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Thread: Rome Total Realism Anábasis III

  1. #1

    Default Rome Total Realism Anábasis III



    Hi, RTW fellows.
    I´m SOLÓN DE ATENAS, leader of ROME TOTAL REALISM ANÁBASIS III.

    Finally, the spanish team of RTRA want to bring our mod to the TWC Community. We began many years ago inspired on Rome Total Realism 6.0, but eventually, we develop our new and original mod. Now we want to present a general view of RTRA III, and we hope that you enjoy the preview.


    - FACTIONS -

    The RTRA III factions are 21 (including rebel faction) and some switch factions added in different patches. The names of these factions are in latin for western factions and in greek for eastern ones.

    FACTION LIST

    Spoiler Alert, click show to read: 
    ROMANI
    PERGAMONOI
    BAKTRIOI
    INDOI
    MAKEDONIKOI
    PTOLEMAIKOI
    SELEUKIDOI
    PUNICI
    PARTHOI
    PONTIKOI
    HAEDUI
    SUEBI
    ICENI
    ARMENIKOI
    NABATAIOI
    LAKEDAIMONIOI
    SABAIOI
    KIMMERIOI
    LUSITANI
    HELLENIKOI
    ELEUTHEROI


    FACTION SYMBOLS

    Spoiler Alert, click show to read: 



    - MAP -

    The RTRA III map is a completely new one, called it "ORBIS TERRARUM" and still is under construction. As the factions names, western provinces/cities are named in latin and eastern ones in greek language.

    Mostly, in the barbarian zone, it used to be difficult find appropriate region/city names. For this reason, we use roman/greek settlements names which had a native settlement formerly. e.g. ILTIRTA (iberian name) is changed by ILERDA (roman name).

    MAP FILES

    Spoiler Alert, click show to read: 




    This complete new map has the provinces, rivers and the roads connections finished, but still I must work about many others things in the strat maps like: sparse and dense forest, ground textures, correct cities position, resources, city buildings, population and garrisons and many others things... With this map, I will extract pieces from to create shorter campaigns like: Hamilcar and Hannibal Barca campaigns, Boudicea campaign and other...

    MAP PICTURES

    Spoiler Alert, click show to read: 














    This map will be available like a free source for all the TWC Community when I finished it (before MOD release), to allow other RTW Modders use it.
    This preview were updated on the first message of this post.

    ; http://pelagios.org
    ; http://pleiades.stoa.org
    ; http://imperium.ahlfeldt.se
    ; http://www.trismegistos.org


    - UNITS -

    The RTRA III units are under construction at the moment. Nevertheless, we are design an original way to produce the units trying to make the process easy and faster.

    UNIT TEXTURES SYSTEM

    Spoiler Alert, click show to read: 


    UNITS MODELS

    Spoiler Alert, click show to read: 
    Haedui Soldurii


    Haedui Strategos head



    - BUILDINGS -

    The RTRA III buildings are designed to create a smart economy which increase or decrease different bonuses. RTRA provide government tradiction, policy system, new farming policy, colony town's system and many others features.

    Spoiler Alert, click show to read: 



































    - CULTURES -

    The RTRA III cultures are seven: BARBARIAN (HAEDUI, SUEBI, ICENI, LUSITANI), SEMITIC (PUNICI, NABATAIOI, SABAIOI), EASTERN (PARTHOI, PONTIKOI, ARMENIKOI), INDIAN (INDOI), EGYPTIAN (PTOLEMAIKOI), GREEK (PERGAMONOI, BAKTRIOI, MAKEDONIKOI, SELEUKIDOI, LAKEDAIMONIOI, KIMMERIOI, HELLENIKOI), ROMAN (ROMANI).


    - UNIQUE CITIES -

    The RTRA III unique cities is an initiative to create more diversity between RTW cities. Sometimes with small details and sometimes with a complete modification.

    BUILDINGS AROUND THE TOWN

    Spoiler Alert, click show to read: 




    SHORT PREVIEW OF BABYLON

    Spoiler Alert, click show to read: 







    - ENVIRONMENT -

    I have been working on RTRA III climates (and still I´m doing) to improve as much as possible the climates on RTW.

    My work is based on RSIII and Non-Binaryperson work, but developed futher.

    I have improved the light, grass, trees and shrubs, including the design of new climates. Here is the list:

    Spoiler for CLIMATE LIST
    CLIMATE (Common species)

    TEMPERATE ALPINE FOREST (Picea Abies, Abies Alba, Lariz Decidua, etc.)
    TEMPERATE HIGHLAND FOREST (Pinus Sylvestris, Quercus Robur, etc.)
    TEMPERATE CONTINENTAL SHRUBLAND (Rocks and bushes, etc.)

    TEMPERATE COOL DESERT (Haloxylon, Rock and other bushes, etc.)
    TEMPERATE CONTINENTAL FOREST (Quercus Robur, Fagus Sylvatica, Betula Pendula, etc.)
    TEMPERATE OCEANIC FOREST (Quercus Petraea, Fagus Sylvatica, Carpinus Betulus, Betula Pendula, etc.)

    TEMPERATE FRUIT-TREES MEADOW (Juglans Regia, Prunus Armeniaca, Prunus Dulcis, Prunus Laurocerasus, Ulmus Minor, Olea Europea, etc.)
    MEDITERRANEAN MEADOW (Pinus Halepensis, Pinus Pinaster, Pinus Pinea, Quercus Suber, Olea Europea, Cupressus Stricta, Spartium, etc.)
    MEDITERRANEAN HIGHLAND FOREST (Pinus Halepensis, Pinus Pinaster, Cedrus Atlantica, Cedrus Libani, Cupressus Sempervivens, Nerium Oleander, Ephedra Bush, etc.)

    MEDITERRANEAN SHRUBLAND (Phoenix Dactylifera, Nerium Oleander, Pistacia Lentiscus, Rock and Bushes, etc.)
    ARID ROCKY DESERT (Phoenix Dactylifera, Rock and Bushes, etc.)
    ARID SANDY DESERT (Rocks and bushes, etc.)


    Spoiler for PICTURES
    ARABIA DESERTA


    ARMENIA


    CARPETANIA


    GALLIA CISALPINA


    GALLIA COMATA


    GERMANIA


    ILLYRIA


    KARPATOS OROS


    KAUKASOS OROS


    KILIKIA


    KOLKHIS


    LAKONIKE


    LEBANON


    MARMARIKE


    MAURETANIA


    NUBIA


    NUMIDIA


    PONTOS EUXINOS


    RHODANUS FLUMEN


    SCANDIA


    SAMARKANDA


    TARTESIDE


    Spoiler for BEHIND THE SCENES
    COASTAL ROCKS


    DEAD PALM


    DIFFERENT CYPRESS


    CARPINUS BETULUS


    SMALL ROCKS GROUP


    DEAD TREE AND ROCK


    MEDITERRANEAN SHRUBS


    PRUNUS ARMENIACA


    ULMUS MINOR AUTUMN


    JUGLANS REGIA



    - UNIQUE CHARACTERS -

    The RTRA III historical characters is created by the Alexander platform. We are trying to generate the most amount possible to provide the most historical experience. They could be generals, diplomats or even spies...

    Spoiler for CHARACTERS
    AMANIRENAS


    ARSAMES I


    BERENIKE II


    BOUDICEA


    KAUTILYA


    KLEOMENES III


    KLEOPATRA VII


    SABRAKAMANI


    TEUTA


    VIRIATHUS



    - RESOURCES -

    The RTRA III resources on strategy map has changed. This are the new ones.

    Spoiler Alert, click show to read: 
    GOLD
    SILVER
    PRECIOUS STONES
    IVORY
    SILK
    AMBER
    DYES
    COOPER
    IRON
    TEXTILES
    WILD ANIMALS
    INCIENSE
    MARBLE
    SLAVES
    SPICES
    OLIVE OIL
    WINE
    POTTERY
    LIVESTOCK
    FISHING
    HIDES
    WHEAT
    TIN
    TIMBER
    LEAD



    - INTERFACE -

    The RTRA III interface is composed by an original compilation of XVIII-XIX century oil canvas from famous artists of neoclassical historicism period and other features.

    More information soon...


    - WONDERS -

    RTRA III wonders are 9.

    Spoiler Alert, click show to read: 



















    - NAVAL BATTLES -

    RTRA III naval battles are develop only like historical battles playable in the mod with the RTW-BI exe.

    Spoiler Alert, click show to read: 







    - MUSIC -

    MUSIC CREDITS

    Spoiler Alert, click show to read: 
    ALI JIHAD RACY - Ancient Egypt
    RAFAEL PÉREZ ARROYO - Age of the Pyramids
    HALARIS CHRISTODOULOS - Music of Ancient Greece
    ESEMBLE DE ORGANOGRAPHIA - Music of the Ancient Greeks
    ESEMBLE DE ORGANOGRAPHIA - Music of Ancient Sumerians
    GREGORIO PANIAGUA - Musique de la Grece Antique
    PETROS TABOURIS - Music of Greek Antiquity
    SYNAULIA - Dances of Ancient Rome



    - TEAM -

    Spoiler Alert, click show to read: 
    ANDR3WS
    ANTIGONO
    ARCANI
    ASCLEPIUM
    AULO
    BRIGANTIUM
    CENTURION KIRSTEN
    CONTEST(A)RIO
    CYRUS_123
    DRACO876
    DIOGENES
    ESCIPION
    ENORUE
    GAŃAN DE EPIRO
    GUILLERMO
    GRIMPOW
    HEREJE
    HOMOIOI
    IŃIGO
    JUGGERNAUT
    LUCONIA
    MAQUIAVELO
    MERCENARIO MANDONI
    MULDERMASTER
    PERGAMO
    POVOO
    PUKIN
    QUINCTIUS CINCINNATUS
    RMR241068
    SANDOCAN
    SOLON DE ATENAS
    SPANISHSOLDIER91
    STRONGEST
    TENERIFE BOY
    TERMI
    TRIANO
    TSPK91



    - CREDITS -

    We are truly grateful for the help, inspiration, resources and support to:

    Spoiler Alert, click show to read: 
    AHOWL11
    DVK901
    GIGANTUS
    JOAR
    MAKANYANE
    MARCUSCORNELLIUSMARCELLUS
    MCANTU
    MILNER
    MUIZER
    NON-BINARY PERSON
    PATRICIANS
    PAT89
    PEDROGA
    POPOLGIOS
    QUINCTIUS CINCINNATUS
    SALVOR HARDIN
    TAQUI

    TOTAL WAR CENTER - www.twcenter.net
    ROME TOTAL REALISM - www.rometotalrealism.org
    ROMA GUERRA TOTAL - www.romaguerratotal.com
    CABALLEROS DE EUROPA - www.caballerosdeeuropa.net
    CLAN CELTIBEROS - www.celtiberos.net
    DEVOTI CUSTODES - www.devoticustodes.net
    EUROPA BARBARORUM - www.europabarbarorum.com
    ROMA SURRECTUM - www.twcenter.net
    ROME TOTAL WAR HISTORY - www.twcenter.net
    HEGEMONIA CITY STATES - www.twcenter.net
    RISE OF PERSIA - www.twcenter.net
    CLASSICAL AGE TOTAL WAR - www.twcenter.net
    DIADOCHI TOTAL WAR - www.twcenter.net
    IBERIA TOTAL WAR - www.twcenter.net
    WARS OF ATLANTIS - www.twcenter.net
    DARTHMOD - www.twcenter.net



    - NOTES -

    Spoiler Alert, click show to read: 
    1. Any critic, advice, recommendation or correction about everything are welcome. We are learning and enjoying. It´is all.

    2. Sometimes, we will take some time to show new previews, but you should be patient. RTRA never dies!!

    3. Happy summertime!!



    Last edited by Solon de Atenas; May 15, 2020 at 03:54 AM. Reason: Update

  2. #2
    GaivsSejanvs's Avatar Civis
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    Default Re: Rome Total Realism Anábasis III

    Looking AWESOME!!!!

    Congratulations!!!!

    - Best, Sejanvs

  3. #3
    Julianus Flavius's Avatar Campidoctor
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    Default Re: Rome Total Realism Anábasis III

    Naval battles is interesting. Is there a melee component to them or is it just ranged combat?
    Spoiler Alert, click show to read: 
    What have the Romans ever done for us?? apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
    Some of my favourite quotes:
    "Your god has yet to prove himself more merciful than his predecessors" ~ Hypatia, as represented in the film 'Agora'
    "If you choose to do nothing, they will continue to do this again and again, until there is no-one left in the city, no people for this governement to govern"
    ~ Hypatia, as represented in the film 'Agora'

  4. #4

    Default Re: Rome Total Realism Anábasis III

    Quote Originally Posted by Julianus Flavius View Post
    Naval battles is interesting. Is there a melee component to them or is it just ranged combat?
    RTRA III is based on ALEX.EXE, but our Naval Warfare it will only playable for BI.EXE in historical battle mode. You know, ships are elephants swimming in a sea coordinate. So, we have melee and ranged combat mixed with the appropiate balancing.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  5. #5

    Default Re: Rome Total Realism Anábasis III

    Awesome return ! wish you the best I saw me on the team ^^ thanks for that!

  6. #6

    Default Re: Rome Total Realism Anábasis III

    You have worked in previous version, so, in some way you are in!!

    What ever, we are preparing a preview of the new units. Most of them are ready and we are going to share with ahowl11 and RTR Project.

    Thanks bro!

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  7. #7
    Thg170's Avatar Libertus
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    Default Re: Rome Total Realism Anábasis III

    Will there be an English translated version?

  8. #8

    Default Re: Rome Total Realism Anábasis III

    It is the thing that we are discussing... I talk with Gigantus about that, but it is a huge additional job, so we don´t know about that.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  9. #9

    Default Re: Rome Total Realism Anábasis III

    necesito este mod, gran trabajo!

    need this mod, looking great!

  10. #10

    Default Re: Rome Total Realism Anábasis III

    Still Im working on it, but slowly. (I said that RTRA never dies) =)

    Super short preview about buildings and textures...

    Hellenistic & indian philosophical schools (platonism, epicuerism, stoicism, hedonism, cinism, hinduism, budism, jainism, etc.)
    Playing the campaign, should be constructed the main building and then choice between one of these philosophical schools...

    Spoiler Alert, click show to read: 


    Wicker man and eastern dam
    This is only an example of many others new buildings implemented in RTRA.

    Spoiler Alert, click show to read: 



    Soon, I will bring new updates with the map finished and new stuffs.
    Working hard!!
    Last edited by Solon de Atenas; February 13, 2020 at 02:29 PM. Reason: update

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  11. #11
    Frunk's Avatar Form Follows Function
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    Default Re: Rome Total Realism Anábasis III

    Looking cool mate! +rep

  12. #12

    Default Re: Rome Total Realism Anábasis III

    Glad to see you are still around, please email me or PM me here when you can!

  13. #13

    Default Re: Rome Total Realism Anábasis III

    great mod . i would ask are you going to make naval battles playable in the campaign ?

  14. #14

    Default Re: Rome Total Realism Anábasis III

    Hey, ahowl11, how are you? I will text you soon.

    Actually, naval battles is only possible to historic or custom battle by now. I know that it is possible in campaign, but not in an elegant or really functional way...

    Last edited by Solon de Atenas; January 11, 2018 at 06:00 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  15. #15

    Default




    Hi again, RTW fellows and happy new year, by the way.


    I'm pretty conscient that RTW is a very old platform to develop a mod but I love it and I have worked for a long time in my project and I would like to finish this last and third version of RTRA.


    The mod is in a good point even when we are working very slow on it. The map is almost finished and completely playable. In addition, we are worked in new ambients, landscapes, illumination, cities, units, factions, etc.


    Today, I only want to leave some screenshots about some random units on battlefield to show a little bit more about this aspect and don't let the community forget about us. I have been thinking about the RTRA III future and finally this mod will be translate to english and published in an appropriate subforum of TWC Community with the Gigantus permission.


    Unfortunately, the mod is still under construction and the PC where I usually test the mod has low graphical resources. So, I'm sorry for the small unit scale and these screenshots without anti-aliasing and high quality units/vegetation models available.


    Whatever, I hope that you enjoy the screens.



    - HIBIS OASIS BATTLE -


    Spoiler Alert, click show to read: 
    GARAMANTE INFANTRY



    ATHENAIOI HOPLITE



    EPHESIOI HOPLITE



    HIEROS LOKHOS HOPLITE



    LIBYKOI CAVALRY



    KORINTHIOI & KYRENAIKOI HOPLITE



    LIBYKOI HOPLITE



    LIBYKOI CAVALRY



    HETAIROI CAVALRY



    ROMPHAIOI INFANTRY



    NURAGHI INFANTRY



    CHALKISPIDAI PHALANX



    KORINTHIOI HOPLITE



    LAKEDAIMONIOI HOPLITE



    HYPASPISTAI INFANTRY



    MAURE INFANTRY



    KORINTHIOI & MAURE INFANTRY



    PTOLEMAIKOI PHALANX



    BATTLE LINE



    HIBIS OASIS (AEGYPTOS)





    - ARABIAN COAST BATTLE -


    Spoiler Alert, click show to read: 
    ITALIAN INFANTRY & OFFICER



    TRIARII INFANTRY



    TRIARII INFANTRY



    HASTATI INFANTRY



    TRIARII FIGHTING



    TRIARII FIGHTING



    LAKEDAIMONIOI HOPLITE



    NEODAMODEIS HOPLITE



    SKIRITAI INFANTRY



    TARANTINOI CAVALRY



    BAKTRIOI PHALANX



    CHALKISPIDAI PHALANX



    HYPASPISTAI INFANTRY





    - HIBERUS RIVER BATTLE -


    Spoiler Alert, click show to read: 
    IBERIAN INFANTRY & SLINGERS



    BALEARIC SLINGERS



    IBERIAN SKIRMISHERS



    IBERIAN SCUTARI



    IBERIAN DEVOTI



    LUSITANIAN ARCHERS



    IBERIAN CAVALRY



    CANTABRII INFANTRY



    EMPORIAE HOPLITE



    BASTETANI INFANTRY



    IBERIAN INFANTRY



    TURDETANI INFANTRY
    Last edited by Solon de Atenas; July 20, 2018 at 02:50 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  16. #16

    Default Re: Rome Total Realism Anábasis III

    Wow looks great friend! I will email you

    EDIT: your email doesn't exist anymore, what's yours now? Please PM me, I'd like to see how the rest of the units are doing!

  17. #17

    Default Re: Rome Total Realism Anábasis III






    Hi,


    I have worked in 12 types of new climates, mixing the ROME SURRECTUM resources, the Non-Binary-person trees and others resources and trees that I worked by myself.


    I´m going to explain every kind of climate, using a generic name because the RTW climates represent a climate plus a biome with the most representative flora.




    Main species of every RTRA III biome-climates.


    - ALPINE-MONTANE FOREST: Norway Spruce, Silver Fir, Rocks and Bushes. (Mountain areas in North and Central Europe, including Alps, etc).
    - HIGHLAND-BOREAL FOREST: Aspen, Scots Pines, Oaks, Rocks and Bushes. (Northern areas of Europe, including Baltic Sea coastline).
    - EUROPEAN TEMPERATE FOREST: European Beech, Oaks, Rocks and Bushes. (Main kind of Europe forest on hills, valleys and lowlands).
    - EUROPEAN OCEANIC FOREST: European Beech, European Hornbeam, Oaks, Rocks and Bushes. (European coastal forest and some Mediterranean areas).
    - EURASIAN CONTINENTAL STEPPE: Scots Pines, European Larch, Bushes and many Flowers. (Continental grassland of Eurasia).
    - EASTERN FRUIT TREES MEADOW: Walnut Tree, Almond Tree, Olive Tree, Prunus Armeniaca, etc. (Eastern lowlands, valleys, hillside, etc).
    - MEDITERRANEAN WET FOREST: Pinus Pinea, Pinus Halepensis, Quercus Suber, Olive tree, Cypress, Spanish Broom, etc. (Mediterranean area).
    - MEDITERRANEAN DRY FOREST: Cedars, Olive Trees, Quercus Suber, Cypress, Bushes, etc. (South-eastern Mediterranean area and some montains).
    - XERIC-SHRUBLAND SAVANNAH: Umbrella Acacia, African Palms, Savannah Bushes. (Transitional climate beetween Mediterranean and desert areas).
    - ARID ROCKY DESERT: Phoenix Dactylifera and other desert shrubs. (Rocky deserts of some Sahara and Arabian areas).
    - ARID SANDY DESERT: Phoenix Dactylifera and other desert shrubs.(Sandy deserts of some Sahara and Arabian areas).
    - TEMPERATE SHRUBLAND DESERT: Dead Trees, Tamarisk Trees, Big Dry Shrubs, and Xeric Bushes. (Temperate desert, including Karakum, Kyzlkum and Takamaklan desert, etc).




    - NEW CLIMATES -




    Spoiler Alert, click show to read: 
    ALPINE FOREST





    HIGHLAND FOREST





    TEMPERATE FOREST





    OCEANIC FOREST





    CONTINENTAL STEPPE





    FRUIT TREES MEADOW





    MEDITERRANEAN WET





    MEDITERRANEAN DRY





    SAVANNAH





    ROCKY DESERT





    SANDY DESERT





    TEMPERATE DESERT



    Still I´m working to improve and complete these climates...

    =)
    Last edited by Solon de Atenas; July 20, 2018 at 02:51 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  18. #18

    Default Re: Rome Total Realism Anábasis III

    Very nice! Keep up the good work

  19. #19

    Default Re: Rome Total Realism Anábasis III

    - MAP -


    The RTRA III map is a completely new one, called it "ORBIS TERRARUM" and still is under construction. As the factions names, western provinces/cities are named in latin and eastern ones in greek language.


    Mostly, in the barbarian zone, it used to be difficult find appropriate region/city names. For this reason, we use roman/greek settlements names which had a native settlement formerly. e.g. ILTIRTA (iberian name) is changed by ILERDA (roman name).


    MAP FILES
    Spoiler Alert, click show to read: 
    Please, check the first post.



    This complete new map has the provinces, rivers and the roads connections finished, but still I must work about many others things in the strat maps like: sparse and dense forest, ground textures, correct cities position, resources, city buildings, population and garrisons and many others things... With this map, I will extract pieces from to create shorter campaigns like: Hamilcar and Hannibal Barca campaigns, Boudicea campaign and other... Note that sea storms are completely avalible in the main campaing (see the last picture).


    MAP PICTURES
    Spoiler Alert, click show to read: 
    Please, check the first post.



    This map will be available like a free source for all the TWC Community when I finished it (before MOD release), to allow other RTW Modders use it.
    This preview were updated on the first message of this post.




    More pictures soon...
    Last edited by Solon de Atenas; February 13, 2020 at 02:38 PM. Reason: update

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  20. #20

    Default Re: Rome Total Realism Anábasis III

    How come there are no regions in Thrace, Dacia or Pannonia?

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