not exist if the DEI mod is disabled:
    1. https://postimg.cc/image/fhmr0n5vv/
    2. https://postimg.cc/image/l5t1rrffv/
    I wasn't aware it was a prologue campaign. DeI is not compatible with the prologue.
    Quote Originally Posted by ostendadler View Post
    Not sure what caused this but upon loading my save game today all my roman generals went all Adam on me ... While it is historically plausible for the times during time off i doubt they'd go commando while mustering men. Any ideas ?

    https://imgur.com/a/lxSHZvC

    Game version is the latest from steam with no beta patch or additional mods.

    This impacts also the general portraits and seem to be affecting all the custom armor pieces added to all factions.

    Seems to also be spreading in the battles as well:

    https://imgur.com/6i0xZzC
    https://imgur.com/Hrjr9uk

    any idea what's causing that?
    Did you download the 2 new steam parts?
    Last edited by Dresden; June 25, 2018 at 01:59 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #3812
    Geleco's Avatar Domesticus
    Join Date
    Feb 2008
    Location
    Earth
    Posts
    2,219

    Default Re: [Tech] 1.2 Bug Reports

    My game has reached the thorax reforms, and I have researched the tech. But I am not allowed to recruit thorax hoplites via AOE in Hellas (Spartan thorax, athenian thorax). Even though the buildings there say I can recruit them, I can only recruit the regular kind and not upgrade.

    I -have- reached the thorax reforms, not the thureos ones (I have thorax stuff in my armies already). I'm playing as Macedon with no sub mods. June 23 version


  13. #3813

    Default Re: [Tech] 1.2 Bug Reports

    Hrm, I wonder if the AI global reforms have to trigger for that to work...I can't remember.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  14. #3814
    Geleco's Avatar Domesticus
    Join Date
    Feb 2008
    Location
    Earth
    Posts
    2,219

    Default Re: [Tech] 1.2 Bug Reports

    I did get marian reforms, in addition to saka/parthia/maurya too. So I don't know what's up, they are not even greyed out, they don't show up in the recruit window at all

    EDIT: Same for keltohellenikoi thorakitai, and massalian thorakitai hoplites. The buildings say they are recruitable, I have all the reforms, but they don't show up in the recruit window (they aren't even greyed out)
    Last edited by Geleco; June 25, 2018 at 08:31 PM.


  15. #3815

    Default Re: [Tech] 1.2 Bug Reports

    The middle of my generals is not showing:
    https://steamcommunity.com/profiles/...s/#scrollTop=0

    The change capital button shows up when it should not:
    https://steamcommunity.com/profiles/...60962287559829

  16. #3816

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Olmsted View Post
    The middle of my generals is not showing:
    https://steamcommunity.com/profiles/...s/#scrollTop=0

    The change capital button shows up when it should not:
    https://steamcommunity.com/profiles/...60962287559829
    As others stated,change capital button is obscuring "kill captives" button.
    Also i cant upgrade cosentia,its just stuck at level 1 and no option to ugrade/fix/raze anything. If its any help,im playing as pergamon,took cosentia,converted to hellenistic level 1.

  17. #3817

    Default Re: [Tech] 1.2 Bug Reports

    Using the Steam version with all 10 packs checked and no other mods, playing as Athens I still only have the Iphicratean Peltasts after finishing the upgrade research, and not the upgraded ones.

  18. #3818

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Samael75 View Post
    As others stated,change capital button is obscuring "kill captives" button.
    Also i cant upgrade cosentia,its just stuck at level 1 and no option to ugrade/fix/raze anything. If its any help,im playing as pergamon,took cosentia,converted to hellenistic level 1.
    Are you using any other mods/submods?
    Quote Originally Posted by Olmsted View Post
    The middle of my generals is not showing:
    https://steamcommunity.com/profiles/...s/#scrollTop=0

    The change capital button shows up when it should not:
    https://steamcommunity.com/profiles/...60962287559829
    Make sure you have the new mod parts if you are missing textures. I am not sure why the change capital button is causing that problem for some. For me, it goes away in that screen. I will recheck it again.
    Quote Originally Posted by SpardaSon21 View Post
    Using the Steam version with all 10 packs checked and no other mods, playing as Athens I still only have the Iphicratean Peltasts after finishing the upgrade research, and not the upgraded ones.
    You need to get the the reforms See our reforms guide for details.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #3819

    Default Re: [Tech] 1.2 Bug Reports

    I seem to be crashing about 5 minutes into every campaign. I uninstalled and then reinstalled all ten files from steam and have no other mods activated, but the problem persists. Any suggestions?

  20. #3820

    Default Re: [Tech] 1.2 Bug Reports

    Growth bar (population) sometimes disapear

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •