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Thread: Dawn of Conquest Total War v1.3 (28 Dec 2017)

  1. #141

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Hey !
    Your mod looks very good, congrats man !
    Do you know the War of the West mod ? If no you can check it, it's dead now so the modder decided to make his work free to use. His unit skins are among the most beautiful ever seen on M2TW and I think they would be a really good adddition to your mod as you're currently using the vanilla ones if I'm not mistaking.
    It is surely time consuming but that would be really great !
    Anyway it's only a little suggestion
    Thx for your mod +rep

  2. #142

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Is it possible for anyone to upload this mod as a zip. I have downloaded the .exe verision and can not run the installer because it requires me to log in as an administrator. Im running the game on a mac and have not had this issue yet with several different mods. But i am thinking if i can get the .exe as a zip file a may be able to bypass the installer/log in as admin error i keep receiving. Any other ideas would be helpful. Thanks in advance

  3. #143

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    I have the exact same issue
    However I'm not sure downloading it as a zip file will solve this, as I had the same problem with several Empire TW mods which zip files
    But it's worth a try, for sure !
    So any help will be greatly appreciated

    But I'm afraid this mod is merely dead

  4. #144

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    https://mega.nz/#!fMcCCC5T!NP0p2JQlw...Mu7EgRZpF98bjs link for v1.2 complete folder. Don't forget the 1.25 patch.

    Sandy
    Last edited by G|I|Sandy; November 22, 2017 at 09:07 PM.

  5. #145

    Default

    Thanks for your help Sandy!

    After clicking on the link, the webpage requires a decryption key to access the folder/file and also says to contact the creator of the link for the key. Any suggestions would be helpful! Thanks again.

    Last edited by Frunk; November 25, 2017 at 12:55 AM. Reason: Posts merged.

  6. #146

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Thanks !

  7. #147

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    When i click the link it requires a decryption key from the creator of the link. Anyone having that issue?
    Also thank you for your help Sandy!

  8. #148

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Yep the same for me

  9. #149

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Okay glad I am not the only one. I am sure Sandy will respond when available. I sent a PM too.

  10. #150

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Apologies guys, here is the link without key:
    https://mega.nz/#!fMcCCC5T!NP0p2JQlw...Mu7EgRZpF98bjs

    Please let me know what you like and dislike about the mod.

    I am glad people still want to play Med2 mods. It motivates me to continue modding. I have been working on a small patch, it has a few new scripts and fixed a few bugs and minor rebalancing changes, nothing major. The scripting bit killed the momentum for me. I will try to finish this patch quickly, so that I can focus on the expansion during my vacation in late December.

    Sandy

  11. #151

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Thanks Sandy!

    I still play a lot of the mods for medieval 2 and it is my favorite total war! I had been really wanting to play this mod so thanks again for your help. Keep up the good work!

  12. #152

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Downloading now

    Yeah I agree Med 2 is still the best TW, and it's modding community is far the best

  13. #153

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    1.3 Full (.exe installer): MODDB

    - New scripts related to Hundred Years War (pop-up events requiring player choices)
    - Starting loyalty decreased for all generals. Choose wisely who you entrust your armies to.
    - New lordship titles (3-4 per faction, conquer others to get more!)
    - Economy rebalancing (1/2 income, but also 1/2 costs)
    - Removed some regions
    - Minor unit stats rebalancing
    - Minor building changes/rebalancing
    - Bug fixes

    We are getting a separate forum soon.

    Join our Discord channel: https://discord.gg/AJrNjFA

    Sandy
    Last edited by G|I|Sandy; December 29, 2017 at 02:56 AM.

  14. #154

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Very good news, I am happy that you plan to further develop the mod.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  15. #155

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Playing as King Edward III. Got an interesting quest from my ally, Kingdom of Navarre (see attachment). I married prince Edward (King Edward's son) not long ago to Navarrese princess. A usurper brother in law. Nice.
    Attached Thumbnails Attached Thumbnails quest.jpg  

  16. #156

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Awesome work! This is a very well done mod that I thoroughly enjoy. I may have trouble with .exe download but am trying it now. However, the file download for the previous versions worked perfect on my end. I will keep you updated. Keep up the good work.

  17. #157

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Code:
    18:49:37.254 [game.script.exec] [trace] exec <spawn_army> at line 1519 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:49:37.256 [game.script.trigger] [trace] Trigger <0112_Update_Leader_Dies> fired
    18:49:37.256 [game.script.trigger] [trace] Trigger <factionleader> fired
    18:49:37.260 [game.script.exec] [trace] exec <spawn_army> at line 1542 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    18:49:37.263 [data.invalid] [error] World creation error: couldn't find unit description for unit type 'Arab Infantry'.
    Sandy you forgot to delete Arab infantry from campaign script. I wanted to play as Granada and it led to CTD during loading the game. I attach the fixed campaign_script.txt
    Attached Files Attached Files
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  18. #158

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    As England I have had a few CTDs too which occurs when disbanding a unit and/or switching between units with a general. I did not have an issue in version 1.25 with this CTD. I am, obviously, not the best when it comes to modding so if additional info is required I will be happy to provide.

  19. #159

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    Quote Originally Posted by Despy View Post
    As England I have had a few CTDs too which occurs when disbanding a unit and/or switching between units with a general. I did not have an issue in version 1.25 with this CTD. I am, obviously, not the best when it comes to modding so if additional info is required I will be happy to provide.
    Just to add to the previous post the CTD happens mostly when disbanding a naval unit or switching between naval units.

  20. #160

    Default Re: Dawn of Conquest Total War v1.3 (28 Dec 2017)

    vsivak, nice catch. Here is a fix.

    1.31 Patch (.rar): MODDB

    It also includes a few other minor fixes. To install simply unpack into the mod folder.

    Despy, thanks for the encouraging words. Regarding crashes, the best thing to do is to attach the log.txt that is generated inside the mod folder right after the CTD. Otherwise, I have no clue.

    Sandy
    Last edited by G|I|Sandy; December 29, 2017 at 02:13 PM.

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