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Thread: 356 AD Overhaul

  1. #41

    Default Re: 356 AD Overhaul

    This will definitely be helpful, thanks

  2. #42

    Default Re: 356 AD Overhaul

    The roman mints active in 356 AD that could be theoretically put in the game (being in provincial capitals).
    Alexandria
    Antiochia
    Byzanthium
    Cyzicus
    Rome
    Sirmium
    Thessalonica
    Triers
    Lugdunum

    A full economic overhaul would be complicated and would run in all the kind of issues, such as scale (for example what does a unit in the game stand for in terms of upkeep) and the very limits of our knowledge of the roman world. In particular the size of the late roman army and the characteristics of the roman economy are hotly debated topics. I will just put some info that might be of some help, time permitting.

  3. #43

    Default Re: 356 AD Overhaul

    awesome, you just saved me a lot of time

    I agree with ur second point too, i just try and use this sort of info to spice up my mods. I feel like historical accuracy helps with the immersion factor

  4. #44

    Default Re: 356 AD Overhaul

    And got some extra materials:

    Spoiler Alert, click show to read: 





    Huns I-IV century




    IV century Goths

    2 copyright images removed

    Last edited by Lifthrasir; December 02, 2016 at 08:18 AM.

  5. #45

    Default Re: 356 AD Overhaul

    Think I'm starting to feel inspired to do the nomadic factions

  6. #46
    Fresco's Avatar Semisalis
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    Default Re: 356 AD Overhaul

    Very compliments for your great work! I can't wait any estimated data release?
    CAMPIONI del MONDO!!!!!

  7. #47

    Default Re: 356 AD Overhaul

    I really need to reskin the naval troops and create a little differentiation between East and West Romans. I can probably get most of that done this weekend then its just a matter of balancing the starting cities and armies which can be done in a day.

    So if everything goes according to plan I hope to have it out by next weekend.
    Last edited by Athos187; December 01, 2016 at 10:15 AM.

  8. #48

    Default Re: 356 AD Overhaul

    Reunite Rome mod:


    Got permission to incorporate this mod into the overhaul, you can check it out here:
    http://steamcommunity.com/sharedfile.../?id=744362633

  9. #49

    Default Re: 356 AD Overhaul

    This is another bit of inspiration for the mod. I really want to capture the dynamism of the late Roman cavalry, so you can expect a nice mix of cavalry units in your starting armies:


    As part of this I am going to incorporate Jacobeast's Equites Sagittarii Romani mod so that the Western Romans can get mounted archers:
    http://steamcommunity.com/sharedfile.../?id=762747879
    Last edited by Athos187; December 01, 2016 at 02:36 PM.

  10. #50
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Whetever its need to add campaign war wearness, and 12 turn per years.

  11. #51

    Default Re: 356 AD Overhaul

    War weariness is added to all my mods but a lot of people prefer 4 turns a year.

  12. #52
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    What if used alone submod ? That could be great.

  13. #53

    Default Re: 356 AD Overhaul

    Its a possibility

  14. #54
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Maybe i will make it the 12 turn submod if you've done.
    Last edited by mhawari; December 03, 2016 at 04:44 AM.

  15. #55
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Yes that's the spirit, Maybe later u will add Hara Huna (Kidarite), Berber Tribe's, Moors (Mauri), Onugurs, and more.

  16. #56

    Default Re: 356 AD Overhaul

    Ya as I'm learning more about the time period I'm seeing the other faction changes I need to make

  17. #57

    Default Re: 356 AD Overhaul

    Need some pictures for reference for units?

  18. #58

    Default Re: 356 AD Overhaul

    I want to do the germans, the goths and the sarmatians next. I actually need to do some startpos editing of the nomadic factions to make things a bit more historically accurate too so will take longer.

    The more I read about this time period the more I realize how much stuff needs to be changed
    Last edited by Athos187; December 04, 2016 at 12:17 PM.

  19. #59
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul


  20. #60

    Default Re: 356 AD Overhaul

    Quote Originally Posted by Athos187 View Post
    I want to do the germans, the goths and the sarmatians next. I actually need to do some startpos editing of the nomadic factions to make things a bit more historically accurate too so will take longer.

    The more I read about this time period the more I realize how much stuff needs to be changed

    Germanics:

    Spoiler Alert, click show to read: 





    Visigoth warrior IV-V century

    Copyright picture removed

    Last edited by Lifthrasir; December 12, 2016 at 01:28 AM. Reason: Copyright picture removed

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