Page 1 of 39 1 2 3 4 5 6 7 8 9 10 11 26 ... LastLast
Results 1 to 20 of 767

Thread: [Submod]True Legions for True Romans / Final Update

  1. #1

    Default [Submod]True Legions for True Romans / Final Update

    Salve Friends, Romans, Citizens,

    True Legions project, Romans at the very center of work covers not only the Romans. Including nearly all units of Italian peninsula and some tiers of Carthaginian and Epirot units.

    To complete such a colossal task we introduce over +250 unique shield patterns and new scutum models for Romans, Italiots and Carthaginians.

    Our main goal is covering, enriching the looks of all Italian Peninsula units from Romans to Samnites to Etruscans give unique look and offer greater variety. That means there'll be more updates and more units to cover in time. Majority of the work is already done. And you'll notice the changes when you're campaigning in Italian Peninsula with or without Playing the Romans.

    The Enemies of Rome preview is the clearly shows what we try to achieve with covering Italian rivals and allies and close threats to Roman expansion,

    http://www.twcenter.net/forums/showt...e-Update/page4

    Majority of the work is finished but modding is a never ending journey. As part of quality control, feedbacks and adding new stuff we'll keep updating the mod and seek for new oppurtunities to make the project even better.

    I hope you like the work and thanks for your support fellow friends,

    Regards,

    Attila / Solitudo
    TWC

    Team,
    Attila (Little Legionare AKA / TWC) / texturing, patterns
    Solitudo / 3D art and modelling






    Camillan Roman Army

    Leves
    Spoiler Alert, click show to read: 






    Velites
    Spoiler Alert, click show to read: 








    Camillan Allied Hastati / Hastati Samnitici Early
    Spoiler Alert, click show to read: 






    Camillan Hastati / Hastati Early
    Spoiler Alert, click show to read: 






    Camillan Allied Principes / Principes Samnitici
    Spoiler Alert, click show to read: 








    Camillan Principes / Principes Early
    Spoiler Alert, click show to read: 








    Camillan Allied Triarii / Pedites Extraordinarii Early
    Spoiler Alert, click show to read: 






    Camillan Triarii / Triarii Early
    One scutum and extra two sets of latin hoplons specifically tailored for lovely Camillan Triarii
    Spoiler Alert, click show to read: 












    Camillan Allied Equites / Equites Extraordinarii Early
    Spoiler Alert, click show to read: 








    Camillan Equites / Equites Early
    Spoiler Alert, click show to read: 








    Camillan General / Custodes Corporis Legati & Equites Consulares
    They share the same set of shields for both Camillan and Polybian Era
    Spoiler Alert, click show to read: 








    Officers
    Three different unique Scutums to give them distinctive look,
    Spoiler Alert, click show to read: 





    Polybian Roman Army

    Polybian Allied Hastati / Hastati Samnitici Late
    Spoiler Alert, click show to read: 








    Polybian Hastati
    Spoiler Alert, click show to read: 








    Polybian Allied Principes / Principes Samnitici Late
    Spoiler Alert, click show to read: 








    Polybian Principes
    Spoiler Alert, click show to read: 








    Polybian Allied Triarii / Pedites Extraordinarii Late
    Spoiler Alert, click show to read: 








    Polybian Triarii
    Spoiler Alert, click show to read: 








    Rorarii
    Spoiler Alert, click show to read: 








    Polybian Allied Equites / Socii Equites & Socii Equites Extraordinarii
    They share the same mesh and i increased their shield variation to two sets,
    Spoiler Alert, click show to read: 








    Polybian Equites / Equites Late
    Spoiler Alert, click show to read: 








    Carthage

    And as bonus content here are the Carthaginians. Thanks to Solitudo' great work i used oval scutums for Carthaginians.There are 6 sets (30 units) for them. And one of my latin hoplon set goes to Apulii Extraordinarii

    Apulii Extraordinarii / Guest Starring
    Spoiler Alert, click show to read: 








    Carthaginian Infantry / Dorkim Kan'anim

    Spoiler Alert, click show to read: 








    Carthaginian Heavy Hoplites / H'anatim Kan'anim Kbedim
    Spoiler Alert, click show to read: 








    Late Libyan Infantry / Dorkim Lybiam Kbedim
    Spoiler Alert, click show to read: 








    Libyan Heavy Hoplites / H'anatim Lybim Kbedim
    Spoiler Alert, click show to read: 









    More will come...



    Action Shots!
    Spoiler Alert, click show to read: 


























    Steam page
    Spoiler Alert, click show to read: 
    http://www.twcenter.net/forums/showt...leased-phase-1
    Last edited by Little Legionaire; October 19, 2017 at 04:51 PM. Reason: Added new action shots and Polybian Principes

  2. #2

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Thanks for posting the resources, its appreciated. I believe we have some work going with some of these units already, but more resources are always a good thing to have as sharing is a valuable part of this great modding community. I will forward the thread to our unit folks to check out!

    Eventually, this would probably be better in the submod forum as an optional resource for those who may want to use it, so I will move it there after a bit here.

    Follow us: Patreon -- Steam -- Forums -- Youtube - Facebook

  3. #3

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Damn that looks great! I especiallt love the Carthaginian ones! Thanks mate!

  4. #4

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    @Dresden,
    Thank you, i was thinking making a submod for the work but i'm not particularly familiar with the file structure, variantmeshes etc. (techy part) of DeI. Consider the pack as an open source pool for your team.

    @KAM2150
    O' kurwa! Thanks a lot mate! Glad to hear that!

  5. #5

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Great work bud !

  6. #6
    Maetharin's Avatar Senator
    Join Date
    Oct 2013
    Location
    Austria
    Posts
    1,357

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Love Solitudo´s Hastati Romani shields, they look awesome!
    With this new paintjob you gave them, they look even better

    But something I noticed whilst playing AE was that they often clip when units use any combat_ready anim files.
    Would it be possible to slightly change the way they are held?
    Like the WoS Aspides are held more obliquely than the original ones.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  7. #7
    Wallachian's Avatar Praefectus
    Join Date
    Nov 2009
    Location
    Sydney, Australia
    Posts
    6,618

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    This is just amazing i hope at least some of this information makes it back into the base mod!

  8. #8

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    The Carthaginian units definitely deserve an appearance in the mod, as do many of the Italic infantry units.

  9. #9

    Default Re: [Resource]Legionaire' Paeninsula Italica shield pack

    Moved to submod forum - a resource for those who may use this for future submods.

    I am not sure what will be used in the main mod and when, since we are in the middle of working on 1.2 right now. So, this is a good resource for those who may want to use it.

    Follow us: Patreon -- Steam -- Forums -- Youtube - Facebook

  10. #10

    Default Re: [Resource]Legionaire' Paeninsula Italica shield pack

    Quote Originally Posted by Dresden View Post
    Moved to submod forum - a resource for those who may use this for future submods.

    I am not sure what will be used in the main mod and when, since we are in the middle of working on 1.2 right now. So, this is a good resource for those who may want to use it.
    I think i'll take the initiative dig deep into DeI files and make this pack as a submod for DeI,

    Thank you guys, your kind words and compliments mean a lot

  11. #11

    Default Re: [Resource]Legionaire' Paeninsula Italica shield pack

    I would recommend waiting a few days as we are about to release 1.2 open beta within a week or so hopefully. And the new pack is WAY better organized.

    Follow us: Patreon -- Steam -- Forums -- Youtube - Facebook

  12. #12

    Default Re: [Resource]Legionaire' Paeninsula Italica shield pack

    Quote Originally Posted by Dresden View Post
    I would recommend waiting a few days as we are about to release 1.2 open beta within a week or so hopefully. And the new pack is WAY better organized.
    Sounds great Dresden, i'll do that,

    Following the release of 1.2 i'll form this pack as submod fellow friends,

    Stay tuned!

  13. #13

    Default Re: [Submod]Legionaire' Paeninsula Italica shield pack

    Just a tech question,

    How should i name the pack to activate my pack as a submod?

    For example:

    @leg_peninsula
    _leg_peninsula


    Thanks in advance guys,
    LL

  14. #14

    Default Re: [Submod]Legionaire' Paeninsula Italica shield pack

    Doesn't matter as long as it's higher in the list than the main mod. So in this case @ probably works better, since the main files start with _divide.

  15. #15

    Default Re: [Submod]Legionaire' Paeninsula Italica shield pack

    Quote Originally Posted by Augustusng View Post
    Doesn't matter as long as it's higher in the list than the main mod. So in this case @ probably works better, since the main files start with _divide.
    Thanks for the lead my friend,

    That's quite strange,

    I've tried probably countless name combinations. For example:

    @_divide_leg.pack
    @leg_12.pack
    @_divide_leg_12.pack

    etc.

    And mod file structure is properly ready, even double checked everything



    But somehow whether i change the pack name and tried different combinations result is always the same

    Spoiler Alert, click show to read: 

  16. #16

    Default Re: [Submod]Legionaire' Paeninsula Italica shield pack

    Hmmm... that doesn't appear to be an issue with the load order. It looks like you are indeed overwriting DeI's shield patterns, but yours aren't being applied for some reason. I'd guess there's a problem somewhere in how the shields are assigned to the units, but I don't really know.

  17. #17

    Default Re: [Submod]Legionaire' Paeninsula Italica shield pack

    Quote Originally Posted by Augustusng View Post
    Hmmm... that doesn't appear to be an issue with the load order. It looks like you are indeed overwriting DeI's shield patterns, but yours aren't being applied for some reason. I'd guess there's a problem somewhere in how the shields are assigned to the units, but I don't really know.
    It was goddamn decals!


    First phase released guys,

    All tested and such!

    Hope you enjoy,

    For whom liked the mod please would you take couple action shots?

    Thank you!

  18. #18

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    My god that looks sexy. Didn't wanna play the Romans in DEI 1.2 until the Named and Numbered Legions mod works but hat to try this out.

    I nearly never take screenshots but here are a few


    Skirmish Phase begins


    Hastati fire a volley


    Carthage Cav getting hit by a volley


    Cavalary engagement supported by Rorarii


    The lines engage each other


    Bloody man to man combat


    Equites charge in the back


    Hastati fleeing the battle field, Triarii not joining combat yet


    Equites charging down archers


    Triarii charging in


    No one can withstand rome's finest men

  19. #19

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Quote Originally Posted by Maetharin View Post
    But something I noticed whilst playing AE was that they often clip when units use any combat_ready anim files.
    May you show me some screenshot?

  20. #20
    Maetharin's Avatar Senator
    Join Date
    Oct 2013
    Location
    Austria
    Posts
    1,357

    Default Re: [GIFT]Legionaire' Paeninsula Italica shield pack

    Always happy to oblige!
    It seems I made a mistake, it wasn´t the combat ready, but the normal stand_idle and walk animations.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Since most of these happen in proximity to the right edge of the shield (from the soldiers position), may I suggest slightly increasing the angle they are held at?
    Like the WoS Aspides, but to a lesser degree.

    I also think it has to do how tightly the shields are held to the wearers body,
    since vanilla shields are held at a little more distance.

    Best regards
    Last edited by Maetharin; January 12, 2017 at 08:49 AM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

Page 1 of 39 1 2 3 4 5 6 7 8 9 10 11 26 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •