Mainly because I miss javelin line infantry from Rome 2 so much, I'm trying to add throwing axes to Gor and Bestigors.
It's not too successful.
I've added the range weapon to the land_untis_table but am having difficulty getting the animation. They simply won't throw their axes.
I have in the variant mesh...
Code:
<SLOT name="weapon_4" attach_point="be_prop_4" > <VARIANT_MESH model="VariantMeshes/wh_variantmodels/ce1/bst/bst_props/bst_centigor_throwingaxe_1h_01.rigid_model_v2" imposter_model="VariantMeshes/wh_variantmodels/ce1/bst/bst_props/bst_centigor_throwingaxe_1h_01.rigid_model_v2" >
<META_DATA>equipment</META_DATA></VARIANT_MESH>
</SLOT>
<SLOT name="weapon_5" attach_point="be_prop_5" />
and in the animation_fragments...
Code:
AIM_LOW filename = "animations/battle/centaur01/spear_and_shield/stand/ce1_stand_01.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_shoot_stand_01.anm.meta" metadata_sound = "" weapon_bone_2 = on, weapon_bone_5 = on, AIM_LEVEL filename = "animations/battle/centaur01/spear_and_shield/stand/ce1_stand_01.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_shoot_stand_01.anm.meta" metadata_sound = "" weapon_bone_2 = on, weapon_bone_5 = on,
AIM_HIGH filename = "animations/battle/centaur01/spear_and_shield/stand/ce1_stand_01.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_shoot_stand_01.anm.meta" metadata_sound = "" weapon_bone_2 = on, weapon_bone_5 = on,
FIRE_LOW filename = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_low.anm.meta" metadata_sound = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.snd.meta" weapon_bone_2 = on, weapon_bone_5 = on,
FIRE_LEVEL filename = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.anm.meta" metadata_sound = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.snd.meta" weapon_bone_2 = on, weapon_bone_5 = on,
FIRE_HIGH filename = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_high.anm.meta" metadata_sound = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_spta_fire_fwd.snd.meta" weapon_bone_2 = on, weapon_bone_5 = on,
RELOAD_1 filename = "animations/battle/centaur01/spear_and_shield/stand/ce1_stand_01.anim" metadata = "animations/battle/centaur01/spear_and_throwing_axe/missile_actions/ce1_shoot_stand_01.anm.meta" metadata_sound = "" weapon_bone_2 = on, weapon_bone_5 = on,
As you can see I tried to use the centigor animations. Also I tried the dwarven throwing axe rangers, but those animations weren't compatible either.
What am I missing here? The animation system is quite different to Rome 2.