Thread: [Support] Bug Reports

  1. #4261

    Default Re: [Tech] 1.2 Bug Reports

    (Latest Part 1 download - no other Mods)

    On the Strategic Map - everyone is (as Rome) my Ally! This is not correct........
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  2. #4262

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ranjas75 View Post
    Noticed in my campaign that the Victory Conditions do not appear to register that I own required territories. For example, as Rome I own all of Italia but under my Victory Conditions it still shows I do not own that territory.
    Yep, in Grand Campaign. Tried starting a new campaign, tried different faction, problem persists. Also, tried re-installing DEI. Not only is it not recording the victory conditions, but normally you can click on a victory condition, say Italia for example, and the campaign map will zoom to the province - this also is not happening. Almost as though the buttons are not clickable any longer??

    This problem does not occur if I'm playing one of the DLC scenario's (Caesar in Gaul for example). Seems to be limited to the Grand Campaign only?? Also, it only applies to Ultimate Objectives. As-in, the Chapter Objectives are working as they should..
    Last edited by ranjas75; August 18, 2018 at 10:46 AM.

  3. #4263

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Titus Pullo 777 View Post
    I'm not sure if it has already been written.In HATG, armies on the strategy map are only flags without a general.
    Make sure you have all the mod parts and no conflicts.
    Quote Originally Posted by Frosthammer View Post
    General trait chane "Sober" -"___" probably ruining system, where general specialises as governor. Trait acquired for sitting in city (and governor should sitting and city).
    Also agents skill tree needs rework, wins it contains some useless bonuses, like +chance of poisoning target (killing with cunning action) but spy can kill only with zeal action.
    Yeah thats next on my to do list. Agent skills need a bit of a rework because some of bonuses that don't do anything now. Also I am looking into adding our own traits for those 3 extra slots, I just added vanilla ones for now to have something there.
    Quote Originally Posted by ranjas75 View Post
    Yep, in Grand Campaign. Tried starting a new campaign, tried different faction, problem persists. Also, tried re-installing DEI. Not only is it not recording the victory conditions, but normally you can click on a victory condition, say Italia for example, and the campaign map will zoom to the province - this also is not happening. Almost as though the buttons are not clickable any longer??

    This problem does not occur if I'm playing one of the DLC scenario's (Caesar in Gaul for example). Seems to be limited to the Grand Campaign only?? Also, it only applies to Ultimate Objectives. As-in, the Chapter Objectives are working as they should..
    Ok, thanks. I will check it out.
    Quote Originally Posted by ur-Lord Tedric View Post
    (Latest Part 1 download - no other Mods)

    On the Strategic Map - everyone is (as Rome) my Ally! This is not correct........
    You will need to be more specific. But I haven't changed anything with diplomacy in the last update.

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  4. #4264
    Titus Pullo 777's Avatar Foederatus
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    Default Re: [Tech] 1.2 Bug Reports

    I use the latest two parts of DEI stand alone without any further submods.

    Edit:
    I have again installed both parts.Error now fixed.
    Last edited by Titus Pullo 777; August 18, 2018 at 04:41 PM.

  5. #4265

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    ................
    You will need to be more specific. But I haven't changed anything with diplomacy in the last update.
    Sorry - it made sense to me!

    But, having checked very carefully (given I am colour challenged) - it might just be right. So please ignore for now...
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  6. #4266

    Default Re: [Tech] 1.2 Bug Reports

    Hi,

    Having a strange bug for some new ancillaries.
    https://imgur.com/a/pP969TI

    It seems that sometimes an ancillary will appear after taking towns, but will not show up in the UI in the current/next turn despite getting a message you received it. There's also no button to replace your current household member so I'm guessing it's supposed to appear in the slot that has weapons/armor, but nothing shows up there.

  7. #4267
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    took an arrow to the knee

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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by zogg513 View Post
    Hi,

    Having a strange bug for some new ancillaries.
    https://imgur.com/a/pP969TI

    It seems that sometimes an ancillary will appear after taking towns, but will not show up in the UI in the current/next turn despite getting a message you received it. There's also no button to replace your current household member so I'm guessing it's supposed to appear in the slot that has weapons/armor, but nothing shows up there.
    Do you have the latest fixpack ? please re-download it.
    Last edited by ♔Greek Strategos♔; August 18, 2018 at 07:33 PM.

  8. #4268

    Default Re: [Tech] 1.2 Bug Reports

    I am testing the Mauryan campaign but the stats are a mess:

    1)The royal bodyguard elephants have 28 armor and the mercenary elephants anybody can hire have 34. The bodyguard elephants cost 4x as much... that's ridiculous people. The Mauryan elephants should be much better AND cheaper, and the merc elephants should be severely, nerfed, restricted or ideally even removed
    2)The 2h macemen have almost identical stats to the sreni pattha yodaya (spelling errors abound... the 2h sword/axe men) but recruit from the highest tier pop rather than the warrior caste, making them literally useless

    Is the roster still being overhauled?

  9. #4269

    Default Re: [Tech] 1.2 Bug Reports

    We changed the cost of mercenaries in one of the recent patches and I probably mistakenly changed elephant costs. But most elephants have a fixed cost. We just overhauled the roster recently so there are bound to be small mistakes in pop class assignments, etc.
    Last edited by Dresden; August 19, 2018 at 02:02 AM.

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  10. #4270
    Libertus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    Thats odd, maybe try reverifying your game files?
    Quote Originally Posted by Dresden View Post
    In the grand campaign?


    tried that, got a brief look through the vanilla rotr campaign as well never encountered that button there, was changing the capital option part of the mod or the base game?
    Last edited by lordgeorgr141; August 19, 2018 at 05:47 AM.

  11. #4271

    Default Re: [Tech] 1.2 Bug Reports

    Hello!

    Found a bug that I just got from using the Steam Workshop versions. First I tried the recent from download but the game would crash on launching a campaign without any other mods. Only part 1 & 2.

    Now I have the steam version and I have all 8 parts downloaded and checked in the launcher, now the campaign works but when I'm playing as the Romans, some units lack armor and chests, they basically have arms, legs, shield and head but no chest and gear. I read that maybe it would be one part missing but I've double-checked that, I also tried to re-validate the local cache yet no results. I will now try to re-download all the steam parts one by one and see if that fixes it.

    If not please help me out with the above

    Cheers

  12. #4272
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    There are 10 parts on Steam, not 8.
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  13. #4273

    Default Re: [Tech] 1.2 Bug Reports

    Aha... wierd, doesn't say so in the collections so I got confused!

  14. #4274

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    We changed the cost of mercenaries in one of the recent patches and I probably mistakenly changed elephant costs. But most elephants have a fixed cost. We just overhauled the roster recently so there are bound to be small mistakes in pop class assignments, etc.
    Dresden, I love you guys for giving us the best totalwar gamever but the issue is broader than that. The Mauryan roster needs quite a bit of rebalancing.

    Most elephants in the game (even the ones with no tower) have in the neighborhood of 34 armor so the problem is the stats of the Mauryan one, not the mercenary.

    Although the mercenary elephant is way too cheap (it should be 1000+) and way too available (I don't think we should have it at all, elephants required a huge support infrastructure, you shouldn't be able to hire them on the fly)

  15. #4275

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Oksman View Post
    Aha... wierd, doesn't say so in the collections so I got confused!
    Our main collection on Steam should have all 10 parts listed, the one linked in our download thread.
    Quote Originally Posted by PietrolEremita View Post
    Dresden, I love you guys for giving us the best totalwar gamever but the issue is broader than that. The Mauryan roster needs quite a bit of rebalancing.

    Most elephants in the game (even the ones with no tower) have in the neighborhood of 34 armor so the problem is the stats of the Mauryan one, not the mercenary.

    Although the mercenary elephant is way too cheap (it should be 1000+) and way too available (I don't think we should have it at all, elephants required a huge support infrastructure, you shouldn't be able to hire them on the fly)
    There are some things to fix so I will look into it along with those costs and the stats. I already had some notes about some of the Mauryan units so another pass through is a good idea.

    The issue with mercenary elephants is an entirely different one that affects many other factions. We recently changed merc costs and upkeep and I think most mercs now are too easily available and replenish too fast anyway. Its something I want to change but its a lot of work because each one has to be individually edited in every startpos file and I have been busy with a lot of other things lately.

    Edit - Also, after checking the files, I see that somehow mercenary elephant costs got reduced by a large amount by accident.
    Last edited by Dresden; August 19, 2018 at 03:49 PM.

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  16. #4276

    Default Re: [Tech] 1.2 Bug Reports

    So a few pages back logistics were brought up, with the weird ID number on the summary screen and whatnot. Is this just a known issue to be fixed? I had the number for my first loaded turn but the trait has since disappeared altogether. Are logistics still working as usual otherwise?

  17. #4277

    Default Re: [Tech] 1.2 Bug Reports

    From what I gather, it's a purely visual bug brought along with the new Rome 2 patch, the system should still perform as intended.

  18. #4278
    antred's Avatar Senator
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    Default Super-heavy cataphract unit with the speed and stamina of a very light skirmisher cavalry unit?

    In eastern Lugia, you can recruit mercenary cataphracts (Mistophoroi Sarmatioi Lonchophoroi). These are super-heavy cataphract shock cavalry with a very armor value (forty-ish) that also double over as horse archers. The weird thing about them is that, unlike any other super-heavy cataphract cavalry in the game I've seen, these guys have the stamina (one less than the best stamina level) and speed of very light skirmisher cavalry (10). This cavalry, without upgraded horses, is faster than most other cavalry units WITH upgraded horses. Surely this must be a mistake!

    (EDIT: Guys, the reason I don't like posting such things in this mammoth of a thread that it is virtually impossible to find anything in here. I will heed your warning and from now on add bug reports to this thread, but I still think it's a bad idea. IMO making separate threads for each issue and prefixing them with a [BUG REPORT] tag would be a superior alternative, as would having a sub forum exclusively for bug reports.)
    Last edited by antred; August 20, 2018 at 09:47 AM. Reason: Moved from a separate thread.

  19. #4279

    Default Re: [Tech] 1.2 Bug Reports

    Not sure if this as been address somewhere, but I decided to reinstall Rome II and subscribe to the mod. I tried a custom battle and notice all the armor texture for the soldiers are missing. I only see the head and a invisble torso then legs. I don't have any other mod install, someone can help me on this? I also have all 10 parts. Thanks

  20. #4280

    Default Re: [Tech] 1.2 Bug Reports

    Its been a while since i saw this but it seems like the ai is back to suiciding its cavalry at the start of battles, especially when attacking settlements. I know in vanilla this isnt uncommon but i thought it had been snuffed out in dei.

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