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Thread: FATW Challenge Thread

  1. #1

    Default FATW Challenge Thread

    Rejoice! I thought it might be interesting to compile a list of possible challenges to be undertaken in the mod in lieu of the normal victory conditions. Here is what has been suggested so far:

    Wambat:


    - Great Conservator: Complete campaign with all factions alive.
    - Great Peacemaker: Become allied with every faction; can include protectorates.
    - Great Moneymaker: Have more money than The Shire by turn 100.
    - Great Pacemaker: Complete VCs in 20 turns or less.
    - Great Conqueror: Control the entire map, either directly or through protectorates.
    - Great Negotiator: Achieve VCs without ever taking a settlement by force, only negotiation or bribery.
    - Great Collector: Collect at least one of every mercenary.
    - The Quality of Quantity: Compete campaign with all T1 units. Could be soft core and hard core versions, with soft core allowing you to use, but not retrain, any non-T1 units you start out with.
    - The Quantity of Quality: Compete campaign with all T3 units. Could be soft core and hard core versions, with soft core allowing you to use, but not retrain, any non-T3 units you start out with.
    - Assassin's Creed: Destroy a faction using only assassination.
    - Rule the Waves: Control every port on the map.

    Count MRVHS:

    I've often wondered just how ridiculous a Shire campaign would be. Went so far as to make them playable - for about 5 minutes. Their VCs are to conquer every single province on the map (which is pretty funny to see on the campaign goals screen!), and they can't build or train anything, so it would be a matter of using FMs and mercs.

    A fun campaign for the Dwarves involves colonizing the wealthy trade settlements - so anyplace with ivory, incense, etc. It gets you all over the map.

    As for true migrations, maybe the most sensible one would be a faction like North Rhun - horde capable, with a pretty difficult position at the start anyway. North Rhun setting up in Arnor or someplace might be interesting. The biggest problem is that you wouldn't get your higher-tier native units outside your homelands...

  2. #2

    Default Re: FATW Challenge Thread

    Great Exterminator: Cleanse every orc fort on the map by building fortified walls there (or, in a less ambitious version, get other factions to do so).

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