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Thread: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

  1. #161

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Some screenshots from testing "South Mountain: Fox & Turner's Gap" Historical Scenario. Some tweaking to be done but nearly there...
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  2. #162

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Let us know if you guys need any help or input from the ETW ACW mod content.

  3. #163

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Pappagoat: THANKS! What I have always needed was proper stone wall models. But there is no way I am doing the spline thing. Right now I need most of all things a GOOD texture artist to clean up my Atlas files and masks. They're a bit messy. If you have any guys that can do that, I'll forward the files. Thanks for the offer!

  4. #164

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Updated the main page/first post with map and Historical Scenario information. Still have a couple more scenarios to do but nearly done there. Majority of the work at this point will be turning toward cleaning up some graphical stuff/dds files and working on sound changes.

    STILL needing help with LUA. If you can help do Interface/UI programming with LUA, please contact me ASAP.

    STILL needing help with .dds files and transparency/atlas issues. Currently the normal.atlas is NOT functioning as it does not apply the proper normal.dds mapping coordinates to the texture/uniform. I have this file deactivated currently.

    MORE to come.......

  5. #165

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    Nice work keep it up (i wish i could help but idk how to mod at all)

  6. #166

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    FREDERICKSBURG.... Screenshots and current updates:


    - I have completed the initial XML for the Historical Scenario for "Fredericksburg - Reynolds Attack" which takes place on the Union left flank. This scenario involves units from primarily the Union I and III Corps against Jackson's II Corps Divisions of A.P. Hill, D.H. Hill and Early. Right now you will see that there is a unit count of about 25,000 total troops with the Union at 13,459 and the Confederates at 11,473. To place all of the Confederate regiments under D.H. Hill, I think the balance will never allow a Union victory. As well, I have held out some of the Union's brigades under Doubleday. Plus, at 25,000 men, the engine starts to struggle and I'm running an AMD R5 1600x at 3.7 with 16 Gigs of RAM. Granted my GTX770 is aging, but the damn code is single-threaded... that's a huge issue with all decent sized scenarios.

    Anyway, those are the most recent updates. I would like to work in Marye's Heights as well but I've held off on that map for technical reasons. Terrain sucks. I am also putting a ton of time into figuring out how to make .dds files from scratch/modding L3D outputs to NOT have to use the Lordz Height Map Tool as it does a flip/mirror thing to fill out the far/distant maps. These give you the depth of field off into the distance. When you have rivers near the edges, you get all sorts of dumba** features like big looping rivers making islands and other assorted stupidity. So, making some progress there but it is slow. In the end, it will make better looking maps. If anyone has ideas or has done this and happens to read this post... I would love input.

    The last two images show the terrain issues with the flip/mirror functions and one of how I have modified the "height_map_1" to adjust the river etc. Others from play testing balance.

    Thanks!

    More to come!
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    Last edited by Slyk; September 18, 2017 at 06:38 PM. Reason: updated Confederate strength

  7. #167

    Default Re: North & South: American Civil War 2.0 New Maps, New Units, Bug Fixes, and MORE!!!!

    UPDATED Army and Troop Counts for each scenario of "Fredericksburg".......
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