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Thread: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

  1. #1901

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Regarding the new update, what did you mean about armies being less spotable ? Armies can be invisible when not in ambush stance? I didn't even know that

  2. #1902
    gary's Avatar Campidoctor
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    as well as the three packs do i still need this pack to run the game? @@@publicbeta123f.pack
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  3. #1903

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by gary View Post
    as well as the three packs do i still need this pack to run the game? @@@publicbeta123f.pack
    Nope, the beta is over so you can delete that.

  4. #1904

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Yumi View Post
    DEI still lags when i fight 40 vs 40 stacks. like i only get less than 5 fps...

    Is it a bug that needs fixes or its just my PC specs that needs upgrade?

    Can you suggest what hardware should i upgrade? IM A GAMER, im willing to spend extra cash for fun.
    Btw, i can play [The Witcher 3 and GTA 5] just fine in very-high to ultra settings.
    Pretty sure you should upgrade your CPU first. Maybe to at least a Ryzen 5 or an Intel I5.
    Total War games are CPU hungry mostly... Not sure about other people here but on battles like the Historical Carthage Siege I get ~20 fps on some parts of the map with a FX-8370E + GTX 1060.

    Also, you can play The Witcher 3 at 1080p with this PC?! wtf...

    If you run fine without DeI and lags only with DeI turned on then try to reduce "Unit Detail". DeI brings units details to another level, which requires more CPU/GPU power.
    Last edited by RoninSan; January 14, 2019 at 02:08 PM.

  5. #1905

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by DrakeEB2 View Post
    Should it still say 1.2.4 when i load it up or should it say 1.2.4a, cause i dl'ed just part 1 again, yes to all files and fired it up and just says 1.2.4. Sorry for silly for silly question, i'm use to using the steam version lol, not the main one from here.
    As long as you got the part 1 from the first post in this thread and overwrote it in your data folder you should be fine.

    Quote Originally Posted by Yumi View Post
    DEI still lags when i fight 40 vs 40 stacks. like i only get less than 5 fps...

    Is it a bug that needs fixes or its just my PC specs that needs upgrade?
    BTW this is my specs...

    Can you suggest what hardware should i upgrade? IM A GAMER, im willing to spend extra cash for fun.
    Btw, i can play [The Witcher 3 and GTA 5] just fine in very-high to ultra settings.
    You may want to check out our Technical support thread, it has a few different good ways to improve performance.

    Quote Originally Posted by lequintal69 View Post
    Regarding the new update, what did you mean about armies being less spotable ? Armies can be invisible when not in ambush stance? I didn't even know that
    A better way of wording it would be that generals and agents have had their ability to spot/spot distance reduced slightly.

    Quote Originally Posted by gary View Post
    as well as the three packs do i still need this pack to run the game? @@@publicbeta123f.pack
    You can delete that public beta.

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  6. #1906
    ♔Greek Strategos♔'s Avatar Bearded Moderation
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Yumi View Post
    DEI still lags when i fight 40 vs 40 stacks. like i only get less than 5 fps...

    Is it a bug that needs fixes or its just my PC specs that needs upgrade?
    BTW this is my specs...

    CPU: AMD A8-9600 RADEON R7, 10 COMPUTE CORES 4C+6G
    Further Info:
    Spoiler Alert, click show to read: 


    GPU: NVIDIA Geforce GTX - 1050ti 4GB
    Further Info:
    Spoiler Alert, click show to read: 


    RAM: DDR4 - 4GB (x2) - 8GB.
    Further Info:
    Spoiler Alert, click show to read: 


    General Info:
    Spoiler Alert, click show to read: 


    Can you suggest what hardware should i upgrade? IM A GAMER, im willing to spend extra cash for fun.
    Btw, i can play [The Witcher 3 and GTA 5] just fine in very-high to ultra settings.
    Well, you can't really expect to play 40 vs 40 with your hardware. Even people with much higher specs and 2K pcs can't run 60 solid fps on 40vs40. Αlso be aware that Rome 2 is a CPU heavy game and your CPU is quite ''weak'' for that.
    Feel free to visit our Tech Thread by clicking on my Signature and we'll continue the conversation there if you like.

  7. #1907
    GodDied's Avatar Laetus
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Dresden View Post
    1.2.4a Fix Update Jan 13
    *Only Part 1 Updated
    *Save game compatible


    Battle Changes
    - Increased spotting range across all classes on unrestricted ground.
    - Increased distance between attacker and defender deployment zones.
    - Ammo is now displayed on UI for shock and melee cav.

    Campaign and CAI Changes
    - Improved some of the issues with the AI sitting in player territory.
    - AI forces and invasions more willing to move across greater distances and different terrain types to attack the enemy or support friendly factions
    - Greater engagement and focus on the funds aspect of diplomacy now in regards to the AI (Funds allocated / demanded)
    - Agents will be used to slightly higher degree and the AI will dedicate a higher number finances to them at certain points
    - More dynamic and rational war declarations, as well as peace agreements.
    - Better balanced naval priority development and usage. Factions specialized with a naval military focus will dedicate more resources and effort to it. Others have received improved financial and priority tweaks to better fit their personality roles.
    - AI bonuses for naval costs and upkeep introduced depending on imperium and coincide with the other effects. This allows military naval based factions to have a more fair and level playing-field with others.
    - Acts of treachery will now have a bigger effect on diplomacy arena
    - Spotting forces on the campaign map is slightly harder and stacks will have a better chance of being hidden
    - Ambushing success chances increased for certain terrain types, as well as the occurrence of them
    - Larger AI factions will support smaller ones more - both diplomatically and militarily
    - Melee Attack and Defense effects have been altered for various skills, traits, traditions and ancillaries. Some of the effects have been made more specific and cultural based, while a few others have been changed. This was done to prevent stacking to a high level with the new lower stat system.
    - Changed many agent personality trait effects to use newer agent effects rather than older obsolete ones.
    - Increased cost/upkeep of Mercenary naval units to match new mercenary cost/upkeep values.

    Other Fixes
    - Fixed pike units having wrong pike models.
    - Fixed a vanilla bug where icons for bodyguard melee attack/defense buffs were reversed
    - Fixed some incorrect effect values.
    - Fixed Pergamon Thureos unit having wrong population class and size.
    - Fixed new Medewi archers missing from custom battle.
    - Fixed Armenian cavalry unit missing javelins.
    - Fixed African general having wrong appearance assigned.
    - Slight decrease to base fertility chance, slight increase to infant mortality rate.
    - Removed AOR Phrygian levy's phalanx formation since they are a basic spear unit.
    - Fixed barbarian storage building having wrong tech requirements.
    - Fixed Champion Militancy skill campaign movement buff.
    - Fixed some civil war factions missing proper uniform and banner color entries.
    sorry, but i dont see link of download

  8. #1908
    Jake Armitage's Avatar Campidoctor
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    geez, just under the big image, a couple of lines above all the lines you've quoted:

    1.2.x Version:

    1.2.4 Version:

    Part 1 - Download (Mirror)
    Part 2 - Download (Mirror)
    *Standalone requires both parts!

  9. #1909
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Yumi View Post
    how do i upgrade my cpu? should i buy a whole new unit? or just replace those cores? im not really a tech savvy though.
    I'll move this to our Tech thread and we could continue there ? Ok ?

    PS
    If you're not joking

  10. #1910

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    I'll move this to our Tech thread and we could continue there ? Ok ?

    PS
    If you're not joking
    ok

  11. #1911

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    I noticed something was off quite early on in my Athens campaign I started with the latest version.
    Reforms are somehow absent from the game it seems. I could recruit thureos and thorax units right away. Aside from that, I saw a Roman army with all normal pre-marian units except the 1 eagle cohort it also had. Quite odd as it was only turn 20 at that time.
    There are only 3 DEI packs now, correct?
    I have quite a few mods but none of them should impact anything related to reforms. Except perhaps the new Age of Hellenism submod. Could that be it?

  12. #1912
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    You would be surprised how many mods can actually break reforms, even camera mods. For 99.99% mod conflict is cause of your issue. Just list all submods you use.

  13. #1913

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by KAM 2150 View Post
    You would be surprised how many mods can actually break reforms, even camera mods. For 99.99% mod conflict is cause of your issue. Just list all submods you use.
    All right here it goes
    -New Total User Interface
    -RTW music
    -A world to explore
    -Conqueror music pack
    -AAA Generals for both Rome and Greeks
    -Enhanced particles
    -No HDR mod
    -Aquaducts (DEI version)
    -Regional Settlements & Colonisation
    -Performance maker for massive battles
    -4tpy build/research/costs submod
    -Less minimum ranks submod
    -Very low zoom mod (culprit then? )
    -HD barbarian cities
    -HD cities (DEI)
    -Better font
    -Original WoS submod
    -Rome II music mod
    -Skip intro
    -Better water
    -More diplomatic outcomes
    -DEI part 1,2 & 3
    -Faction party colours
    -No campaign clouds
    -Cinematic kill for DEI
    -Faster battles 2.0
    -All diplomatic options submod
    -Trade x2.5
    -Age of Hellenism 1.1 submod
    -Mod that reduces movement range on campaign map

  14. #1914

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Probably the zoom mod yes, also Cinematic kill might not crash the mod, but I'm pretty sure it screws with the combat system since it modifies the combat rules.

  15. #1915
    ~Seleukos.I.Nikator~'s Avatar Senator
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Driesmann View Post
    Except perhaps the new Age of Hellenism submod. Could that be it?
    There is no chance that the Age of Hellenism can cause that. The only script it contains is the modified version of the DeI autoresolve script, which is properly linked with other DeI scripts.

    My guess would also be the camera mod, though there are some other mods on your list that I'm not familiar with, so can't be sure.

  16. #1916

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    It was just a thought since it was one of the most recent mods I installed. It's pretty awesome by the way, Hellenic states are by far my favourite.
    I'm already pretty far in my campaign so I'll just live with it for now. I'll try other campaigns with some of the mods disabled in order to determine the one that affects reforms.

    Thank you all for the help! I would've never guessed it could be the camera mod

  17. #1917
    Jake Armitage's Avatar Campidoctor
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Any mod containing external scripts (new scripts) or changing campaign scripts (like camera's) will mess up DeI's, if not properly patched.
    Last edited by Jake Armitage; January 17, 2019 at 07:08 AM.

  18. #1918
    ♔Greek Strategos♔'s Avatar Bearded Moderation
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Cinematic kills for sure. Plus probably any camera mod, external script mod, indeed

  19. #1919

    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    found some annoying bugs.

    carthaginian general units, when dead... they float in heaven.

    Spoiler Alert, click show to read: 

  20. #1920
    ♔Greek Strategos♔'s Avatar Bearded Moderation
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    Default Re: [Download & Installation] Divide et Impera 1.2.4a - Updated January 13

    Quote Originally Posted by Yumi View Post
    found some annoying bugs.

    carthaginian general units, when dead... they float in heaven.

    Spoiler Alert, click show to read: 
    Not this again....
    @KAM

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