Small Preview - Politics
Since we didn't have a full preview today due to various issues and the forums being down, here is a quick look at some of the political changes in 1.2. These new features include new government types, new political effects, new parties, and rank changes.
New Government Types
- Each faction has now been assigned a government type. These governments determine what type of effects are assigned based on the ruling political party power level. These types include concepts like Monarchy, Oligarchy, Chiefdom, Tribal Confederation, Republic, etc.
- By mousing over the faction effect bundle in the faction screen, you will see the government type and what power levels give positive and negative effects:
New Political Effects
- Political party power level effects now also include political action occurences, political action cost, and some other new effects.
- Overall, political actions by the AI have been lowered so that they are not spammed quite as much. However, having an imbalanced power level will have these events become more common.
- Each government type has a certain range they are aiming for in order to maintain positive effects. These effects are not simply good or bad at various levels. Instead, some power levels may give good economic effects but bad stability effects, depending on government type.
Multiple Political Parties
- All factions now have 4 political parties that are active in politics from the start of the campaign. Each party starts with a general and represents a local political structure for that faction. For example, various tribes that made up a barbarian faction will be represented. Only Rome, Carthage and the Mauryans have 3 playable factions, the rest will have one.
- All generals start at rank 1 in order to be an immediately active part of the system.
- As previewed in the Traits preview, political ranks are now earned in game through battles and age. These ranks come with political election messages.
- We have more ideas we are working on, including new dilemmas and events for different culture and government types.
- Some other ideas are also being worked on but are in the very early stages and will be added as the open beta for 1.2 goes forward.