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Thread: Problem with the Generals of a faction with the culture changed

  1. #1

    Default Problem with the Generals of a faction with the culture changed

    Hello. When I change a faction of Arab culture to European culture, the Generals appear without bodyguards unit. To they have "bodyguards" I must indicate it in the character in the Assembly Kit.



    This solution works for those that appear at the start of the campaign. But the problem is that then already I can't recruit more Generals. Pulse "Raise Army" button and does not makes any effect.




    Does anyone know where is the problem? If anyone can help me, I will be very grateful.


    Spoiler for Sample of a General without bodyguards

  2. #2

    Default Re: Problem with the Generals of a faction with the culture changed

    You have to change the available options for that faction in the commander_unit_permissions table.

  3. #3

    Default Re: Problem with the Generals of a faction with the culture changed

    Thank you very much Augustusng!
    I thought that changing the "military_group" in the "factions" table already included the bodyguards.


  4. #4

    Default Re: Problem with the Generals of a faction with the culture changed

    [QUOTE=Miguel_80;15139796]Thank you very much Augustusng!
    I thought that changing the "military_group" in the "factions" table already included the bodyguards.

    what do i change the bodyguard to in a specific mod medieval to get generals to recruit units? i cant get the genral to appear to recruit any units to begin with is it possible to edit the start pos charcters with PFM as i cant get assembly kit to work
    Last edited by goblinking; January 05, 2017 at 07:53 PM.

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