Hi, RTW fellows.
I´m SOLÓN DE ATENAS, leader of ROME TOTAL REALISM ANÁBASIS III.
Finally, the spanish team of RTRA want to bring our mod to the TWC Community. We began many years ago inspired on Rome Total Realism 6.0, but eventually, we develop our new and original mod. Now we want to present a general view of RTRA III, and we hope that you enjoy the preview.
- FACTIONS -
The RTRA III factions are 21 (including rebel faction) and some switch factions added in different patches. The names of these factions are in latin for western factions and in greek for eastern ones.
The RTRA III map is a completely new one, called it "ORBIS TERRARUM" and still is under construction. As the factions names, western provinces/cities are named in latin and eastern ones in greek language.
Mostly, in the barbarian zone, it used to be difficult find appropriate region/city names. For this reason, we use roman/greek settlements names which had a native settlement formerly. e.g. ILTIRTA (iberian name) is changed by ILERDA (roman name).
MAP FILES
Spoiler Alert, click show to read:
This complete new map has the provinces, rivers and the roads connections finished, but still I must work about many others things in the strat maps like: sparse and dense forest, ground textures, correct cities position, resources, city buildings, population and garrisons and many others things... With this map, I will extract pieces from to create shorter campaigns like: Hamilcar and Hannibal Barca campaigns, Boudicea campaign and other...
MAP PICTURES
Spoiler Alert, click show to read:
This map will be available like a free source for all the TWC Community when I finished it (before MOD release), to allow other RTW Modders use it.
This preview were updated on the first message of this post.
The RTRA III units are under construction at the moment. Nevertheless, we are design an original way to produce the units trying to make the process easy and faster.
UNIT TEXTURES SYSTEM
Spoiler Alert, click show to read:
UNITS MODELS
Spoiler Alert, click show to read:
Haedui Soldurii
Haedui Strategos head
- BUILDINGS -
The RTRA III buildings are designed to create a smart economy which increase or decrease different bonuses. RTRA provide government tradiction, policy system, new farming policy, colony town's system and many others features.
Spoiler Alert, click show to read:
- CULTURES -
The RTRA III cultures are seven: BARBARIAN (HAEDUI, SUEBI, ICENI, LUSITANI), SEMITIC (PUNICI, NABATAIOI, SABAIOI), EASTERN (PARTHOI, PONTIKOI, ARMENIKOI), INDIAN (INDOI), EGYPTIAN (PTOLEMAIKOI), GREEK (PERGAMONOI, BAKTRIOI, MAKEDONIKOI, SELEUKIDOI, LAKEDAIMONIOI, KIMMERIOI, HELLENIKOI), ROMAN (ROMANI).
- UNIQUE CITIES -
The RTRA III unique cities is an initiative to create more diversity between RTW cities. Sometimes with small details and sometimes with a complete modification.
BUILDINGS AROUND THE TOWN
Spoiler Alert, click show to read:
SHORT PREVIEW OF BABYLON
Spoiler Alert, click show to read:
- ENVIRONMENT -
I have been working on RTRA III climates (and still I´m doing) to improve as much as possible the climates on RTW.
My work is based on RSIII and Non-Binaryperson work, but developed futher.
I have improved the light, grass, trees and shrubs, including the design of new climates. Here is the list:
MEDITERRANEAN SHRUBLAND (Phoenix Dactylifera, Nerium Oleander, Pistacia Lentiscus, Rock and Bushes, etc.) ARID ROCKY DESERT (Phoenix Dactylifera, Rock and Bushes, etc.) ARID SANDY DESERT (Rocks and bushes, etc.)
Spoiler for PICTURES:
ARABIA DESERTA
ARMENIA
CARPETANIA
GALLIA CISALPINA
GALLIA COMATA
GERMANIA
ILLYRIA
KARPATOS OROS
KAUKASOS OROS
KILIKIA
KOLKHIS
LAKONIKE
LEBANON
MARMARIKE
MAURETANIA
NUBIA
NUMIDIA
PONTOS EUXINOS
RHODANUS FLUMEN
SCANDIA
SAMARKANDA
TARTESIDE
Spoiler for BEHIND THE SCENES:
COASTAL ROCKS
DEAD PALM
DIFFERENT CYPRESS
CARPINUS BETULUS
SMALL ROCKS GROUP
DEAD TREE AND ROCK
MEDITERRANEAN SHRUBS
PRUNUS ARMENIACA
ULMUS MINOR AUTUMN
JUGLANS REGIA
- UNIQUE CHARACTERS -
The RTRA III historical characters is created by the Alexander platform. We are trying to generate the most amount possible to provide the most historical experience. They could be generals, diplomats or even spies...
Spoiler for CHARACTERS:
AMANIRENAS
ARSAMES I
BERENIKE II
BOUDICEA
KAUTILYA
KLEOMENES III
KLEOPATRA VII
SABRAKAMANI
TEUTA
VIRIATHUS
- RESOURCES -
The RTRA III resources on strategy map has changed. This are the new ones.
Spoiler Alert, click show to read:
GOLD
SILVER
PRECIOUS STONES
IVORY
SILK
AMBER
DYES
COOPER
IRON
TEXTILES
WILD ANIMALS
INCIENSE
MARBLE
SLAVES
SPICES
OLIVE OIL
WINE
POTTERY
LIVESTOCK
FISHING
HIDES
WHEAT
TIN
TIMBER
LEAD
- INTERFACE -
The RTRA III interface is composed by an original compilation of XVIII-XIX century oil canvas from famous artists of neoclassical historicism period and other features.
More information soon...
- WONDERS -
RTRA III wonders are 9.
Spoiler Alert, click show to read:
- NAVAL BATTLES -
RTRA III naval battles are develop only like historical battles playable in the mod with the RTW-BI exe.
Spoiler Alert, click show to read:
- MUSIC -
MUSIC CREDITS
Spoiler Alert, click show to read:
ALI JIHAD RACY - Ancient Egypt
RAFAEL PÉREZ ARROYO - Age of the Pyramids
HALARIS CHRISTODOULOS - Music of Ancient Greece
ESEMBLE DE ORGANOGRAPHIA - Music of the Ancient Greeks
ESEMBLE DE ORGANOGRAPHIA - Music of Ancient Sumerians
GREGORIO PANIAGUA - Musique de la Grece Antique
PETROS TABOURIS - Music of Greek Antiquity
SYNAULIA - Dances of Ancient Rome
Naval battles is interesting. Is there a melee component to them or is it just ranged combat?
Spoiler Alert, click show to read:
What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us? Some of my favourite quotes:
"Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
"If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern" ~ Hypatia, as represented in the film 'Agora'
Naval battles is interesting. Is there a melee component to them or is it just ranged combat?
RTRA III is based on ALEX.EXE, but our Naval Warfare it will only playable for BI.EXE in historical battle mode. You know, ships are elephants swimming in a sea coordinate. So, we have melee and ranged combat mixed with the appropiate balancing.
Still Im working on it, but slowly. (I said that RTRA never dies) =)
Super short preview about buildings and textures...
Hellenistic & indian philosophical schools (platonism, epicuerism, stoicism, hedonism, cinism, hinduism, budism, jainism, etc.)
Playing the campaign, should be constructed the main building and then choice between one of these philosophical schools...
Spoiler Alert, click show to read:
Wicker man and eastern dam
This is only an example of many others new buildings implemented in RTRA.
Spoiler Alert, click show to read:
Soon, I will bring new updates with the map finished and new stuffs.
Working hard!!
Last edited by Solon de Atenas; February 13, 2020 at 02:29 PM.
Reason: update
Actually, naval battles is only possible to historic or custom battle by now. I know that it is possible in campaign, but not in an elegant or really functional way...
Last edited by Solon de Atenas; January 11, 2018 at 06:00 PM.
Hi again, RTW fellows and happy new year, by the way.
I'm pretty conscient that RTW is a very old platform to develop a mod but I love it and I have worked for a long time in my project and I would like to finish this last and third version of RTRA.
The mod is in a good point even when we are working very slow on it. The map is almost finished and completely playable. In addition, we are worked in new ambients, landscapes, illumination, cities, units, factions, etc.
Today, I only want to leave some screenshots about some random units on battlefield to show a little bit more about this aspect and don't let the community forget about us. I have been thinking about the RTRA III future and finally this mod will be translate to english and published in an appropriate subforum of TWC Community with the Gigantus permission.
Unfortunately, the mod is still under construction and the PC where I usually test the mod has low graphical resources. So, I'm sorry for the small unit scale and these screenshots without anti-aliasing and high quality units/vegetation models available.
Whatever, I hope that you enjoy the screens.
- HIBIS OASIS BATTLE -
Spoiler Alert, click show to read:
GARAMANTE INFANTRY
ATHENAIOI HOPLITE
EPHESIOI HOPLITE
HIEROS LOKHOS HOPLITE
LIBYKOI CAVALRY
KORINTHIOI & KYRENAIKOI HOPLITE
LIBYKOI HOPLITE
LIBYKOI CAVALRY
HETAIROI CAVALRY
ROMPHAIOI INFANTRY
NURAGHI INFANTRY
CHALKISPIDAI PHALANX
KORINTHIOI HOPLITE
LAKEDAIMONIOI HOPLITE
HYPASPISTAI INFANTRY
MAURE INFANTRY
KORINTHIOI & MAURE INFANTRY
PTOLEMAIKOI PHALANX
BATTLE LINE
HIBIS OASIS (AEGYPTOS)
- ARABIAN COAST BATTLE -
Spoiler Alert, click show to read:
ITALIAN INFANTRY & OFFICER
TRIARII INFANTRY
TRIARII INFANTRY
HASTATI INFANTRY
TRIARII FIGHTING
TRIARII FIGHTING
LAKEDAIMONIOI HOPLITE
NEODAMODEIS HOPLITE
SKIRITAI INFANTRY
TARANTINOI CAVALRY
BAKTRIOI PHALANX
CHALKISPIDAI PHALANX
HYPASPISTAI INFANTRY
- HIBERUS RIVER BATTLE -
Spoiler Alert, click show to read:
IBERIAN INFANTRY & SLINGERS
BALEARIC SLINGERS
IBERIAN SKIRMISHERS
IBERIAN SCUTARI
IBERIAN DEVOTI
LUSITANIAN ARCHERS
IBERIAN CAVALRY
CANTABRII INFANTRY
EMPORIAE HOPLITE
BASTETANI INFANTRY
IBERIAN INFANTRY
TURDETANI INFANTRY
Last edited by Solon de Atenas; July 20, 2018 at 02:50 PM.
I have worked in 12 types of new climates, mixing the ROME SURRECTUM resources, the Non-Binary-person trees and others resources and trees that I worked by myself.
I´m going to explain every kind of climate, using a generic name because the RTW climates represent a climate plus a biome with the most representative flora.
Main species of every RTRA III biome-climates.
- ALPINE-MONTANE FOREST: Norway Spruce, Silver Fir, Rocks and Bushes. (Mountain areas in North and Central Europe, including Alps, etc). - HIGHLAND-BOREAL FOREST: Aspen, Scots Pines, Oaks, Rocks and Bushes. (Northern areas of Europe, including Baltic Sea coastline). - EUROPEAN TEMPERATE FOREST: European Beech, Oaks, Rocks and Bushes. (Main kind of Europe forest on hills, valleys and lowlands). - EUROPEAN OCEANIC FOREST: European Beech, European Hornbeam, Oaks, Rocks and Bushes. (European coastal forest and some Mediterranean areas). - EURASIAN CONTINENTAL STEPPE: Scots Pines, European Larch, Bushes and many Flowers. (Continental grassland of Eurasia). - EASTERN FRUIT TREES MEADOW: Walnut Tree, Almond Tree, Olive Tree, Prunus Armeniaca, etc. (Eastern lowlands, valleys, hillside, etc). - MEDITERRANEAN WET FOREST: Pinus Pinea, Pinus Halepensis, Quercus Suber, Olive tree, Cypress, Spanish Broom, etc. (Mediterranean area). - MEDITERRANEAN DRY FOREST: Cedars, Olive Trees, Quercus Suber, Cypress, Bushes, etc. (South-eastern Mediterranean area and some montains). - XERIC-SHRUBLAND SAVANNAH: Umbrella Acacia, African Palms, Savannah Bushes. (Transitional climate beetween Mediterranean and desert areas). - ARID ROCKY DESERT: Phoenix Dactylifera and other desert shrubs. (Rocky deserts of some Sahara and Arabian areas). - ARID SANDY DESERT: Phoenix Dactylifera and other desert shrubs.(Sandy deserts of some Sahara and Arabian areas). - TEMPERATE SHRUBLAND DESERT: Dead Trees, Tamarisk Trees, Big Dry Shrubs, and Xeric Bushes. (Temperate desert, including Karakum, Kyzlkum and Takamaklan desert, etc).
- NEW CLIMATES -
Spoiler Alert, click show to read:
ALPINE FOREST
HIGHLAND FOREST
TEMPERATE FOREST
OCEANIC FOREST
CONTINENTAL STEPPE
FRUIT TREES MEADOW
MEDITERRANEAN WET
MEDITERRANEAN DRY
SAVANNAH
ROCKY DESERT
SANDY DESERT
TEMPERATE DESERT
Still I´m working to improve and complete these climates...
=)
Last edited by Solon de Atenas; July 20, 2018 at 02:51 PM.
The RTRA III map is a completely new one, called it "ORBIS TERRARUM" and still is under construction. As the factions names, western provinces/cities are named in latin and eastern ones in greek language.
Mostly, in the barbarian zone, it used to be difficult find appropriate region/city names. For this reason, we use roman/greek settlements names which had a native settlement formerly. e.g. ILTIRTA (iberian name) is changed by ILERDA (roman name).
MAP FILES
Spoiler Alert, click show to read:
Please, check the first post.
This complete new map has the provinces, rivers and the roads connections finished, but still I must work about many others things in the strat maps like: sparse and dense forest, ground textures, correct cities position, resources, city buildings, population and garrisons and many others things... With this map, I will extract pieces from to create shorter campaigns like: Hamilcar and Hannibal Barca campaigns, Boudicea campaign and other... Note that sea storms are completely avalible in the main campaing (see the last picture).
MAP PICTURES
Spoiler Alert, click show to read:
Please, check the first post.
This map will be available like a free source for all the TWC Community when I finished it (before MOD release), to allow other RTW Modders use it.
This preview were updated on the first message of this post.