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Thread: [Stainless Steel 6.4] SS All Factions

  1. #1

    Default [Stainless Steel 6.4] SS All Factions

    SS All factions

    25 factions, 14 players, 1 winner


    Late era campaign


    https://drive.google.com/open?id=0By...lNvUW5xb0VKTnc
    we will have a 2 player/faction system, each player will be give 1 strong and 1 weak faction by an admin. However, these factions will need to have a decent distance inbetween each other. This way it simulates the game as if we are playing with 25 faction with only 13 players. Now obviously 1 player will only get 1 faction and that faction will be the HRE. The list of strong/weak factions:

    Strong factions: England - France - Moors - Novgorod - Turks - Crusader States - Kwarezmians - Egypt - Byzantine Empire - Venice - Hungary - Poland

    Weaker factions: Denmark - Norway - Castille - Portugal - Aragon - Kiev - Scotland - Lithuania - Teutonic Order - Genoa - Sicily - Cuman Khanate

    + 1 player HRE


    List of current players:
    HRE - Ramble12
    Egypt - Denmark - RedStar
    England - Cumans-Redboosty
    Venice - Lithuania - captainnorway
    Novgorod - Sicily - Scotlandisbest
    Crusader States - Genoa - DestroyedHungary - Scotland - themzr
    Turks - Aragon - Potatoto

    France - Teutonic Order - BerryKnight
    Poland - Destroyed
    Byzantine Empire - Norway - Destroyed
    Moors - Kievan Rus - Kolu
    Kwarezmians - Castille - Paladinbob


    Rewards:

    As of now rewards are still unknown. the Winner and Mvp will likely receive a signature while other rewards will be revealed later.

    Winner:

    MVP:
    (Voted by players)

    Active player:
    (playing 80% of their turns within time)

    Best diplomat:
    (disqualified if late for more than 50% of their turns)


    ADMIN:
    Dragon
    Co-Admin:
    King Athelstan



    Rules
    If you wish to discuss rules please do keep playing unless it is a very important ruling which might result in a replay.

    - Time to play your turn is 24h for both factions until turn. The Admin may grant a 24h extension if needed ONLY If you ask for them. If you are late you will be skipped. After 24 hs with no response you will be skipped.You can come back and upload your turn but ONLY If the next player hasn't played his turn by then.It is adviced to get a subbed, this subber may be from both inside or outside the game. He can know your PW and plans so he can sub you if you cant make it.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, spies spreading plague.. etc
    - Exploiting AI factions is not allowed ( demanding money, regions or anything else to improve your position)
    - List of known bugs
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    -You may not declare war on your second faction
    There can be only 1 winner, an alliance can not win the game togheter. They must nominate 1 player as victor.

    Military rules
    -No one turn peace(tho you cant attack factions that havent played their turn yet)
    - No Jihad or Crusades allowed.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed.

    - You are not allowed to post a defeat
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. Ports cant be blockaded by ground units
    - You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
    -Not allowed to besiege a settlement/fort to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Limit of 2 forts per region/per player, at least 4 units required to be stationed at each fort.
    - Each unit of siege equipment can be used just once in each turn to take settlement/fort.
    -catapults can assault only basic wooden walls/stone walls/castles,
    -trebuchets can also assault large/huge stone walls and fortresses/citadels.
    -Mangonels and Mercenary Ribaults are not allowed to assault any stone walls but are allowed to assault wooden walls.


    Agent rules
    -Spies need 60% to infiltrate a settlement, 2 spies needed to open the gates
    - Limit of 3 assassins per faction. +1 Assassin for every 20 regions you control.

    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 50% chance to kill other agents, for enemy assassins just 30% is required.
    - Princesses are not allowed to steal Family Members. They may steal general with 35%.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - Bribed units/agents cant move for one turn.

    Settlement rules

    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
    - You may not destroy a building if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - You are allowed to destroy Temples immediately.
    - Not allowed to exterminate settlements.
    -You may not trade settlements with your other faction
    -Whenever a settlement is gifted, disband all but 1 unit.

    Last edited by General Dragon.; June 07, 2020 at 02:32 AM. Reason: update

  2. #2
    RockeZz_19's Avatar Ordinarius
    Join Date
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    Default Re: [HS] SS All Factions [Invited players only]

    Hey, thanks for the invite, but I won't be able to join due to time shortage

  3. #3

    Default Re: [HS] SS All Factions [Invited players only]

    Will send out a new invite to a new person

    Also changed time limit from 24 hours to 36

  4. #4

    Default Re: [HS] SS All Factions [Invited players only]

    I'd be down, Winter break is about to start

  5. #5

    Default Re: [HS] SS All Factions [Invited players only]

    Great, only 2 more needed then. And yes, there are more people invited than needed.

  6. #6
    BerryKnight's Avatar Kings Guard Commander
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    Default Re: [HS] SS All Factions [Invited players only]

    Sounds interesting... Ah what the hell, sign me up

  7. #7

    Default Re: [HS] SS All Factions [Invited players only]

    no pope and mongol?

  8. #8
    kolu2210's Avatar Campidoctor
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    Default Re: [HS] SS All Factions [Invited players only]

    Papal States will be playable

  9. #9

    Default Re: [HS] SS All Factions [Invited players only]

    Quote Originally Posted by kolu2210 View Post
    Papal States will be playable
    Papal States wont be playable after all because they excommunicate everyone they attack and they are bugged with some in-game events. I mentioned this in one of my PM's

    As for Mongols, they require waaay too much change to not make them completely busted or completely useless

  10. #10

    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    Should the strong and weak combination assigned by faction strength as well? A play assigned France or Khwarezmian should get the weakest faction, like Portugual.
    Hotseats Record 3-0
    Spoiler Alert, click show to read: 

    Iberian Peninsula Campaign (AR) - Portugal - Winner
    Hungary Against the Nations (Manual) - Byzantine Empire (since turn 8)
    Ultimate 1v1 No Rules (Manual) - England - Winner
    Teutonic Warfare (Manual) - Teutonic Order
    Grand Campaign (Manual) - Sicily - Winner

  11. #11

    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    No, in the first place it would be too hard as were trying to not give someone 2 factions too close to each other.

    Secondly, the game is rly about how you handle your situation and your diplomacy. As a weaker factions you wont be able to fight your way through but you should focus on diplomacy and you might still end on top.

  12. #12
    kolu2210's Avatar Campidoctor
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    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    We should let 1 player just be PS then - and say no Catholic faction can attack them for say 10 turns

  13. #13

    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    Quote Originally Posted by kolu2210 View Post
    We should let 1 player just be PS then - and say no Catholic faction can attack them for say 10 turns
    Papal States simply cant work. They excommunicate anyone they attack, not only if they get attacked, and they cant get excommunicated themselves. Their infantry equals that of the Crusader States aswell and they cant get missions.

  14. #14
    kolu2210's Avatar Campidoctor
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    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    I don't think getting excommunicated is that devastating tbh

  15. #15

    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    It has quite a big effect on your public order. Also you get less missions and you cant participate in religion based events.

    I dont see why we should take the risk when it doesnt change anything huge.

  16. #16
    Jadli's Avatar The Fallen God
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    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    Ill assign factions tomorrow.

  17. #17
    Jadli's Avatar The Fallen God
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    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    HRE - Ramble12
    England - Cumans - yzj991

    France -
    Teutonic Order - BerryKnight
    Moors - Kievan Rus - joerock22
    Novgorod -
    Sicily - Ventos Mustel
    Turks - Aragon - StOuFf

    Crusader States - Genoa - kolu2210
    Kwarezmians -
    Castille - xXAmonXx
    Egypt -
    Denmark - saleska2
    Byzantine Empire -
    Norway - zender9
    Venice - Lithuania - captainnorway
    Hungary -
    Scotland - themzr
    Poland -
    Portugal - Mithridate

    Once sal sends me descr_strat with correct turn order we can start this madness!


  18. #18
    Ramble12's Avatar Domesticus
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    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    Ohgodno

    Good luck to all, I guess
    Last edited by Ramble12; December 06, 2016 at 02:00 PM.

  19. #19

    Default Re: [HS] SS All Factions [Invited players only] [FULL]


    I'm Poland - Portugal? Oh for sake...

    Please kill me now -.-' Anybody wanna swap, except Themzr with his filthy scotts?
    I'm not joking, I'll pay you money for another faction... I'd love to be the ERE ^^
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  20. #20

    Default Re: [HS] SS All Factions [Invited players only] [FULL]

    Quote Originally Posted by Ramble12 View Post
    Ohgodno

    Good luck to all, I guess
    Ramble, want to switch then?
    Hotseats Record 3-0
    Spoiler Alert, click show to read: 

    Iberian Peninsula Campaign (AR) - Portugal - Winner
    Hungary Against the Nations (Manual) - Byzantine Empire (since turn 8)
    Ultimate 1v1 No Rules (Manual) - England - Winner
    Teutonic Warfare (Manual) - Teutonic Order
    Grand Campaign (Manual) - Sicily - Winner

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