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June 27, 2017, 03:40 AM
#121
Re: 356 AD Overhaul
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June 28, 2017, 07:01 AM
#122
Re: 356 AD Overhaul
This project has been put on hold for the time being, this is the project I'm currently working on:
http://www.twcenter.net/forums/forum...-The-Dark-Ages
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November 30, 2017, 09:25 AM
#123
Re: 356 AD Overhaul
Once I re release my Age of Martel mod, which should be in the next week or so, I am planning on doing a big update to this mod. Hoping to include the new models they released with the Empire Divided DLC for Rome 2 and with the ancient roman building models from the ancient empire custom battle release.
No idea on release date but I will post screen shots on here when I start making progress.
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December 02, 2017, 11:27 AM
#124
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December 02, 2017, 04:03 PM
#125
Re: 356 AD Overhaul
Those units look awesome! Where did you get those helmets? I love them.
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December 02, 2017, 07:38 PM
#126
Re: 356 AD Overhaul
Took a bunch of models from the new Empire Divided dlc and am using them for attila based projects. Even got a bunch of nice models I'm planning on using for 1066.
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December 08, 2017, 01:46 PM
#127
Re: 356 AD Overhaul
Been working on a brand new unit system to more accurately portray the late roman army system and had some help from Castellan in coming up with new roman skins that are much closer to the historical reality, plan on releasing a big preview showcasing this stuff this weekend
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December 10, 2017, 07:48 PM
#128
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December 15, 2017, 12:07 AM
#129
Re: 356 AD Overhaul
Decided to include this as the first in an late Roman expansion to my Dark Ages series. You can find the new thread here:
http://www.twcenter.net/forums/showt...rk-Ages-356-AD
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