After two years of development, I finally present to you Dawn of Conquest Total War! No previews, no promises... full release right now!
Dawn of Conquest is a complete overhaul of the original Medieval II Total War. It was inspired by the classic mod Deus lo Vult (Battle Balance). The modding philosophy is "history inspired gameplay". In other words gameplay > history. The first release focuses on Western Europe - the conflict between England and France known as the 100 Years War and the Reconquista on Iberian peninsula. The mod is essentially a sandbox campaign with an improved AI and some basic but important scripts (i.e. gameplay-related). The key events are the Black Death plague that affects all of Europe in 1347-1350 and the discovery of gunpowder, which unlocks simple artillery.
Most importantly, it is complete and playable! Minimum scripting, turns are fast. The campaign will be slower than vanilla in terms of expansion and events. You will know what I mean, if you played Deus lo Vult/BB. The real fun starts around turn 30-40, when most of the rebel territories are conquered and factions start to war with one another. Also note that campaign map difficulty matters (at the level of script)! Personal suggestion to play on "Medium/Medium". You will have less cash and surrounded by strong enemies at higher difficulty levels. On very hard AI gets ridiculous hardcoded bonuses: campaign map - population growth, battle map - troop morale.
There will be hotfixes and patches as needed and the work is continuing to expand the map Eastward to include German, Nordic and Italian factions in the near future. There are probably some bugs lurking around. Remember this is a one-man mod, so be patient. In the meantime, please provide feedback and report crashes (attach log.txt). Most critically, I am interested in the overall feel of the AI and campaign, preferably after 100 turns.