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Thread: HCS - Final Version V.1.00 Coming

  1. #1
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default HCS - Final Version V.1.00 Coming

    New update finally will come in the next year. No ETA.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  2. #2
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: HCS - Final Version V.1.00 Coming

    great news!

  3. #3
    Biarchus
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    Default Re: HCS - Final Version V.1.00 Coming

    Good to know. Whend it happen i will want to do an overview of it.

  4. #4
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: HCS - Final Version V.1.00 Coming

    Quote Originally Posted by The Wise Coffin View Post
    Good to know. Whend it happen i will want to do an overview of it.
    For sure!
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  5. #5

    Default Re: HCS - Final Version V.1.00 Coming

    Great news Bogia!

  6. #6

    Default Re: HCS - Final Version V.1.00 Coming

    Awesome!

  7. #7

    Default Re: HCS - Final Version V.1.00 Coming

    gleaming !!!

  8. #8
    Laetus
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    Default Re: HCS - Final Version V.1.00 Coming

    that is great news indeed but until then please renew the links for download

  9. #9
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: HCS - Final Version V.1.00 Coming

    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  10. #10

    Default Re: HCS - Final Version V.1.00 Coming

    What are some of the things that are going to change with the final version, if I may ask?

  11. #11

    Default Re: HCS - Final Version V.1.00 Coming

    Any news?

  12. #12

    Default Re: HCS - Final Version V.1.00 Coming

    Project abandoned?

  13. #13
    Centenarius
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    Default Re: HCS - Final Version V.1.00 Coming

    Hi b0Gia, are you still working on this?.
    Temporarily retired from modding.

  14. #14
    Sigma's Avatar Ducenarius
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    Default Re: HCS - Final Version V.1.00 Coming

    I don't think it's coming. b0Gia seems to be working on a lot of mods, possibly bit off more than he could chew.
    Last edited by Sigma; May 17, 2018 at 08:56 AM.

  15. #15

    Default Re: HCS - Final Version V.1.00 Coming

    Coming when..

  16. #16

    Default Re: HCS - Final Version V.1.00 Coming

    Dear HCS fans. I've been working for while with a small team (b0gia, Teobec, and Leon Katakalon) to bring you an unofficial version 1.0 of Hegemonia.

    It's nearing completion and includes lots of fixes and improvements.

    We're currently in a beta testing phase, and anyone interested in testing it out can send me a PM.

    (We are looking for feedback from playtesting, so please only request access if you intend to provide feedback based on actually playing the mod).


    Until then, check out this battle footage for a preview of how combat looks now:





    Cheers!
    Gesaga him éac wordum, þæt híe sint wilcuman Deniga léodum

  17. #17

    Default Re: HCS - Final Version V.1.00 Coming

    Great news Unfortunately I don't have time to playtest it seriously right now, but I hope you could find people to do so. Cheers!

  18. #18

    Default Re: HCS - Final Version V.1.00 Coming

    Just to keep you up to date, it's very close to a release now.

    Here are some highlights extracted from the rather long changelog:



    BATTLES AND UNITS
    - Rebalanced hoplite combat, new traditional hoplite line formation, as well as tweaks to unit upkeep and various other combat balances.
    - Correct distribution of units in custom battles, and new locations added.
    - New Phrygian cavalry unit, new Persian standard bearer, new Messenian hoplite unit, etc.
    - Included beautiful but previously unused HCS units.


    CAMPAIGN SCRIPT AND MECHANICS
    - Completely rewritten, stable and reasonable, scripts for the economy, Persian armies, and more.
    - Rebalanced campaign for harder expansion and longer playability.


    CAMPAIGN MAP
    - Revisited map for better AI behavior.
    - Special map feature for the Diolkos of Corinth.


    CAMPAIGN FACTIONS
    - Some factions now have a choice between two different government types: Rhodos (oligarchic/tyrannic) Argos (oligarchic/democratic) and Etruscans (oligarchic/tyrannic).


    CAMPAIGN TRAITS
    - Corrupt traits may develop depending on treasury and tax level.
    - Age traits properly implemented.
    - Young characters develop traits easier from educational buildings, and they may also change government preference depending on the government buildings of their city of residence.


    CAMPAIGN UNIT RECRUITMENT
    - Mercenary and factional elite unit recruitment more restrictive.
    - Recruitment zones extensively revisited for more consistency and in some cases more variety.


    Cheers!
    Gesaga him éac wordum, þæt híe sint wilcuman Deniga léodum

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