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Thread: Cantabrian Wars 0.3 - (Updated 26.04.2018)

  1. #1

    Default Cantabrian Wars 0.3 - (Updated 26.04.2018)

    3rd place in the Gameplay Mods category in 2016 Modding Awards
    1st place in the Mod category in 2017 Modding Awards






    This mod is based in the final stage of Roman conquest of Hispania, The Cantabrian Wars (2919 BC). The challenge of this campaign is survive the Roman invasion, which has a more powerful faction.

    UPDATE 0.2 (03.11.2017): New scripts has been added, including the "4 Turns Per Year"; has been enabled mode battle with new battle scenarios of the Iberian peninsula, retouch the unit cards, set some interface stats in the .pak file and has been included a TEXT folder in Spanish for someone user interested in change the language.

    Spoiler Alert, click show to read: 
    Only change the name of text folder.

    UPDATE 0.3 (26.04.2018)
    - Script that forces the war between Romans and Iberians.
    - Script of ambushes to the Romans.
    - Script of reinforcements for the Iberians.
    - Balanced buildings and resources.
    - Added more scenarios in Custom Battle.


    IMAGES:














    DOWNLOAD:

    Install the CW modfolder in your "Rome Total War" folder. For play the mod, execute the CW.bat file.

    Download Link: Cantabrian Wars 0.3



    Credits
    CANTABRIAN WARS MOD

    Mod created by Miguel_80

    Iberian map base of Custom Campaign Mod 2 (by Unspoken Knight)
    Last edited by Miguel_80; July 13, 2018 at 11:26 AM. Reason: Updated

  2. #2

    Default Re: Cantabrian Wars 0.1 beta version

    (reserved)

  3. #3
    ahowl11's Avatar RTR Project
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    Default Re: Cantabrian Wars 0.1 beta version

    Very interesting, good to see new content for RTW
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  4. #4

    Default Re: Cantabrian Wars 0.1 beta version

    What a nice surprise! Thank you Miguel!

  5. #5
    GaivsSejanvs's Avatar Civis
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    Default Re: Cantabrian Wars 0.1 beta version

    Nice Miguel!

  6. #6

    Default Re: Cantabrian Wars 0.1 beta version

    Quote Originally Posted by ahowl11 View Post
    Very interesting, good to see new content for RTW
    Quote Originally Posted by Warcrafthero View Post
    What a nice surprise! Thank you Miguel!
    Quote Originally Posted by GaivsSejanvs View Post
    Nice Miguel!
    Thank you very much guys! I have many things to fix in the campaign. Lately I've had little free time by work issues. But as soon as start to put scripts (brand of the house) the campaign is become in a nightmare where the rebellion against Rome is will pay very dearly. Objective: survive.

  7. #7
    Flinn's Avatar The Zombie Abides
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    Default Re: Cantabrian Wars 0.1 beta version

    It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your mod.

    If any question about please feel free to use the
    Discussion thread.

    Flinn,
    On behalf of the Modding Awards Committee

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 of the Imperial House of Hader.


  8. #8
    BagaturSasha's Avatar Invictus
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    Default Re: Cantabrian Wars 0.1 beta version

    Grazias! This mod looks awesome! You`re reborning old good RTW!


    Author of the book "Legends of Moon Landscape"

    also author of the book "Volcanorium" and other works too.

  9. #9
    Non-binary person's Avatar Decanus
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    Default Re: Cantabrian Wars 0.1 beta version

    Hi, I would like to contribute to this mod, can I make a better map? I took a look at the map and it is actually just a stretched out part of the M2TW vanilla campaign map. I could make a new one using geographical data.
    For example like this: (more of Africa is added to as a buffer against the landmash crash CTD - it can be cropped later when the map is finished - or perhaps we could add the garamantes and other berber tribes)

    Climate map: (I will make slight adjustments to the vanilla climates and reassign some of them. If you want I can add RSII trees, if not I'll add the vanilla trees but I'll tweak them slightly -for example: I'll reduce the size of those huge pines and add more decious trees.)

    map_ground_types.tga, still a WIP:
    Last edited by Non-binary person; June 12, 2017 at 10:46 AM.
    Mod leader of:

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  10. #10

    Default Re: Cantabrian Wars 0.1 beta version

    Hello Non-binary person,

    The map is excellent, but for the purposes of this campaign is too large. It would have to consider another type of campaign.

    Best regards

  11. #11

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    New update 0.2 of the mod. New scripts has been added, including the "4 Turns Per Year"; has been enabled mode battle with new battle scenarios of the Iberian peninsula, set some stats in the .pak file and more things. Soon there will be more updates.



    Last edited by Miguel_80; December 24, 2017 at 09:25 PM.

  12. #12

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Thank you for the update, Miguel_80, i'm going to play it in spanish

  13. #13

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Thanks to you Warcrafthero!

  14. #14
    Non-binary person's Avatar Decanus
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    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Do you think this map is better?
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Note: swamp ground type is used for steep terrain because it limits movement speeds on the campaign map
    Last edited by Non-binary person; November 09, 2017 at 07:16 AM.
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  15. #15

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    The problem of the map is the size, 510x510 in map_regions.tga
    There will be too many cities and a lot of territory for this particular campaign.

    I was going to use this map (270x225) and it was already great.


    Have you compiled the map to test it?
    Last edited by Miguel_80; November 09, 2017 at 07:10 AM.

  16. #16
    Non-binary person's Avatar Decanus
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    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Well my idea was to increase movement points from 80 to 240 and perhaps a 6tpy script (I guess this would be no problem since the timeframe of the campaign is very short).

    Also I still have to create map_regions.tga, map_features.tga water surface.tga, descr_regions.txt, map_roughness, map_FE, descr_terrain, descr_disasters.txt, map trade routes.tga and make some adjustments in descr_strat and descr_geography.db
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  17. #17

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Very cool mod, just noticed this, gonna give it a shot. If you guys make another campaign in this region a Sertorian Campaign should definitely be considered.

  18. #18

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Thanks phylosopher stoned!

  19. #19
    tomySVK's Avatar Campidoctor
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    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Very interesting mod. Do you plan also new units?



  20. #20

    Default Re: Cantabrian Wars 0.2 - (Updated 03.11.2017)

    Thanks tomySVK! Yes, will be added some new units for a greater tactical variety and historical details.

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