Seen how things changed for the best in so many aspects in Age of Charlemagne, i can only hope and wish that the Core Game gets some needed improvements too before CA decides to move on completely into the Next Tittle, as it is fair to assume that the next Historical Total War game might take a while to come.
Rome 2 added a lot of new features to the Grand Campaign from its Campaigns DLC(Seasons, re-worked civil wars and politics, etc), why has Attila not done the same?
The thread is a list of quality of life improvements and/or small feasible changes/additions that would hopefully make the game even better, whilst not be so hard to implement.
- Remove/change the current research system(at least for WRE and ERE) where units get replaced; research should be about unlocking new units and expanding the recruitment roster, not about replacing the old ones and limiting the roster even more (it is not like in this time period there were big army reforms ala Marian style or anything).
-Make unit names and roles more clear and consistent. There should be a clear distinction between Limitanei, Comitatenses and Palatina units for the ERE and WRE, the same way there was a clear distinction between Ashigaru, Samurai and Warrior Monks in Shogun 2. Age of Charlemagne already did this, and it makes both the multiplayer and singleplayer way more accesible, balanced and manageable.
- Remove a couple of redundant units from each faction for the sake of convenience and to make each faction a bit more unique. Age of Charlemagne was a great improvement in this regard compared to vanilla Attila.
- ERE and WRE should have faction specific mercenaries in the form of Foederati units. Foederati units should not be linked to any building in order to recruit, but rather be linked to regions. They should act more or less like levy units for the Romans, cheap and easy to recruit, but not very reliable stats wise.
- Major diplomacy re-balance across all factions.
- Some factions should always start with better diplomatic relations to each other (Franks & WRE as example), to better reflect the time period and to better balance factions initial difficulty spikes.
- AI should engage easier in Trade Agreement when it benefits both parts.
- Factions should not randomly declare war on each other when they are 10+ turns away from each other.
- AI should be more careful about trespassing.
- Big Empire/Power penalties should be sightly reduced (right now it makes making any sort of deal almost impossible).
- Additional Diplomatic option should be added.
- Option to demand/gift/trade cities as long as they are bordering our/the AI territories and as long as the PC or AI already owns at least 1 city in that province.
- Option to ask "X faction" to make peace with "Y faction".
- Option to grant Military Access to hordes (right now they just trespass all the time)
- Option to ask for Military Access as hordes (so we don't become unfriendly to every single faction in the map just because we need to move across their lands)
- Vassal Sates should get the ability to reclaim land for their overlords(like in The Last Roman), in stead of claiming the land for themselves.
- War Weariness from Age of Charlemagne properly implemented into the core game.
- The "buildings affecting adjacent provinces" feature from Age of Charlemagne should be present in some degree in the Main Campaign.
- Ship capture ability similar to Empire, Napoleon and Shogun 2.
- Range and Accuracy stats should be displayed for Archers.
- Encyclopedia should be accessible offline! And should be more serviceable, allowing us to compare units side by side, etc.
- Only Hunic factions should actively raze and loot settlements, barbarians and civilized factions should focus more on occupying and expanding in stead, while nomadic factions should focus more on ressetling.
- Make "Imperium" a dynamic thing, that can both increase and decrease depending on whats going on in our faction.
- Losing battles, losing territory, losing internal faction support(balance of power), etc should make our "imperium" go down.
- Researching new technology should not increase our Imperium significantly as it does now, the biggest Imperium increase rate should come from expanding our territory control and continuously winning battles in stead.
- The UI should display what technologies increase our Imperium and by how much, like in AoC.
- Allow us to change capitals.
- Ability to assassinate enemy Governors.
- Assigning a character to an "Office" should come with more freedom, similar to Age of Charlemagne, where the requirement of having to "work up the ladder" is not existing.
- Change the effects of "ransoming prisoners" and "adding them to the army".
- Ransoming prisoners should not have an integrity penalty, soldiers should be happy about the loot gained, not unhappy.
- Adding enemy troops to our army should have a negative effect on integrity as enemy units would be less loyal, and tension would arise between our own troops and the new "recruits".
- Giving a "Decimate" order should have a sizeable morale penalty that lasted several turns for said troops in the affected army, as they would be demoralised by watching their comrades in arms being executed. This would make giving the Decimate order more of a hard choise, right now it hardly has any downsides, as lost troops usually replenish in just 1 or 2 turns, making managing integrity very easy and gamey.
- More unique settlements and/or visual representation of the buildings we have constructed on the campaign map, while on the settlement battle map.
For the Multiplayer:
- Quick Battle should let us select the time period we want to fight in: The Last Roman, Age of Charlemagne or Grand Campaign.
- Quick Battle should let us select what type of battle we want to partake in: Siege Battle, Land Battle or Naval Battle.
- The Last Roman armies/factions and Grand Campaign armies/factions should not be mixed together. They should be independent of each other like Age of Charlemagne is.
- More cosmetic customization similar to Shogun 2 for the multiplayer, allowing us to name specific units, change unit colors, create "custom banners", customize your General appearance/avatar, etc.
- "Rank Stars"(bronze, silver and gold) displayed by our name/avatar similar to Napoleon and Shogun 2.
Personal wishes for Age of Charlemagne:
- When becoming "Kingdom of England"(for example), our faction flag/banner should change to better represent/illustrate the new nation name.
- When becoming "Kingdom of England"(for example), our faction should gain 1-2 iconic new units and/or technologies that represent said faction.
- More diverse character names added to each faction pool. Right now we end up with several generals named the same after very short time.
- New settlement/city battle maps added, with new buildings and different urban layouts. To better represent the time period, and to bring more diversity to battles.
- New voice overs and music added to better represent the time period and the different etnics groups.
- Renaming the "Kingdom of the Vikings" to something more apropiate and historical.
- (Optional) Sigtly expanded campaign map to include more of Scandinavia, North Africa and the Balkans/Greece, adding at least 1 new faction to each region.