Ok, so this is the new naval rules that we've been working. They are far from perfect, and it would be appreciated if you brought any suggestions and revisions to it.
Wars of the Roses RPG Naval Rules
Levy Ship
Stats: Can transport 100 men
Hiring cost: Available only through requisition rolls
Upkeep: 50 per ship requisitioned
Hulk
Stats: +2 against Levy Ships, can transport 500 men per ship (can be equipped with cannons: -400 men per ship, +3 against any ship type)
Hiring cost: 15,000
Upkeep: 5,000
Cog
Stats: +3 against Levy Ships, +2 against Hulks (can be equipped with cannons: +3 against any ship type)
Hiring cost: 30,000
Upkeep: 10,000
Carrack
Stats: +4 against Levy Ships, +3 against Hulks, +2 against Cogs (can be equipped with cannons: +3 against any ship type)
Hiring cost: 50,000
Upkeep: 20,000
Hulks, Cogs and Carracks can be equipped with cannons. This will increase their upkeep, but also their battle power. Levy Ships cannot be equipped with cannons.
Cannons
+10,000 crowns to maintenance
+3 against any ship type
Levy Ships can only be gained through Requisition. Requisition will lead to a D50 roll which determines how many Levy Ships the player is able to get. Charisma traits and RP (e.g. promising payment) can give bonuses to the roll.
Carracks, Cogs and Hulks are part of the Naval Fleet, while Levy Ships can only be called when the Naval Fleet is ordered to sail to war.
Tier I
- (Coastal Only) Dockyard: Requires wood. +5% income, player might build ships.
Tier II
- (Coastal Only) Large Dockyard: Requires wood. +10% income, player might build ships, -20% ship recruitment and upkeep cost.
Tier III
- (Coastal Only) Major Dockyard: Requires wood. +10% income, player might build ships, -40% ship recruitment and upkeep cost.