Hey Guys,
I had my brother in law "who programs for a triple A video game company" edit the source code for the Intel Texture Works Plugin, so it now reads the Alpha channel for BC1 dds textures.
There's an issue with the compressor used... what this means is if you save the file format as a BC1 "same as original" it will not include the Alpha channel... This is just the compressor used in ITW. My brother in law said if he has spare time he'll re-work it... so we can save in BC1 file formats that include the Alpha channel. In the mean time, we can now at least OPEN the BC1 file format and have the Alpha channel included... then save as a BC3 file format (what CA was using before).
Turns out the BC1 file format is way more efficient... but the Alpha channel information isn't as high quality (easiest way to explain).... so it makes sense CA wanted to do the change, to increase the efficiency.
Here's the link to the plugin... just replace the existing ITW Plugin you have installed. (Note, 32bit and 64bit included).
http://www.mediafire.com/file/lk9d7l...TW-AlphaBC1.7z
Merry Christmas !! This is my gift to the modding community !!!

Cheers,
Kelstr