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Thread: Information Thread for Potential New Lores of Magic and Spells

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    Default Information Thread for Potential New Lores of Magic and Spells

    Information Thread for Potential New Lores of Magic and Spells

    There are many different spells and lores of magic in the Warhammer fantasy setting, as such the ones I present here are only a fraction of the amount that have been released during the decades of releases for Warhammer Fantasy Battle. Though many of them would not be possible to make in Total War: Warhammer at this time, many of them are rife for being modded into the game to add more flavour and variety to the factions. Enjoy.

    The Lores of Magic, Factional Magic and Other Magical Systems

    Lores of Magic

    Spoiler Alert, click show to read: 
    Lore of Beasts
    Spoiler Alert, click show to read: 
    Warhammer Invasion Cards
    Spoiler Alert, click show to read: 
    Rage of the Bear = Some forces cannot be chained
    https://deckbox.org/system/images/whi/cards/29-8.jpg Warhammer Invasion Cards

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    A Murder of Crows = ”Calling upon Corvus the Crowlord, the wizard summons a voracious flock of carrion birds to tear flesh from bone.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Hunter’s Moons = ”The wizard howls and the moons glow red as blood, their ruddy rays lending fresh fortitude to those that battle below.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Merciw’s Monstrous Regiment = ”The wizard calls upon the strength of the wild world and bestows it upon his chosen allies.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Kadon’s Bestial Surge = ”Uttering a spell that Kadon himself first devised, the Wizard infuses a Scroll of Binding with all the savage energy of Ghur, magnifying the target creature’s animal fury.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of Dark Magic
    Spoiler Alert, click show to read: 
    Advanced Heroquest
    Spoiler Alert, click show to read: 
    Flesh Flaying = The targets flesh begins to bubble and blister, and the skin starts to flay away from the body.
    https://i.imgur.com/06o2kbI.png White Dwarf 159

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Arnizipal’s Dimensional Door = ”Scattering a vial of innocent blood upon the churned ground, the Sorceress opens a doorway to the realms beyond. Drawn to the mortal plane, unspeakable creatures reach forth their tendrils to claim what victims they can before the gateway collapses.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Oblivion = ”To a Dark Elf Sorceress, an Arcane Fulcrum is more than a conduit of power, it is unparalleled destruction, just waiting to be unleashed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of Death
    Spoiler Alert, click show to read: 
    White Dwarf
    Spoiler Alert, click show to read: 
    Alter Allegiance = "To cast this spell, the wizard tears the parchment sheet in two. As he does so, all combat around the wizard pauses for a second, then continues as if nothing has happened. However, not everyone is unaffected and one is now controlled by the wizard player, and may even attack its former comrades."
    https://i.imgur.com/KKCQ21t.png White Dwarf 125

    Disillusion = "The wizard may use this spell to disillusion his opponents. Smashing the Corundum Globe at his feet, the wizard bellows the incantation of power this spell requires. As the noise of the breaking glass dies, the wizard's opponents begin to doubt their cause, and are thoroughly disheartened."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Fire of Judgement = "The Fire of Judgement is the Amethyst College's version of the Flames of Death spell. Cupping the amethyst dust in his hand, the wizard blows it. The dust bursts into flame and coalesces into a spitting ball of fire that hurtles forward from the wizards palm in a hail of sparks to engulf the target."
    https://i.imgur.com/KKCQ21t.png White Dwarf 125

    Fortitude = "By means of this spell, the wizard heals any wounds lost by one model, himself included."
    https://i.imgur.com/KKCQ21t.png White Dwarf 125

    Rout = "The wizard may use this spell to rout an enemy force. He picks out a target and utters an incantation that only the chosen person can hear. A look of sheer terror crosses the victim's face as he is seized by a sudden panic and turns to run."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Serpent of Light = "Then a second wave of magic sped towards them, this time snaking its way rapidly through the grass like a serpent of purple light."
    https://i.imgur.com/kTkSPpO.png White Dwarf 153
    https://i.imgur.com/k6yBxC6.png White Dwarf 153

    Sleep = "The wizard may use this spell to send his enemies to sleep. Throwing the amethyst dust and sand into the air, the Wizard begins to hum gently."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Soul Share = "The wizard may use this spell to forge a magical bond between himself and one of his companions. Shattering the amethyst with the hammer, the wizard starts to chant. Seconds later, a steady beam of light shoots towards one of the wizards companions from the broken gem. At that instant, a magical bond is formed between the two heroes and their soul become as one."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Soul Steel = "This spell may be used by the wizard to give himself or his companions magical armour. As he pours the alcohol solution on the ground the wizard starts to mutter. As his voice rises so the pool of glowing liquid rises, until the target is cloaked in a film of translucent fluid."
    https://i.imgur.com/KKCQ21t.png White Dwarf 125

    Spasm = "This spell allows the wizard to inflict extreme pain on one of his opponents. Gulping down the Dragon's blood as he casts this spell, the wizard is suddenly consumed with an inner pain. His nerves burn from within and agony wracks his body. Then, on the point of passing out, the wizard points at his chosen victim. The pain is immediately transferred to the target and the wizard descends on an inner peace."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Spirit Control = "With this spell, the Wizard may remotely see with another's vision and control his actions. Holding the tube to his forehead, the Wizard gently, but firmly presses it, so that it burrows beneath his flesh to form a third eye. The Wizard may pick any potential area that has not been explored and generate what is there. If there are no monsters, generate some on the Wandering Monster Matrix. The wizard may choose one of the monsters in the room and make it act as he wishes."
    https://i.imgur.com/wRAIxu3.png White Dwarf 125

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Ashes and Dust = ”A choking dust cloud erupts from the wizard’s fingertips, suffocating all in its path.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Crystal Maze = ”The wizard reaches into the magical realms, drawing forth a portion of that great crystal labyrinth of legend to bind his foe.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Choking Foe = ”Purple energy oozes from the caster’s eyes, ears, nose and mouth to form a suffocating mass that flows over the enemy.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Soul Harvest = ”Uttering fell words of power, the Wizard suffuses the stone of the fortress with a sickly aura. Those that fall beneath this dread emanation lose more than just their lives.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of Depths
    Spoiler Alert, click show to read: 
    Dreadfleet
    Spoiler Alert, click show to read: 
    Bloodsharks = The warship is being chased by hull-gnawing bloodsharks
    https://i.imgur.com/Y53mzaS.png Dreadfleet Rulebook

    Curse of the Undead Mariner = Randomly select a warship without a mortally wounded captain. The captain suffers a -1 modifier to his command checks for the rest of the game
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Deluge of Skulls = A fierce rain of gnashing skulls hammers out of the skies
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Ghastly Fog = The last breaths of a legion of dead sailors roll out across the water in a ghastly fog
    https://i.imgur.com/Y53mzaS.png Dreadfleet Rulebook

    Morrslieb’s Kiss = The Chaos moon hangs low over the blighted seas
    https://i.imgur.com/Y53mzaS.png Dreadfleet Rulebook

    Rain of Snakes = A squall of poisonous sea snakes rains from the skies
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Shimmerlings = The intruders find that their salt-madness hallucinations are coming to life!
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Lore of Fire
    Spoiler Alert, click show to read: 
    Man O'War Spells
    Spoiler Alert, click show to read: 
    Panic = A fire spell.
    https://i.imgur.com/8PS9Jrw.png White Dwarf 161

    Warhammer Invasion Cards
    Spoiler Alert, click show to read: 
    Fulminating Cage = The Wind of Aqshy burns the unwelcome. Epic Spell
    https://deckbox.org/system/images/whi/cards/38-66.jpg Warhammer Invasion Cards

    Pantheon Prayer = Gives units counterstrikes
    https://deckbox.org/system/images/whi/cards/41-23.jpg Warhammer Invasion Cards

    Cataclysmic Spells
    Spoiler Alert, click show to read: 
    Fireball Barrage = ”A storm of blazing missiles erupts from the wizard’s outstretched hands, unerringly seeking his chosen enemy.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Magma Storm = ”The wizard sets a fire in the very rock itself, causing the ground to splinter and the raging lifeblood of the world to gush forth and engulf his foes.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Withering Heat = ”With a triumphant gesture, the wizard sets a curse of desiccation upon his foes’ flesh.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Towering Inferno = ”Binding the Wind of Aqshy into the very stone of the walls before him, the Wizard gestures and the magical energy is unleashed as a torrent of raging flame.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of the Great Maw
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Feast of the Fallen = ”The Butcher smears his cleaver with a mixture of his own blood and that of a foeman, ensuring that one will feed the other whilst the magic lasts.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Great Maw Awakens = ”The Butcher joins his own hunger to the Great Maw’s, conjuring a bloody whirlpool of rock that sweeps across the battlefield swallowing enemies whole.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of the Heavens
    Spoiler Alert, click show to read: 
    Warhammer Invasion Cards
    Spoiler Alert, click show to read: 
    Chain Lightning = Destroys attacking targets
    https://deckbox.org/system/images/whi/cards/17-28.jpg Warhammer Invasion Cards

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Fantastic Foresight = ”The wizard’s mortal form seems to shimmer and fade as he links his allies to the prophecies of the stars.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Let the Four Winds Blow! = ”Calling upon the spirits of air, the wizard sends mighty winds howling across the battlefield.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Thorsen’s Thunderstorm = ”The wizard hurls a tiny stone hammer across the battlefield, and the heavens vent their fury in its wake.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Thorsen's Howling Gale = ”Gesturing towards his enemies as they cower behind their walls, the wizard summons a blistering gale, hurling any not strong enough to hold on from the ramparts.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of High Magic
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Coruscation of Finreir = ”Drawing upon the magical waystone conduits, the Mage summons an Arcane Fulcrum from the bedrock.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Deadlock = ”Such is their mastery in magic, High Elf Mages can mystically nullify the flow of a foe’s sorcerous powers.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore Spells
    Spoiler Alert, click show to read: 
    Malaren Teras = ”Two shimmering outlines appeared by her side, rippling into existence at her command. They had the form of loping wolves, though their fur shone with an unearthly glimmer and their eyes glittered like diamonds. They leapt at the mage, snarling in fractured, echoing voices.” Used by Anlia of Loedh Anlyn.
    Storm of Magic: Dragonmage novel by Chris Wraight

    Lore of Ice
    Spoiler Alert, click show to read: 
    4th Edition
    Spoiler Alert, click show to read: 
    [Bridge of Ice = This spell enables the caster to transport friendly or enemy units across the battlefield in any direction.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Chill Blast = Any icy blast erupts from the caster and strikes the first unit in its path.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Crystal Cloak = A swirl of ice and snow enfolds the caster in a cloud of shimmering light. Hits on the caster might be deflected.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Death Frost = This spell may be cast against any one opponent in hand-to-hand combat with the cast. Parts of the opponent are frozen solid and turn into ice, causing terrible wounds or killing outright.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Freeze Water = This spell may be used to freeze over an entire body of water anywhere on the battlefield. This may be moved over at a normal rate.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Hawks of Miska = From out of the air about the target suddenly appear a flock of hawks fashioned from ice. They wheel about the sky, fading and crystallizing out of the air to the horror of their victims.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Ice Shards = Sharp icicles fly out from the caster’s hand and strike the first unit or model in their path.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Shield of Cold = It will surround the caster and any unit they are with, with a shield of intense coldness. Any missile weapon must roll to penetrate the shield.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Snow Blizzard = A raging snow blizzard envelops a unit and the driving, ice-laden winds bring the unit to a halt.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Wind of Cold = A howling wind of cold shoots from the caster and strikes each target in its path. The biting winds are laden with icy and freezing rain, making it impossible for the target to fight or move.
    https://www.scribd.com/doc/219097743...ion-the-Empire

    Lore of Life
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Storm of Renewal = ”Raw life-energy flows across the battlefield, mending wounds and restoring the fallen to fresh vigour.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Gardener’s Warcry = ”The wizard casts a handful of bloodseeds upon the wind, nourishing them with raw magic until angry life bursts forth.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Verdant Apotheosis = ”To a skilled practitioner of Life Magic, death is a temporary state - and one to be manipulated, if the need arises.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Wall of Vines = ”Summoning forth the Wind of Ghyran to undo damage done to the fortress’ broken walls, the Wizard seals the breach with a thick mesh of tangled vines.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    RPG Spells
    Spoiler Alert, click show to read: 
    Hand of Decay = ”The Wizard's hands take on a pale green hue, and the flesh seems to rot away leaving just the pale white of his bones showing through the lumps of peeling skin.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    Mist of Speed = ”As the Wizard utters this spell a thick green mist spews from his mouth, quickly enveloping the area around him. As he moves so does the fog. Beyond the area covered by the cloud, the air is still and time runs slowly.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    The Cloak of Dainne = ”Upon throwing the Green Dragon Dust into the air, a thin, insubstantial cloak of pale green light forms in the air and draws itself around the target.”
    https://i.imgur.com/uvj9yUp.png White Dwarf 121

    The Emerald Fountain = ”The Wizard raises his hands above his head, placing his palms together for a few moments, His fingers begin to spark and a green mist begins to flow from their tips. Upon easing his hands apart a stream of green energy flows from between them, like water from a fountain, covering his opponents and burning their flesh. It cascades down onto the surrounding area, spitting and crackling with the discharge of vast energies.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    The Emerald Waterfall = ”The Wizard throws his arms into the air, clapping his hands together three times. As he does so, a raging torrent of green fire arcs upwards from between his palms. It drenches the surrounding area, sending out bright green sparks into the air as it spits and crackles with unnatural vigour.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    The Green Eye = ”The Wizard's stare becomes glassy as a green fire seems to ignite within his eyes. The two bright balls of emerald light grow brighter and larger until they merge into one and, with a loud crack and a cascade of sparks, shoot out a beam of green energy which injures any model in its path.”
    https://i.imgur.com/uvj9yUp.png White Dwarf 121

    The Jade Casket = ”The Wizard lays his hands onto the body of a fallen comrade, in an attempt to bring him back to life. Immediately the Hero levitates and is smothered in a thin cocoon of crystalline material, a deep green in colour. After a few moments the cocoon splits and the Hero inside steps out, fully restored to life.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    The Jade Shroud = ”The Wizard waves his hands above the wounded body of an injured comrade, causing a fine mesh of green filaments to drift down and cover the Hero's body, healing any injuries he has.”
    https://i.imgur.com/uvj9yUp.png White Dwarf 121

    The Pool of Many Places = ”The Wizard lets a single drop of water fall onto the ground at his feet. As it touches the flagstones it grows in volume until the Wizard is standing next to a pool of deep green water that sparkles with otherworldly energy. The pool can be represented with the pool floorplan. It allows up to 5 models per turn to teleport to another location.”
    https://i.imgur.com/uvj9yUp.png White Dwarf 121

    The Thousand Cuts = ”A swirling maelstrom of tiny green shards forms around the Wizard's hand as he crushes the statuette. They spin around in ever-increasing circles, gradually causing the mass of whirling blades to get bigger, until they suddenly detach themselves and hurtle towards the chosen target. They cluster around him, stabbing and slashing his flesh as they constrict and squeeze tighter and tighter.”
    https://i.imgur.com/YVPS8C4.png White Dwarf 121

    Lore of Light
    Spoiler Alert, click show to read: 
    White Dwarf
    Spoiler Alert, click show to read: 
    Banish Fear = "The wizard holds up the Lion's heart, and as he pronounces the incantation the heart begins to beat again, becoming suffused with pure white light! Every friendly model in the wizard's death zone when the spell is cast becomes completely immune to fear."
    https://i.imgur.com/5IKgiTY.png White Dwarf 139

    Blinding Light = "The wizard flings the dust into the air, and it is consumed in a blinding flash by pure life energy which is then focused within the glass prism. Rays shoot out from the prism into the eyes of the wizard's enemies."
    https://i.imgur.com/5UsTecQ.png White Dwarf 139

    Cloak of Protection = "Placing the cloth of gold on his head, the wizard pronounces the mystic incantation, and the cloth expands to make a shimmering cloak of golden light which covers him from head to toe."
    https://i.imgur.com/5UsTecQ.png White Dwarf 139

    Dagger of Banishment = "Chanting words of power, the wizard hurls the tiny dagger at an unliving foe. The dagger spins and swirls in the air and expands into a glowing dagger of pure life force! If the dagger hits, the creature is destroyed."
    https://i.imgur.com/5UsTecQ.png White Dwarf 139

    Escape = "The wizard drops the lizard's tail behind him when the heroes wish to escape from an encounter. A sheet of blinding white light springs up at the point where the tail hits the ground - solid life-essence, which no creature can pass through."
    https://i.imgur.com/hWsUNux.png White Dwarf 139

    Light of Learning = "He chants the words of the spell and his eyes are surrounded by a gentle pale light. As the light of the lamp falls upon the door the wizard is able to see the location beyond."
    https://i.imgur.com/5IKgiTY.png White Dwarf 139

    Power of Life = "The wizard lays the silver hand upon the bare wounds of a fallen comrade, and uses it as a channel to pour out a little of his own life energy. The hand gently glows as the wizard casts the Power of Life spell."
    https://i.imgur.com/hWsUNux.png White Dwarf 139

    Regeneration = "The wizard chants some words of power for a few moments over the bone marrow, before handing it to the hero who is to receive the benefit of the spell. The hero then completes the spell by eating the bone marrow, and will recover lost wounds."
    https://i.imgur.com/5IKgiTY.png White Dwarf 139

    Remove Venom = "The wizard holds the snake tooth between thumb and forefinger and chants for a few moments. Any poison in the room is sucked into his body through the tooth, and destroyed by the powerful life-energies that empower the Light Wizard's magic."
    https://i.imgur.com/5IKgiTY.png White Dwarf 139

    Restore Life = "He crumbles the fossil leak over the heart and eyes of a comrade who has died. As he murmurs the incantation, the dust glows green, and miraculously burns into fragments of fresh green leak. The glow of life-essence sinks slowly into the body of the fallen hero, wounds close and breathing starts again."
    https://i.imgur.com/5UsTecQ.png White Dwarf 139

    Sleep of Ages = "By whispering the incantation of this spell, and waving his hands in a gentle arc, the wizard lets the feather float to the ground. As he does so, he points to any single model within his line of sight. That model falls to the ground in a deep sleep."
    https://i.imgur.com/5UsTecQ.png White Dwarf 139

    Strength of Life = "Sprinkling the bone dust on himself or anyone within his death zone, the wizard draws on the basic energies of life to infuse strength and vitality into the body."
    https://i.imgur.com/hWsUNux.png White Dwarf 139

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Assault of Stone = ”Connecting his will with the dormant strands of earthbound Light Magic, the wizard reshapes the battlefield to his desires, crushing those unfortunate enough to be caught in the way of progress.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Enlightenment = ”The light of truth is a powerful thing, strengthening the righteous and banishing the unholy.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Time Amok = ”The wizard reaches into the tapestry of fate, altering the flow of time to suit his allies needs.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Dissolution of Stone = ”Piercing the walls of the fortress with his mystic gaze, the wizard’s will unbinds the mortar that holds them intact. What happens next is inevitable.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of Metal
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Gehenna’s Golden Globe = ”Speaking the three sacred syllables of transformation, the wizard hurls a brilliant golden sphere towards the foe. Those it touches are transmuted into gleaming statues, adding a glorious lustre to their otherwise insignificant iron.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Meteoric Ironclad = ”Casting charms of silver and iron, the wizard creates suits of enchanted armour that no weapon can breach.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Quicksilver Swords = ”At the wizards command, his allies’ blades flow like water, seeping through gaps in armour and hide to pierce vulnerable flesh within.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Gehenna’s Golden Gun = ”The Wizard drops a golden nugget to the floor, summoning the artifice of his race to transmute the enchanted ingot into a mighty weapon of war.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of Nehekhara
    Spoiler Alert, click show to read: 
    Dreadfleet
    Spoiler Alert, click show to read: 
    Curse of the Dead Sea = One of his gnarled hands was raised to the skies, the other sprinkled a handful of glittering sand into the waters below his warship. As he did so, the waters of Galleon’s Graveyard receded with startling speed. It was as if the sea was drying up, drained by some appalling ancient Nehekharan magic
    https://i.imgur.com/9KAUIaP.png Dreadfleet Rulebook

    The Sands of Time = A spell cast by Amanhotep
    https://i.imgur.com/r7kQZW1.png Dreadfleet Rulebook

    Scrolls of the Dead
    Spoiler Alert, click show to read: 
    Quaking Horror = This spell can be cast on any enemy unit within 24”. The unit is beset by terrible haunting visions of death and must take an immediate Fear test but with a -1 penalty.
    https://i.imgur.com/iWXJDir.png White Dwarf Issue 239

    Serpent of Death = This spell can be cast on an enemy unit that the Liche Priest can see and is within 24” of him. A black ball of energy bursts from his bony hand and strikes the foe.
    https://i.imgur.com/iWXJDir.png White Dwarf Issue 239

    Tomb Dust = This spell can be cast upon an enemy unit within 18”. The unit is enveloped by choking dust and abrasive sand.
    https://i.imgur.com/iWXJDir.png White Dwarf Issue 239

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Djedra’s Incantation of the Eternal Dead = ”The Liche Priest stirs the spirits of the land, inviting them to violent deeds against the living.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Return of the Golden Age = ”The Liche Priest focuses his incantations and restores to the army the vigour and might they enjoyed whilst still alive.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of Nurgle
    Spoiler Alert, click show to read: 
    3rd Edition
    Spoiler Alert, click show to read: 
    Miasma of Pestilence = This spell affects the caster and creates a 6" radius Miasma of Pestilence around him. Any other model inside the zone has all characteristics on his profile reduced by half. This does not affect Daemons, Champions, or Beastmen of Nurgle.
    https://i.imgur.com/ShqP35n.png White Dwarf 121

    Plague Wind = The Plague Wind may be cast against any target within 24". It is accompanied by wind-carried moaning, insane laughter, and other sounds of death and delirium. Each model in the unit must test for Nurgles Rot. The unit must then take an immediate rout test.
    https://i.imgur.com/sEuAKew.png White Dwarf 121

    Stench of Nurgle = The Stench of Nurgle can only be used if the caster is engaged in hand-to-hand fighting, and it effects the nearest enemy model. A target affected by the spell exudes a noxious smell of decay. This is so bad that all models within 6" of the target are almost overpowered by the stink, and they are unable to strike blows in subsequent rounds of combat.
    https://i.imgur.com/ShJZrGj.png White Dwarf 121

    Stream of Corruption = The Stream of Corruption is a stinking jet of putrid blood, pus, maggots, slime and other foulness.
    https://i.imgur.com/EW7C2cq.png White Dwarf 121

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Grandfather Nurgle’s Circle of Life = ”Devotees of Nurgle insist that there is a fragment of the Plaguefather in every living thing. A wizard who casts this spell will discover the truth of the matter.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rotbomg = ”A host of tiny Daemon-mites burst from the wizard’s gaping mouth. Giggling with glee, they swarm over the foe’s armour, devouring it hungrily.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Novels
    Spoiler Alert, click show to read: 
    Foetid Corpse-Rain = ”‘It’s the rain, dread lord!’ he shouted over the wind. ‘It got onto Turhan’s face and it brought him back to life!’ He strode quickly to the inner edge of the parapet and looked down into the deep shadows at the foot of the wall. Lightning burnt through the air overhead and Malus glimpsed the heaving mounds of rent and smashed corpses – hundreds, perhaps thousands of them – clawing their way free of the tangled piles that lined the inner avenue and staggering towards the long ramp leading to the top of the wall.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 21

    Lore of Plague
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Air of Pestilence = ”The caster hacks out a cloud that magically spreads and befilths a wide area. All who breathe in its pestilent airs seem to shrivel and weaken, their bodies sagging.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Great Red Pox = ”The caster vomits forth a crimson mist that rapidly spreads across the battlefield, causing an instantaneous eruption of fist-sized boils and then a most painful death.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Weeping World Sores = ”At the Plague Priests wretched word, the world itself begins to bubble and boil with toxic pus.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of Ruin
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Pit of the Underworld = ”The caster strains his mind to open a great rent in the earth. The target site begins to shake until the ground gives way to a vast pit that drops into blackness below.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Verminous Ruin = ”The caster summons a living tide of voracious rats that scurry forth and gnaw a swathe of ruin across the battlefield.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Warpstorm = ”Clouds roil overhead angrily discharging greenish-black bolts of warp lightning.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dreadfleet
    Spoiler Alert, click show to read: 
    Warpstorm = Warp lighting against lots of targets
    https://i.imgur.com/r7kQZW1.png Dreadfleet Rulebook

    Lore of Shadow
    Spoiler Alert, click show to read: 
    Cataclysm Spell
    Spoiler Alert, click show to read: 
    Bridge of Shadows = ”At the wizard’s command, a bridge of shadow and spite whisks his allies across the battlefield.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Ribauld’s Retroactive Illusion = ”A shadow wizard of sufficient guile can stretch their illusions into the past, deceiving the enemy long before the battle.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Dance of Despair = ”The wizard produces a stringless fiddle and plays a haunting dirge that drives all sense of hope and urgency from his enemies minds.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Mist of Shadows = ”The Wizard envelopes the battlements with choking cloud of magical darkness. When the mysterious fog dissipates, there is no one to be seen.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands

    Lore of Slaanesh
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Slothful Stupor = ”Though perhaps not the vice with which Slaanesh is most closely associated, sloth is just one more form of excess for the Prince of Chaos and his chosen wizards to feed upon. No natural malaise is this, but a deep and abiding spiritual ennui that saps all sense of purpose and enthusiasm from the victim.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Song of Seduction = ”Every man has his price, even if he knows it not, and Slaanesh’s capering wizards can divine and manipulate such things whilst magic flows strong.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Warhammer Quest
    Spoiler Alert, click show to read: 
    Acquiscense = Randomly select one Warrior adjacent to the Sorcerer. The victim is overcome by waves of euphoria. All stats are halved. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Cacophonic Choir = A hellish sound is conjured by the sorcerer of such intensity that it overloads the senses, burns out minds and shatters bones. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Cursed Caress = The victim is overcome by waves of excited ecstasy and quickly reaches a stage of overwrought passion that causes their heart to explode. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Pavane of Slaanesh = The affected enemy starts to dance and cavort with uncontrollable joy. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Succour of Chaos = It will invigorate monstrous units, making it easier for them to hit an enemy. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Whip of Slaanesh = A whip spawns from the sorcerers outstretched hand and whips someone. Used by Marius the Sufferable.
    https://i.imgur.com/xmeeesR.png White Dwarf Issue 204

    Lore of Tzeentch
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Daemonfire Vortex = ”A prismatic haze erupts from the wizard’s hand and rages across the battlefield, consuming everything in its path.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Invisible Fire of Tzeentch = ”There are some colours so vile that only madmen can see them. Tzeentch’s whispered teachings can allow a wizard to harness these invisible fires, and they burn like no mortal blaze can.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Horror Spells
    Spoiler Alert, click show to read: 
    Tzeentch’s Fire = ”The Horror hurls a ball of shimmering pink and blue fire at one opponent within 48 yards. This is a magic missile with Damage 4. Anyone struck by Tzeentch’s fire must also make a will power test or be stunned as magic courses through them.”
    https://i.imgur.com/2Ovkqpx.png

    Uncontrollable Mutation = ”The merest touch of the Horror causes an opponent’s body to rend itself apart. This inflicts 1d10 Wounds, regardless of toughness or armour. If the victim is slain a new Horror immediately erupts from the victim’s body.”
    https://i.imgur.com/2Ovkqpx.png

    Lore of the Vampires
    Spoiler Alert, click show to read: 
    Advanced HeroQuest
    Spoiler Alert, click show to read: 
    Strengthen Undead = "The caster flings the grave dust into the air and whispers the incantation. As he does so, a baleful moaning rises up in the room or passage the caster is in."
    https://i.imgur.com/06o2kbI.png White Dwarf 159

    Dreadfleet
    Spoiler Alert, click show to read: 
    Wail of the Banshee = The winds usually low howl rises to a deafening, soul-searing crescendo
    https://i.imgur.com/Y53mzaS.png Dreadfleet Rulebook

    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Malediction of Nagash = ”At the Necromancer’s command, his enemies feel the looming shadow of undeath fall across them, sapping their strength and endurance.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Army of Doom Keep = ”The legendary Elf Mage Anareth could not forever destroy the dread army of Doom Keep, so he sealed it away in a pocket of magic. Alas, this prison could not remain secret forever and, little by little, accursed Necromancers have begun to draw the wight-host into the mortal world once more.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of the WAAAGH!
    Spoiler Alert, click show to read: 
    Man o’War
    Spoiler Alert, click show to read: 
    Brain Bursta = ”Each vessel under the range ruler lose a number of crew counters.”
    https://www.scribd.com/document/2230...del-Journal-05

    Da Krunch = ”The ship is hit in the same way as a catapult.”
    https://www.scribd.com/document/2230...del-Journal-05

    ’Ere We Go! = ”All affected orc vessels may add +1 to their total in any boarding action.”
    https://www.scribd.com/document/2230...del-Journal-05

    ’Eadbutt = ”Each player rolls a D6 and adds their wizards level. If the wizard scores less than the shaman than he is killed.”
    https://www.scribd.com/document/2230...del-Journal-05

    Fists of Gork = ”The shaman’s presence adds +3 to teh ships total in a boarding action.”
    https://www.scribd.com/document/2230...del-Journal-05

    Gaze of Mork = ”Any vessel under the template suffers D3 hits.”
    https://www.scribd.com/document/2230...del-Journal-05

    Mork Save Uz = ”The ships gain an additional dispel.”
    https://www.scribd.com/document/2230...del-Journal-05

    Mork Wants Ya = ”The enemy vessel suffers a number of hits equal to the level of the caster.”
    https://www.scribd.com/document/2230...del-Journal-05

    The Hand of Gork = ”The ship can be moved up to 9” in any direction.”
    https://www.scribd.com/document/2230...del-Journal-05

    Waaagh! = ”All affected orc ships gain extra points to their boarding rolls.”
    https://www.scribd.com/document/2230...del-Journal-05

    Mordheim
    Spoiler Alert, click show to read: 
    Clubba = "A huge, green club appears in the hand of the Shaman."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Fire of Gork = "Twin bolts of green flame shoot from the Shaman's nose to strike the nearest enemy model."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Fooled Ya! = "The Shaman disappears in a green mist, confusing his enemies."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Led'z Go = "The Shaman's howling invigorates the ladz to fight even harder for Gork and Mork."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Oi! Gerroff! = "A huge, green ectoplasmic hand pushes an enemy away."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Zzap! = "A crackling green bolt of WAAAGH! energy erupts from the Shaman's forehead to strike the skull of the closest foe. This energy easily overloads the brain of a weak-willed opponent."
    https://i.imgur.com/ngWIb6t.png White Dwarf 244

    Warmaster
    Spoiler Alert, click show to read: 
    Brain Busta = ”A fearsome bolt of pure waaagh! energy issues from the Shaman’s outstretched hand and strikes an enemy unit.”
    https://www.scribd.com/document/2394...azine-Issue-12

    Foot of Gork = ”A gigantic spectral green foot descends from the heavens with a mighty thunk, crushing the enemy to pulp and grinding their bones into the dirt.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Gerroff!!! = ”The voice of Gork booms out across the battlefield, forcing back his foes with a rancid gale force bellow.”
    https://www.scribd.com/document/2394...azine-Issue-12

    Gotcha! = ”With a mighty heave a huge green fist erupts from the Shaman’s gaping mouth and strikes all within its path.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Mork Save Uz! = ”The Shaman summons the power of Mork to protect the greenskins from the enemy.”
    https://www.scribd.com/document/2394...azine-Issue-12

    WAAAGH! = ”The shaman summons the power of the might Waaagh!, invigorating the greenskins.”
    https://www.scribd.com/document/2394...azine-Issue-12

    Cataclysm Big WAAAGH! Spells
    Spoiler Alert, click show to read: 
    Raise Great Idol = ”Straining and grimacing, the Shaman wills an Idol of Gork (or possibly Mork) to rise out of the ground. Under the stony gaze of such an idol, greenskins are inspired to further acts of extreme violence.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Evil Sun = ”Fuelled with vast power, an Orc Shaman can will into existence a burning core of energy. With great tusks and leering face, this evil sun descends upon the battlefield to smash all before it…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wallopin’ Great Krunch = ”While scowling, a Shaman smacks one hammy fist into his open palm and then points deliberately at an enemy unit. Even if the enormous green fist that descends from the clouds doesn’t flatten foes, the shockwaves that emanate outwards from the great krunch might.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Little WAAAGH! Spells
    Spoiler Alert, click show to read: 
    Nikkit! Nikkit! = ”The Shaman conjures a pair of great green hands, one of which binds the chosen enemy in a vice-like grip, whilst the other rifles through the victim’s possessions in search of anything shiny enough to be worth stealing.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Sneaky Distraction = ”The caster cackles maniacally and prances with even more energy than usual. Phrases such as ‘Ooooo, lookit over there,’ or ‘Can ye believe da size of that ‘un?’ are screeched shrilly while the Shaman gesticulates madly and points with more than wild abandon.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    The Great Green Spite = ”The caster brings to focus all the spite of nearby greenskins. This, naturally, manifests itself into quite a nasty curse.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Lore of the Wild
    Spoiler Alert, click show to read: 
    Cataclysm Spells
    Spoiler Alert, click show to read: 
    Primal Onslaught = ”With a guttural roar that shakes the roots of the world, the Bray-Shaman finds the rage of the beasts around him.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Ruiner of the Wrought = ”Slamming his staff into the ground, the Bray-Shaman unshackles stock and stone from their bondings of artifice, unmaking the enemy’s weapons of war.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cantrips
    Spoiler Alert, click show to read: 
    Storm of Magic[/SIZE]
    Spoiler Alert, click show to read: 
    Magical Duel = ”The wizard engages his foe in a magical duel, hoping to drive him from the font of power.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Transagar’s Transportation = ”Intoning four words of teleportation, the wizard vanishes from the battlefield, reappearing to steal a fulcrum from beneath the foe’s nose.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Unbind Monster = ”Binding spells are powerful and complicated things, but a student of the arcane can disrupt them with cantrips of his own.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Cataclysm Siege Spell
    Spoiler Alert, click show to read: 
    Fozzrik’s Freight-Fleecing Flimflam = ”It was with this spell that Fozzrik was able to amass such a vast collection of arcane treasures, summoning the contents of hidden vaults or entire baggage trains to his Flying Fortress.”
    https://drive.google.com/drive/folde...DRURi0wZFBCUFk Blood in the Badlands
    Last edited by PaulH; August 14, 2022 at 09:35 AM.

  2. #2

    Default Re: Information Thread for Potential New Lores of Magic and Spells

    Factional Magic
    Spoiler Alert, click show to read: 
    Albion Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Downpour = ”The druid brings down a localised shower of fine, freezing rain upon his foes.”
    https://www.scribd.com/document/2759...-Armies-200900

    Mists of Albion = Mists that obscure enemies from shooting.
    https://www.scribd.com/document/2759...-Armies-200900

    Storm of Hail = ”The druid harnesses the power of the weather to attack his enemies with enormous hailstones.”
    https://www.scribd.com/document/2759...-Armies-200900

    Summon Fenbeast = ”The Druid performs one of the most arcane rituals known to his order, using his power over the elements to bind together the horrific creature known as the Fenbeast.”
    https://www.scribd.com/document/2759...-Armies-200900


    Amazon Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Gaze of Sotek = ”Burning rays of jade leap from the wizard’s eyes at his foes.”
    https://www.scribd.com/document/2394...azine-Issue-07

    Mazdamundi’s Revenge = ”The wizard’s foes are caught short by the virulent llnesses of the jungle.”
    https://www.scribd.com/document/2394...azine-Issue-07

    Shield of the Old Ones = ”The enemy’s blows are turned aside by a supernatural light.”
    https://www.scribd.com/document/239417713/Warmaster-Magazine-Issue-07

    Wings in the Jungle = ”A jade aura surrounds the wizard and his comrades and they move effortlessly.”
    https://www.scribd.com/document/2394...azine-Issue-07


    Araby Spells
    Spoiler Alert, click show to read: 
    Dreadfleet
    Spoiler Alert, click show to read: 
    Hurricane of Blades = The Golden Magus hurls a torrent of curved blades at his foes
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Warmaster
    Spoiler Alert, click show to read: 
    Curse of the Djinn = The sorcerer channels the immense power of the Djinn through his own body and lays a terrible curse upon his foes
    https://i.imgur.com/0IXafQt.png Warmaster Armies

    Dancing Scimitars = A spell that attacks anything in a straight line.
    https://www.scribd.com/document/2759...-Armies-200900

    El Jallalalbadabin’s Musical Mirage = The wizard can place an illusionary unit within 30cm of himself. It cannot fight, shoot or move.
    https://www.scribd.com/document/2759...-Armies-200900

    Jaffar Kape’s Seriously Scorching Sirocco = The mage casts a dust storm centred on himself.
    https://www.scribd.com/document/2759...-Armies-200900

    Mirage = The sorcerer creates an illusion of a huge host of fearsome warriors, bearing down inexorably upon his startled foes
    https://i.imgur.com/0IXafQt.png Warmaster Armies

    Sandstorm = The sorcerer commands the desert spirits to engulf his foes in a swirling cloud of choking sand and dust
    https://i.imgur.com/0IXafQt.png Warmaster Armies

    Sting of the Scorpion = Cast on a friendly unit, all successful armour save rolls by the enemy fighting this unit must be re-rolled.
    https://www.scribd.com/document/2759...-Armies-200900

    Sunstrike = Bright beams of burning energy leap from the sorcerers eyes and scythe through all before him
    https://i.imgur.com/0IXafQt.png Warmaster Armies


    Beastmen Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Chaos Bolt = ”The dark power of Chaos pulses through the Shaman. A foul incantation flows from his mouth which calls down a mighty lightning bolt from the heavens above that strikes the enemy.”
    https://www.scribd.com/document/2759...-Armies-200900

    Hunting for Gore = Can’t read it.
    https://www.scribd.com/document/2759...-Armies-200900

    Screaming Arrows = ”The pulsating energies of Chaos radiate from the Shaman and envelop a cloud of arrows launched from the Beastmen’s archers. Falling around the enemy they are surrounded by ill-omened hallucinations and terrifying phantoms, arousing terror amongst the enemy.”
    https://www.scribd.com/document/2759...-Armies-200900


    Bretonnian Spells
    Spoiler Alert, click show to read: 
    Cataclysm Spell
    Spoiler Alert, click show to read: 
    The Curse of the Lady = ”Casting aside spoiled tokens of virtue and nobility, the Damsel calls down the Lady’s greatest punishment on all those champions who would oppose noble Bretonnia.” Considered to be a Lore of Life spell.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Warmaster
    Spoiler Alert, click show to read: 
    Aerial Shield = ”The enemy’s missiles vanish magically in mid-air causing no harm to their target.”
    https://www.scribd.com/document/2394...azine-Issue-04

    Eerie Mist = ”An eerie mist rises about the enemy unit stifling the sights and sounds of battle.”
    https://www.scribd.com/document/2394...azine-Issue-04

    Lady’s Favour = ”A vision of The Lake of the Lake appears to lead the Bretonnians into battle.”
    https://www.scribd.com/document/2394...azine-Issue-04

    Shield of Combat = ”The enemy’s blows are magically deflected from causing harm.”
    https://www.scribd.com/document/2394...azine-Issue-04


    Chaos Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Anger of the Gods = ”The anger of the chaos gods blots out the sun and sends clouds of rage scudding across the battlefield all around the Sorcerer.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Boon of Chaos = ”A dark power billows from the Sorcerer filling his troops with the destructive vigour of chaos.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Curse of Chaos = ”An arc of pure energy strikes the foe, wreaking monstrous changes, melting flesh and twisting bones into monstrous form.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Daemonic Rage = ”A keening cry of pure power rises upon daemonic lips as magical energy surges through their eldritch bodies.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Frenzy of Chaos = ”Rumbling thunderous power surges through the daemonic ranks driving all into a frenzied thirst for blood.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Rage of Chaos = ”The Sorcerer screams a blasphemous litany to his dark gods. From the black gore that drenches the battlefield leaps a roaring daemonic shadow that fights with great madness and ferocity.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Sorcerous Blast = ”With a gesture of a bolt of black lightning leaps from fingertips to foe, searing the enemy with a blast of dark power.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Summon Daemons = ”With a sulphurous blast of elemental power fresh Daemons emerge from the warp to reinforce their beleaguered kindred.”
    https://www.scribd.com/document/1337...rmaster-Armies

    White Dwarf
    Spoiler Alert, click show to read: 
    Arrows of Chaos = This is a number of magical arrows that are drawn from the Flux
    https://i.imgur.com/ck0qHDS.png White Dwarf 145

    Illusion of Terror = Paralyses an enemy in fear using an illusion
    https://i.imgur.com/ck0qHDS.png White Dwarf 145

    Inferno of Chaos = The Chaos Flux seethes with a tumult of energy and almost seems to boil for an instant, a horrible screaming pandemonium ensues…
    https://i.imgur.com/ck0qHDS.png White Dwarf 145


    Chaos Dwarf Spells
    Spoiler Alert, click show to read: 
    4th Edition
    Spoiler Alert, click show to read: 
    Ash Cloud = ”The sorcerer summons up a cloud of hot volcanic ash which appears under any unit within 18”.”
    https://i.imgur.com/Iizk5K9.png White Dwarf 163

    Doomroar = ”The sorcerer’s eyes blaze with power and his head slowly begins to transform, taking on the aspect of the mighty Bull-God Hashut. Massive twisted horns sprout from his temple and large flared nostrils belch forth smoke and fire.”
    https://i.imgur.com/ZnzW87M.png White Dwarf 163

    Eruption = ”The Sorcerer chants words of power and smashes his staff on the ground. There is a low rumbling then the ground erupts spewing forth molten lava and clouds of hot ash.”
    https://i.imgur.com/Tr9xHdS.png White Dwarf 163

    Fist of Fire = ”The sorcerer’s hands are enwrapped with glowing bands of magical fire that snake out and envelope hand-to-hand combat opponents.”
    https://i.imgur.com/3x4813u.png White Dwarf 163

    Flames of Azgorh = ”The sorcerer breathes out whirling tendrils of sorcerous flame.”
    https://i.imgur.com/zLzRBoD.png White Dwarf 163

    Flaming Hide = ”The sorcerer may cast this spell upon himself or any model within 6”. The skin of the affected model begins to glow red hot and flickers with sparks.”
    https://i.imgur.com/Iizk5K9.png White Dwarf 163

    Lava Storm = ”With a sweep of the sorcerer’s arm the air fills with balls of molten lava. The lava storm flies in a straight line.”
    https://i.imgur.com/3x4813u.png White Dwarf 163

    Magma Pool = ”The sorcerer begins to melt into molten lava which flows away into the ground. The sorcerer reappears in another part of the battlefield, slowly seeping through the ground, then gradually re-forming and solidifying.”
    https://i.imgur.com/Tr9xHdS.png White Dwarf 163

    Shadows of Hashut = ”The air around the sorcerer grows cold and a shadowy form begins to coalesce next to him. It forms into a visage of Hashut, the mighty God of the Chaos Dwarves. With a deafening roar, the shadow bull charges forward smashing everything out of its way.”
    https://i.imgur.com/ZnzW87M.png White Dwarf 163

    Sorcerer’s Curse = ”The sorcerer motions towards an enemy model and instills him with the curse of the Chaos Dwarf Sorcerers.”
    https://i.imgur.com/zLzRBoD.png White Dwarf 163


    Warmaster
    Spoiler Alert, click show to read: 
    Flaming Hand = ”The wizard’s hand glows like molten steel as he calls forth the strength of the forges of the earth.”
    https://www.scribd.com/document/2759...-Armies-200900

    Meteor Storm = ”The wizard hurls flaming stones from his fingertips toward the enemy, battering everything in its path.”
    https://www.scribd.com/document/2759...-Armies-200900

    Volcanic Eruption = ”The wizard calls forth a storm of magma from beneath the earth.”
    https://www.scribd.com/document/2759...-Armies-200900

    Word of Fear = ”The wizard speaks a blasphemous litany that instills fear in the hearts of his enemies.”
    https://www.scribd.com/document/2759...-Armies-200900


    Dark Elf Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Beast Master = ”A dark wind falls upon the enemy and all beasts quiver under its foulness.”
    https://www.scribd.com/document/2394...azine-Issue-11

    Black Horror = ”A whirling vortex of dark energy surrounds and drags its victims into the infernal realms of Khaine, the Lord of Murder.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Dominion = ”Upon uttering the name of Khaine, an unnatural and unbearable agony suffuses the bodies of the Dark Elves’ foes.”
    https://www.scribd.com/document/2394...azine-Issue-11

    Doom Bolt = ”A bolt of pure darkness is unleashed upon the foes of the Dark Elves.”
    https://www.scribd.com/document/2394...azine-Issue-11

    Soul Stealer = ”Invoking the fell Daemons of the abyss, the Wizard tears the very souls from his opponents.”
    https://www.scribd.com/document/2394...azine-Issue-11


    Dwarf Runes
    Spoiler Alert, click show to read: 
    Ancestor Runes
    Spoiler Alert, click show to read: 
    Ancestor Rune of Grimnir = ”It is said that when Grimnir’s rune is struck, the ancestor himself seeks vengeance on the foe, smiting them with molten rock torn from the belly of the earth.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Ancestor Rune of Grungni = ”Grungni’s rune inspires the smiting of foes and valour of arms.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Ancestor Rune of Valaya = ”When released from the rune, Valaya’s blessing instils the Dwarfs with determination, lending new strength to the severely wounded and fresh resolve to wavering hearts.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    High Elf Spells
    Spoiler Alert, click show to read: 
    Man o’War
    Spoiler Alert, click show to read: 


    Call of the Wild = ”In a clear, piercing voice the Mage cries out over the seascape. Deep below the waves in the dark depths of the ocean beasts of the sea stir in their slumber. Hearing the cry they rise to the surface in answer to the distant call for aid.”
    https://www.scribd.com/document/2229...del-Journal-02

    Drain Magic = ”The mage screams into the forbidding dark clouds that have coalesced above his ship during the spells chant. They lower to the deck and pass into his body, taking all of the magical power that currently surrounds the sea battle.”
    https://www.scribd.com/document/2229...del-Journal-02

    Fate Walk = ”While murmuring staves of the incantation the mage stares intently at the boiling skies. The spirit of the Mage briefly departs his body to take a glimpse along the winds of time, at the future. Returning, he can warn nearby Captain’s of the enemy’s plans, allowing them to avoid their fate.”
    https://www.scribd.com/document/2229...del-Journal-02

    Languorous Breeze = ”After chanting the incantation the Mage turns towards the target ship and slowly exhales a long, deep breath. The sigh swirls towards the ship accompanied by a background of peaceful music. The enemy ship is enveloped by a pacifying mood that completely detaches their minds from the battle raging around them.”
    https://www.scribd.com/document/2229...del-Journal-02

    Mind Steal = ”The Mage frowns with effort as he sends his spirit body across the void to battle the psyche of the opposing Wizard.”
    https://www.scribd.com/document/2229...del-Journal-02

    Wrath of the Sea = ”The Mage cries dire words of vengeance to the skies. As his chant echoes the waves dance and swell, increasing in intensity to a frothing maelstrom. With an extravagant gesture the Mage directs the waterspout at an opposing ship.”
    https://www.scribd.com/document/2229...del-Journal-02


    Storm of Chaos
    Spoiler Alert, click show to read: 
    Mistress of the Deep = ”Even amidst the clamour of pitched battle, the enemies of the Elves are distracted by the mind-twistingly haunting tones of the Oceanid’s song, and beguiled by a vision of ominous beauty unique to each beholder.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    The Writhing Mists = ”A salt-scented mist rolls in across the battlefield, shrouding the Asur with its ethereal caress.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    Warmaster
    Spoiler Alert, click show to read: 
    Hail of Destruction = ”A hail of fiery arrows flies from the Mage’s outstretched finger tips and strikes an enemy unit.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Heaven’s Fire = ”The mage imbues the Elven archers with an unearthly swiftness enabling them to rain death upon the enemy.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Light of Battle = ”A radiant light shines forth upon the Mage’s companions filling them with magical vigour.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Storm of Stone = ”The ground erupts around the Mage, and a hail of stones, rocks and dirt hurls itself at his foes.”
    https://www.scribd.com/document/1337...rmaster-Armies


    Imperial Spells
    Spoiler Alert, click show to read: 
    8th Edition
    Spoiler Alert, click show to read: 
    Fury of Sigmar = "Sergov has failed to impress any of his masters in his apprenticeship in the study of magic. Thus far, Sergov has gained more notoriety for his predilection for fistfights than for magical skill. In the most desperate hour, when the city face certain destruction, something unexpected happened. Inspired by the chants of a nearby Warrior Priest, Sergov began a spell. Eyes blazing with sudden power, an enormous conflagration erupted from his outstretched hands. Many who survived claimed that in its fiery descent, the fireball assumed the shape of a twin-tailed comet before it landed amongst the massed ranks heading for the breached city walls."
    https://i.imgur.com/C3gSvtt.png


    Warmaster
    Spoiler Alert, click show to read: 
    Ball of Flame = ”A ball of flame shoots from the Wizard’s outstretched arm burning all in its path.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Teleport = ”With a swirl of his cloak, a crack of thunder and just a hint of maniacal laughter the Wizard vanishes to reappear anywhere on the battlefield.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Voice of Command = ”The Wizard’s voice booms out across the battlefield directing troops above the tumult of combat with the magical Voice of Command.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Weird Enchantment = ”A weird enchantment forms around the target unit and engulfs it in strange lights, scary nightmares and disorientating special effects.”
    https://www.scribd.com/document/1337...rmaster-Armies


    Kislev Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Chill = ”A fierce chill envelopes the unit, freezing its warriors and hindering its ability to fight.”
    https://www.scribd.com/document/2394...azine-Issue-02

    Freeze = ”An ill wind turns the enemy so brittle that wood, flesh and even iron shatters and falls to the ground in splinters.”
    https://www.scribd.com/document/2394...azine-Issue-02

    Icy Blast = ”An icy blast shoots from the wizard’s outstretched arm and strikes his foe.”
    https://www.scribd.com/document/2394...azine-Issue-02

    Monster Bear! = ”The wizard transform himself into a gigantic ferocious supernatural bear and hurls himself into the enemy’s ranks with teeth and claws.”
    https://www.scribd.com/document/2394...azine-Issue-02


    Kislev Shaman Magic
    Spoiler Alert, click show to read: 
    Burning Hand = ”The Shaman yells bits of defiance at the Monsters, and clenches his fist in anger. Purple flames burst from his wrist and hand and the muscles in his arm swell up.”
    https://www.scribd.com/document/2232...del-Journal-26

    Cleansing Flame = ”Blue nimbuses of light pass into the body of a wounded warrior as the Shaman performs the rites of this Blessing. The warrior grimaces in pain as his body seems to be consumed by fire, but the flames die down and the warrior finds his wounds are healed.”
    https://www.scribd.com/document/2232...del-Journal-26

    Fiery Shield = ”The Shaman sprinkles a few sacred herbs on the ground and prays to Urkov. When he clenches his fist, a glowing red shield appears on his arm.”
    https://www.scribd.com/document/2232...del-Journal-26

    Robe of Fire = ”The Shaman calls on Urkov to protect his follower and a curtain of small flames erupts around him.”
    https://www.scribd.com/document/2232...del-Journal-26

    Soul-Bind = ”The Shaman links his soul with the spirit of a monsters, so that the two of them become spiritually linked.”
    https://www.scribd.com/document/2232...del-Journal-26

    Storm of Rocks = ”Raw power sets sparks dancing from the Shaman’s skin. He throws his hands forward at the enemy and the roof of the Dungeon shakes and cracks. Small rocks cascade down onto the monsters.”
    https://www.scribd.com/document/2232...del-Journal-26


    Lizardmen Spells
    Spoiler Alert, click show to read: 
    7th Edition
    Spoiler Alert, click show to read: 
    The Spirit of Lord Kroak = "Lord Kroak 's mortal remains are infused with the arcane power of the Old Ones, a small portion of which may be tapped into by other Slann Mage-Priests and Skink Priests."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Supreme Shield of the Old Ones = "Lord Kroak's Shield of the Old Ones gives him a 3+ Ward save."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    The Deliverance of Itza = "The Deliverance of Itza was the very last incantation to leave Lord Kroak 's lips before he was overcome by a host of Greater Daemons of Chaos upon the steps of the Great Pyramid of Itza at the height of the epic defence of Lustria 's First City. It was also the most powerful. The mighty spell culminated, a moment after Kroak's body was ripped asunder, in a blinding explosion of the purest energy that banished the daemonic horde swarming over the city in an instant. The Venerable Lord Kroak still holds the awesome power of the Deliverance of Itza within him, ready to unleash against the foul servants of Chaos should they threaten Lustria again."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book

    Ruination of Cities = "As the words that will invoke the this grand spell are incanted, the ground all around trembles as seismic pressures of unprecedented magnitude are unleashed. As the very tectonic plates grind together the earth gives voice to an infernal groan. With a deafening, subsonic blast that ruptures ears and drives men mad, the power of the very continents is unleashed and the ground splits open, forming terrible wounds into which the enemies of the Lizard men tumble to be lost in the bowels of the earth."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Lizardmen 7th Edition Army Book


    Cataclysm Spell
    Spoiler Alert, click show to read: 
    The Great Leveller = ”Gathering together the energies of his brother Slann the world over, the Mage-Priest sacrifices himself to conjure a final mighty spell that will see the battlefield changed once and for all.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Warmaster
    Spoiler Alert, click show to read: 
    Gaze of Sotek = ”Burning rays of jade leap from the wizard’s eyes at his foes.”
    https://www.scribd.com/document/2394...azine-Issue-07

    Mazdamundi’s Revenge = ”The wizard’s foes are caught short by the virulent llnesses of the jungle.”
    https://www.scribd.com/document/2394...azine-Issue-07

    Shield of the Old Ones = ”The enemy’s blows are turned aside by a supernatural light.”
    https://www.scribd.com/document/2394...azine-Issue-07

    Wings in the Jungle = ”A jade aura surrounds the wizard and his comrades and they move effortlessly.”
    https://www.scribd.com/document/2394...azine-Issue-07


    Story
    Spoiler Alert, click show to read: 
    The Rite of the Moon and Stars = A Slann Mage-Priest spell that can teleport an army.
    https://i.imgur.com/bnCFuwB.png White Dwarf Issue 205


    Norse Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Aspect of Wulfen = Can’t read it, seems to be transformative.
    https://www.scribd.com/document/2759...-Armies-200900

    Eye of the Raven = ”The Shaman sacrifices a sacred Raven over a mystical flame. Ingesting the ash that is quickly formed, giving him visions of the near future.”
    https://www.scribd.com/document/2759...-Armies-200900

    Thunder of Fo’Wor = Each unit under the line takes three shooting attacks working out in the usual way.
    https://www.scribd.com/document/2759...-Armies-200900


    Ogre Kingdoms Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Bone Cruncher = ”Shovelling dry bones into his mouth, the Butcher painfully crunches his way through femurs, ribs and skulls. As he points at his foes and spits his bloody curse, the enemy find their own bones breaking within their bodies.”
    https://www.scribd.com/document/2759...-Armies-200900

    Bull Gorger = ”The Butcher greedily devours the heart of a Bull Rhinox, no doubt enjoying the feast of healthy blood and muscle whilst he imbues himself and his charges with the strength of a charging Rhinox.”
    https://www.scribd.com/document/2759...-Armies-200900

    Tooth Cracker = ”The Butcher grinds his way through a lump of earth encrusted bedrock taken from the peak of a mountain, imbuing himself and his fellows with supernatural resilience. This often costs the Butcher more than a couple of teeth.”
    https://www.scribd.com/document/2759...-Armies-200900

    Troll Guts = ”The Ogre Butcher forces down the toxic guts of a Stone Troll, great quantities of acid and bile ravaging his much abused gut as he transfers the supernatural abilities of the troll onto himself and his companions.”
    https://www.scribd.com/document/2759...-Armies-200900


    Skaven Spells
    Spoiler Alert, click show to read: 
    Other
    Spoiler Alert, click show to read: 
    Black Hunger = ”With this new found power, Thanquol unleashed the dreaded Black Hunger upon the assembled Skavens, making Skarpaw's army disintergrate into a snarling mob of frenzied beast, biting and clawing at their own kin, casting aside weapons and intelligence in the grip of their primal, cannibalistic hunger.”
    http://warhammerfantasy.wikia.com/wiki/Thanquol

    The Thirteenth Ritual = ”A strange metamorphosis was gripping each of the walking carcasses. Each of them suddenly became rigid and unmoving as the magic of the Horned Rat flooded through their bodies. Decayed flesh sloughed away to be replaced by fresh new pelts of verminous fur. Bleached bones bubbled as rodent flesh rapidly grew around them. In less than a minute, the undead horde was transmogrified into a cluttering mass of full-grown, living skaven. Nashrik had done more than simply restore life to the dead husks animated by the Black Seer’s magic. The Thirteenth Ritual had erased those decayed creatures, using their bodies as a foundation from which the magic crafted entirely new skaven, creatures which owed no allegiance to Huskk Gnawbone. He had unleashed the dread transformation of the Thirteenth Ritual upon the elves, twisting their bodies into verminous shapes, obliterating their identities under the mentality of a change-scent skaven.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Warlock Quirrik
    Spoiler Alert, click show to read: 
    Pestilent Breath = Quirrik’s jaw opens wide and a flood of noxious fumes spills out.
    https://i.imgur.com/DnTjOOq.png White Dwarf Issue 195

    Putrefy = Quirrik casts an illusion about himself, making the enemy see images of death and decay all around them.
    https://i.imgur.com/DnTjOOq.png White Dwarf Issue 195

    Warp Lightning = Forks of magical lightning leap from Quirrik’s fingers, striking the enemy.
    https://i.imgur.com/DnTjOOq.png White Dwarf Issue 195

    Warp Power = Quirrik uses the power of magic to heal his injuries.
    https://i.imgur.com/DnTjOOq.png White Dwarf Issue 195

    Wither = A greenish, pallid glow stretches from Quirrik’s outstretched paw, sapping the strength of the enemy.
    https://i.imgur.com/DnTjOOq.png White Dwarf Issue 195

    Warmaster
    Spoiler Alert, click show to read: 
    Death Frenzy = ”The Warlock screams a blasphemous litany to the Horned One, filling his fellow Skaven with unnatural vitality.”
    https://www.scribd.com/document/2394...azine-Issue-17

    Plague = ”A swirling virulent cloud envelopes the enemy troops causing them to retch and burst out in foul pustules.”
    https://www.scribd.com/document/2394...azine-Issue-17

    Skitterleap = ”With a swirl of his cloak, a crack of thunder and just a hint of maniacal laughter, the Skaven vanishes to reappear anywhere on the battlefield.”
    https://www.scribd.com/document/2394...azine-Issue-17

    Warp Lightning = ”An arc of pure energy strikes the foe, wreaking strange changes, melting flesh and twisting metal into monstrous forms.”
    https://www.scribd.com/document/2394...azine-Issue-17


    Tomb King Spells
    Spoiler Alert, click show to read: 
    Warmaster
    Spoiler Alert, click show to read: 
    Death Bolt = ”A fearsome bolt of sorcerous lightning flies from the Wizard’s outstretched finger tips and strikes an enemy unit.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Doom and Despair = ”A dark cloud of doom and despair settles over the enemy, sapping their courage and dampening their warlike spirit.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Raise Dead = ”At the Wizard’s beckoning the mangled corpses that litter the battleground rise from the dead to continue the slaughter.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Touch of Death = ”The Wizard’s enemies crumble to dust as he smites them with the corrupting Touch of Death.”
    https://www.scribd.com/document/1337...rmaster-Armies


    Vampire Counts Spells
    Spoiler Alert, click show to read: 
    Storm of Chaos
    Spoiler Alert, click show to read: 
    From Death Awakened = Much the same as Raise Dead, but spawns Sylvanian Militia or Sylvanian Levy.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    Man o’War
    Spoiler Alert, click show to read: 
    Death Bolt = ”The wizard swallows some ground bone powder and spits it out suffusing it with deck power. The bone solidifies into a Death Bolt which strikes a ship close by.”
    https://www.scribd.com/document/2230...del-Journal-09

    Deathship = ”Glowing friends of mist cover a friendly ship and produce an illusion around the ship which makes the ship even more frightening than it already is. The stench of death surrounds the ship and enemy sailors refuse to go near it.”
    https://www.scribd.com/document/2230...del-Journal-09

    Horde of the Grave = ”The Necromancer utters an age old incantation and proceeds to summon the horde of the grave. The horde will arrive chittering and desperate to get into action.”
    https://www.scribd.com/document/2230...del-Journal-09

    Leg Bone Connected to the Knee Bone = ”The Necromancer reaches out an knits the two damaged bones together to heal a ship of some damage it has suffered. The damaged area works as if new.”
    https://www.scribd.com/document/2230...del-Journal-09

    Legion of the Damned = ”A dark wind rises behind the undead fleet and riding upon the wind are the legion of the damned who land upon the deck of an undead ship.”
    https://www.scribd.com/document/2230...del-Journal-09

    Plague of Skulls = ”The Necromancer picks a skull out of a big black bag and hurls it at an enemy ship. The magic power makes the skull multiply a hundred times into lots of skulls which suddenly take on life and fall on the enemies crew biting them as they fall.”
    https://www.scribd.com/document/2230...del-Journal-09

    Raise the Lost = ”The Necromancer fires black beams of magic from his hands into the sea and brings a sunken ship to the surface for a short time only.”
    https://www.scribd.com/document/2230...del-Journal-09

    Rite of Summoning = ”Twisting tendrils of black smoke swirl around the bodies of the fallen and restore them to life.”
    https://www.scribd.com/document/2230...del-Journal-09

    Spirit Witch = ”In a shower of magic a Spirit Witch appears and screams across the sky towards the enemy. The Wraith drops some crew and departs again to the world of night.”
    https://www.scribd.com/document/2230...del-Journal-09

    The Curse of Years = ”The Necromancer calls upon the most powerful curse he knows and hurls it at an enemy ship. The ships crew are aged and die due to this hideous curse.”
    https://www.scribd.com/document/2230...del-Journal-09

    Vanhel’s Danse Macabre = ”The power of the grave screams across the sea and strikes every undead ship which imbues the crew with the invigorating power of chaos. The strength of this magic drives them into a macabre dance of destruction.”
    https://www.scribd.com/document/2230...del-Journal-09


    Warmaster
    Spoiler Alert, click show to read: 
    Death Bolt = ”A fearsome bolt of sorcerous lightning flies from the Wizard’s outstretched finger tips and strikes an enemy unit.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Doom and Despair = ”A dark cloud of doom and despair settles over the enemy, sapping their courage and dampening their warlike spirit.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Raise Dead = ”At the Wizard’s beckoning the mangled corpses that litter the battleground rise from the dead to continue the slaughter.”
    https://www.scribd.com/document/1337...rmaster-Armies

    Touch of Death = ”The Wizard’s enemies crumble to dust as he smites them with the corrupting Touch of Death.”
    https://www.scribd.com/document/1337...rmaster-Armies


    Wood Elf Spells
    Spoiler Alert, click show to read: 
    Cataclysm Spell
    Spoiler Alert, click show to read: 
    Madrigal of Greening = ”The spellweaver casts acorns of the ages across the battlefield. As each acorn strikes the ground, a mighty tree springs up - an outpost of Athel Loren in this foreign land.” Considered to be High Magic.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Verdurous Harmony = ”At a simple word of command, spring comes again to the Wood Elves, and with it renewal.” Considered to be High Magic.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Citadel Journal
    Spoiler Alert, click show to read: 
    Arboreal Assault = ”The mage gestures towards a single model or unit within 36”. Suddenly a dense copse of trees and undergrowth erupts from the ground to surround its target.”
    https://www.scribd.com/document/2230...del-Journal-18

    Blessing of Isha = ”This spell bestows the favour of the Elven goddess Isha onto a single friendly unit within 36”. The unit becomes immune to all magic.”
    https://www.scribd.com/document/2230...del-Journal-18

    Cape of Thorns = ”The Mage creates a cloak of wickedly barbed thorns around himself or another friendly model within 8”.”
    https://www.scribd.com/document/2230...del-Journal-18

    Divination = ”The mage studies the flow of magic through the earth in an attempt to thwart his enemies plans.”
    https://www.scribd.com/document/2230...del-Journal-18

    Feral Savagery = ”The Mage temporarily imbues a friendly unit with the psyche of wild forest animals. The unit becomes immune to fear, terror and panic.”
    https://www.scribd.com/document/2230...del-Journal-18

    Glade Wind = ”The Mage summons a wind of magical energy which wraps itself around a friendly unit. The wind distorts the air around the unit and makes them blend in to their surroundings.”
    https://www.scribd.com/document/2230...del-Journal-18

    Hawkwing = ”The caster or another single model is borne aloft by a pair of mystical wings.”
    https://www.scribd.com/document/2230...del-Journal-18

    Raven Feast = ”The Mage calls forth the ravens of the forest to aid the wood elf forces in the midst of battle. This spell can only be cast upon a single model or unit that is fleeing.”
    https://www.scribd.com/document/2230...del-Journal-18

    Sylvan Enchantment = ”By controlling the winds of magic, the Mage can alter the fabric of time itself. With time slowed down, the unit is able to cross vast distances in the blink of an eye.”
    https://www.scribd.com/document/2230...del-Journal-18

    Wrath of Kurnous = ”Infusing his mind with the wild call of nature, the Mage draws a multitude of small forest animals to do his bidding.”
    https://www.scribd.com/document/2230...del-Journal-18


    Citadel Journal Bard Spells
    Spoiler Alert, click show to read: 
    Song of Soothing = The song eases the hearts of elves and they become immune to panic.
    https://www.scribd.com/document/2247...del-journal-34 Page 54

    Song of Vengeance = The tragic song tells of all the woes committed against the elven people and causes them to hate their foe.
    https://www.scribd.com/document/2247...del-journal-34 Page 54

    War Song = The bard enthuses his regiment and they may add +1 Leadership the rest of the game.
    https://www.scribd.com/document/2247...del-journal-34 Page 54


    Warmaster
    Spoiler Alert, click show to read: 
    Call of the Hunt = Unit may make a full pace move into contact with the nearest visible enemy unit.
    https://www.scribd.com/document/2759...-Armies-200900

    Fury of the Forest = Can’t read it.
    https://www.scribd.com/document/2759...-Armies-200900

    Tree Singing = This spell moves one wooded terrain piece.
    https://www.scribd.com/document/2759...-Armies-200900

    Twilight Host = Can’t read it.
    https://www.scribd.com/document/2759...-Armies-200900
    Last edited by PaulH; August 09, 2020 at 09:19 AM.

  3. #3

    Default Re: Information Thread for Potential New Lores of Magic and Spells

    Lesser Magic
    Spoiler Alert, click show to read: 
    Sword of Rezhebel = Summons a magical sword to be wielded by the caster. Cannot be used to parry.
    https://i.imgur.com/8SIKeaA.png White Dwarf 245


    Elemental Magic
    Spoiler Alert, click show to read: 
    Summon Petty Elemental = Allows the wizard to summon an elemental of its chosen elemental type.
    https://i.imgur.com/BNGdSc2.png White Dwarf 107

    Summon Lesser Elemental = A more powerful version of Summon Petty Elemental.
    https://i.imgur.com/eDu8Q5y.png

    Summon Intermediate Elemental = A more powerful version of Summon Lesser Elemental.
    https://i.imgur.com/eDu8Q5y.png

    Summon Greater Elemental = A more powerful version of Summon Intermediate Elemental.
    https://i.imgur.com/eDu8Q5y.png

    Summon Wisentlich = Summon a Wisentlich to the battlefield.
    https://i.imgur.com/eDu8Q5y.png


    Illusion Magic
    Spoiler Alert, click show to read: 
    Camouflage Area = "It has the effect of concealing anything within that area - doors, treasure chests and the like - and making the area look just like the rest of the space in which it is situated."
    https://i.imgur.com/4NdY6Yp.png White Dwarf 132

    Lesser Eidolon = "This spell creates illusionary terrain. The terrain can be anything desired by the caster, but may not include a representation of anything living or that moves."
    https://i.imgur.com/4NdY6Yp.png White Dwarf 132


    Weather Magic
    Spoiler Alert, click show to read: 
    Sun Magic
    Spoiler Alert, click show to read: 
    Cloud Breaker = ”The wizard begins to chant as he raises his arms to the sky. With his voice reaching a crescendo, the clouds roll back from above the battlefield to reveal a clear blue sky with a bright sun shining down upon all who fight on this day.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    Mirage = ”The wizard mutters beneath his breath as he points to an area of land. An illusionary lake, appears in this area, caused by an incredible heat haze.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    Sun Seer = ”The wizard phrases ancient words of power as he looks to the skies. With the sun mysteriously reaching its zenith the weather becomes rather hot. The weather becomes sunny.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    The Sun Dancer = ”The wizard points at a friendly soldier engaged in hand-to-hand combat, and they will immediately get a small prancing sprite that seems to be made entirely of sunlight which begins whirling and dancing in front of him, distracting the enemy.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5


    Wind Magic
    Spoiler Alert, click show to read: 
    Gale Warden = ”The air around the wizard begins to hasten until a whirling tornado surrounds him. With a flourish of his hands, the wind spreads to envelope the entire battlefield.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    Razor Wind = ”A unit near to the wizard is engulfed in a scything wind that splits armour and cuts flesh.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    Sandstorm = ”The wizard chants and gestures as he brings together the tendrils of a spell. Raising his hands to the skies, he calls up a swirling vortex that whips up the dust and dirt that lies all about.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5

    Winds of Misdirection = ”The wizard may cast this spell on a single unit armed with any kind of ballistic weapons. The unit in question is hit by a huge circling wind that prevents them from being able to shoot.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 5


    Rain Magic
    Spoiler Alert, click show to read: 
    Fire Hail = ”Great red tinted storm clouds begin to flurry about in the heavens and unearthly thunder fills the air. With the sound of falling cannonballs, red hot chunks of rock begin to fall from the skies to strike a single unit or character.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6

    Slicing Rain = ”With deep rumbling thunder in the heavens, a heavy rain begins to fall on units near to the wizard. As the rain drops they freeze into solid razor sharp ice crystals that rip armour and lacerate flesh.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6

    Storm Scathe = ”Electrical power crackles around the wizards fingers as he raises his arms to the heavens. The skies open and torrents of rain fall upon the battlefield accompanied by the crash of thunder.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6


    Fog Magic
    Spoiler Alert, click show to read: 
    Choking Fog = ”The wizard phrases ancient words of power and traces arcane symbols in the air with his forefinger, forming a thick grey mist before him.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6

    Fog Master = ”A thick white mist begins to pour from the wizards mouth and nose, spreading to cover the entire battlefield with great drafts of fog that restrict the vision and muffle the sounds of ringing sword blows.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6

    The Black Mist = ”The wizard concentrates on the ground below a single enemy unit. A thick black smog pours out of the very earth and begins to solidify into tough vine-like tendrils that will attack the unit in question.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6


    Ice Magic
    Spoiler Alert, click show to read: 
    Curse of Ice = ”The wizard gestures towards an enemy who immediately begins to turn into a pillar of crystal ice.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 7

    Frozen Ground = ”The wizard points a gnarled finger at a single enemy unit. This unit feels the effects of extreme cold seeping into their feet and before long they find themselves frozen to the spot.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6

    Ice Chasm = ”The wizard casts a steely gaze on an area of the battlefield. This area immediately freezes solid and a great crack in the earth rips open.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 7

    Snow Bringer = ”The wizard throws his head back and screams to the heavens. With an almost deadly silence, the first flakes of snow begin to fall, slowly building up into a flurrying blizzard.”
    https://www.scribd.com/document/2229...del-Journal-02 Page 6


    Rainbow Magic
    Spoiler Alert, click show to read: 
    Bonds of Colour = "This spell creates strands of coloured magic which snake their way across the battlefield towards an enemy wizard. As soon as they touch their victim, the strands spin themselves into bonds, trapping and immobilising the victim."
    https://i.imgur.com/WFb6SfE.png White Dwarf 114

    Conceal Colour = "The wizard disguises his true colour by projecting a false image of some other colour of his choice. The magical flux that surges above him assumes the tint of his disguise and his clothes appear as the masking colour. To all appearances, the wizard is of a different college and a suitable model is placed on the table."
    https://i.imgur.com/WFb6SfE.png White Dwarf 114

    Focus Colour = "This spell concentrates magic of the wizard's colour into himself and the area around him, while drawing the colour away from other parts of the battlefield. Streams of magic flow into the wizard until he is suffused with the energy of his colour."
    https://i.imgur.com/dfYAHUm.png White Dwarf 114

    Disperse Flux = "This spell is used to drive away first one colour and then the remaining colours of the magical flux. To those with wizardly sight, the battlefield becomes dull as the clouds of roiling magic fade and dissipate. As each colour disappears, any wizards dependent on it lose their powers and are unable to cast spells."
    https://i.imgur.com/dfYAHUm.png White Dwarf 114

    Colour Challenge = "This clash of wills draws colour from the flux in a spectacular bout of magical conflict. Glittering rays of colour arc across the battlefield and meet with a mighty roar between the two wizards. Far above the struggling magicians terrible beasts appear to leap from the twisted ropes of colour and tear at each other, ripping and clawing as the minds of the combatants lunge and parry in their magical duel."
    https://i.imgur.com/iP3nbIt.png White Dwarf 114

    Combustion of Magic = "By a tremendous effort of will the wizard harnesses and propels the colour of the flux corresponding to his college in a ball of bubbling magical fire of the appropriate colour. All local raw magic of that colour is burnt up by his efforts. The raw magic is hurled as a ball of coloured magical fire against the chosen target."
    https://i.imgur.com/iP3nbIt.png White Dwarf 114


    Dark Shadows Campaign
    Spoiler Alert, click show to read: 
    Lore of the Dark Emissary
    Spoiler Alert, click show to read: 
    Betrayal in Death = Under the effect of this curse, enemy warriors who are mortally wounded are transformed into ghastly animated bodies and turn to attack their comrades
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003

    Bolt of Dark Light = The Dark Emissary conjures the powers of the Dark Master and unleashes a deadly ray of pure dark energy
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003

    Coils of the Serpent = A writing form snakes its way from the outstretched hands of the Dark Emissary and wraps its coils around a single enemy warrior, crushing the life out of his body
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003

    Curse of the Dark Master = The heart of the enemy is grasped by icy tentacles of fear and doubt, that sap their strength and will to fight
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003

    Fog of Death = A mysterious fog rises from the ground, shrouding the entire battlefield. All fighting stops for a short time, while friend and foe alike are lost in the haze and sinister screams fill the air
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003

    Nightmare = The perverse arts of the Dark Emissary creates the illusion of the enemy’s worst fears in front of their very eyes
    https://i.imgur.com/MoOTGWG.png Warhammer Chronicles 2003


    Lore of the Truthsayers
    Spoiler Alert, click show to read: 
    Blessing of Valour = The prayers of the Truthsayer are heeded in the heavens and his warriors are filled with the strength and skills of the gods of hunting and battle
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003

    Boon of Courage = The warriors hear the commanding voice of the Truthsayer in their minds, calling upon their honour and bidding them to fight on, no matter how desperate their situation has become
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003

    Gift of Life = Dying warriors that are lying broken on the battlefield are granted a new chance, their bodies are healed of all wounds and their strength is returned to them
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003

    Light of Battle = A chosen regiment of warriors is protected by a shimmering barrier that deflects enemy missiles and blows
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003

    Voice of Command = Hearing the booming voice of the truthsayer, an enemy regiment suddenly stops in its tracks, doubt filling their minds, hesitation paralysing their limbs
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003

    Wings of Fate = The truthsayer conjures a flock of enchanted birds to attack his enemies
    https://i.imgur.com/zaXzz7R.png Warhammer Chronicles 2003


    Fenbeast
    Spoiler Alert, click show to read: 
    Elemental Power = ”Fenbeasts are elemental creatures which thrive on the magic which suffuses the isle of Albion. This can be boosted by magical energy from the Truthsayer or Dark Emissary.”
    https://i.imgur.com/orYJMVV.png Warhammer Chronicles 2003
    Last edited by PaulH; August 09, 2020 at 09:17 AM.

  4. #4

    Default Re: Information Thread for Potential New Lores of Magic and Spells

    Religious Magic
    Spoiler Alert, click show to read: 
    Prayers to Khaine
    Spoiler Alert, click show to read: 
    Blessing of Khaine = Used by Urial the Forsaken numerous times in the novel. It protected the blessed from Nurgle’s diseases and rot. Also made them stronger, more vigorous.
    Malus Darkblade: Bloodstorm by Dan Abnett

    Portal of Blood = Requires some link with destination, but it allows the caster and his company to travel great distances in the blink of an eye. Not a fun experience to go through, though.
    Malus Darkblade: Bloodstorm by Dan Abnett

    Prayers to Manann
    Spoiler Alert, click show to read: 
    Becalm = ”You steal the wind out of the sails of one ship within range. The ship is completely becalmed and unless it has oars, it remains dead in the water. Should this spell be cast in the midst of a storm, it creates an area of calm around the ship and to 100 yards beyond. The waters are smooth and the air is still, whilst the gales, lashing rains, and towering crests rage around the ship. Becalm is centred on the ship, so if propelled by means other than wind, the area of calm moves with it.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Blessing of Manann = ”Your prayers allow a person to hold his breath when under water for longer than normal. It is not possible to cast this spell while your mouth is underwater.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Blessing of the Albatross = ”You pray to Manann whilst standing on the deck of a ship that is afloat, although it may be in harbour. Upon completing the invocation, an albatross descends from the heavens and follows the ship no matter where it goes. The albatross waits up to 1 hour for the ship to sail, and after that, it stays with the ship until killed, or the ship makes port. As long as the albatross is present, the ship cannot sink, no matter how much damage it takes. The crew are not, however, protected from falling overboard, or through holes in the hull.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Blessing of the Mariner = ”Your blessing grants additional skill in rowing, sailing, and swimming.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Blessed Voyage = ”You pray for Manann’s blessings at the beginning of a sea voyage, increasing navigational skill until the ship next makes port.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Breathe Water = ”Your touch and the power of Manann confer the ability to breathe water as if it were air.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Curse of the Albatross = ”The wrath of the God of the Seas is nothing to trifle with. You call down doom on enemies of Manann within range.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Drowned Man's Face = ”You chant your prayer at someone within range. His lungs immediately fill with salt water, making it impossible for him to speak, and other actions far more difficult.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Fair Wind = ”Manann blesses the ship you are on with fair winds. The wind blows from the ideal quarter for the ship to make its destination, and strong enough to move the ship at its maximum safe speed. This spell works even if you do not know the way to your destination, as long as the destination is somewhere you have been before. If you have not been there, you must specify the direction in which you want to go. The ship must be guided around hazards normally.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Fisherman's Eye = ”You are filled with an uncanny sense of where you might find a desired creature in the sea. Upon casting the spell, name an ordinary creature. You know the best place within your current field of vision to work on the water. If fishing, this is where you should drop the net or line; if diving for shellfish, it is where you should dive.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Living Tsunami = Aranessa’s prayers bring Manann’s wrath down on her foes
    https://i.imgur.com/r7kQZW1.png Dreadfleet Rulebook

    Manaan Take You! = Destroys a unit
    https://deckbox.org/system/images/whi/cards/12-10.jpg Warhammer Invasion Cards

    Phantom Sharks = ”A number of red, snapping shapes, like clouds of blood in the water, circled the brute, tearing at it with spectral teeth. The phantom sharks were as insubstantial as a morning mist, but as deadly as their physical counterparts, and the ogre clawed blindly at them as its tulwar fell to the ground. Its howls were cut off a moment later as one of the sharks swallowed its head.”
    Bernheimer’s Gun by Joshua Reynolds

    Rip Tides = ”You can chant this prayer at one boat or ship that you can see, making their navigation much more difficult with the seas working against them.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Sea Legs = ”Your prayer curses a character to feel as if he is standing upon the deck of a storm-tossed ship.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    The Spear of the Sea God = The titanic sea-spear of Manann bursts up from the waves
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Water Blast = ”You unleash a powerful torrent of seawater from your outstretched hands. Since this is water borrowed from the seas, many castings also produce a fair bit of sand, fish, and crustaceans, which are quite surprised by their unfortunate turn of fate.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Waterwalk = ”You can walk on water. You can also walk over marsh and swampland as if it were firm ground.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann


    Prayers to Morr
    Spoiler Alert, click show to read: 
    Blessing of Morr = ”Your stirring words inspire someone to understand truly pitiable state of the Undead, rendering them immune to fear or terror regarding the undead.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Blessing of Passage = ”You invoke the blessing of Morr to extend the God’s outrage at the presence of Undead. Any weapon the target wields counts as magic for the purposes of harming Undead opponents until the effect expires.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Destroy Undead = ”Using a wooden stake as a conduit, cause damage to an undead target.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Dooming = ”Morr grants you a vision of one important fact about a character’s future. This is most often his manner of death, but not always. The fact is always isolated: you might that learn someone will be killed by Orcs, but not where or when.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Dream Message = ”You appear in the dreams of one character and deliver a message no longer than 30 seconds long. The receiver must be someone you have met personally, must speak a common language, and must be asleep when the spell is cast.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Eternal Rest = ”You chant a solemn prayer over a corpse, ensuring that the soul is sent to Morr’s Realm. This makes the corpse permanently immune to Necromancy spells.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Glimpse Ahead = ”Upon casting glimpse ahead, you gain a sudden powerful insight about some future event, though the circumstances of this event are not immediately known to you.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Guiding Dream = ”You receive a dream concerning a particular course of action Morr wishes you to undertake. The dream is always clear, but never complete. It never explains why Morr wants you to do something. The vision generally shows you performing a particular action, in a particular place, at a particular time, and you somehow know the name of the place, and where it is, and exactly what date is meant, even if those would not be obvious from the things seen in the dream. You have no control over the contents of the dream, and there is no guarantee that you will survive to carry out the actions you see. Repeated castings almost always yield the same dream, at least until the priest has done what was required, or the time during which he was supposed to perform the deed has passed. Failing to follow such a dream counts as violating the strictures of the cult; if you have prayed for an illuminating dream, you should follow it.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Preserve Corpse = ”You temporarily stop the decomposition of one corpse, keeping it perfectly preserved”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Sign of the Raven = ”You summon a ghostly raven (the symbol of Morr) that casts the shadow of death over the field.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Sleep of Death = ”Your prayers cause a group of enemies within range to slumber like the dead. This prayer is often chanted to calm the bereaved, particularly the noisy ones.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Speech of Morr = ”The spirit of a dead Human appears before you, and answers a number of questions. You must have the body or a portion of the body the spirit once possessed. The spirit cannot lie and must answer, but it can choose how much information to give. The spirit is limited to information it knew in life. If asked something it does not know the answer to, it says nothing, and the question counts against those you may ask. Since the spirit is released from the realm of the dead with Morr’s permission, any corpse may only be targeted by this spell, regardless of the caster, once.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Threshold Line = ”You draw up to an 8-yard long line on the ground while chanting to Morr. Any Undead creature has difficulty crossing it. The line retains its power until sunrise, and each Undead creature only gets one attempt to cross it. If the line is not a closed loop, Undead may go around the ends, so the line is normally drawn as a ring or across a doorway”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Vision of Morr = ”You pray to Morr and ask for a vision relating to a problem you are currently experiencing.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr


    Prayers to Myrmidia
    Spoiler Alert, click show to read: 
    Blazing Sun = ”Myrmidia answers your prayers with blinding flames of retribution.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Blessing of Fury = ”Your passionate prayers fill a single person with righteous fury.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Blessing of Myrmidia = ” You bless a character to have the keen combat insight of Myrmidia Herself.”
    https://deckbox.org/system/images/whi/cards/15-7.jpg Warhammer Invasion Cards
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Command the Legion = ”You pray to Myrmidia to lend her strength to your words, and shout out your orders, making them audible to far greater a distance in battle.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Dismay Foe = ”You take on the wrathful aspect of Myrmidia to instill fear in a foe.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Eagle’s Vision = ”Answering your prayers, Myrmidia sends you visions of a nearby battle as if you were an eagle flying high above it.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Fury’s Call = ”Your passionate prayers instil your allies with a fervent hatred of their enemies.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Inspired Leadership = ”You take on an aura of authority, your prayers inspiring allies with faith in your abilities.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Quick Strike = ”Infused with Myrmidia's power, you can make a quick attack.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Shieldmaiden's Devotion = ”Your chanted prayers fill Myrmidia’s children (including Tileans and Estalians) with the devotion of her bravest Shieldmaidens.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Shield of Myrmidia = ”You bless your allies with Myrmidia’s protection.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Skill of Combat = ” You instil your allies with the skill of Myrmidia.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Spear of Myrmidia = ”Your weapon, which must be a spear, becomes imbued with Myrmidia’s power.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Vengeful Wrath = ”Your prayers fill you with unbridled fury and hatred.”
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia


    Prayers to Shallya
    Spoiler Alert, click show to read: 
    Mercy of Shallya = As a battle wears on, soldiers prayers turn from Myrmidia to her sister Shallya, the goddess of healing
    https://deckbox.org/system/images/whi/cards/41-24.jpg Warhammer Invasion Cards


    Prayers to Sigmar
    Spoiler Alert, click show to read: 
    Armour of Righteousness = This model gets a +5 ward save. This prayer lasts until it is dispelled or until the Warrior Priest attempts to cast another prayer. This has no affect on anything that already has a Ward save.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition.

    Bless the Righteous = "Any one unit with 6 inches of Garmont is filled with holy purpose and vigour and may add +1 to their strength and to hit rolls in hand to hand combat for one turn."
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40

    Call of the Brave = "One unit with 6 inches of Garmont counts as having unmodified Leadership 10 until the start of the next Empire magic phase as their hearts burn with the fiery courage of Sigmar himself!"
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40

    Damnation = "Calling down the retribution of Sigmar Gaumont confounds and weakens his enemies."
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40

    Divine Curse = ”Speaking the words of Magnus the Pious himself, the Warrior Priest smites his foes.”
    https://www.scribd.com/document/2759...-Armies-200900

    Doctrine of Sigmar = Uses rousing speeches to affect your allies.
    https://www.scribd.com/document/2759...-Armies-200900

    Hammer of Sigmar = The model can re-roll failed rolls to wound. This prayer lasts until it is dispelled or until the Warrior Priest casts another prayer. This has no effect on attacks from magical weapons.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition.

    Healing Hand = This model is immediately healed of all wounds it has suffered.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Holy Defender = The blessing of Sigmar is not given lightly
    https://deckbox.org/system/images/whi/cards/41-19.jpg Warhammer Invasion Cards

    Holy Fervour = ”Enraged by their blasphemous enemies the troops rush forward thirsty for blood.”
    https://www.scribd.com/document/2759...-Armies-200900

    Lector Lazlo’s Fire = The masts and rigging of the warships are suddenly illuminated by crackling discharges of raw magic
    https://i.imgur.com/6SYjigu.png Dreadfleet Rulebook

    Sanctuary = ”The warrior priest consecrates the ground before the troops, warding off evil.”
    https://www.scribd.com/document/2759...-Armies-200900

    Sigmar’s Brilliance = I am the gauntlet about his fist, I am the shield on his arm, Sigmar protect me so that I may serve
    https://deckbox.org/system/images/whi/cards/8-6.jpg Warhammer Invasion Cards

    Sigmar’s Intervention = Redirects an attack
    https://deckbox.org/system/images/whi/cards/1-50.jpg Warhammer Invasion Cards

    Soulfire = After placing a 5" template on the Warrior Priest, all daemons and undead under the template suffer a Strength 4 hit with no armour save allowed.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition.

    Vanquish the Unholy = "The steeling power of Sigmar flows into the veins of the Empire defenders making them eager to put the evil menace to the sword."
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40


    Prayers to Ulric
    Spoiler Alert, click show to read: 
    Battle Howl = As long as it is in effect, any unit that hears it can charge further
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Blessing of Ulric = Adds dice to the dispel pool
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Crush the Weak = The priest and units hate anyone they perceive as weak or cowardly
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Destruction = Every enemy in proximity with the priest suffers a hit
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Fury of Ulric = The priest and any unit he leads become immune to fear, panic and terror
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Ulric’s Fury = The Wolf God’s rage fills us with fury!
    https://deckbox.org/system/images/whi/cards/5-66.jpg Warhammer Invasion Cards

    Winter’s Chill = Anyone fighting the priest in close combat must take a leadership test, if they fail they suffer a penalty to hit him
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004


    Prayers to Verena
    Spoiler Alert, click show to read: 
    Judgement of Verena = A prayer to Verena
    https://deckbox.org/system/images/whi/cards/1-49.jpg Warhammer Invasion Cards


    Common Magic Items
    Spoiler Alert, click show to read: 
    Magic Weapons
    Spoiler Alert, click show to read: 
    Axe of Cleaving = This axe has a series of fine runes engraved along its blade which keep it magically sharp.
    https://i.imgur.com/RCLH8uo.png White Dwarf 139
    https://i.imgur.com/aeiQzqC.png White Dwarf 139

    Axe of Skill = "While it does not inflict any additional damage, this weapon is valuable because its owner will never fumble with it."
    https://i.imgur.com/RCLH8uo.png White Dwarf 139

    Baneblade = This weapon has been enchanted so that it will become deadly to creatures of a particular race. However, the actual name or race isn’t specified in the ritual at the time of forging, instead the blade develops a magical appetite for whatever race it first bloodies
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Banesword = Inscribed with a special Death Rune, this weapon is supremely strong against one of the follow; Chaos, Greenskins, Ogres, Trolls, Skaven, Fimir, Daemons, Undead.
    https://i.imgur.com/Fye6WSJ.png White Dwarf 139

    Biting Blade = =1 Enemy armour saves
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Blade of Degeneration Strike = This inflicts magically debilitating wounds against large monsters
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Blade of Enchanted Strike = This weapon is charged with magical power that is released as energy when the weapon strikes its victim
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Blade of Enchanted Wound = This blade is inscribed with arcane symbols of dire potency. A wound inflicted by this weapon has terrible and deadly consequences; gnawing its way into the enemy’s flesh, eating away and destroying the body until it becomes an empty husk
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Blade of Mighty Strike = This weapon is inscribed with a magical incantation, if recited when striking it increases the power of the blow
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Cursed Blade = This weapon has a magical curse inscribed on the blade rendering it magically deadly to enemy characters
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Dagger of Throwing = "This dagger is specially balanced to be easily hand-thrown and may be used as a ranged weapon."
    https://i.imgur.com/ccUlnuY.png White Dwarf 139

    Death Bringer = +1 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Exorcism Blade = This weapon has holy texts inscribed on its blade which doubles the strength of attacks against Chaos, Undead and other evil magical opponents
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Fireblade = This blade magically retains the heat of the forging furnace. When it strikes a hit, it unleashes the heat of its birth
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Flying Hammer = This hammer can be thrown as a ranged weapon. It flies and returns to its owner's hand in but a split-second.
    https://i.imgur.com/aeiQzqC.png White Dwarf 139

    Frenzied Blade = This weapon has been enchanted in an insane and bloodthirsty rite with the result that the weapon has a demented magical lust for blood
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Frostblade = This blade is crystal white and looks more like ice than metal. Such blades are forged by means of intense magical cold
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Gut Ripper = +2 WS, +1 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Halberd of Cleaving = This halberd has an enchanted sharpness which allows it to cause a critical hit.
    https://i.imgur.com/aeiQzqC.png White Dwarf 139

    Halberd of Skill = While it does not inflict any additional damage, this weapon is highly prized since its user will never fumble with it!
    https://i.imgur.com/aeiQzqC.png White Dwarf 139

    Hellhoned Blade = This weapon has been sharpened on a magical whetstone
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Limb Lopper = +2 WS, +2 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Magic Bow of Deadly Aim = Increased accuracy.
    https://i.imgur.com/ZdonnLJ.png White Dwarf 139

    Magic Bow of Deadly Power = All shots fired by this bow are more powerful. Additionally, can fire one very powerful shot like a ballista.
    https://i.imgur.com/ZdonnLJ.png White Dwarf 139

    Magic Bow of Mighty Striking = All shots fired by this bow are more powerful, if using magic ammo, that's more powerful too.
    https://i.imgur.com/ZdonnLJ.png White Dwarf 139

    Magic Bow of Repeating = Can fire two arrows per turn.
    https://i.imgur.com/ZdonnLJ.png White Dwarf 139

    Magic Bow of Swiftness = Can run and shoot.
    https://i.imgur.com/ZdonnLJ.png White Dwarf 139

    Parasitic Blade = This weapon drains the life-force of its victim and transfers it into the bearer
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Parrying Blade = This weapon has been anointed in an arcane ritual with a magical potion or sacred water. It will always parry the opponents first attack
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Rib Cleaver = +1 WS, +2 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Rune Sword = +2 WS, +2 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Sacred Blade = This weapon has been consecrated in a holy ritual and has great power against the undead
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Skull Splitter = +1 WS, +1 Damage Dice
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Soul Reaver = +1 WS
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Spear of Returning = "This spear can be thrown at a target as a ranged weapon. It also returns to the hands of the thrower immediately after striking its target."
    https://i.imgur.com/ccUlnuY.png White Dwarf 139

    Sword of Battle = +1 Attack
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Sword of Cleaving = This double-handed sword has an enchanted sharpness which allows it to cause a critical hit.
    https://i.imgur.com/aeiQzqC.png White Dwarf 139

    Sword of Courage = This sword gives a bonus to weapon skill, but also increases the bearer's bravery.
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Sword of Defence = This excellent weapon can automatically deflect or parry any one attack made against the wielder of the sword.
    https://i.imgur.com/3O25lgi.png White Dwarf 139

    Sword of Glory = This sword glows with a fearsome light during combat, and marks its wielder as a true hero.
    https://i.imgur.com/3O25lgi.png White Dwarf 139

    Sword of Might = +1 Strength
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Sword of Skill = "While it does not inflict any additional damage, this weapon is valuable because its owner will never fumble with it."
    https://i.imgur.com/RCLH8uo.png White Dwarf 139

    Sword of Smiting = This sword gives bonuses to weapon skill and damage, and it can cause critical hits.
    https://i.imgur.com/3ypqZK9.png White Dwarf 139

    Sword of Stealing = "This fine weapon gives no bonuses to WS or damage dice, but every wound it causes to an opponent it gives a wound to its user."
    https://i.imgur.com/IOgfXcK.png White Dwarf 139

    Sword of Striking = Weapon +1 to hit
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Sword of the Flaming Heart = This wondrous sword has a keen blue steel blade with a sinuous vein of an unknown red metal along the edge. When drawn from its scabbard the sword edge spark with a brilliant red flame.
    https://i.imgur.com/3O25lgi.png White Dwarf 139

    Trance = This gleaming blade produces an eerie sound which has an uncanny hypnotic effect
    https://i.imgur.com/AgoZLUz.jpg 3rd Ed. Armies Book

    Magic Armour
    Spoiler Alert, click show to read: 
    Arcane Armour = Magical incantations were recited while the armour was being made so that protective magic was wrought into the armour itself
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Armour of Blinding Glare = This breastplate is magically burnished so as to shine with an intense blinding glare in close combat
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Armour of Cold Steel = This armour is resistant to heat or flame generated by magic, either due to spells recited during the forging process or due to annealing with arcane minerals
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arrow Catcher Shield = This shield is enchanted to give its user complete protection against all non-magical missiles.
    https://i.imgur.com/9jWTLvg.png White Dwarf 139

    Chain Mail of Fire = This red-tinged armour gives good protection against all fire attacks.
    https://i.imgur.com/vosLcN9.png White Dwarf 139

    Chain Mail of Speed = "This very light armour is wonderfully light while still giving protection as good as most."
    https://i.imgur.com/EP6qXHB.png White Dwarf 139

    Dragonhelm = This is a helmet with a dragon image engraved upon it or incorporating bits of a dragon. Magical texts are also inscribed upon it, endowing it with the power to protect the wearer from the effects of dragons’ breath attacks
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Dragonshield = This is a shield depicting a dragon or made from dragonhide. It is also decorated with magical symbols which give protection from dragon breath attacks
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Enchanted Shield = +5 Armour Save
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Fearsome Rune Helm = This great helm has an ancient symbol etched into the front of it, over the forehead. This strikes fear into the hearts of the bearer's enemies.
    https://i.imgur.com/9jWTLvg.png White Dwarf 139

    Helm of Blinding Glare = This helm is magically burnished so as to shine with an intense blinding glare in close combat
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Leather Armour of Enchantment = This armour is very light and supple, and special enchantments placed upon it allow wizards to wear it without affecting their spellcasting abilities.
    https://i.imgur.com/vosLcN9.png White Dwarf 139

    Magically Inscribed Armour = The armour has magical inscriptions or symbols delicately engraved upon it
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Plate Mail of Golden Light = This wondrous plate armour is able to emit a brilliant golden light once per expedition. When this happens, the Hero feels suddenly refreshed, strong, bursting with energy!
    https://i.imgur.com/vosLcN9.png White Dwarf 139

    Protective Symbols = If inscribed onto an otherwise unarmoured body these magical signs increase the wearers toughness
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Robe of Speed = The wearer of this robe adds +2 to his speed.
    https://i.imgur.com/nJaa2zD.png White Dwarf 139

    Robe of the Sagacious Sorcerer = "This majestic and unmistakeable Robe can only be worn by a wizard. It is of finest Cathay and Araby silks and satins, with gold threading, scented with cinnamon and frankincense, a whirl of majestic colour and brilliance."
    https://i.imgur.com/nJaa2zD.png White Dwarf 139

    Robe of Toughness = Robes of Toughness are usually brown or grey, plain, simple robes. These add toughness to the wearer.
    https://i.imgur.com/VXROCb8.png White Dwarf 139

    Shield of Blinding Glare = This shield is magically burnished so as to shine with an intense blinding glare in close combat
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Shield of Spell Reflection = This shield acts as a kind of magical mirror. When a spell is cast at the bearer, it can be reflected back at the caster.
    https://i.imgur.com/9jWTLvg.png White Dwarf 139

    Spell Shield = These shields have sacred images, magical symbols or protective amulets on them. Any spell directed against the bearer may be deflected or absorbed
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Spell-tempered Armour = This armour has been magically hardened during its manufacture either by annealing with strange arcane compounds or because the armour is wrought according to a ritual formula
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Talismanic Shield = This shield has magical texts, runes or sacred images engraved upon it which help to ward off hostile magic
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Magic Ammunition
    Spoiler Alert, click show to read: 
    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arrows of Death = These add +1 to the damage dice rolled for a successful hit.
    https://i.imgur.com/ajBf5qm.png White Dwarf 139

    Arrows of Flame = These arrows burst into flame when they hit a target.
    https://i.imgur.com/jeok6x9.png White Dwarf 139

    Arrows of Morr = These arrows have been consecrated by Morr to kill undead.
    https://i.imgur.com/jeok6x9.png White Dwarf 139

    Arrows of Sure Striking = The bow user can add +2 to his bow skill when using these arrows.
    https://i.imgur.com/ajBf5qm.png White Dwarf 139

    Arrows of the Assassin = An attack by one of these causes a critical hit.
    https://i.imgur.com/jeok6x9.png White Dwarf 139

    Arrows of True Flight = These arrows never miss.
    https://i.imgur.com/jeok6x9.png White Dwarf 139

    Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Wings of Death Arrow = The flights of this arrow are made from the feathers of enchanted birds and the shafts of wood from sacred trees.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Magic Instruments
    Spoiler Alert, click show to read: 
    Battlecall = The instrument sounds a mighty call to arms that invigorates the troops.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Battlecry = The instrument is played to accompany a battlecry or chant uttered when charging into close combat.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Battlerage = The music of the instrument drives the troops into an unstoppable death-lust.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Call of Valour = The instrument banishes all thoughts of death and terror from the minds of the troops.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Doomsounder = The instrument emits a terrible and frightening blast which causes a reduction in leadership.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Hymn of Hate = The instrument is played to accompany a hymn sung or chanted which inspires hatred for the foe.
    https://i.imgur.com/2Fb0ONo.png 3rd Ed. Armies Book

    Magic Potion
    Spoiler Alert, click show to read: 
    Cursed Potion = This evil potion has its effects as soon as its drunk. It can negatively affect weapon skill, bow skill, strength, toughness, speed, bravery, intelligence or wounds.
    https://i.imgur.com/6J82xnD.png White Dwarf 139

    Potion of Healing = Healing potions restore a characters wounds to their starting level.
    https://i.imgur.com/cNynMa7.png White Dwarf 139

    Potion of Invulnerability = This makes the drinker invulnerable.
    https://i.imgur.com/cNynMa7.png White Dwarf 139

    Potion of Prowess = Weapon skill, bow skill and speed are all increased.
    https://i.imgur.com/cNynMa7.png White Dwarf 139

    Potion of Regeneration = This allows the hero to regenerate wounds just like a regenerating monster.
    https://i.imgur.com/cNynMa7.png White Dwarf 139

    Potion of Strength = This may be drunk by a model at the start of any turn. Strength is then increased by 2 points, and the number of damage dice rolled is increased by 2.
    https://i.imgur.com/cNynMa7.png White Dwarf 139

    Sublime Potion of the Supreme Alchemist = "This wondrous and rare potion can be drunk at the start of any turn. It heals all lost wounds, and cures any diseases. Additionally, his fate points increase."
    https://i.imgur.com/6J82xnD.png White Dwarf 139

    Talismans
    Spoiler Alert, click show to read: 
    Talisman of Fortune = Makes the wearer more lucky.
    https://i.imgur.com/nJaa2zD.png White Dwarf 139

    Talisman of Protection = 6+ Ward Save
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Talisman of Toughness = Adds to the wearer's toughness.
    https://i.imgur.com/nJaa2zD.png White Dwarf 139

    Talisman of Wizardry = Allows a wizard to cast spells without ingredients.
    https://i.imgur.com/nJaa2zD.png White Dwarf 139

    Arcane Items
    Spoiler Alert, click show to read: 
    Cleargem = "This large gem is held before one eye when a hero is searching for traps."
    https://i.imgur.com/NZ0Kb4O.png White Dwarf 139

    Cloak of Invulnerability = This most precious Cloak is always a simple slate grey.
    https://i.imgur.com/VXROCb8.png White Dwarf 139

    Fate Jewel = This stores fate points.
    https://i.imgur.com/NZ0Kb4O.png White Dwarf 139

    Fire Ruby = "The wizard rubs the gem and his hands become alive with magical fire."
    https://i.imgur.com/NZ0Kb4O.png White Dwarf 139

    Jewel of Shattering = "This dark red jewel is a deadly weapon. It can be thrown and it is engulfed in a tornado of raging flame as the jewel explodes and flings shards of crystal into the air."
    https://i.imgur.com/NZ0Kb4O.png White Dwarf 139

    Lesser Earthstone = "This item is a fist-sized lump of granite, irregularly shaped and carved with runes pertaining to the element of earth."
    https://i.imgur.com/4NdY6Yp.png White Dwarf 132

    Power Stone = +2 dice to cast spell, one use only
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Ring of Fate = "The highly-prized Ring of Fate contains fate points."
    https://i.imgur.com/IzpZKL6.png White Dwarf 139

    Soul Jewel = This jewel can save the life of a hero or henchman. If such a character is slain, the Soul Jewel will hold his soul.
    https://i.imgur.com/0zvC4Iu.png White Dwarf 139

    Spell Jewel = Holds a spell.
    https://i.imgur.com/0zvC4Iu.png White Dwarf 139

    Staff of Sorcery = +1 to dispel
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Enchanted Items
    Spoiler Alert, click show to read: 
    Amulet of Courage = This amulet protects its wearer against fear.
    https://i.imgur.com/d7ViHDD.png White Dwarf 139

    Amulet of Health = "This amulet protects its wearer from all kinds of disease and poison. He will never suffer from a disease caused by a monster such as a Mummy, he will not be affected by any Blade Venom, and is unaffected by Poison Darts, Gas Traps or Deadly Poison mould, mushrooms or pools."
    https://i.imgur.com/CKTLgmY.png White Dwarf 139

    Amulet of Protection = Any model wearing an amulet of this type has its toughness increased.
    https://i.imgur.com/d7ViHDD.png White Dwarf 139

    Amulet of Warding = "An Amulet of Warding protects its wearer against a certain type of monster."
    https://i.imgur.com/0ZfeLg8.png White Dwarf 139
    https://i.imgur.com/CKTLgmY.png White Dwarf 139

    Bag of Lightness = "This bag can hold up to 250 gold crowns quite weightlessly."
    https://i.imgur.com/ElXy9ed.png White Dwarf 139

    Bag of Treasure = "This bag can be dipped into once between expeditions, but it will empty at any other time."
    https://i.imgur.com/ElXy9ed.png White Dwarf 139

    Bag of Wizardry = "This bag can produce spell components for any spell as requested by the wizard."
    https://i.imgur.com/ElXy9ed.png White Dwarf 139

    Cloak of Pockets = This finely made cloak is usually white or jet black. It has several magical pockets sewn into it, which score gold weightlessly, produce spell ingredients and carry Blade Venom.
    https://i.imgur.com/VXROCb8.png White Dwarf 139

    Dispel Scroll = Automatically dispels an enemy spell, one use only
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Rat Bag = "The bane of Skaven of all sorts. If a hero with a Rat Bag flourishes it at a skaven, the skaven is forced to jump into the bag and is magically shrunk and unable to fight!"
    https://i.imgur.com/ElXy9ed.png White Dwarf 139

    Ring of Greatness = "The wearer of this ring is particularly strong when dealing with powerful enemies."
    https://i.imgur.com/IzpZKL6.png White Dwarf 139

    Ring of Magic Protection = "These protect the wearer from spells such as a fireball."
    https://i.imgur.com/IzpZKL6.png White Dwarf 139

    Ring of Protection = "These add to the wearer's toughness."
    https://i.imgur.com/IzpZKL6.png White Dwarf 139

    Ring of Speed = "These add to the speed of the model wearing them."
    https://i.imgur.com/IzpZKL6.png White Dwarf 139

    Magic Standards
    Spoiler Alert, click show to read: 
    Amuletic Standard = The standard is adorned with magical amulets or arcane symbols which have the power to ward off malignant sorcery. The standard enshrouds itself, its bearer and any associated unit, in protective magic.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Bane Banner = The standard depicts sinister mind-tormenting images that inspire utter dread. The images also let out piercing diabolical shrieks.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Battle Banner = The standard has been endowed with magic power by a war god or by the faith and trust of the warriors who have borne it over many centuries.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Dread Banner = The standard was woven or decorated during the insane rituals of demented wizards.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Hellfire Banner = The standard has been ritually endowed with magical power. This enchantment may be unleashed when the arcane texts upon it are pronounced.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Icon of Divine Wrath = The standard itself is animated with divine power so that the impact upon it may strike at the enemy.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Relic Banner = The banner itself is a relic of some great warrior or mighty army of the past or incorporates actual bits of armaments of some ancient and venerated personality.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Sacred Banner = The standard depicts the symbol of image of a god, or the banner has been ‘blessed’ by means of holy ritual before battle.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    Talismanic Standard = The standard has been enchanted by wizards before the battle and may act as a reservoir of magical points.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book

    War Banner = This is an ancient standard that has gained magical power by virtue of the glorious deeds and heroism of the troops that have borne it over many generations.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book
    https://i.imgur.com/o6KD8cG.png White Dwarf 252

    Ward of the Brave = The unit bearing this ancient and precious banner may re-roll any rout test.
    https://i.imgur.com/orq8cO6.png 3rd Ed. Armies Book


    Vermillion Pawn Magic Items
    Spoiler Alert, click show to read: 
    Magic Weapons
    Spoiler Alert, click show to read: 
    Dagger of Death = A magic dagger.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Mace of Sleep = Can make an enemy fall asleep.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Spear Head of Undead Bane = A magic item.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Sword of Fear = A magic blade.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Sword of Protection = Projects a magic aura around allies.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Magic Armour
    Spoiler Alert, click show to read: 
    Knight's Helm = A magic item.
    https://i.imgur.com/2Q7YUy2.png White Dwarf 103

    Enchanted Items
    Spoiler Alert, click show to read: 
    Ring of Cure Light Injury = Invoke the magic of this ring with the words 'In Shallya's Name'.
    https://i.imgur.com/QLjNxll.png White Dwarf 103

    Ring of Gift of Tongues = Invoke the magic of this ring with the words 'Speak and Be Known to Me'.
    https://i.imgur.com/QLjNxll.png White Dwarf 103

    Ring of Magic Lock = Invoke the magic of this ring with the words 'Bar to Mine Enemy'.
    https://i.imgur.com/QLjNxll.png White Dwarf 103

    Ring of Protection Against Chaos = Invoke the magic of this ring with the words 'Chaos Avert! In Solkan's Name'.
    https://i.imgur.com/QLjNxll.png White Dwarf 103


    Warhammer Quest Magic Items
    Spoiler Alert, click show to read: 
    Magic Weapons
    Spoiler Alert, click show to read: 
    Sword of Improbable Growth = This mighty magic weapon adds +1 strength to the wielder. Furthermore, if a combat lasts for more than 1 combat round, then the wielder gains +1 strength in each round as he grows ever bigger and more powerful
    https://i.imgur.com/fVYToZ2.png White Dwarf 214

    Sword of Robbery = This sword attracts the power of magic, robbing an enemy’s magic of power and feeding it into the wielder. The weapon affects enemy models in base contact with the bearer, and only works if the enemy model has at least 1 magic item, which is nullified. If the enemy suffers wounds then the nullified weapon is destroyed
    https://i.imgur.com/fVYToZ2.png White Dwarf 214

    Arcane Items
    Spoiler Alert, click show to read: 
    Wand of Enfeeblement = This can cast a spell of Enfeeblement once per magic phase. The enfeebled target loses D3 Toughness and any model with T reduced to 0 is dead
    https://i.imgur.com/fVYToZ2.png White Dwarf 214

    Enchanted Items
    Spoiler Alert, click show to read: 
    Awesome Gale Horn = Can blow a sorcerous gale once per magic phase. The target unit is blown back, as is anyone else that’s directly behind them
    https://i.imgur.com/MCk8Qm7.png White Dwarf 214

    Mirror of Darkness = The Mirror weirdly turns back magic power, sucking wizards into the nether regions of magic. If either side tries to use the Total Power card, the caster is immediately sucked out of the real world with a curious slurping noise. Only his hat is left behind. He is not killed, but is lost in the magical regions and will reappear after the battle is over
    White Dwarf 214

    Orb of Anti-Power = Reduces all Winds of Magic rolls by D6, 2D6 or 3D6. If a double is rolled, then the orb shatters and is destroyed, but the cataclysmic release of power means no spells can be cast that turn
    https://i.imgur.com/MCk8Qm7.png White Dwarf 214


    Added Spells

    Hand of Decay (Lore of Life - RPG Spells)
    Mist of Speed (Lore of Life - RPG Spells)
    The Cloak of Dainne (Lore of Life - RPG Spells)
    The Emerald Fountain (Lore of Life - RPG Spells)
    The Emerald Waterfall (Lore of Life - RPG Spells)
    The Green Eye (Lore of Life - RPG Spells)
    The Jade Casket (Lore of Life - RPG Spells)
    The Jade Shroud (Lore of Life - RPG Spells)
    The Pool of Many Places (Lore of Life - RPG Spells)
    The Thousand Cuts (Lore of Life - RPG Spells)


    Removed Spells

    None yet.

    Added Items:

    Awesome Gale Horn (Enchanted Items)
    Mirror of Darkness (Enchanted Items)
    Orb of Anti-Power (Enchanted Items)
    Sword of Improbable Growth (Magic Weapon)
    Sword of Robbery (Magic Weapon)
    Wand of Enfeeblement (Arcane Item)


    Removed Items

    None yet.
    Last edited by PaulH; August 14, 2022 at 09:36 AM.

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