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Thread: RMV2 Converter v1.1

  1. #61

    Default Re: RMV2 Converter v1.1

    Hi,

    Not sure why but Norton flags your converter as malware. Any ideas why?
    On the plus side Virustotal seems to come up clean...which is weird as Norton is one of the engines on it haha. Just thought I'd let you know in case your downloads had been tampered with.

    Otherwise great work! I'm super excited to start learning model manipulation with some of the Warhammer models

  2. #62
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    Hey, thanks for informing.

    I'm afraid some software can indicate this converter as malware just because it's release by a non-organisation.

  3. #63

    Default Re: RMV2 Converter v1.1

    No worries.

    Just a quick question. How do I use the converter? I had extracted some rigid files from TWW2 using package manager. I then printed your converter at those models but kept getting an error saying the size was too large or too small. What am I doing wrong?

  4. #64
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    WH2 is not yet supported in currently released version. (fixed in new)

  5. #65

    Default Re: RMV2 Converter v1.1

    Something is wrong with this converter, you say it handles rigid_model_v2 from total war warhammer 1.
    But im only getting the "Could not read the file from disk. Original error:Value was either too large or too small for a Decimal."
    Anyone know of some other converter for these models to dae, obj or anything?

  6. #66
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    Warhammer support is present only for some models, not the majority of it (at least not in the current version).

  7. #67

    Default Re: RMV2 Converter v1.1

    After export the model, can I transform it into other form like .pmx?I want to use the mods in MikuMikuDance.

  8. #68

    Default Re: RMV2 Converter v1.1

    Could I ask if you've made any progress exporting animations?

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