GEMFX - Development Progress
Dear GEMFX Users,
After temporarily contributing to another shader project, I am now back for quiet a while to develop an update to GEMFX. Since I made some notable progress, I would like to share some key features with you which I aim for in this cycle:
- NEW UI ByPass Compatibility for Warhammer (40%)
- NEW Configuration Tool (70%)
- CHANGE to Layered Effect Processing - like Photoshop - (10%)
- CHANGE SweetFX effect stack to photoshop effect stack (20%)
- NEW Alternative option to configure presets/effects that neither requires a Configuration Tool nor a in-game Overlay (70%)
- NEW injection alternative that allows to apply GEMFX to almost any windows application, incl. DirectX 7-12 and OpenGL (90%)
Some bonus facts:
- CHANGE to new injection option allows a more secure (less messy process) which will be very (99%) friendly to competitive online gaming
- CHANGE to new injection option forces/upgrades post-effect rendering of any application to DirectX 11 (might lead me to scrap the original DirectX 9 implementation)
- GEMFX applied (ON / OFF) to ancient Outcast game -
- GEMFX applied (ON / OFF) to ancient Gothic 1 game -