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Thread: [HS] Newbloods VII (ENDED!)

  1. #1

    Default [HS] Newbloods VII (ENDED!)

    In the Game of Thrones everyone eventually dies. There is no middle ground and only fools believe there are winners. Please download the edited files found here: http://www.mediafire.com/file/x6uz8l...wbloods_2.0.7z
    It will be moderated by Gaming Staff and only Newbloods may partake. A Newblood is somebody who has just recently joined us, having no experience in Hotseating. If you are new and wish to challenge yourself for the chance at the reward then feel free to sign up; but keep in mind that we'd like to avoid replacements so if you plan to vanish off the face of the planet or are unable to make the 24 hour turns, we'd appreciate if you'd refrain from requesting a position here. The Winner of this Hotseat will be rewarded with a Gaming Medal, Personalized Signature and 10 Reputation. We at HS Gaming Staff hope that you enjoy your stay.

    ~ Players ~
    Kingdom of the Iron Throne - Subbed by Admin until destroyed
    Kingdom of the South - HouseStarkFTW
    Kingdom of the North - King of Dawn
    Kingdom of the Narrow Sea - PeaMan

    ~ Map Update ~


    ~ Admin ~

    BerryKnight

    (PM for assistance)

    ~ The Rules ~
    PM the next player that it is their turn. You have 24 hours to play each turn before skip/sub.
    NO ALLIANCES/NO BENDING. This is a free for all between all factions. EVERYONE IS YOUR ENEMY.
    NO ONE TURN PEACE. You can invade/enter anyone's land on Turn1 UNLESS they have not played their turn yet.
    THE VALE, DORNE AND IRONISLES ARE OUT OF BOUNDS. Nobody may enter these regions unless allowed by the Admin.
    3 strike rule when it comes to a player being late. If your late 3 times with no warning, word or reason then you'll be replaced.
    3 forts per region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
    NO DESTROYING BUILDINGS. Not allowed under any circumstances. Failure to follow this will not be tolerated.
    NO MOVING/USING CAPTIVES. Certain characters are captives and have been placed out of bounds. These are out of your control.
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. If in doubt, just ask us.
    No sailing from a blockaded port without defeating the blockading ships, it is illegal to burn down ports in order to get around this rule.
    Armies must not end a turn be hidden in ships inside of ports. This is because that army would be unreachable.
    No sallying forth in a siege if the outcome is a defeat. This counts towards all sieges including forts.
    No excessive replaying to gain victories that would otherwise be impossible to achieve.
    Heroic victories are 100% banned and illegal. If you get a heroic victory repeatedly, contact an Admin and we may allow it.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    Settlements gifted should disband all units save one. No gifting regions in a war zone (bordering faction at war with, or under threat).
    No sacking Home Regions. Example: Ironborn Raiders sack Lannisport, afterwards Lannister can only occupy it. This rule only applies to your factions Starting/Home Regions.
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'. Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    NO ASSASSINATIONS. Assassins are entirely illegal and cannot be used. If recruited, you may not use them.
    NO WATCHTOWERS. You may place them during your turn to get a better view, but you must reload after placing them.
    Princess must have over 30% odds of success in order to steal a general. Pictures must be posted as proof of these odds.
    Princess (and Generals and Diplomats) may be captured by a hostile faction if caught and surrounded inside enemy lands. PM an admin to capture.
    Players can claim the spoils of war. Defeated/Captured a general that carries a Valyrian sword? PM an admin to claim it.
    Agent Capturing - Surround the agent with 4 units, 1 for each direction , north, south, east, and western tiles. Bear in mind, that the agent will not be captured until the opposing faction's next turn. Only then, when they haven't thwarted your capturing attempts, will their agent be captured. Ex: So, say your last in turn order and surround an agent from a faction who goes first in turn order. You have to wait until they play their next turn to see if your capture attempt is successful or not.

    ~ Special Events / Features ~
    Admin Faction
    Introducing a playable Admin faction.
    This faction will be used to create mini events.
    For example;
    Faith Uprising
    Ironborn Raiders
    Targaryen Invasion
    Mountain Clan Invasion
    Brotherhood without Banners
    The White Walkers

    Admin Faction armies will hold ancillaries which can be taken upon defeat.
    For example;
    Chests of Gold
    Lost Valyrian Swords
    Special armor
    Trial by Combat
    Captured Generals can request Trial by Combat, in which the admin will use a random list generator depending on the capability of both generals chosen to represent each faction within the trial.

    For Example;
    Two formidable warriors in a trial by combat
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins
    Barristan Selmy wins
    Jaime Lannister wins

    One poor warrior vs formidable warrior
    Mace Tyrell wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Robert Baratheon wins
    Spoils of War
    After killing an enemy, you may request the ancillaries of fallen enemies. For example; If Tywin defeats Randyll Tarly and kills him, Tywin may claim Heartsbane.
    Random ancillaries will be decided by the admin, however lordships cannot be taken.
    Objectives
    Each faction will have a set of objectives which will result in large rewards.

    Kingdom of the North
    Take and hold Kings Landing or Casterly Rock for 5 consecutive turns = Ice
    Has ownership of the swords Oathkeeper and Widows Wail = Reforged Ice
    Win 7 consecutive battles against Andals forces = Hammer of Justice

    Kingdom of the Iron Throne
    Take and hold Winterfell, Highgarden or Dragonstone for 5 consecutive turns = Brightroar
    Defeat multiple Ironborn raiding forces that attack your shores = Red Rain

    Kingdom of the South
    Achieve 6 Star command with a Hightower General = Vigilance
    Take and hold King's Landing for 5 consecutive turns = Lamentation

    Kingdom of the Narrow Sea
    Hold the Island of Dragonstone for 10 consecutive turns = Rhaegar's Armor
    Take and hold Storms End for 5 consecutive turns = Robert's Warhammer

    Neutral Objectives
    Stand close to the Ruby Ford and be lucky = Find one of Rhaegar's Rubies. A gift to ensure loyalty, or to sell for gold.
    Stand in a region known for it's Dragons and be very lucky = Find a Dragon Egg. Attempt to hatch it, or sell for a small fortune.
    Kill 'the Mountain' Gregor Clegane = Oberyn Martell will offer you his assistance in gratitude. (All factions expect Lannister).
    Award Signature (Examples)
    All new players, take the time to watch this video


  2. #2

    Default Re: [HS] Newbloods VII

    I've been around for two months and I've been actively hot seating since then. Am I still new enough fort his hotseat or have I entered the grey zone in between new blood and young blood?

  3. #3
    ArBo's Avatar Senator
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    Flanders
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    Default Re: [HS] Newbloods VII

    The same question as Belthasar, I've been playing since August.

  4. #4

    Default Re: [HS] Newbloods VII

    Quote Originally Posted by Belthasar Bolton View Post
    Am I still new enough fort his hotseat or have I entered the grey zone in between new blood and young blood?
    I'm afraid these are for true Newbloods fresh out of the packaging. Your no longer a Newblood but a Youngblood the moment you pasted the 1st weeks/month at most. And I coined the term Newblood, so I should know.

    Quote Originally Posted by ArBo View Post
    The same question as Belthasar, I've been playing since August.
    That goes double for you mate, besides you can only ever join 1 official Newblood game. Although I think You joined 1 Here and 1 in Main section... the rewards don't stack. You stopped being a NB a long time ago.

  5. #5

    Default Re: [HS] Newbloods VII

    Oh well. At least I can call myself a young blood. Now to wait for the next young blood hotseat........

  6. #6
    ArBo's Avatar Senator
    Join Date
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    Default Re: [HS] Newbloods VII

    Well that's a shame, the mod looks real nice. Kinda cool not to be a complete newbie anymore though, so there's that . Good luck to the actual newbloods in this hotseat, and have fun with hotseating! It really is the nicest part of TW games.

    Also, I second that YB HS request

  7. #7

    Default Re: [HS] Newbloods VII

    Quote Originally Posted by ArBo View Post
    Also, I second that YB HS request
    Bringing back the Youngblood series (in some form) is something we've discussed. We could easily use this mod for it with the same format but some field testing is called for first I think, we'll see, it may very well happen.

  8. #8
    Dwarves of moria's Avatar Laetus
    Join Date
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    Default Re: [HS] Newbloods VII

    Hi Soul, I am interested in the kingdom of the south, the baratheon dudes. I have never played a hotseat. so youngblood confirmed

  9. #9

    Default Re: [HS] Newbloods VII

    I have never played a HS, would like to try this out..Kingdom of the Narrow Sea? Thanks.

  10. #10

    Default Re: [HS] Newbloods VII

    2 factions down, 2 to go. We'll begin as soon as we're full, will be tweaking the mod until then adding more lootable items.

  11. #11

    Default Re: [HS] Newbloods VII

    Hello, I would like to start playing hotseats and leaning more about them.I would preferably take the kingdom of the north, thanks Soul!

  12. #12

    Default Re: [HS] Newbloods VII

    Welcome rainer, just need 1 last player then we can begin. I'm currently just tweaking the Rainbow Guard's strat_models to make them look less.... bad. Not really serving a HS purpose, but it sure looks pretty!

  13. #13

    Default Re: [HS] Newbloods VII

    I would like to take the kingdom of the iron throne if it's still there please

  14. #14

    Default Re: [HS] Newbloods VII

    Quote Originally Posted by danTdestroy View Post
    I would like to take the kingdom of the iron throne if it's still there please
    I'd usually not allow somebody to be in 2 NB games. However your still quite new and have proven reliable at playing on time. So, the spots yours Dan. I'll make some final edits to the mod and we'll begin in a few hours.

  15. #15

    Default Re: [HS] Newbloods VII

    Download this - http://www.mediafire.com/file/x6uz8l...wbloods_2.0.7z - and extract it into your /Mods then load as you would any mod. If it crashes, load a quick/custom battle to fix the issue. Kingdom of the North is Up! - http://www.mediafire.com/file/d88tfh...II_Stark_1.sav - Preset passwords have been made, you'll get a PM/Private Message in a moment informing you of your password. Don't share it with anyone.

    If you have not already, go read the rules, they have been updated with brand-new objectives although some objectives I will keep 'hidden' until/unless they are triggered by the players.

  16. #16

    Default Re: [HS] Newbloods VII

    This is probably a stupid question but just to be 100% sure this the submods newbloods right?

    Sent from my SM-G900T using Tapatalk

  17. #17

    Default Re: [HS] Newbloods VII

    Quote Originally Posted by danTdestroy View Post
    This is probably a stupid question but just to be 100% sure this the submods newbloods right?
    We are using this - http://www.mediafire.com/file/x6uz8l...wbloods_2.0.7z - an all-new-and-improved version of Newbloods.

  18. #18

    Default Re: [HS] Newbloods VII

    Ok cool thanks

    Sent from my SM-G900T using Tapatalk

  19. #19

    Default Re: [HS] Newbloods VII

    Kingdom of the Iron Throne is up, player has been PM'd http://www.mediafire.com/file/ey1a4r...onThrone_1.sav

  20. #20

    Default Re: [HS] Newbloods VII

    A reminder to players. The Vale, Dorne and Isles are Out of Bounds, and any fleet sailing close to the Isles will suffer the wrath of the Iron Fleet.

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