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Thread: Medieval Kingdoms Total War: November Update

  1. #1

    Default Medieval Kingdoms Total War: November Update

    We finally have the November update ready!



    Here is the changelog:


    New Factions:

    Kingdom of Bohemia
    Kingdom of Sicily
    Kingdom of Norway
    Republic of Venice
    County of Toulouse

    New Tier 1 Naval Units:

    Empire of Nicaea
    Empire of Trebizond

    New Battlefield Buildings:



    Other Changes:

    Added some more units to the Cuman Khanate

    • Added Tier 3 Bodyguard units to England and France
    • Added various free company and routier units to certain factions
    • Added a new artillery piece: Great Bombard(Mons Meg)
    • Visual adjustments to the tabards to make them look less like t-shirts
    • Added barricade back as a deployable in custom battles
    • New unit cards for certain KJC units that still need them.
    • Revamped certain banners models so they are of higher quality now.
    • Gunpowder units further balanced.
    • Various visual bugs fixed from bug reports
    • Added new tier 3 banners and officers to English and French Units
    • Minor unit naming adjustments
    • Polearm units further nerfed.
    • Other minor tweaks

    Last edited by warman222; November 16, 2016 at 05:27 PM.

  2. #2

    Default Re: Medieval Kingdoms Total War: November Update

    Yess!! Thanks a lot guys you are the best!

  3. #3
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: November Update

    well, dig in

  4. #4
    Domnall Og's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: November Update

    New update absolutely class only one problem the buildings do not show up in sieges or if they do very few at a time, empty settlements when your zoomed out or not in a specific area. Or maybe this was the price to pay for medieval buildings?

  5. #5
    Vonchiefer's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: November Update

    Yeah getting this issue to

  6. #6

    Default Re: Medieval Kingdoms Total War: November Update

    -
    Last edited by Artstudio; November 30, 2016 at 02:56 AM.

  7. #7

    Default Re: Medieval Kingdoms Total War: November Update

    -
    Last edited by Artstudio; November 30, 2016 at 02:56 AM.

  8. #8
    Jojin's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: November Update

    New factions are amazing, thank you!!!

  9. #9
    Bobi_TWR's Avatar Civis
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    Default Re: Medieval Kingdoms Total War: November Update

    stat scaling is rly bad

  10. #10

    Default Re: Medieval Kingdoms Total War: November Update

    Quote Originally Posted by Bobi_TWR View Post
    stat scaling is rly bad
    What did you mean by this?

    Do you mean on how the stats are scaled between unit-to-unit, faction-to-faction?

    Or do you mean on how the stats are shown in the UI bar scale? How much considered "bad","good","excellent"; things like that?

  11. #11
    Bobi_TWR's Avatar Civis
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    Default Re: Medieval Kingdoms Total War: November Update

    price unit scaling.For example there is 550 cost unit which have better weapon damage than man at Arms

  12. #12
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Medieval Kingdoms Total War: November Update

    For building's, does it appear on sieges or land?

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  13. #13
    Domnall Og's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: November Update

    Sorry Artstudio for everyone else with the problem put buildings to max quality looks absolutley brilliant new factions are amazing too grreat job!

  14. #14

    Default Re: Medieval Kingdoms Total War: November Update

    Where appear these buildings??? Battle map any scenario???

  15. #15

    Default Re: Medieval Kingdoms Total War: November Update

    Bit where are the buildings??????

  16. #16
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Medieval Kingdoms Total War: November Update

    I've only encountered vanilla models, despite putting buildings to max quality. None of the cities seem to show any new models.





















































  17. #17
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: November Update

    Did you make sure to download the buildings pack as well ? So all in all you need to download 3 files and activate all three of them in the modmanager

  18. #18

    Default Re: Medieval Kingdoms Total War: November Update

    I've already done it but in siege mode buildings are the old ones

  19. #19

    Default Re: Medieval Kingdoms Total War: November Update

    Redownload the buildings pack again. Your Steam subscription probably overwrote your download.

  20. #20
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Medieval Kingdoms Total War: November Update

    The installation instructions are confusing. I have downloaded the following:
    Base
    Models
    Building Models.

    But on my mod manager its:

    Base
    Building Models
    Models

    That was on the steam workshop.

    I'll have to try the google download.

    It says download Base, then download a google link.

    I've so many times put the file of buildings into the data folder doesn't appear on my mod manager, then when I subscribe to MK buildings on steam, it does.





















































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