Don't know if it's because of the new beta patch, but I just had a seleucid navy attack a town of mine and after dropping maybe half their men and losing the rest of the ships just stood there doing nothing. Had to wait out 60 minutes.
As Epeiros I can recruit Theurophoroi (diferent variants of theuros spears, it's not just one unit) at the start of the campaing. If I'm not mistaken these type of units should be available with the first reform, or I am mistaken?
I tried starting a campaing as Makedon and they can't recruit them.
(I'm not uisng any other mods btw)
Well, in my campaign yeah, but it's irrelevant since I started another campaign just to be sure and in the first turn (before you can research anything) I'm already able to recruit Theuroporoi...
No no I meant that maybe half of their ships landed and the marines got on land, then I killed the landing troops, so I won the battle on the beach, and then the rest of the ships (about 8 ships, most of them archer ships) just waited in the water, doing nothing. Even though they launched a naval assault.
Oh and unrelated to this I had another naval assault where this time the enemy landed all their ships but one of them sailed INTO the beach under the ground, instead of back into the ocean, which was kinda funny but also disturbing haha
No no I meant that maybe half of their ships landed and the marines got on land, then I killed the landing troops, so I won the battle on the beach, and then the rest of the ships (about 8 ships, most of them archer ships) just waited in the water, doing nothing. Even though they launched a naval assault.
Oh and unrelated to this I had another naval assault where this time the enemy landed all their ships but one of them sailed INTO the beach under the ground, instead of back into the ocean, which was kinda funny but also disturbing haha
Steal/poison provisions doesn't seem to work at all. Any army I sabotage to prevent reinforcement still reinforces.
I had a game where an ally took the last settlement of an enemy and made him a satrapy, no matter what option i choice the game freeze ( you can still move around the map and it look like it's moving but the loading bar stops at that faction.)
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
I noticed the Brittomaros - Local Citizen Militia - for the Arevaci don't have any description. Could anyone double check to see if it's just me?
I've actually heard of this in vanilla too so I am not sure what is going on there exactly. Its something to do with allies and satrapies. I remember one person had to use save parser and remove their alliance to get their save fixed.
We updated a lot of unit descriptions and unit long descriptions (the historical ones in their UI) so it could easily be a typo in their entry to cause it to not display. I will check it out.
Hello everyone,
reporting a minor issue, playing Rome with latest version DeI v1.2.3.
Just conquered Syracuse and main building (Syracuse - Ancient Capital) is not of a different culture type and I have immediate full control of it (no need to be converted).
Dunno if this is intended or just a minor bug, so Im reporting it.
Keep up the great job.
Vale