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Thread: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

  1. #161

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    You don't need to use Mitch's mod manager at all, and it hasn't actually been updated to work properly with the latest version of the game.

    All you need to do is launch the game normally, then in the launcher's mod manager, click "enable outdated mods," and check the little box next to both parts of DeI to enable them - and make sure that no other mods are enabled of course.

  2. #162

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Ah, haha amazing - knew I was doing something stupid. Thanks!

  3. #163

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Are there any military reforms for Atropatkan?

  4. #164

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    I enjoy the update. Doesn't feel like a chore to keep allies happy anymore. Didn't ruin my expansion either. Overall very good so far. Up to turn 509 for Rome.

  5. #165
    hippacrocafish's Avatar Campidoctor
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Gonna give another Scordisci campaign a try and see how that goes. The 1-2 points of armor here and there should make a bit of difference.

  6. #166
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    They might get some further additions to balance but they should be better now
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  7. #167
    hippacrocafish's Avatar Campidoctor
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Quote Originally Posted by KAM 2150 View Post
    They might get some further additions to balance but they should be better now
    It seems greatly improved overall. Giving Batores a tiny bit of armor and javelins really makes a big difference in the early game.

  8. #168

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    thanks , thanks, thanks....for hard work.

  9. #169

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Quote Originally Posted by Augustusng View Post
    You don't need to use Mitch's mod manager at all, and it hasn't actually been updated to work properly with the latest version of the game.

    All you need to do is launch the game normally, then in the launcher's mod manager, click "enable outdated mods," and check the little box next to both parts of DeI to enable them - and make sure that no other mods are enabled of course.
    There lies my problem: When I want to check the little box, the launcher instantly crashes...

  10. #170

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Very strange. Try verifying the integrity of your game cache in Steam, or reinstalling the game completely.

  11. #171

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Quote Originally Posted by Augustusng View Post
    Very strange. Try verifying the integrity of your game cache in Steam, or reinstalling the game completely.
    Already tried verifying the integrity (once I completely deleted the whole launcher folder). Reinstall will be an option tomorrow, because where I spend my weekend the network is very slow, but it's a new problem for me.

    Quote Originally Posted by danylp View Post
    Already tried verifying the integrity (once I completely deleted the whole launcher folder). Reinstall will be an option tomorrow, because where I spend my weekend the network is very slow, but it's a new problem for me.
    So reinstalled the game, unsubscribed, deleted the blood mod I had besides DEI, copied DEI into the folder and it still crashes. It's so annoying, I don't know what to do...
    Last edited by ♔Greek Strategos♔; February 28, 2019 at 04:06 PM. Reason: Merged posts.

  12. #172

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    After 250 turns as Rome (which i found a easy campaign, update 21 Jan) i notice that the AI is
    1) Passive even if you declare war and take 3 out 6 cities
    2) The AI after 70-100 turns becomes too passive?
    3) The AI does not react
    4) The AI spawn generals and recruits after 3-4 turns. Not sure why

  13. #173

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Got the latest version and started a new game as Rome, Nobiles, Very Hard. Turn 2, Syracuse declares war. I want to Client State them eventually so I went to offer them peace and tried to trade as well. They refused the trade but offered peace and gave me 2,100 denarii for my trouble.

    I like that you CAN peace nations now and they're not so stubborn, but this is a bit silly

  14. #174

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Syracuse starts out at a bad spot against 2 of the largest empires with both hating them. How does it not make sense they would want one of the empires to not be at war with them?

    We can't have it both ways. If peace is a possibility things like this will happen. I can only do so much here.

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  15. #175

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    I have play over 500 turns as Rome on 1.2. My question to Dresden is what does making the campaign difficulty a higher level do. Right now on normal difficulty I have to claw for everything that I earn. I have to maintain costs and have decent armies to stomp out other countries. However I feel they are not very aggressive against me. I've been attacked a few times but never anything super threatening. My last war was pretty cool in Egypt and it lasted a good long while because the enemy was fielding big armies. They were counter attacking me. They were replenishing their troops. Not to mention cities and their garrison troops. I feel the campaign is fun. I'm just wondering if the AI is more aggressive with attacks at harder difficulties.

  16. #176

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Harder difficulties make the AI more aggressive supposedly but mainly give them bonuses

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  17. #177

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Hi...
    I think the military technology tree is on the contrary between war Exercises and Warrior Code...
    I'm playing with Edetani faction.

  18. #178

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    We haven't significantly altered any tech trees from vanilla. I am not sure what you mean by "on the contrary?" But if you mean they don't match their ID keys in the db files that is probably right. CA made a bit of a mess with those.

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  19. #179

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    Good stuff! Thanks guys.

    Quick question - will there be a batch of new submods for 1.2 or can we use the old ones? Hoping for a 'english unit names' with the full release.

  20. #180

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 28

    I've already updated the English unit names for 1.2. Don't use the one on Steam - that hasn't been updated in ages. Check my new thread stickied in the submod forum.

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