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Thread: death animation

  1. #1

    Default death animation

    i am wondering if anybody has been planing to change the death animation from the game, as we all notices, they all die like clones the same way, fell on the kneese then down; the only thing i prefer in rome to med2 is the death animation, they are no variouse at all here ! its too bad shame
    let me know if its already be done

  2. #2
    Skyler's Avatar Soul Searching Sun Gun
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    Default Re: death animation

    What do you mean?Do you like the animation from Rome or med2?

    I like the current deathsequence animations very much, as it made watching battles much more rewarding.

  3. #3
    nightwar's Avatar Ducenarius
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    Default Re: death animation

    Quote Originally Posted by Skyler View Post
    What do you mean?Do you like the animation from Rome or med2?

    I like the current deathsequence animations very much, as it made watching battles much more rewarding.
    he ment one of the things he liked in RTW was the death animation's. second why you like mTW death animations theres just one for most units BOREING.

  4. #4

    Default Re: death animation

    i said that the death animation is ridiculous a bit in mtw2,there s only 3, most of the time is the same on, i am wondering is someone s been plannin to change it.

    i wrote that the only point i prefered rome to medieval2 was the variouse death animations

  5. #5
    Skyler's Avatar Soul Searching Sun Gun
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    Default Re: death animation

    It may have been a while since I last played Rome but aren't those animations plain? As in a sence that they lack anamations and just slash and fall over.

    Anyhow I am not a modder so I do not if this is a subject that can be addressed .

  6. #6

    Default Re: death animation

    Agree those death animations are really bad , and slow, we need some one to change it a bit

  7. #7

    Default Re: death animation

    cant we put the rome total war death animations into the Medieval 2 total war game? they are after all from the same engine...
    “"The robber of your free will," writes Epictetus, "does not exist”
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  8. #8
    Laetus
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    Default Re: death animation

    no that wood b stoopid....woont it?

  9. #9
    Laetus
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    Default Re: death animation

    (im a newbie soz i lost it) but i agree i think m2tw does need a bit of a touch up in death animations and they could maybe take a few from rome and maybe a few knew ones what do you think?

  10. #10

    Default Re: death animation

    we could need one or two more death animations with the models just flying backwards down on the ground so it looks like they were hit by a heavy punch or something rather then always falling against the sword that just killed him, Its just like old maffia films the people walk against the machine gun that is shooting at 'em and it ends with him dying 2 feets from the perk that gunned him down. it doesn't make sence

  11. #11

    Default Re: death animation

    I was hoping to mod the death animations into battlefield decapitations, losing limbs, etc. So far from what I have heard there is no way to mod animations yet.

  12. #12
    ~Beren~'s Avatar Primicerius
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    Default Re: death animation

    I don't think that dismemberment is possible with the MTW2 engine. Although I would SERIOUSLY want to see it happen.

  13. #13

    Default Re: death animation

    Animations are editable in M2TW I think, because they're in .CAS format, import with vercigetorix (sp?) 's plug-in, and export with CA's CAS exporter...I will try to do some work on this department.

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