Name: grouchy13
Title: Recommended MPC Rules

Recommended MPC Rules

We here at TWC Gaming Staff have thought long and hard about what rules are the best and most balanced for carrying out MPC's. The following rules are a guideline to what believe will allow the most balanced MP Campaign experience.

Napoleon Total War
Turn time: 5 min
Battle settings: Fight Battles, Play as AI
Battle time limit: 60 minutes
Show AI moves: No
Unit size: Large

Campaign Difficulty: Hard
Battle Difficulty: Normal

Code of conduct

- Play MPC till completion. This means till the end animation. No surrendering if your game goes badly.
- No assassination of Generals .
- Allow Reinforcing units to fully enter the battlefield before engaging.
- No ship transport exploit.


Napoleon TW Historical/Hardcore Rules
Turn time: 5 min
Battle settings: Fight Battles, Play as AI
Battle time limit: 60 minutes
Show AI moves: No
Unit size: Large

Campaign Difficulty: Hard
Battle Difficulty: Normal

Code of conduct

- Play all battles till completion.
- Play the MPC till completion. This means till the end animation. No surrendering if your game goes badly.
- Do not use the button REGIONS in diplomacy;
- No assassination of Generals.
- GB may have 25 merchant ships with a maximum, and the others states 15;
- Do not use the border and corners cards in battle, even if there is a great hill (for example, no closer than 2 -3 musket shots);
- The defense of the city to be carried out within the city itself, players must defend to the last central building (destroying it is impossible);
- Do not run around the battlefield and remain in a fixed position;
- Allow Reinforcing units to fully enter the battlefield before engaging.
- No ship transport exploit.

Total War Shogun 2 Rules Game mode: Head to Head

Turn time: 5 min
Show player moves: No
Battle time limit: 60 min
Autoresolve all Battles: No
Default battle resolution: Play Battle
Unit size: Large
Fleet size: Large
Difficulty: Normal

Code of conduct

- Play the MPC till completion. This means till the end animation. No surrendering if your game goes badly.
- Allow Reinforcing units to fully enter the battlefield before engaging.
- No ship transport exploit.