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Thread: Information Thread for Potential New Dark Elf Units

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    Default Information Thread for Potential New Dark Elf Units

    Information Thread for Potential New Dark Elf Units

    The Dark Elves are one of the three elven civilisations. They are the descendants of those who supported prince Malekith in his failed bid to ascend to the Phoenix Throne of Ulthuan. When Malekith was rejected and burned alive by the Flames of Asuryan, his followers fled from Ulthuan to the western continent of Naggaroth. There, ruled by Malekith who they now know as the Witch King, they become a cruel and bitter slaving nation sustained by constant raids on the younger races and their cousins on Ulthuan. Six millennia on, their ancestral feud against the High Elves has not ended. Their many attempts to retake Ulthuan have since been thwarted but Malekith's ambition remains unchanged; his fortunes may yet change.
    http://warhammerfantasy.wikia.com/wiki/Dark_Elves


    Military, Magical and Enslaved Regiments and Units

    Lords and Heroes
    Spoiler Alert, click show to read: 
    Black Ark Fleetmasters = Little wonder is it then that Black Ark Fleetmasters are amongst the most intemperate and ruthless of their race, and must always have one eye on their 'loyal' warriors.
    http://warhammerfantasy.wikia.com/wi...k_Ark_Corsairs
    https://i.imgur.com/RVSvP5T.png White Dwarf 407

    City Commander = "When a Dark Elf city is under siege or attack, the highest ranking military noble assumes the title of City Commander and takes full control of the city's garrison."
    https://i.imgur.com/TUI3Fsd.png Warhammer Chronicle 2003

    Commander = These are frequently captains of black hulled fleets, nobles of blood-seekers from the aristocracy of their kind. Can wield; Additional Hand Weapon, Shield, Crossbow, Lance, Great Weapon, Barding
    https://i.imgur.com/WdMLC7e.jpg 3rd Ed. Armies Book

    Corsair Kings = ”The druchii corsair kings of the Broken Lands called him the Red Death.”
    Archaon: Everchosen novel by Rob Sanders

    Dark Lord = Level 25 hero.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book
    https://i.imgur.com/gmkmxUj.png White Dwarf 121

    Deathcaps = Level 20 hero.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book
    https://i.imgur.com/gmkmxUj.png White Dwarf 121

    Death Dealers = Level 15 hero. Effectively a Champion.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book
    https://i.imgur.com/gmkmxUj.png White Dwarf 121

    Death-hoods = Level 15 wizards
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Deathshades = Level 5 hero. Effectively a Champion.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Focus Familiar = Helps sorceresses target enemies further away.
    http://warhammerfantasy.wikia.com/wiki/Focus_Familiar

    Hellfays = Level 5 wizards
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    High Beastmaster = Can be mounted on a Scourgerunner Chariot.
    https://i.imgur.com/f9ZKqIs.png White Dwarf 407

    Highborn = Cold and ruthless killers that command the respect of their troops through assassination and terror. They attained their position by eliminating rival nobles who stood in their way.
    https://i.imgur.com/94kL8zO.png White Dwarf 323
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12

    Noble = Lesser Dark Elf Nobles become the lieutenants of the City Commander and carry out his orders efficiently.
    https://i.imgur.com/TUI3Fsd.png Warhammer Chronicle 2003

    Sorceress = A wizard
    https://i.imgur.com/FhS9Qgf.png White Dwarf 323

    Vauvalka = Literally ‘Shadow-casters’, illegal users of the dark arts who can raise angry spirits and inflict them on a druchii’s rivals – for a price.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Glossary

    Witch-helms = Level 10 hero. Effectively a Champion.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Witherwitches = Level 20 wizards
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Wizendamn = Level 25 wizards
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book


    Autarii Tribes
    Spoiler Alert, click show to read: 
    Shade-Sorcerer = ”The shades, it appeared, were not without sorcery of their own. Up close, Malus could see the dragon tattoo glowing and writhing across the autarii boy’s face. His face was serene, his violet eyes soulless and blank as he hurled a constant stream of blows at Malus. The highborn recovered quickly, parrying each stroke with skill and speed, but the boy was relentless, slipping past Malus’s guard again and again to strike ringing blows against his armour.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10

    Urhan = Leader of a tribe of Shades/Autarii.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 10

    Cult of Khaela Mensha Khaine
    Spoiler Alert, click show to read: 
    Arch-Hierophant = ”Malus looked up to see a tall, narrow-shouldered priestess striding purposefully towards him, walking with the aid of a slender, silver-chased staff. Her hair was white and bore the headdress of a witch elf, but she wore the heavy robes and ornamental kheitan of a temple dignitary.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 5

    Bloodfetch = Level 15 assassin. Poisoned attacks.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Bloodshades = Level 5 assassin. Poisoned attacks.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Dagulus = Level 20 assassin. Poisoned attacks.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Dark Witch = "Witch Elves are the most cruel, evil and savage of all Dark Elves. Before battle they drink blood laced with poisonous herbs which drives them into a frenzy of bloodlust. They do not carry shields, caring nothing for their own protection. After the battle they sacrifice captives so that they can feed on their flesh and bathe in their blood amidst insane and riotous celebration of victory."
    https://i.imgur.com/18uGZo0.png Warhammer 3rd Edition Battle Bestiary

    Doomblade = Level 25 assassin. Poisoned attacks.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Goredirker = Level 10 assassin. Poisoned attacks.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    Living Saint = ”Rhulan shifted uncomfortably. ‘Of that there can be no doubt,’ he admitted. ‘No one like her has been seen among the druchii since Nagarythe was lost,’ the elder said, his voice tinged with wonder. ‘There is much she could teach us once this… incident is resolved.’”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 6

    True Believers
    Spoiler Alert, click show to read: 
    The Keepers of the Dead = ”Three women danced slowly around the corpse, their thick, white hair billowing like banners in the wind. Each wore a witch’s black headdress, and their naked bodies were sleek and voluptuous. Sweat glistened on their powerful arms and gleamed coldly from white throats and heavy breasts as the witches swayed to a rhythm only they could hear. Their eyes were like shadowed pools, depthless and dark, and their full lips moved, whispering words of power that he could feel pulsing against his skin. With a start, he saw that their slender fingers were tipped with long black talons, and their white teeth were sharp and fanged like a lion’s. All at once Malus was reminded of the dreadful statues lining the road to the Houses of the Dead.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 4

    Cult of Slaanesh
    Spoiler Alert, click show to read: 
    Hierophant = ”The hierophants of the Temple of Slaanesh kept sorcerous traditions that were old when lost Nagarythe was young, rites that not even Malekith dared trifle with.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    City of Khaine
    Spoiler Alert, click show to read: 
    Ageless Kings = ”Their bodies were impossibly ancient, shrivelled and dried like mummies over thousands of years in the hot air of the Wastes. Two males and a woman – her paper thin lips framed a pair of yellow fangs that told Malus she had once been a blood-witch – little more than living skeletons with parchment skin stretched over sharp bones.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 22

    Naggarond
    Spoiler Alert, click show to read: 
    Athlan na Dyr, the Taker of Heads = ”He’d found his way to his chambers, found servants to fill a bath and bring him food, and watched as a pair of smiths from the fortress armoury affixed a set of three golden skulls to the breastplate of his armour. The skulls marked him as the Witch King’s champion: Athlan na Dyr, the Taker of Heads. As far as Malus was concerned, they made him a tempting target for every bull-head and barbarian that came over the walls.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 15

    Inquisitor = ”There was a definite progression to the scenes, showing a chronology of his exploits as the Witch King’s inquisitor. The last scene in the sequence showed him vivisecting a shrieking warlock with a strange-looking black dagger.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 7 & 8

    Shade-caster = ”‘Yes. They have little strength of their own, and must depend upon the energies of the summoner to remain active in the physical realm. A shade-caster can command a fetch over a few dozen miles, perhaps, but no more.’”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5

    Outcasts
    Spoiler Alert, click show to read: 
    Grimwitch = Great practitioners of magic, Dark Elf forces often include spellcasters but as these are male, they are hunted down and exterminated under Malekith’s orders
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book
    https://i.imgur.com/WdMLC7e.jpg 3rd Ed. Armies Book

    Sorcerers = Though Dark Elves of both genders are capable of master the art of dark magic, male sorcerers are regarded with disdain, fear and suspicion -- a situation only exacerbated by generous bounties Malekith offers for their severed heads.
    http://warhammerfantasy.wikia.com/wiki/Sorceresses

    Slaves
    Spoiler Alert, click show to read: 
    Pit King = The Pit King is the leader of the warband. He is a very renowned warrior; a spectacular fighter used to pleasing the baying crowd with his martial display and bloody triumphs.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Character Mounts
    Spoiler Alert, click show to read: 
    Doomsteeds = The horses of the dark elves are evil-eyed brutes, as cruel tempered and murderous as their masters
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book

    War Hydra = "Hydra scales are said to be even harder than dragon scales, and are much sought after to make suits of armour. Few men are foolhardy enough to ride such a creature yet there are tales of Champions riding Hydras into battle." From a previously unreleased model. War Hydra’s were once a mount for the dark elves, and would be ridden by a Sorcerer. Obviously Sorcerers are out of the question due to lore, but there are other alternatives.
    http://www.collecting-citadel-miniat..._War_Hydra.jpg
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/jagJt7p.png Warhammer 3rd Edition Battle Bestiary

    Naggor
    Spoiler Alert, click show to read: 
    Doom Wings = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.”
    https://i.imgur.com/zbu5eVT.jpg
    https://i.imgur.com/yJb1gs6.png Malus Darkblade Comics

    Cults
    Spoiler Alert, click show to read: 
    Elven culture is suffused in mysticism and magic, and Elves believe their Gods surround them and are a part of them. An Elf considers his every action, his every thought, to be mystical in some respect, and therefore everything they do is somehow connected to the Gods, every action is a devotion in its own right. It is unclear how the Elves worship their Gods or what rituals and ceremonies they might undertake. Some speculate that given the Elves live such a long time any way, how they regard these beings is necessarily different from the ways Humans and other short-lived races might perceive them.

    The deities of the Elves are divided into the Cadai, the Gods of the Heavens, and the Cytharai, the Gods of the Underworld. While the Dark Elves give higher prominence to the latter, and the High Elves give higher prominence to the former, the Wood Elves worship both equally, with the highest attention given to the aforementioned Kurnous and Isha.
    http://warhammerfantasy.wikia.com/wiki/Elven_Pantheon

    Addaioth, the All-Consuming Flame
    Spoiler Alert, click show to read: 
    The Bringer of Wrath and Fire is a being of monstrous pride and unbridled power. When Ellinill set about devouring his offspring, most fled or attempted to hide. Addaioth did neither, but met his ebon sire in battle. For three days and three nights, son matched father blow for blow in a conflict that shook the heavens and drowned the mortal world in flame. Addaioth knew that he was overmatched, but his hubris made concession unthinkable, and his anger lent him the strength to fight on.
    http://warhammerfantasy.wikia.com/wiki/Addaioth

    Priest of Addaioth = A priest dedicated to Addaioth.
    http://warhammerfantasy.wikia.com/wiki/Ereth_Khial

    War Altar of Addaioth = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Anath Raema, the Savage Huntress
    Spoiler Alert, click show to read: 
    The Savage Huntress is a vengeful deity, who about her waist wears a belt of heads and hands--tokens claimed from hunters who bore her blessings but offered no praise in return. Legend also tells that her amorous advances were once spurned by Kurnous, and so she is also worshipped by some Elves as a patron of jealous lovers; an avenging deity who will hunt down and slay those who have wronged her supplicants.
    http://warhammerfantasy.wikia.com/wiki/Anath_Raema

    Chosen of Anath Raema = Appears to be like an assassin or a shade.
    http://warhammerfantasy.wikia.com/wiki/Anath_Raema

    Hunters of Anath Raema = Indiscriminate hunters who dedicate their lives to the Savage Huntress.
    http://warhammerfantasy.wikia.com/wiki/Anath_Raema

    Priestess of Anath Raema = A priestess dedicated to Anath Raema.
    http://warhammerfantasy.wikia.com/wiki/Anath_Raema

    War Altar of Anath Raema = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Atharti, the Lady of Desire
    Spoiler Alert, click show to read: 
    Atharti is the Elven Goddess of Pleasure and Seduction, often depicted as a masked figure entwined with blood-red snakes. She has a profound rivalry with her sister Hekarti, and each has made many attempts to slay the other. The Lady of Desire is a mistress of all forms of seduction, and the very sight of her is said to cause mortals to collapse in complete and unquestioning abasement. For this reason, those Naggarothi who infiltrate High Elf society count Atharti amongst their foremost patrons, for only she can unlock the hearts and minds of those they wish to corrupt.
    http://warhammerfantasy.wikia.com/wiki/Atharti

    Night Maiden = A form of Sorceress dedicated to Atharti.
    http://warhammerfantasy.wikia.com/wiki/Atharti

    War Altar of Atharti = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Drakira, Queen of Vengeance
    Spoiler Alert, click show to read: 
    Drakira, the Queen of Vengeance, is the Elven Goddess of Retribution, and daughter of Ellinill, Lord of Destruction. No affection binds them, for theirs was ever a family bound together only by a shared delight in the suffering they could inflict upon the mortal Elves. Indeed, Drakira was often mocked by her brothers and sisters, for theirs was the power to wreak destruction on a grand scale, whilst hers were subtler gifts whose wicked fruits bloomed only with patient tending.
    http://warhammerfantasy.wikia.com/wiki/Drakira

    Priestess of Drakira = Priestess dedicated to Drakira.
    http://warhammerfantasy.wikia.com/wiki/Drakira

    War Altar of Drakira = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Eldrazor, Lord of Blades
    Spoiler Alert, click show to read: 
    Eldrazor, the Lord of Blades, is the Elven God of Battle. Obsessed with the skilful arts of war, he still seldom ranks high amongst his pantheon, for many Dark Elves--outside the legendary Sisters of Slaughter--scorn his reluctance to fight save in the pursuit of honour. However, once Eldrazor decides to fight, he does so without mercy.
    http://warhammerfantasy.wikia.com/wiki/Eldrazor

    Priest of Eldrazor = A warrior priest dedicated to Eldrazor.
    http://warhammerfantasy.wikia.com/wiki/Ellinill

    Sisters of Slaughter = The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash going unplanned until the second it is unleashed.
    http://warhammerfantasy.wikia.com/wi...s_of_Slaughter

    War Altar of Eldrazor = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Ellinill, Lord of Destruction
    Spoiler Alert, click show to read: 
    Ellinill is the Elven god of Disaster, and the Lord of Destruction. Together with his children, they form the Ellinilli. Legends tell that Ellinill once had more than one hundred offspring, each of whom had inherited an aspect of his destructive nature. Together, father and progeny inflicted all manner of disasters upon the world, reveling in the harm they unleashed upon the Elves. Ellinill was proud of his children, but he was also paranoid, and worried that they might conspire to supplant him. Individually, the offspring were no match for their sire, but the Lord of Destruction was wary of their combined power, and so watched them closely.
    http://warhammerfantasy.wikia.com/wiki/Ellinill

    Ellinill Corsairs = However, the Dark Elves worship of Ellinill is not so peaceful. From towering cliffs and upon the decks of their ships, the Druchii sacrifice living creatures to bring safe passage for their Black Arks or to unleash a tempest upon their enemies. Often Corsairs will chain some of their captured slaves to the prows of their ships in appeasement of Ellinill.
    http://warhammerfantasy.wikia.com/wiki/Ellinill

    Priest of Ellinill = Some shrines to Ellinill are built over deep, lava-filled chasms in the mountains of Naggaroth. These pillared temples resonate with the chanting of priests and the screams of captives as they are hurled into the fiery depths in exchange for favours from the Lord of Destruction.
    http://warhammerfantasy.wikia.com/wiki/Ellinill

    War Altar of Ellinill = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Ereth Khial, the Pale Queen
    Spoiler Alert, click show to read: 
    Ereth Khial is the supreme goddess of the Underworld, with her son, Nethu, its guardian. Long ago she attempted to seduce Asuryan and, when he resisted her, she grew enraged, stole the souls of the dead and hid them in the black pit, Mirai. The Pale Queen has never forgotten Asuryan's slight. Whilst he lies beyond her power, the Elves do not, so it is they who suffer Ereth Khial's wrath. Should a Waystone be destroyed, Ereth Khial sends the wraith-like rephallim to seize what souls they may, and bear them away to dwell in Mirai in eternal torment.
    http://warhammerfantasy.wikia.com/wiki/Ereth_Khial

    Priest of Ereth Khial = Such obsessions must perforce be kept secret, for the worship of Ereth Khial is widely considered the sign of a diseased or ill-adjusted mind. Those marked by the Pale Queen's touch are inevitably exiled or imprisoned should their terrible secrets be laid bare, yet her priests and celebrants have never been entirely eradicated from Ulthuan's shores.
    http://warhammerfantasy.wikia.com/wiki/Ereth_Khial

    Rephallim = Creatures devoted to Ereth Khial who harvest souls of elves, they are wraith-like beings with wings.
    http://whfb.lexicanum.com/wiki/Ereth_Khial

    Shadow Legions of Ereth Khial = This is not to say all the Elves who have ever died now labour in Ereth Khial's service, since countless souls remain bound to waystones and trees, and greater still have been devoured by the Dark Prince. Yet still, year after year, the Pale Queen's army grows. One day, her shadow legions will tear down Asuryan's vaunted creation in payment for his insults of old.
    http://whfb.lexicanum.com/wiki/Ereth_Khial

    War Altar of Ereth Khial = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Estreuth, the Lord of Hunger
    Spoiler Alert, click show to read: 
    Estreuth, the Lord of Hunger, is the Elven god of Famine and Drought, and a member of the Ellinilli.
    http://warhammerfantasy.wikia.com/wiki/Estreuth

    Priest of Estreuth = A priest dedicated to Estreuth.
    http://warhammerfantasy.wikia.com/wiki/Estreuth

    War Altar of Estreuth = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Hekarti, the Hydra Queen
    Spoiler Alert, click show to read: 
    Hekarti, the Hydra Queen, is the Elven Goddess of Conjurations and Dark Magic. She has no shrines, save for a small temple within Ghrond's Dark Convent. She sees all the Winds of Magic and has six arms to carry her sacred accountrements—a serpent-headed staff, a beating heart, a scorpion, a broken arrow, a serrated dagger and a phial of orphan's tears.
    http://warhammerfantasy.wikia.com/wiki/Hekarti

    Priestess of Hekarti = A priestess dedicated to Hekarti, likely a powerful mage.
    http://warhammerfantasy.wikia.com/wiki/Hekarti

    War Altar of Hekarti = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Hukon, the Sunderer
    Spoiler Alert, click show to read: 
    Hukon, the Sunderer, is the Elven god of Earthquakes, and one of the five Ellinilli who survived the fury of their father by fleeing into the mortal world. Like every good father, Ellinill harbored a deep suspicion for all his children, whose power flowed from him, but he worried that they would join forces, which would give them enough power to overthrow him. It's said that was that mistrust the lever that Loec had to move to end the reign of terror of Ellinill.
    http://warhammerfantasy.wikia.com/wiki/Hukon

    Priest of Hukon = A priest dedicated to Hukon.
    http://warhammerfantasy.wikia.com/wiki/Hukon

    War Altar of Hukon = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Khaela Mensha Khaine, the Bloody-Handed God
    Spoiler Alert, click show to read: 
    Khaine is worshipped most fanatically by the Dark Elves. In their society, the Cult of Khaine is the most powerful religious cult, and regularly makes bloody sacrifices of slaves and even other Dark Elves. The initiates of this cult are the Witch Elves, who consider themselves the "brides of Khaine" and are led by the Hag Queens. The Cauldrons of Blood that the Dark Elves use are regularly adorned with large statues of Khaine. Additionally, on Death Night, the Witch Elves freely roam Dark Elf cities with impunity, killing all they find.
    http://warhammerfantasy.wikia.com/wiki/Khaine

    Avatar of Khaine = ”Using stranger sorceries still, Malekith has learned to imbue armoured steel giants with the souls of killers, creating fell embodiments of Khaine that carve through the ranks of those born of flesh and blood.” Could also be named as an Avatar of Khaine.
    https://i.imgur.com/2aOSGbn.png White Dwarf 323
    https://us.v-cdn.net/5022456/uploads...nku53xrmet.png

    Beast of Khaine = ”The monsters were scabrous, bloody things, with lashing, segmented tails and an odd number of clawed, disjointed legs. They hurled themselves at the invaders, their bulbous, blind heads splitting wide to reveal rows of jagged, saw-edged teeth.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 7

    Blood-witches = ”The priestesses and blood-witches of the Temple of Khaine kept sorcerous traditions that were old when lost Nagarythe was young, rites that not even Malekith dared trifle with.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    Cauldron of Blood = The Cauldrons of Blood are ordinarily kept safely secured within the great temples of Khaine, but one is occasionally brought forth when a great host of Witch Elves marches to battle.
    https://i.imgur.com/2aOSGbn.png White Dwarf 323
    http://warhammerfantasy.wikia.com/wi...drons_of_Blood

    Draich Master = Champion of the Executioners unit.
    https://i.imgur.com/YGeKJrp.png White Dwarf 407

    Maelithii = ”Malus spun, his sword ready, but the doorway was empty. Instead, just above his head, he saw three misty shapes streaming from the eyes and mouth of each of the silver masks. As he watched, the mists took the shape of small, thin-limbed figures with long, almost skeletal fingers. Their faces were druchii-like, but their eyes were solid black.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 7

    Priestess of Khaine = ”The priestesses and blood-witches of the Temple of Khaine kept sorcerous traditions that were old when lost Nagarythe was young, rites that not even Malekith dared trifle with.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    War Altar = Listed on page 35 in the 3rd edition. “Dark Elf sacrificial altars may be brought right up to the slaughter fields in readiness for victory celebrations. The presence of an altar fills the warriors with predatory zeal lest the gods be disappointed.”
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book

    Witch Elves = These blood-smeared she-elves fight as those possessed by Daemons, and with a murderous appetite which can only be sated in the heat of battle. Can wield additional hand weapons, crossbows
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book
    https://i.imgur.com/2aOSGbn.png White Dwarf 323

    Witch Elves (Poison) = These blood-smeared she-elves fight as those possessed by Daemons, and with a murderous appetite which can only be sated in the heat of battle. Can wield additional hand weapons, crossbows
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book
    https://i.imgur.com/18uGZo0.png Warhammer 3rd Edition Battle Bestiary
    https://i.imgur.com/2aOSGbn.png White Dwarf 323

    City of Khaine
    Spoiler Alert, click show to read: 
    Marauders of the Red Sword = ”They were broad shouldered, powerful men, wearing animal furs and bits of ragged chainmail. Bracelets of silver or hammered brass adorned their arms, and steel helmets with mail skirts rested on their shaggy heads. Their skin was swarthy, almost like brown leather, and their bodies had been twisted by years of living beneath the boiling sky. Malus saw ram’s horns sprouting from the forehead of one warrior, while another stared at the highborn with a single, catlike eye set in the centre of his forehead. Another man had two heads upon his neck, one broad and flat-nosed and the other shrivelled, scaly and bestial. Even their horses showed signs of terrible mutation, with cloven hooves and mangy bodies thick with cable-like muscles. Fangs protruded from their slack mouths, and their lolling tongues were long and forked like serpents’.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 21

    Temple Guard = ”Tall figures in ornate, archaic brass armour stood sentinel along the corridor. The men were inhumanly strong, their bodies swollen to hideous proportions, and they held huge, double-headed axes in their broad, scarred hands. The highborn studied them as he walked past, feeling the weight of their gaze, but unable to see the expressions behind their helmets’ ornate faceplates.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 22 & 24

    True Believers
    Spoiler Alert, click show to read: 
    Zealots = ”What the zealots lacked in martial skill they made up for in utter fearlessness, apparently unafraid of losing their lives in the process of bringing Malus down. They kept up their relentless advance, forcing Malus to remain on the defensive against the flashing points of sword and knife. He could tell that the zealots were gauging his reflexes, and the attacks were falling into a deadly rhythm.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 2


    Nethu, Keeper of the Last Door
    Spoiler Alert, click show to read: 
    Nethu, the son of Ereth Khial, is the gatekeeper of Mirai, the Elven Underworld. It is his task to see that those souls claimed by the Pale Queen remain sealed away until the hour of the Rhana Dhandra -- the last battle of the gods. It is also Nethu's duty to see that no intruder breaches the Mirai to steal away the secrets of the dead -- at least, not without offering a suitable tribute to the Pale Queen.
    http://warhammerfantasy.wikia.com/wiki/Nethu

    Dark Pegasi of the Last Door = In this, the Keeper of the Last Door is aided by a host of Dark Pegasi, who watch unblinkingly from the battlements of his dark fortress, easily mistaken for statuary by the unwary. When roused, none are safe, for their shadowy maws consume soul-stuff as easily as mortal flesh.
    http://warhammerfantasy.wikia.com/wiki/Nethu

    Priest of Nethu = A priest dedicated to Nethu.
    http://warhammerfantasy.wikia.com/wiki/Nethu

    War Altar of Nethu = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Slaanesh, the Dark Prince
    Spoiler Alert, click show to read: 
    Cannibal Horse-Archers = Small, oriental horse archers that plague Cathay and the Dark Elves in Naggaroth, they are wholly uncivilised and have no concept of civilisation at all. They are renowned hunters and cavalry, who will butcher and eat almost anything and anyone. They have bows.
    http://warhammerfantasy.wikia.com/wiki/Hung

    Cannibal Horsemen = Small, oriental horse archers that plague Cathay and the Dark Elves in Naggaroth, they are wholly uncivilised and have no concept of civilisation at all. They are renowned hunters and cavalry, who will butcher and eat almost anything and anyone. They have bows.
    http://warhammerfantasy.wikia.com/wiki/Hung

    Daemonettes of Slaanesh = Cult of Slaanesh only! Storm of Chaos army listing.
    https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos

    Devoted of Slaanesh = Female Dark Elven cultists to Slaanesh, part of the Cult of Slaanesh army list from Storm of Chaos. I think they’re like Slaaneshi Witch Elves.
    https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos

    Hunters = They are renowned hunters, who will butcher and eat almost anything and anyone. At their side they have huge hunting hounds that are near starving. They have bows.
    http://warhammerfantasy.wikia.com/wiki/Hung
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    Mounted Daemonettes of Slaanesh = Cult of Slaanesh only! Storm of Chaos army listing.
    https://www.scribd.com/doc/175292173/Wfb-Storm-of-Chaos

    Starving Hounds = They are renowned hunters, who will butcher and eat almost anything and anyone. At their side they have huge hunting hounds that are near starving. They have bows.
    http://warhammerfantasy.wikia.com/wiki/Hung
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    The Hung = Most recently, many Hung have fallen under the control of Morathi, the Dark Elf Hag Queen and mother of the Malekith the Witch King. To reinvigorate the cult of Slaanesh amongst her people, she and a coven of cultists travelled north to wrest control of the Hung for her own sinister purposes. A great many tribes joined her and followed her south to Lustria, though to what end, none can say.
    http://warhammerfantasy.wikia.com/wiki/Hung

    War Altar of Slaanesh = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Other Gods
    Spoiler Alert, click show to read: 
    The following gods are listed in certain books but have no details. Once I have more information I'll give them their own section:

    Khirkith - Goddess
    Kourdanrin - God
    Meneloth - God

    War Altar = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book


    Infantry
    Spoiler Alert, click show to read: 
    Black Ark Reavers = From the Tears of Isha expansion, could be turned into a new unit themed around the Black Arks.
    https://www.scribd.com/doc/225415169...s-of-Isha-1998

    Bloodshades = Champion Shades.
    https://i.imgur.com/RW3U3nt.png Warhammer Chronicle 2003

    City Guard = As listed in the Dark Elf City Garrison army list.
    https://i.imgur.com/wgqAVZO.png Warhammer Chronicles 2003
    https://i.imgur.com/6igC71q.png Warhammer Chronicles 2003

    Crossbowmen = Being great exponents of the ambush, the Dark Elves favour crossbows and put them to devastating effect against their enemies. May equip; Great Weapons, Repeating Crossbows, Shields.
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book

    Deathshades = Warrior Champions.
    https://i.imgur.com/ZDZ0kEi.png White Dwarf 121

    Drachau’s Guard = ”By tradition, the guardsmen standing watch outside the Brides’ Door did so with bared steel in their hands: long, two-handed draichs, wrought with sorcery to give their edges supernatural keenness and power. The two guards stood at their customary posts, but were reinforced by four more men carrying the heavy axes of the drachau’s personal troops.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 7
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 22

    Fellblades = The Fellblades are elite warriors of the Dark Elves and are often linked to the household of a particular noble family. They have a life of strict martial training, each specialises in a particular weapon or fighting style.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12

    Shadows = They are masters of ambush, seeking shadows and gloom in which to lurk, wearing twilight colours that merge with the shade. May equip; Crossbows, Repeating Crossbows, Shields, Light Armour.
    https://i.imgur.com/GAjfAoL.jpg 3rd Editions Armies Book

    Tower Masters = Those that survive this tour are rewarded with lands and wealth, many then becoming rulers, generals and members of Malekith's court. Some Dark Elves choose to remain as Black Guard beyond the 200 years, of these the twenty greatest are the Tower Masters.
    http://warhammerfantasy.wikia.com/wiki/Black_Guard

    Warriors = The grim warrior bands comprise the vast bulk of their numerous infantry. May equip; Crossbows, Great Weapons, Halberds.
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book
    https://i.imgur.com/ZDZ0kEi.png White Dwarf 121


    Slaves
    Spoiler Alert, click show to read: 
    Slave Warriors (Human) = Dark Elves spend a lot of time raiding villages and towns, dragging back thousands of slaves to their cities of murder and death. These dregs are forced to battle alongside their cruel masters. It’s from Citadel Journal. There are mentions in the 2nd edition, and elsewhere, of humans that are native to Naggaroth who are enslaved by the dark elves.
    https://www.scribd.com/doc/223190147/Citadel-Journal-21https://www.scribd.com/document/1170...attle-Bestiary

    Slave Warriors (Elves) = Same as above, but elven slaves instead of humans. It’s from Citadel Journal.
    https://www.scribd.com/doc/223190147/Citadel-Journal-21

    Pit Fighters (Chaos Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, flail, shield, light armour.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Empire Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Helmet, dagger, great weapons and light armour.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Orc Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Orc style use helmet, dagger, axe and shield.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Undead Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, spiked gauntlet and sword.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Ogres = It is unsurprising that they are one of the most brutal and feared of all pit fighters. These massive, savage fighters are often called upon to fight such fearsome beasts as captured trolls in some of the most incredible bouts held at the pits.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Veterans = They are veterans who carry out the orders of the Pit King with ruthless efficiency. These men are held together with iron-hard discipline and always keep a watchful eye on the Pit King’s back.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers = Pursuers are a special martial type of pit fighter often used for ‘warm-up fights’ before the main show. These men are usually lightly armed with spears, nets and javelins with which they harry their enemies in a hit and run style of warfare. This style of fighting dates back to ancient times in Tilea when gladiators, as they were known in the Tilean tongue, would fight in massive stone arenas to huge crowds.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers (Skink Style) = Same as above, instead they use helmet, trident, javelins.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers (Witch Elf Style) = Same as above, instead they use two swords.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Armour-piercing = ”First things first, he thought, steeling his resolve. At least the bolts had armour-piercing heads, meaning they were tapered instead of broad and barbed.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10

    Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Wings of Death Arrow = The flights of this arrow are made from the feathers of enchanted birds and the shafts of wood from sacred trees.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book


    Cavalry
    Spoiler Alert, click show to read: 
    https://i.imgur.com/LueQlix.png White Dwarf 124
    https://i.imgur.com/BzCxVFy.png White Dwarf 323

    Dark Riders = May equip; Crossbows, Horse Barding, Lances, Repeating Crossbows.
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book

    Doomdrakes = These are young riders yet to attain full mastery of their lizard mounts. May equip; Crossbows, Lances, Repeating Crossbows.
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book

    Doomfire Warlocks = "Ancient prophecy has it that the Witch King's reign will be ended by a male sorcerer. Wary of such a thing coming to pass, Malekith cursed the sorcerers of Hag Graef with the worst curse imaginable to an Elf - their souls are forfeit to Slaanesh, unless they can somehow sacrifice others in their place. So it is that they seek out victims to satiate Slaanesh's hunger, capturing those pure of soul or mighty of heart to sacrifice in their dark rituals."
    http://warhammerfantasy.wikia.com/wi...mfire_Warlocks
    https://i.imgur.com/0AAnCHI.png White Dwarf 407

    Doomsteeds = Dark elf lords prefer to fight mounted, riding down their enemies with their swift black warhorses. May equip; Crossbows, Repeating Crossbows, Horse Barding.
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book

    Helldrakes = Dark Elf nobles who choose to ride cold ones are awesome warriors. inhale corrosive infusions to deaden their sense of smell so that they may endure the stench of the great lizards. May equip; Crossbows, Lances, Repeating Crossbows.
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book

    Herald = Champion of the Dark Rider units.
    https://i.imgur.com/D2sBxw3.png White Dwarf 407

    Knights = ”Black streamers – the colour of vengeance and the blood feud – snapped in the cold wind from the ends of their long spears. Their horses trembled with exhaustion, but the riders’ faces were stoic, set in frozen masks of unquenchable hate.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 11

    Knights (Reinforced Lances) = ”Black streamers – the colour of vengeance and the blood feud – snapped in the cold wind from the ends of their long spears. Their horses trembled with exhaustion, but the riders’ faces were stoic, set in frozen masks of unquenchable hate. Their spears were reinforced with steel and the heads were broad and razor-sharp; weapons ideal for fighting cold ones from horseback. ”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 11

    Master of Warlocks = Champion of the Doomfire Warlocks unit.
    https://i.imgur.com/0AAnCHI.png White Dwarf 407

    Temple Dog Riders = The Temple Dog was a monstrous mount available to several different armies during 3rd edition Warhammer. The Temple Dog was sold blistered with one of three variant Riders, either a Samurai, a Hobgoblin, or a Dark Elf.
    http://www.collecting-citadel-miniat...llectors_Guide

    War Eagle Riders = "To counteract the effects of enemy flying beasts and to give advantage against ground troops, certain Dark Elf guards train giant eagles as mounts. However, this is quite rare and takes much skill and patiences. Usually they are stolen from the nest when they are still young, this action tests the courage and skill of the potential rider."
    http://www.collecting-citadel-miniat...llectors_Guide
    http://www.collecting-citadel-miniat.../88/TA5-03.jpg


    Naggarond
    Spoiler Alert, click show to read: 
    The Endless = ”Three figures stood in a tight group a few yards down the trail to Malus’s right. They wore black, woollen robes over breeches and boots, and their torsos were protected by silver steel breastplates engraved with elaborate designs and sorcerous runes. Their bodies were wrapped in heavy, hooded cloaks, and their faces were hidden behind masks of polished silver. Three female faces worked in cold metal regarded him curiously, their polished features seeming to float within the black depths of their hoods. They were the personal bodyguards and agents of the Witch King. They were the Endless.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 4
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5


    Monstrous Allies
    Spoiler Alert, click show to read: 
    Whelp Masters = There is nothing these depraved beastmasters like better than the chase, setting dogs on fleeing foes, and hunting quarries for the cauldrons. May equip; Shields, Light Armour. May tame; Chaos Warhounds, Warhounds.
    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/o0lvSXh.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/64LbCoM.png White Dwarf 121


    Avian
    Spoiler Alert, click show to read: 
    Night-hawks = ”‘Suppose I have Arleth Vann cut you into pieces and we feed you to the night-hawks?’”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    Chaos Tainted
    Spoiler Alert, click show to read: 
    Chaos Warhounds = From an earlier edition of Warhammer.
    https://i.imgur.com/tuxq5XL.png White Dwarf 95
    https://i.imgur.com/o0lvSXh.png Warhammer 3rd Edition Rulebook

    Gorgons = "The Gorgon is a horrifying snake-headed she-monster with long thin claws and small sharp teeth through which the creature hisses like a serpent. Like a Cockatrice the gaze of a Gorgon is magical and can turn a victim to stone. Gorgons sometimes carry weapons which they clutch awkwardly in their misshapen hands, and they dress in robes pulled from battle corpses."
    https://i.imgur.com/6OTDKZN.png Warhammer 3rd Edition Battle Bestiary
    https://i.imgur.com/g1EokYx.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/iqsjHiB.png Warhammer 3rd Edition Rulebook

    Daemons
    Spoiler Alert, click show to read: 
    Furies = At the moment of the configuration of the Fire Stars, it is said that a flock of Furies swooped down upon the high altar, their cruel claws ripping the skink asunder and taking up the dazed and drugged Khalissa
    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    Demi-Beasts
    Spoiler Alert, click show to read: 
    Blackspine Mountain Griffon = ”This potent magical brew, created from Troll blood, Chimerae bile and the heart of a Blackspine Mountain Griffon, is distilled by Crone Hellebron and gifted only to her most trusted servant.”
    https://i.imgur.com/seAxNJx.png Warhammer 3rd Edition Rulebook
    http://warhammerfantasy.wikia.com/wiki/Shadowblade

    Hippogriff = "A Hippogriff is a large and extremely ferocisous beast. Its head is feathered like a great bird of prey, and it can slash at enemies with its deadly beak. Hippogriffs inhabit the high mountain passes of the northern Old World but they are also the favoured mounts of Elven Mages who hunt them down in the mountains."
    https://i.imgur.com/DspRZOs.png Warhammer 3rd Edition Battle Bestiary

    Manticore = Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges.
    https://i.imgur.com/jRr9By6.png 3rd Edition Rulebook
    http://warhammerfantasy.wikia.com/wiki/Manticore

    Dragons
    Spoiler Alert, click show to read: 
    Magma Dragon = These primordial and vicious beasts are among the strongest and most malignant of dragon-kind, their huge jaws burn with furnace-heat and their powerful claws can crush stone and steel with ease. Their most deadly weapon however is their Brimstone Dragonfire which burns so bright that nothing but cinders remains of whatever it touches. They’re found mostly in Naggoroth.
    https://www.forgeworld.co.uk/en-GB/Magma-Dragon
    http://warhammerfantasy.wikia.com/wiki/Magma_Dragon

    Elementals
    Spoiler Alert, click show to read: 
    Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-08.jpg


    Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-10.jpg


    Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-11.jpg


    Fire Elementals = Has a magical aura that protects it against weapons. Composed entirely of flames and smoke, they mimic the human form but often have a maniacal grin on their face common to pyromaniacs and arsonists. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-09.jpg


    Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg


    Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg


    Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-12.jpg

    Equine
    Spoiler Alert, click show to read: 
    Dark Pegasus = It is from these eyries that the Dark Elves steal young Pegasi to serve as steeds, knowing that the adults are too savage to be trained, the Dark Elves steal the young.
    http://warhammerfantasy.wikia.com/wiki/Dark_Pegasi

    Dragon Steed = A very old mount for Dark Elf characters. Looks like a daemonic horse, it has hard scales on the spine and has claws. Very evil lookin, very suitable!
    http://www.sodemons.com/rhmisc/c13degeneral/index.htm

    Endless Steeds = ”Mounted on their preternatural steeds the masked druchii rode all through the night and half of the following day before finally calling a halt in the middle of a cold and desultory rain. Horses snorted and stamped, their breath pluming in the chilly air as they were led off the road into the tall grass. The animals paid no heed at all to the cold one in their midst; sired from thoroughbred stock brought from drowned Nagarythe, the dark steeds were foaled in the sorcerous stables of Naggarond itself, and feared neither man nor beast. Cousins to the dark steeds that the kingdom’s messengers rode, they were fleet as storm winds when given their head, and could run for days without tiring.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5

    Hydras
    Spoiler Alert, click show to read: 
    Hydra (Acid Breath) = A hydra with an acid breath attack
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    Hydra (Chilled Breath) = A hydra with a frosty breath attack
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    Hydra (Desiccation Breath) = A hydra with a desiccating breath attack
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    Hydra (Leonine) = A typical hydra has serpent heads and a scaled serpentine body, although some have quadrupedal, mammalian bodies like a lion or a huge, squat hound. These are a lot faster than reptilian hydras
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    Hydra (Smoke Breath) = A hydra with a smoke breath attack
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    The Royal Hydra = Lord Malekith believes in rewarding his subjects for successes in war. When word reaches him of a stunning victory, or a great feat of carnage wrought by one of his War Hydra’s and its team of Beastmaster apprentices, the Witch King will summon them all to Naggarond. There, the beast masters will engage in a two-week binge of decadence in Malekith’s palace. They eat the finest foods, and drink the rarest wines, all of which have dark blessings from the Witch King himself. On the final night of revelry, Malekith casts a final spell upon them and they are led to the royal bestiary where their Hydra awaits. It is a great honour that Lord Malekith himself, the rightful ruler of all Elvenkind, commands their Hydra to devour them both alive. It is then that the dark energies woven over the fortnight take full effect. Howls of agony echo throughout Naggarond as the Hydra is warped by the Witch King’s sorcery. The creature’s blood transforms into a powerful acid, and protective plates of bone burst through its hide. Every mutation is unique, but the resulting creature (along with a new beast master team) will stay in the Witch King’s personal bestiary until it dies or is sent to one of Malekith’s generals. Has armour plates for more defence, acid breath and if it is wounded acid blood spills over the attackers.
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/FBuqC2W.png White Dwarf 261
    https://i.imgur.com/35dw15h.png White Dwarf 261

    The Spellthirster = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster.
    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/JRMlkCs.png White Dwarf 261
    https://i.imgur.com/VB60AR5.png White Dwarf 261

    Veteran War Hydras = If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive).
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/UdLb7jC.png White Dwarf 261
    https://i.imgur.com/pS9yc2E.png White Dwarf 261
    https://i.imgur.com/CWrOcny.png White Dwarf 261

    Veteran War Hydra (Chameleon-Skin) = Among its many trophies, this particular hydra has been bathed with magic oils. Once in contact with the scales on the Hydra’s skin, the oil reacts and causes the skin to shimmer and blend in with its surroundings
    https://i.imgur.com/UdLb7jC.png White Dwarf 261
    https://i.imgur.com/pS9yc2E.png White Dwarf 261
    https://i.imgur.com/CWrOcny.png White Dwarf 261

    Insectoids
    Spoiler Alert, click show to read: 
    Cave Spiders of Hag Graef = ”Pale, hairy cave spiders the size of ponies scuttled amongst the refuse or reared up aggressively at the sudden burst of light. Their eyes were the colour of fresh blood, and dark fangs as long as daggers dripped with venom as the scent of fresh meat drove them wild with hunger.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 6

    Pit Spiders = "The Spiders that crawl through the dark forests of the Old World are huge and bloated creatures, many so large that the Forest Goblins ride them as other races ride horses. The Night Goblins worship them, and sometimes eaten by them, and occasionally, just once or twice in every hundred years, a Night Goblin Shaman crazed with spider bites will successfully master a gigantic spider to ride into battle."
    [U]https://i.imgur.com/dqaPK18.png[U] Warhammer 3rd Edition Battle Bestiary

    Near-Dragons
    Spoiler Alert, click show to read: 
    Wyvern = ”The boar was squirming in the talons of a huge wyvern, its long, reptilian head clamped around the animal’s thick neck. Blood scattered across the grass, then there was a crunch of bone as the boar’s neck snapped. Its limbs drummed a brief tattoo, then went still.”
    https://i.imgur.com/0X8uuxG.png 3rd Edition Rulebook
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 11

    Saurians
    Spoiler Alert, click show to read: 
    Cold One Beasthounds = The Dark Elves capture and breed many exotic creatures to fight for them and fights between pets are often staged as a form of entertainment amongst the Dark Elves. Distantly related to Cold Ones, these creatures live in swamps and bogs. They are larger than war dogs and of a similar build, but are in all other respect reptilian.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 12
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Cold One Warhounds = "Larger Cold Ones fulfil the roles of horses, beasts of burden and cattle, whilst smaller species serve as hunting animals and domestic pets. The Cold One Warhound is the largest and most fiercesome of this lesser breed. It is an ugly, alligator-like animal with coarse, scaly skin and menacing pointed teeth. Warhounds are aggressive pack creatures."
    https://i.imgur.com/54jZztW.png Warhammer 3rd Edition Rulebook

    Sea Beasts
    Spoiler Alert, click show to read: 
    Behemoth = The Behemoth is an immense narwhal-like creature, with a single, huge horn jutting from its blunt snout. Unlike a whale, its mouth is lined with vicious, sword-like teeth, each over six feet in length.
    http://www.collecting-citadel-miniat...e_Deep_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Black Leviathan = The Black Leviathan is a huge, carnivorous deep-sea fish, with a cavernous mouth full of barbed fangs. It approaches its target swimming low in the water, with little of its vast bulk showing. As it gets close, it rises up from the waves, its mouth agape, and gulps its victim down whole.
    http://www.collecting-citadel-miniat...e_Deep_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Gargantuan = The gargantuan’s favourite method of attack is to approach its prey from below and wrap its sinuous coils around it. The monster then goes on to crush the life from its hapless victim, while delivering massive electric shocks to it.
    http://www.collecting-citadel-miniat...he_Sea_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Kraken = The Kraken is a giant squid-like creature with hundreds of tentacles that end in cruel suckers and vicious barbs. It grabs its prey with these appendages and propels them into its evilly beaked mouth. There are many tales of Kraken emptying ships of crew and leaving them ravaged and drifting with no sails or masts.
    http://www.collecting-citadel-miniat...he_Sea_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Mere-witches = ”As he watched, one of the figures rolled onto its back and regarded him with wide, almond-shaped eyes. Malus caught a glimpse of pale, almost luminous skin, a smooth belly and small, round breasts. An eerily druchii-like face broke the surface with barely a ripple, water gleaming on high, sharp cheekbones and blue-tinged lips. Aaaahhh, it seemed to sigh, a thin, wavering sound, then back it sank into the depths, its lithe body surrounded by sinuous strands of indigo-coloured hair.” It’s later mentioned that the strands of hair are really saw-edged tentacles.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1

    Megaladon = The Megaladon is a little known species of shark, four or five times as large as its nearest relative. In common with other sharks, it is an effecient and ruthless predator.
    http://www.collecting-citadel-miniat...he_Sea_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Mermanticores = Before her tenth year, Aranessa was spear-fishing for sharks, fanged rays and mermanticores.
    https://i.imgur.com/JvgVNC5.png Dreadfleet Rulebook

    Promethean = The Promethean is a large, crab-like creature that is believed to live on the ocean floor, only coming to the surface to feed. Its tough carapace gives it protection from most attacks, while its tremendously powerful pincers can rip apart masters, sails and superstructure.
    http://www.collecting-citadel-miniat...he_Sea_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Salt-Harpies = ”Whilst the captain entertained the archmage in a feast to celebrate their victory over a squall of salt-harpies”
    https://i.imgur.com/7AsVFbP.png Dreadfleet Rulebook

    Sea Dragon = As the name suggests, it’s a close relative of the dragons of Ulthuan. Legend has it that in the sundering wars between Elves, a dark elf dragon was struck from the sky by a mightly high elf champion. The dragon fell into the sea, where the dark, cooling waters bathed his wounds and provided refuge from battle. It’s said that the sea dragons are descended from that beast.
    http://www.collecting-citadel-miniat...e_Deep_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Sea-Gargoyles = She became the ship’s lucky charm, then its first mate, and eventually, when her captain was devoured by sea-gargoyles, it’s commanding officer.
    https://i.imgur.com/Axc3DCU.png Dreadfleet Rulebook

    Other
    Spoiler Alert, click show to read: 
    Bloodwrack Medusae = A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers -- priestesses so beguiled by their goddess that the act of worship has become their chief pleasure -- wear masks polished to a mirror-like sheen.
    http://warhammerfantasy.wikia.com/wi...dwrack_Medusae

    Colossal Slime-Skinned Monsters = "Beasts more dangerous still lurk in cavernous lairs beneath the Blackspine Mountains, colossal slime-skinned monstrosities of aeons past that the Dark Elves delight in unleashing upon their enemies."
    https://i.imgur.com/7MAC8CB.png

    Doom Wings = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.”
    https://i.imgur.com/zbu5eVT.jpg
    https://i.imgur.com/yJb1gs6.png Malus Darkblade Comics

    Murder-hounds = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.”
    https://i.imgur.com/zbu5eVT.jpg
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    The Dreaming Ones = ‘This is an old world,’ Eldire said. ‘For all that we laugh at the foolishness of humans, we are little older than they compared to the span of this world’s existence. Countless races have come and gone; empires rose and fell aeons past that never knew the light of day. An empire of worms, some legends say, that burrowed up from the burning heart of the world.’ She joined Malus, looking out at the devastation. ‘Some of their children – mere infants – still linger, slumbering in the deep places of the earth.’
    Malus Darkblade: Reaper of Souls Novel

    Watch-Serpents = ”The noble Cold Ones, watch-serpents, doom wings and even the sorcerous murder-hounds and so many bizarre creatures who follow us now began their service to our race in those heady days, and for that Nagor must have its share of the credit.”
    https://i.imgur.com/zbu5eVT.jpg


    War Machines
    Spoiler Alert, click show to read: 
    Bloodwrack Shrines = Now the Bloodwrack Medusae are bent to serve Morathi's needs once more, though in a manner entirely different to that of their former lives. When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful and the squalid lairs therein. Those who survive return to Ghrond with prisoners in tow their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies.
    http://warhammerfantasy.wikia.com/wi...dwrack_Shrines

    Scourgerunner Chariots = Small bands of Beastmasters roam the wilds in Scourgerunner Chariots, searching fen, crag and cave for suitable prizes. Armed with barbed nets and harpoons attached to strong chains, they snare and immobilise their prey.
    http://warhammerfantasy.wikia.com/wi...unner_Chariots
    https://i.imgur.com/f9ZKqIs.png White Dwarf 407


    Siege Train
    Spoiler Alert, click show to read: 
    "The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Dragon’s Fire = ”The sphere of dragon’s fire fixed to the bolt shattered and spread a sheet of all-consuming magical fire across the bow of the raider. Hooded figures fled from the hungry flames, many of them blazing like torches.” During Lord of Ruin, these were used a few times by mercenary’s. The sphere thrown at the enemy, but it was extremely dangerous and could easily have exploded in their hands.
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 18
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 17

    Reinforced Bolt = ”All bolt throwers carry a reserve of heavy bolts, with bands of iron and sharp blades riveted along the shaft.” Bolt Throwers (single shot only).
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Sickle Bolts = ”The men at the bolt throwers finished winding their weapons and now the loaders were fitting special bolts into the firing tracks. Instead of a pointed steel head, these had large, crescent shapes like sickle blades. They were capable of inflicting horrific damage to a ship’s crew, but their primary function was to sever rigging and split sails. At close range the curved blades could split masts like saplings.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 15
    Last edited by PaulH; January 31, 2021 at 10:25 AM.

  2. #2

    Default Re: Information Thread for Potential New Dark Elf Units

    Regiments of Renown
    Spoiler Alert, click show to read: 
    Brides of Burning Blood = Should a single portion of their body not be coated with the blood of their victims then the Witch Elves believe that their offering is unacceptable. Thus, they are sent to find more victims be the enemies or even their fellow Dark Elves in order to appease Khaine.
    http://whfb.lexicanum.com/wiki/Brides_of_Burning_Blood

    Brides of Khaine = I know that they’re technically Witch Elves, but these could be turned into a unit that follows a similar theme to them.
    https://www.scribd.com/doc/225415169...s-of-Isha-1998

    Cult of the Blood Queen = Though the Cult of the Blood Queen had been abolished, many of the crone's worshippers had maintained their faith in secret, waiting for their mistress' call. Even a few high elves, resentful of a reserved existence that brought them only woe, had been drawn to Hellebron's simple creed of blood and pain.
    http://warhammerfantasy.wikia.com/wi...he_Blood_Queen

    Daerlythe = "Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle."
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/JRMlkCs.png White Dwarf 261
    https://i.imgur.com/VB60AR5.png White Dwarf 261

    Daughters of Despair = Legend tells that whilst Hellebron's beauty is bought with the lifeblood of her victims, the Daughters of Despair are not so afflicted; they wear masks not to hide their ugliness from the world, but rather to conceal their own youthful appearance from a jealous and wrathful mistress.
    http://warhammerfantasy.wikia.com/wi...ers_of_Despair

    Gosforherrixx Gosforherrixx = ”A fire-breathing, seven headed hydra with gaping maw.”
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    The Book of Battalion - Page 27

    Kherith's Knights = “As the trees around them toppled to the ground Kherith’s Knights charged from the woods, ahead of them the hillsides collapsed.”
    https://i.imgur.com/SQrm7S0.png Warhammer 7th Edition Rulebook

    Kryrnaa Khanas, the Damned of Khaine = ”The Kryrnaa are an ancient order, founded during the early dark days of the building of Naggarond. They had turned from the worship of Slaanesh soon after their exile, and took the murderous Khaine as their new master.”
    https://www.scribd.com/document/155319441/Witch-Elves

    Rakarth’s Vendetta = Beastmaster Rakarth once fought a particularly bitter battle against the traitorous High Elves of Ulthuan. e led an army in which he had amassed the largest force of War Hydras in Druchii history. With 9 of the mighty beasts at his command, he predicted a swift victory. The wizards Liandus, Ellyunnor and Aliana, however, accompanied the enemy. Within minutes, their combined magical barrage had whittled the Hydra’s number down to three; two of which broke and fled the field. Rakarth vowed never to be defeated by High magic again, and forged a pact with Morathi. She spun her spells over the surviving Hydra, known as Daerlythe, or ‘Burning Fury’. Dark magic mutated the creature tremendously. Daerlythe’s skin began to glow with burning blue-black energy; and great rents opened in his flesh where Morathi had ritually carved dread runes. During his next appearance on the battlefield it was found that he was physically weakened but had also developed a strong resistance to magic, especially High Magic. A breeding program was soon established, and Daerlythe was retired from battle. To this day only one in ten of his offspring shares his abilities. It has only three heads, and it has an aura that gives magic resistance to nearby Dark Elves but also High Spells get rebound towards the caster.
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    Found in White Dwarf Issue 260

    The Claws of Khaine = If a War Hydra survives and remains with the same Beastmasters for long enough, they can become a truly fierce fighting team. Hydras are intelligent enough to learn from each battle, and a good beast master can refine their abilities with rewards and lashings. For notable battlefield successes, generals may reward their beast masters with minor incantations to augment their Hydra’s already impressive battlefield prowess. Recognisable on the battlefield by the number of adornments and tropics, experienced Hydras are a terrifying and unpredictable foe. Has a random ability; Fetch (The Hydra will nominate a hero/lord and endeavour to bring it’s corpse back to its owner), Escort (Bodyguards a unit), Battle Lover (Impetuous, always charges off to the enemy), Chameleon Skinned (can hide itself), and Bloodthirsty (aggressive).
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    Found in White Dwarf Issue 260

    The Lords of Oblivion = An elite regiment of Black Guard mounted on black dragons.
    http://warhammerfantasy.wikia.com/wiki/Black_Guard

    Tulluch = ”The people of Giaf Gabh Dion had never seen such a force gathered before. From the Dark Ships along the waterfront swept wave after wave of Tulluch, the Witch Elves of Kryrnaa Khanas.”
    https://www.scribd.com/document/155319441/Witch-Elves


    Autarii Tribes
    Spoiler Alert, click show to read: 
    Hill Dragon Clan = ”The autarii girl leaned forward slightly, her hands on her knees. ‘I am Ahashra Rhiel, of the hill dragon clan,’ she said gravely. ‘My brother was Nimheira.’”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 22

    Rock Adder Clan = ”To the highborn’s surprise, the girl actually smiled. ‘No longer,’ she said, reaching beneath her cloak to hold up a cluster of freshly-cut scalps. ‘Autarii from the rock adder clan. Almost as blind and deaf as the city folk.’ The other two shades hissed in quiet amusement.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 16

    Willow Hag = ”The glow came not from grave-mould, but from the figure of a woman. Rotting skin sagged like melted wax from her bones, which themselves were stained dark with age, like the bark of the tree. Much of her hair was gone, and beneath her shrivelled cheeks her lips had rotted completely away, leaving only a death’s-head snarl. Her eyes were empty sockets, but Malus could still see the burn scars around the edges, and the remnants of a rusted iron collar around her withered neck. Clearly the wight was the hate-filled spirit of an Autarii slave who’d escaped her captors, only to stumble blindly into the river and die beneath the tree. Studying the rotting form, he saw by the ragged kheitan she wore that she’d once been a noble. In the uncertain light, it appeared that the tree’s roots pierced the body in dozens of places; indeed, it was difficult to tell where the tree ended and the Hag began.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 11

    Black Ark Naggor
    Spoiler Alert, click show to read: 
    Phalanx of the Citadel = ”Malus barely had time to consider the implications of such a move as he rode up to a tall, imposing gate of polished iron set at the base of Bale’s citadel. A phalanx of armoured spearmen stood before the portal and lowered their weapons at the highborn’s approach. On either flank of the spear phalanx half a dozen crossbowmen took careful aim at Malus, reminding him of his wounds.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 13

    The Witchguard = ”There was a rustle of steel as armoured warriors appeared from the shadows, hands on the hilts of their swords and the angry lords sank back into their seats before the forbidding presence of Bale’s Witch Guard.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    https://i.imgur.com/jeRrwoE.jpg
    https://i.imgur.com/zbu5eVT.jpg
    https://i.imgur.com/yJb1gs6.png Malus Darkblade Comics

    Clar Karond
    Spoiler Alert, click show to read: 
    Harbour Rats = ”The harbour rats had the look of corsairs, from what Malus could see at a distance. Tattered robes of different hues, lightweight kheitans and blackened mail were common, and the warriors carried a wild assortment of weapons, including a profusion of daggers and looted throwing axes. Approximately half the mercenaries were poring over the bodies at the base of the wall, stripping them not only of weapons and armour but valuables as well.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 15

    Cult of Khaela Mensha Khaine
    Spoiler Alert, click show to read: 
    Flayed Executioners = ”The corpse was still heading for the stairs, reaching for the rails with torn, shrivelled hands. Maggots writhed in the dead man’s empty eye sockets and tendrils of wrinkled entrails hung from the gaping cavity in his ripped belly. Malus leapt at the monstrosity with a war scream and aimed a powerful blow at the corpse’s neck. Flesh parted beneath the sword’s master-worked edge – then the blade struck the creature’s spine and rebounded with a clang that sent a spike of pain racing up Malus’s arm. The creature’s head turned and seemed to notice him for the first time. The flayed man brushed the sword from his neck just like he would a fly, then grabbed for the highborn with surprising speed.” These were created by Urial, Malus Darkblade’s half-brother.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 2

    Hounds of Khaine = ”They wore heavy black cloaks with full hoods, and held long, ebon-hafted spears in their hands. One of the riders surveyed the area surrounding the fallen druchii, and Malus saw moonlight glint on a silver steel nightmask. He noticed that something wasn’t quite right about the men and their mounts. Steam curled from the horses’ muscular flanks, and they pranced and pawed at the earth as though fresh from the stables, not at the end of leagues of hard riding. And there was something strange about the riders themselves – the way their masked faces turned first one way and then another, like hounds searching for a scent.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 8

    Ghrond
    Spoiler Alert, click show to read: 
    Blood Coven = ”Long ago, three sorceresses fled Morathi's employ. They sought refuge with her arch-rival Hellebron, offering up the Hag Sorceress' greatest secrets in exchange for protection. Though the Crone Queen was tempted by the chance of a petty victory over Morathi, she did not easily trust traitors, and returned them to her mistress. Enraged, the Hag Sorceress gouged Khaine's runes of domination into the rebellious sorceresses' pale flesh, guaranteeing their loyalty with a god's bloody shackles. Those wounds have never healed. The sorceresses' limbs were always slicked with their own blood, and the trio stood as an abject lesson to those who would betray the mistress of Ghrond.”
    http://warhammerfantasy.wikia.com/wiki/Blood_Coven

    Spearmen of the Black Tower = ”The spearmen of the Black Tower had heard the stories of his disastrous expedition to the north, and blamed him for the loss of their mates and of their commander, Lord Meiron.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 15

    The Dark Covent = Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses who are gathered in the great fortress of Ghrond.
    http://warhammerfantasy.wikia.com/wiki/Sorceresses

    Hag Graef
    Spoiler Alert, click show to read: 
    Guardians of Nagaira’s Sanctum = ”They regarded him coldly from behind golden caedlin worked in the shape of snarling manticore faces. Their gauntleted hands rested easily on the pommels of unsheathed great swords, but they made no move to hinder Malus as he pushed the double doors wide and rushed into Nagaira’s sanctum like a rising wind.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    Guards of the Bride’s Door = ”By tradition, the guardsmen standing watch outside the Brides’ Door did so with bared steel in their hands: long, two-handed draichs, wrought with sorcery to give their edges supernatural keenness and power. The two guards stood at their customary posts, but were reinforced by four more men carrying the heavy axes of the drachau’s personal troops.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 22

    Hag Graef Bloodscythes = . Their legend is only equal to that of the Bloodscythes, a chariot regiment from Hag Graef, lauded by the Dark Elves.
    http://warhammerfantasy.wikia.com/wiki/Cold_Ones

    Isilvar’s Retinue = ”Isilvar was surrounded by a score of heavily armed and armoured druchii, each of them resplendent in plate armour lacquered in shades of ruby and emerald. They formed a horseshoe-shaped formation around him, taking care not to deny their lord an unobstructed view of the excruciations occurring on the dais.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3

    Urial’s Nightmasks = ” Half a dozen of them stood in a tight cluster behind their lord, wearing nightmasks of polished steel fashioned in the shape of skulls. Like their lord, they wore black robes over fine hauberks of blackened mail and carried great, curved swords in scabbards of leather and bone strapped across their backs. They were still as statues.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 7

    Karond Kar
    Spoiler Alert, click show to read: 
    Towermen of Nheira Vor = ”The warriors formed a grim-faced cordon around the rail, naked blades in hand. Unlike most corsairs, the tower men wore full plate harness over their kheitans and mail, offering far greater protection so long as the wearer didn’t fall overboard. Malus noted the armour was of high quality, enamelled in sea green and worked with the insignia of a dragon twined about a narrow tower – the sigil of the Drachau of Karond Kar himself.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 3

    Naval
    Spoiler Alert, click show to read: 
    Harrier = ”Bruglir’s flagship was a long, ebon sea-blade named Harrier, built by the shipwrights in Clar Karond and wrought with the best craft and sorcery that the captain’s ample fortune could buy. With three stepped masts and a long, narrow hull she could fly along the water with all her sails set and her crew knew the dance of wind and wave as well as they knew the lands of their birth.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 13

    The Shadowblade = ”The Shadowblade rode the Sea of Malice with a winter gale at her back, her indigo-dyed sails of human hide stretched to their limit and the slate-grey sea hissing along her sharply-raked hull.” Malus Darkblade’s raiding ship, quite small.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1

    Watchtower Shagrath
    Spoiler Alert, click show to read: 
    Deep Slaughter = Named Kharibdyss.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Koraesh's Soul Reavers = Named Dreadspear regiment.
    https://i.imgur.com/WEhBnph.png White Dwarf 406
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Many-headed Death = Named War Hydra with fiery breath.
    https://i.imgur.com/1m21yjL.png White Dwarf 88
    https://i.imgur.com/WEhBnph.png White Dwarf 406
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Scaelagon the Damned = Named Bloodwrack Medusa.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Shagrath's Vengeance = Named Cold One Chariot.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    The Beast Hunters = Named Scourgerunner Chariot.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    The Bloodwife Coven = Named Witch Elf regiment carrying Razor Standard.
    https://i.imgur.com/WEhBnph.png White Dwarf 406
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    The Riders of Shagrath = Named Cold One Knight regiment.
    https://i.imgur.com/WEhBnph.png White Dwarf 406

    The Spite Shards = Named Darkshard regiment.
    https://i.imgur.com/WEhBnph.png White Dwarf 406


    Man O’War Navy
    Spoiler Alert, click show to read: 
    Black Ark of Naggaroth = Mightiest of all sea-going vessels are the Black Arks. These are the ancient homes of the Dark Elf magicians populated by their depraved distant descendants. They are enormous craft; sinister floating fortresses, covered in eldritch carvings which hurt the eye when gazed upon.
    http://www.collecting-citadel-miniat...garoth_Box.jpg

    Death Fortress = From deep within the Black Arks issue forth the Death Fortresses; huge, spired castles mounted atop the backs of immense Sea Dragons. The towers and spires of the Death Fortresses on their scaly backs bristle with deadly Reaper ballistas which pour fire on their foe.
    http://www.collecting-citadel-miniat...rtress_Box.jpg

    Doomreaver = The Helldrakes are harnessed to the Doomreaver’s towers. These are crewed by a small number of specially trained beast-handlers that have raised their Helldrakes from birth, and are the only ones that can control these ferocious beasts.
    http://www.collecting-citadel-miniat...reaver_Box.jpg

    Manticore Riders = Knights riding on Manticores.
    http://www.collecting-citadel-miniat...ticore_Box.jpg

    Death Fortress Beast-Lord = Beast-Lords on the Death Fortress ships, they use the tainted Crystals of Power to summon Sea Monsters from the deep.
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Black Ark Beast-Lord = Beast-Lords on the Black Arks, they use the tainted Crystals of Power to summon Sea Monsters from the deep.
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Black Ark Witch Coven = Some Black Ark Admirals bring Witch Elves on board.
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Sky-Reaper Bolt Thrower = A smaller version of the Reaper that specialises in taking down flyers.
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    True-Seeker Reaper Bolt Thrower = “The True-Seeker Stone was originally a device used by High Elf Captains to glance into the future. It is now a large black stone that sits upon a bronze cradle in the middle of the deck and draws all the available light into itself. Yet, despite the gloom it creates, it also helps to guide the Reapers that are mounted on the vessel. Each bolt thrower is bathed in an aura of darkness and they move and fire with unparalleled speed.” Based on a Tainted Stone card from Man O’War.
    https://www.scribd.com/doc/222983037/Citadel-Journal-03

    True-Seeker Sky-Reaper = Same as above, but for Sky-Reaper Bolt Throwers.
    https://www.scribd.com/doc/222983037/Citadel-Journal-03

    Doomreaver Beast-Handlers = These are crewed by a small number of specially trained beast-handlers that have raised their Helldrakes from birth, and are the only ones that can control these ferocious beasts. They guide the Helldrakes with magical lances that send explosive bursts of agony ripping through the creatures if they disobey.
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Helldrake Clutch = “Helldrakes are so fierce that they will attack anything that is not their own pack. All the Doomreavers in a squadron are pulled by Helldrakes raised from the same clutch of eggs, but even they will sometimes attack each other in the fervour of battle.” I imagine these are hatchlings, a pack of them.
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf


    Added Units:

    Ageless Kings (Lords & Heroes - City of Khaine)
    Arcane Arrows (Infantry - Specialist Ammunition)
    Arcane Bodkins (Infantry - Specialist Ammunition)
    Arch-Hierophant (Lords & Heroes - Cult of Khaine)
    Armour-piercing (Infantry - Specialist Ammunition)
    Athlan na Dyr, the Taker of Heads (Lords & Heroes - Naggarond)
    Beast of Khaine (Cult of Khaine)
    Blood Arrows (Infantry - Specialist Ammunition)
    Blood-witches (Cult of Khaine)
    Cave Spiders of Hag Graef (Monstrous Allies - Insectoid)
    Commander (Lords and Heroes)
    Doomsteeds (Character Mounts)
    Doom Wings (Character Mounts - Naggor)
    Drachau’s Guard (Infantry)
    Dragon’s Fire (War Machines - Specialist Ammunition)
    Dark Riders (Cavalry)
    Endless Steeds (Monstrous Allies - Equine)
    Furies (Monstrous Allies - Daemons)
    Grimwitch (Lords and Heroes - Outcasts)
    Hail of Doom Arrows (Infantry - Specialist Ammunition)
    Hell Shafts (Infantry - Specialist Ammunition)
    Hierophant (Lords & Heroes - Cult of Slaanesh)
    Hydra - Acid Breath (Monstrous Allies - Hydra)
    Hydra - Chilled Breath (Monstrous Allies - Hydra)
    Hydra - Desiccation Breath (Monstrous Allies - Hydra)
    Hydra - Leonine (Monstrous Allies - Hydra)
    Hydra - Smoke Breath (Monstrous Allies - Hydra)
    Knights (Cavalry)
    Knights - Reinforced Lances (Cavalry)
    Living Saint (Lords & Heroes - Cult of Khaine)
    Maelithii (Cult of Khaine)
    Marauders of the Red Sword (Cult of Khaine - City of Khaine)
    Mere-Witches (Monstrous Allies - Sea Beasts)
    Mermanticores (Monstrous Allies - Sea Beasts)
    Night-hawks (Monstrous Allies - Avian)
    Priestess of Khaine (Cult of Khaine)
    Salt-Harpies (Monstrous Allies - Sea Beasts)
    Sea Gargoyles (Monstrous Allies - Sea Beasts)
    Seeking Arrows (Infantry - Specialist Ammunition)
    Shade-caster (Lords & Heroes - Naggarond)
    Shade-Sorcerer (Lords & Heroes - Autarii Tribes)
    Sickle Bolts (War Machines - Specialist Ammunition)
    Sorceress (Lords and Heroes)
    Temple Guard (Cult of Khaine - City of Khaine)
    The Dreaming Ones (Monstrous Allies - Other)
    The Endless (Cavalry - Naggarond)
    The Keepers of the Dead (Lords & Heroes - Cult of Khaine - True Believers)
    Urhan (Lords & Heroes - Autarii Tribes)
    Vauvalka (Lords & Heroes)
    Veteran War Hydra - Chameleon Skin (Monstrous Allies - Hydra)
    Wings of Death Arrow (Infantry - Specialist Ammunition)
    Wyvern (Monstrous Allies - Near-Dragons)
    Zealots (Cult of Khaine - True Believers)


    Added RoRs:

    Flayed Executioners (Cult of Khaine RoR)
    Guardians of Nagaira’s Sanctum (Hag Graef RoR)
    Guards of the Bride’s Door (Hag Graef RoR)
    Harbour Rats (Clar Karond RoR)
    Harrier (Naval RoR)
    Hill Dragon Clan (Autarii Tribes RoR)
    Hounds of Khaine (Cult of Khaine RoR)
    Inquisitor (Lords & Heroes - Naggarond)
    Isilvar’s Retinue (Hag Graef RoR)
    Phalanx of the Citadel (Black Ark Naggor RoR)
    Rock Adder Clan (Autarii Tribes RoR)
    Spearmen of the Black Tower (Ghrond RoR)
    The Shadowblade (Naval RoR)
    Towermen of Nheira Vor (Karond Kar RoR)
    Urial’s Nightmasks (Hag Graef RoR)
    Willow Hag (Autarii Tribes RoR)


    Removed Units:

    Dreadlords
    Khainite Assassins
    Death Hags
    Sorceress
    Bleakswords
    Dreadspears
    Darkshards
    Darkshards (Shields)
    Black Ark Corsairs
    Black Ark Corsairs (Handbows)
    Witch Elves
    Har Ganeth Executioners
    Black Guard of Naggarond
    Shades
    Shades (Dual Swords)
    Shades (Great Weapons)
    Cold One Knights (Lances)
    Cold One Dread Knights
    Cold One Chariots
    Repeater Bolt Throwers
    Harpies
    War Hydra
    Black Dragon
    Last edited by PaulH; January 31, 2021 at 10:27 AM.

  3. #3

    Default Re: Information Thread for Potential New Dark Elf Units

    Special and Named Characters

    Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Dark Elves. I have split them into different categories for whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Without further ado, here we go.

    Autarii Tribes
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Calhan Beg = ”Calhan Beg was an old, grey wolf of a man. He was lean and wiry and bore a multitude of scars from a lifetime spent battling man and beast alike. Half of his left ear had been gnawed away at some point, and a sword had cut a deep notch from the top of his prominent nose. Intricate tattoos covered face, neck, hands and forearms, speaking volumes of his deeds as warrior and chieftain. Beg had a long, drooping grey moustache and piercing blue eyes as cold and hard as sapphires.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 10

    Lords
    Spoiler Alert, click show to read: 
    Nuall = Urhan’s second son.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 10

    Heroes
    Spoiler Alert, click show to read: 
    Ahashra Rhiel = ”The second autarii was but a girl, but her violet eyes were deep with knowledge of terrible deeds. Her black hair was pulled back in a number of tight braids and the tattoo of a coiling dragon worked its way from her slender throat up the side of her aristocratic face.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 16
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 22

    Nimheira Rhiel = ”The shades, it appeared, were not without sorcery of their own. Up close, Malus could see the dragon tattoo glowing and writhing across the autarii boy’s face. His face was serene, his violet eyes soulless and blank as he hurled a constant stream of blows at Malus. The highborn recovered quickly, parrying each stroke with skill and speed, but the boy was relentless, slipping past Malus’s guard again and again to strike ringing blows against his armour.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 22

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Black Ark "Naggor"
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Balneth Bale, the Witch Lord of Naggor = ”Balneth Bale reclined in a massive throne formed of thorned ebony and wrought with carvings of wyverns on the hunt. The Witch Lord wore finely crafted armour chased with silver and gold and his black hair fell loose about his narrow shoulders. Bale was a handsome man, with an uncharacteristically square chin and high, flat cheekbones; Malus was immediately reminded of his mother Eldire, Bale’s sister and former seer.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 13
    https://i.imgur.com/hVCOYEe.jpg
    https://i.imgur.com/jeRrwoE.jpg

    Lords
    Spoiler Alert, click show to read: 
    Balneth’s Oracle = ”The Witch Lord’s new oracle, a surprisingly youthful-looking woman, sat just behind and to the left of Bale, clutching a glowing green orb in her slim hands. She was a voluptuous, white-haired figure with piercing black eyes and her sharp features bore an expression of secret mirth as she watched Malus approach.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 13

    Fuerlan = ”The wailing was much louder now; Malus could make out women’s voices, crying out a shrill chant, then he caught sight of an ornately armoured figure riding an enormous cold one striding into the square. Fuerlan swayed slightly in the saddle as the huge nauglir tromped over the cobblestones. His bald head glistened with streaks of fresh, steaming blood and he held in his hands a goblet of burnished brass. Behind the warbeast danced a procession of naked, blood-streaked women, chanting fiercely at the sky and slicing their flesh with curved daggers made of brass.”
    Malus Darkblade: The Daemon’s Curse by Dan Abnett
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Dyrval = ”‘Command of the cavalry will go to Lord Dyrval,’ Bale said and the highborn almost jumped from his seat, his eyes widening in surprise. Many of the other assembled lords stole questioning glances at one another, but held their tongues. For his part, Bale kept his voice level, but there was a hint of a warning in his eyes as he regarded Dyrval. Malus considered the reactions. It appears Bale is giving Dyrval the chance to redeem himself for some past error, he thought. The man must be highly esteemed in the Witch Lord’s eyes to be given such a coveted post.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Eluthir = ”‘Lord Eluthir is a young knight from an old family. He is a fine rider and promises to be a terrible fighter in your service.’ The young lord, wearing an old suit of battered armour and a heavy cloak of bearskin, bowed deeply to Malus. His long black hair was wound in a braid and fastened with a pair of gilded finger bones and his features were sharp and inquisitive like a fox’s.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Esrahel = ”‘The command of the artillery and baggage train will go to Lord Esrahel,’ Bale declared and the oldest of the assembled lords set his jaw and bowed his head respectfully, offering no complaint.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Gaelthen = ”The second lord was an older man, balding and scarred, with a crude false eye made from red glass gleaming dully from his right eye socket. He bowed curtly when Nagaira indicated him. ‘Lord Gaelthen is a well-respected and knowledgeable warrior who knows the ark’s many household knights by name. He has fought in many battles against Hag Graef and is famous for his hatred of our former home.’” He rides a gigantic, scarred cold one.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14

    Lord Jeharren = ”‘Command of the three infantry divisions will go to Lords Ruhven, Kethair and Jeharren.’ Ruhven accepted his assignment gravely, while Kethari and Jeharren – both much younger highborn – smiled fiercely and bowed deeply to their lord.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Kethair = ”‘Command of the three infantry divisions will go to Lords Ruhven, Kethair and Jeharren.’ Ruhven accepted his assignment gravely, while Kethari and Jeharren – both much younger highborn – smiled fiercely and bowed deeply to their lord.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Ruhrven = ”‘Command of the three infantry divisions will go to Lords Ruhven, Kethair and Jeharren.’ Ruhven accepted his assignment gravely, while Kethari and Jeharren – both much younger highborn – smiled fiercely and bowed deeply to their lord.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Lord Tennucyr = ”The third lord wore armour of black chased with fine gold scrollwork, his youthful features haughty and aristocratic and his eyes dark with simmering rage. When Nagaira turned to him the lord gave Malus a flat, almost accusatory stare. ‘Lord Tennucyr is a rich knight and a fine rider, who has fought many battles with Hag Graef’s men,’” Balneth Bale’s cousin.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 12
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 14
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Vitteran = The Lord of the Black Ark Naggor. He and his consort illicitly dabbled in the Dark Arts, flaunting Malekith’s ban on male practitioners.
    https://i.imgur.com/zbu5eVT.jpg
    https://i.imgur.com/hVCOYEe.jpg
    https://i.imgur.com/jeRrwoE.jpg

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    Master Noros = A slave master in Naggor.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 12


    Black Ark "Tower of Infinite Pleasures"
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Duriath Blackspear = "In the Imperial Year 2173 the Black Ark Tower of Infinite Pleasures attacked the town of Handelsee on the coast of the Sea of Claws. Led by Duriath Blackspear, the Dark Elves surrounded the town under the cover of night and then moved in for the kill."
    https://i.imgur.com/JsOXW1T.png White Dwarf 345

    Lords
    Spoiler Alert, click show to read: 
    None yet.

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    City of Khaine
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Ageless Kings = ”Their bodies were impossibly ancient, shrivelled and dried like mummies over thousands of years in the hot air of the Wastes. Two males and a woman – her paper thin lips framed a pair of yellow fangs that told Malus she had once been a blood-witch – little more than living skeletons with parchment skin stretched over sharp bones.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 22

    Lords
    Spoiler Alert, click show to read: 
    Shebbolai, Chieftain of the Tribe of the Red Sword = ”He was a huge, broad shouldered warrior, with dark tattoos spiralling across his powerful chest. His skin was the colour of polished mahogany, and one of his eyes glowed a nacreous green, like trapped witchlight. Two large broadswords hung from a wide leather belt at his hips, but the man made no move to draw them.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 22

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Clar Karond
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Jhedir, Drachau of Clar Karond = ”He watches and waits to see which lord will assert himself. It’s his way. But Myrchas is too timid, Isilvar is too inexperienced, Balneth Bale is too weak and Jhedir of Clar Karond is too drunk.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 16

    Lords
    Spoiler Alert, click show to read: 
    Anethra Helbane = ”With the aid of her only son, Nurekh, Anetbra went on to found a powerful dynasty that has members in positions of power throughout Dark Elf society. Once, Anethra lived in Ghrond and was instrumental in the founding of the Dark Convent. By aiding Morathi, Anethra learnt many pacts and rituals with which to sustain and prolong her wicked life and she is just as ruthless and determined now, nearly five thousand years later. She lives in a great mansion with her son in Clar Karond, a city built upon her wealth and prestige, from where she controls the destiny of her extended family.”
    http://warhammerfantasy.wikia.com/wiki/Anethra_Helbane

    Duriath Helbane = ”Duriath Helbane, husband to Anethra Helbane is a powerful Dark Elven commander of the Black Ark Temple of Spite. In his seven hundred years as a Corsair, Duriath Helbane has raided cities of Ind, despoiled villages in the Southlands, fought ferocious lizards on the Dragon Isles and waged war against the armies of the Empire. His exploits have met with great success, yet he is still searching for the crowning glory to his career that will fix his name in legend.”
    http://warhammerfantasy.wikia.com/wiki/Duriath_Helbane

    Lord Dachvar = ”Searching glances passed between the assembled warriors. Finally a gruff-looking older knight raised his hand. ‘I am, my lord. Dachvar of Klar Karond.’”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 12

    Lord Venhil Chillblade = No information listed except he is lord of Clar Karond.
    http://warhammerfantasy.wikia.com/wiki/Clar_Karond

    Nurekh Helbane = ”With the aid of her only son, Nurekh, Anetbra went on to found a powerful dynasty that has members in positions of power throughout Dark Elf society.”
    http://warhammerfantasy.wikia.com/wiki/Anethra_Helbane

    Heroes
    Spoiler Alert, click show to read: 
    Khelthrai the Bloody Death = ”Though Anethra Helbane has had slain all but a few of the elves who know of his true origins, Khelthrai's history is one of secret pride to the Helbane family. His ruthlessness and dedication were quickly recognised and in return Anetbra had her granddaughter Ylandria induct the young Dark Elf into the cult of Executioners in Har Ganeth. Now a highly skilled killer, the threat of Kheltbrai's lethal attentions has quelled opposition to the Helbanes for many centuries, and his blade stands ever ready to dispatch those who would move against his adopted family.”
    http://warhammerfantasy.wikia.com/wiki/Khelthral

    Lord Vorhan = ”The harbour lord’s eyes widened. He was a young druchii for such a high-ranking position, which spoke of his cunning and ambition. Judging by the cut of his robes, his fine, red-dyed kheitan and the jewels glinting from the pommels of his swords, he’d already grown wealthy lining his purse with bribes from the river trade.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 2

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Cult of Khaine - True Believers
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Tyran the Unscarred = ”His back was to Malus and he was bare to the waist, revealing broad, powerful shoulders and strong arms that could have been sculpted from pale marble. The man’s black hair had been pulled back from his face and bound with a rough leather cord. A long, curved draich rested in one hand, its polished edge gleaming like ice in the sunlight. For all that he stood with the ready poise of a skilled and experienced swordsman, his bare skin bore not a single scar.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 3

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Cult of Slaanesh
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    The Hierophant = ”In the centre of the space sat the druchii wearing the ram’s skull who had anointed him at the base of the curving stair. The Hierophant reclined on a throne formed of living bodies – naked slaves were contorted and clasped together to form the seat, sides and backrest to support the reclining druchii. The slaves had been paralysed with some kind of poison to lock their limbs together and a palpable sense of agony hung over the Hierophant’s throne.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 6

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Feiss Mabdon
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Ghag Hraef
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Karasashalla = "Karasashalla's Reavers, a Dark Elf army from the city of Ghag Hraef in the Western Mountains of Naggaroth, are one of the armies that saw action in the battle of Feiss Mabdon, when the Dark Elf race invaded the High Elven kingdoms of Ulthuan in a bid to reclaim the lands from which they had been banished. Under Karasashalla's unyielding command, these Dark Elves were among the first to attack the city and drive out Ghabralla's Elven warriors."
    https://i.imgur.com/gmkmxUj.png White Dwarf 121
    https://i.imgur.com/WU5ra4V.png White Dwarf 121

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Ghrond
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Myrchas, Drachau of the Black Tower = ”Opposite the chamber door, at the far end of the table, sat an older highborn clad in ornate, enchanted armour. Sigils of coiled serpents were worked in gold across his lacquered breastplate, and his right hand was encased in a taloned gauntlet of a type that Malus knew all too well. It was the literal Fist of Night, the magical symbol of a drachau’s authority. Lord Myrchas, the drachau of the Black Tower, studied Malus with small, bright black eyes. His long face, accentuated by a narrow, drooping moustache, was marked by dozens of minor scars from the bite of sword and claw. He reminded Malus somewhat of his late father Lurhan, which blackened the highborn’s mood even further.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Lords
    Spoiler Alert, click show to read: 
    Kharlissa = A sorceress who was one of Morathi’s most trusted lieutenants, loved above all others. She was captured by the Lizardmen during the Storm of Chaos and was due to be sacrificed, but Morathi flew into a rage, summoned a daemonic force and rescued her so she could be punished properly
    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    Lord Irhaut = ”The highborn focused on a druchii noble across the table who had introduced himself as the commander of the cavalry. He was a whipcord-lean figure in dark armour, swathed in a heavy cloak of glossy bearskin. Lord Irhaut had a long, hooked nose and three gold earrings that glinted roguishly in his left ear, hinting at a successful former career as a corsair.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Lord Kuall Blackhand, Vaulkhar of the Black Tower = ”At the drachau’s right hand stood a towering, lanky figure in ornate armour, marked with the sigil of a tower engraved upon his breastplate. He was older than Malus, but not so old as the drachau, and his skin was darkened by years of exposure from campaigning in the field. His sword belt and scabbards were studded with gems, doubtless looted on dozens of raids into the Wastes. The lord was bald as a nauglir’s egg, and his face and scalp bore the marks of a great many battles. He might have been handsome once, but that changed the day his nose was broken for the fourth time and his right ear was shorn almost completely away by some foeman’s blade. His left cheek was scarred and crumpled, lending his angry scowl a horrid, unbalanced cast.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Lord Rasthlan = ”At the end of the table the oldest druchii present sat up straight in his chair and leaned forward, resting his elbows on the edge of the table. Lord Rasthlan’s hair had more grey in it than black, and was pulled back and plaited with plain finger bones and silver wire. Unlike the other highborn he wore only a shirt of close-fitting mail over a kheitan cut in a rustic, almost autarii style. His right cheek was decorated with a swirling tattoo of a snarling hound – a mark of considerable honour among the shades, if Malus’s memory served him correctly. Rasthlan certainly looked more at home among the cushions and rugs of an autarii lodge than sitting at a table with civilised folk.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Lord Suheir = ”Lord Suheir turned slightly in his chair to face Malus, appearing a bit surprised that his new commander actually remembered his name. Suheir was head and shoulders taller than any other druchii in the room, and looked strong enough to crack walnuts with his hands. If Lord Meiron’s mother had mated with a bear, then Suheir’s ill-fated dam had lain with a nauglir. He had a wide face and an almost square chin, an unfortunate combination for a druchii lord.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Morathi, the Hag Sorceress of Ghrond = ”She is the mother of Malekith and one-time consort of Aenarion, who rescued her from a warband of Slaanesh in the days of the first Chaos invasion before the Sundering. She is not only the lone Witch Elf allowed to use Dark Magic but is also one of the most powerful magic-users in the world of Warhammer, rivalling perhaps even Nagash, the Lords of Change, and Teclis of Ulthuan. She has struck daemonic pacts with many vile and disturbing forces, and can unleash the terrible power of Chaos upon those who displeases her.”
    http://warhammerfantasy.wikia.com/wiki/Morathi

    Shevael = ”The young druchii clearly came from a wealthy family. The hilts of his twin swords were chased with gold and set with small rubies, and his lacquered armour was embossed with silver runes of warding and decorated with gold scrollwork. A hadrilkar of silver encircled his slender neck, worked in the shape of twining serpents. His narrow, pointed face was flushed from his quick sprint, and tendrils of black hair had come loose from the band of gold at the base of his neck.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 8

    Heroes
    Spoiler Alert, click show to read: 
    Corsair-Captain Vayne = ”Corsair-Captain Vayne also favoured chains. Archaon had been searching for a champion from the south – a warrior that knew Naggaroth and could advise him on the enemy he would face. Vayne – as Archaon knew him – was a druchii slaver. A reaver, who while transporting a mysterious cargo for Morathi the Hag Queen across the Sea of Chaos, had lost both his floating fortress the Citadel of Spite and the cargo to an unnatural tempest. Washed up on the icy shore of the Wastes and guided by his witch-lover Sularii – Vayne had taken the remainder of his corsair crew inland. His lover’s visions of the mighty Citadel of Spite beached in the Shadowlands prompted Vayne to gather a small army of slaves. The Chaos god Slaanesh was merely toying with the sorceress, however, and the corsairs’ wandering led them into the Prince of Pleasure’s embrace.”
    Archaon: Everchosen novel by Rob Sanders

    Lord Meiron = ”He had blunt, craggy features and unusually shaggy brows for a druchii. Malus wondered idly if Lord Meiron’s mother hadn’t mated with a bear to produce such a child. Lord Meiron consulted his reports and drew himself straight.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 9

    Sularii = ”Washed up on the icy shore of the Wastes and guided by his witch-lover Sularii – Vayne had taken the remainder of his corsair crew inland. His lover’s visions of the mighty Citadel of Spite beached in the Shadowlands prompted Vayne to gather a small army of slaves. The Chaos god Slaanesh was merely toying with the sorceress, however, and the corsairs’ wandering led them into the Prince of Pleasure’s embrace.”
    Archaon: Everchosen novel by Rob Sanders

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Hag Graef
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Uthlan Tyr, the Drachau of Hag Graef = ”While the Vaulkhar carried his helmet tucked under one arm the Drachau disdained the great dragon helm of his station, his long, black hair pulled back from his face with a fine gold circlet and spilling down over his shoulders. He had a thin, almost boyish face despite being nearly eight hundred years of age and his small eyes glittered like chips of onyx beneath an imposing brow. He and Lurhan were distant cousins and both shared the sharp patrician nose of their ancestors and a defiant set to their pointed chins. Unlike the Vaulkhar, Tyr’s hand rested on the pommel of a naked blade, its chisel point grounded on the wooden floor of the dais. It was a draich, similar to the weapon Malus had used at the tower, but the slender, curving sword had the hallmarks of a master craftsman and its blade was etched with runes of power that parted steel as easily as skin.”
    Malus Darkblade: The Daemon Curse by Dan Abnett
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 10

    Lords
    Spoiler Alert, click show to read: 
    Bruglir the Reaver = ”Eldest son of the great warlord, was still at sea with his raiding fleet, filling his holds with plunder and the choicest slaves from Ulthuan and the Old World. He would not return until the first of the spring thaw, spending most of the year at sea. It was a feat that only a handful of corsair lords could accomplish, and his favour with the Vaulkhar was such that Lurhan made it plain that none of his siblings was fit to take Bruglir’s place, regardless of circumstance.” Son of Lurhan Fellblade.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3
    Malus Darkblade: Bloodstorm by Dan Abnett

    Isilvar = ”Isilvar was fleshy. His skin had the greenish pallor of the libertine, pouchy and swollen from too many years of potent spirits and mind-altering powders. He wore his black hair braided with dozens of tiny hooks and barbs, and his long, drooping moustache hung like two thin tusks past the line of his pointed chin. His long-fingered hands, with their sharpened, black-lacquered nails, were constantly in motion; even when folded before him, the fingers riffled and danced like the white legs of a cave spider.” Son of Lurhan Fellblade.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3

    Lady Bela = "Their leader, a tall woman clad head to toe in black leather, feigned demureness as one of her henchmen mopped fresh blood from the front of her leather vest. She could have been beautiful, but her raven hair and striking features were ruined by the twisted sneer of her pale face. Her gloved hands lovingly cradled a long whip, which seemed to writhe with a life of its own under her expert caress."
    Tales of the Old World: Mormacar's Lament

    Lord Korthan = ”For a brief moment he found himself face-to-face with Lord Korthan, one of the cabal of ambitious lords he’d convinced to invest in his raid. The druchii fixed him with a glare of pure hate, and Malus returned the stare defiantly as he slipped past.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3

    Malus Darkblade = ”Alas for Darkblade, the great power within the temple was something not easily bent to mortal will. Long centuries ago, the Daemon Tz’arkan had been bound within Kul Hadar, and Darkblade now unwittingly presented it an opportunity for escape. Blinded by avarice, Darkblade was possessed by the Daemon. In that instant, his life and soul were forfeit. He had but one way of escaping his fate -- to find five artefacts of power that would fully free Tz'arkan from his ancient prison and thus see Darkblade's soul restored. He had only a year to succeed, or else remain in the Daemon's thrall for eternity.”
    http://warhammerfantasy.wikia.com/wiki/Malus_Darkblade

    Nagaira = ”Nagaira preferred robes of indigo and deep red over a lightweight kheitan worked with the cold one sigil of the Vaulkhar’s house. She wore her black hair in a thick braid that hung only to her waist; it was streaked with strands of glistening grey and white, the telltale sign of one who trafficked in dark lore. Rumours of her secret pursuits had circulated through the court for many years, but if she were troubled by the hint of scandal she took no steps to mitigate it.” Daughter of Lurhan Fellblade.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4
    Malus Darkblade: Bloodstorm by Dan Abnett

    Urial the Forsaken = ”Lurhan’s youngest true child was a patch of deepest night. Urial stood straight and tall, nearly of a height with his father, but the heavy black robes masked the withered right arm and bent leg that had marred him from birth. The druchii had no place in their houses for cripples; the malformed were slain at birth or the males given as a sacrifice to the Temple of Khaine.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3
    Malus Darkblade: Bloodstorm by Dan Abnett
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 2

    Vaulkhar Lurhan Fellblade = ”At some point he heard the great double doors swing wide and the warlord of Hag Graef swept in like a storm, clad in his red-enamelled armour and wearing the ancient blade Render at his side. It was a testament to the majesty of the great court that Lurhan’s fierce presence did not fill it like a turbulent sea. As it was, Malus could feel an electric tension in the air as his father approached and knew that the infamous Vaulkhar seethed.”
    Malus Darkblade: The Daemon Curse by Dan Abnett
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 10

    Yasmir = ”Tall and effortlessly poised, lithe and muscular as one of Khaine’s blood-draped brides, Lurhan’s eldest daughter wore a gown of indigo-coloured silk beneath a drape of delicate, yellowed finger bones bound together with fine silver wire. Her thick, lustrous black hair was pulled back from the perfect oval of her face. She had large, violet eyes, the mark of an ancient bloodline stretching back to drowned Nagarythe; they added an exotic air to her otherwise classical features.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3
    Malus Darkblade: Bloodstorm by Dan Abnett
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 2

    Heroes
    Spoiler Alert, click show to read: 
    Arleth Vann = ”Arleth Vann stirred from the shadows in the far corner of the room. With his heavy black cloak pulled about him and the top of the broad cowl hanging down over his face, he was nearly invisible in the darkness. Many in the warband suspected that the retainer had been involved with the temple at some point in his past. Arleth had good reason not to discuss his life before coming to Hag Graef.” Part of Malus’ retinue.
    Malus Darkblade: The Daemon Curse by Dan Abnett

    Hauclir = ”It took a moment before Malus recognised Hauclir’s scarred face. The former guard captain was sporting a few new cuts on his face from the recent battle, including a dramatic wound that ran at an angle from his forehead, across his nose and down to his chin.” Part of Malus’ retinue.
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 11

    Lhunara Ithil = ”She was taller than her companions, her long, black hair woven in a multitude of long, thin braids and bound back into a corsair’s topknot. Fine, white scars crisscrossed her oval face, from her high cheekbones to her pointed chin, and the tip of her right ear had been sliced away in a battle long ago. Three livid red cuts, fresh from the night’s revels, ran in parallel lines down her long, pale neck, disappearing beneath the gleaming curve of a silver steel hadrilkar, etched with the nauglir sigil of Malus’s house.” Rides a cold one called Render, which is much larger than Spite by a third, part of Malus’ retinue.
    Malus Darkblade: The Daemon Curse by Dan Abnett

    Lord Kurgal = ”Lord Kurgal has served our father for many years as Master of Cavalry. He and his men are the true experts. I merely dabble in breeding nauglir when it amuses me.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 7

    Lord Vanhir = ”The fourth retainer pulled back his hood and spat a thin stream of greenish juice over the rail. He was the very image of a druchii noble, with fine-boned features, a mane of lustrous black hair and a face that looked merciless even in repose. Like Malus, he wore a cloak made of nauglir hide, and his kheitan was expensive dwarf skin, tough but supple. The silver steel hadrilkar around his neck looked dull and tawdry against the fine craftsmanship of the noble’s attire.” Part of Malus’ retinue.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1

    Silar Thornblood = ”A tall druchii wearing a polished steel breastplate and greaves stepped to Malus’s side. He was a young man, handsome and unscarred, wearing the hadrilkar of Malus’s house. Silar Thornblood was a druchii of considerable skills and bafflingly little ambition, and so Malus afforded him a little more latitude than most.” Part of Malus’ retinue.
    Malus Darkblade: The Daemon Curse by Dan Abnett

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Har Ganeth
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Grand Carnifex = ”To Malus’s surprise, the Grand Carnifex threw back his head and laughed. It was a terrible, bubbling sound, full of hatred and black fury. The Carnifex reached up and pulled away his ceremonial mask, revealing a ruin of broken bone and deep, twisted scars. The master of the temple was ancient, marked by hundreds of years of brutal war. The fearsome blow of a battle-axe had caved in the right side of his face, twisting his mouth into a feral, gap-toothed sneer. The tip of his nose was nothing more than a nub of ragged flesh, and his forehead was a patchwork of ancient scars, one on top of the other. The zealot leader met the Carnifex’s baleful gaze, and Malus saw the briefest flicker of fear.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 10

    Lords
    Spoiler Alert, click show to read: 
    Aniya the Harrower = ”Malus looked up to see a tall, narrow-shouldered priestess striding purposefully towards him, walking with the aid of a slender, silver-chased staff. Her hair was white and bore the headdress of a witch elf, but she wore the heavy robes and ornamental kheitan of a temple dignitary.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 5

    Arch-Hierophant Rhulan = ”Malus found himself face to face with a druchii in rich, crimson robes, overlaid with a brass breastplate studded with rubies and pearls. Upon the elder’s brow was a circlet of gold inlaid with garnets in the shape of tiny, glittering skulls. Like the female elder Malus had killed, the man held a short staff, this one chased with red gold.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 5

    Hellebron, Blood Queen of Har Ganeth = ”Ugly and worn as she may be, Hellebron remains the greatest of the Brides of Khaine. Her mastery of the many ways of murder eclipses even that of Morathi - who is often too distracted by her sorcerous pursuits - and far outstrips the skill of the other Hag Queens. It is she who leads the Lord of Murder's unholy rites and dictates the holy creed that all Witch Elves must follow. She is so steeped in the ways of death that her merest touch can kill, and a single whispered word from her withered lips can open up old wounds to bloody life.”
    http://warhammerfantasy.wikia.com/wiki/Hellebron

    Maghost, Master of Assassins = ”He was of middle height and whipcord-thin, with a long, pointed face that reminded Malus of a fox. His red robes were not as heavy as the others, and his kheitan was noticeably devoid of ornamentation. To Malus’s surprise, the man carried no obvious weapons, but he had no doubt that he was looking at the temple’s master of assassins.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 5

    Tullaris Dreadbringer = ”He is the Chosen of Khaine, Captain of the Har Ganeth Executioners and one of the most murderous war-leaders in the world. So notorious has Tullaris become within the city of Har Ganeth and beyond that the rumour of his presence sets an unassailable fear in his enemies' quivering flesh, and the merest glimpse of his blood-encrusted armour has been known to rout foes from the battlefield.”
    http://warhammerfantasy.wikia.com/wi...s_Dreadbringer


    Heroes
    Spoiler Alert, click show to read: 
    Shadowblade = ”His reputation, however, is legendary, and his arrogance is as bottomless as the sea. Fables of his grisly adventures are already used as stories to scare Dark Elf children, a litany of murder and terror that grows longer and bloodier with each passing day. Shadowblade's most famous exploit was the slaughter of the entire crew of a High Elf Hawkship, one by one, over a period of several days. Only the horribly mutilated captain was left alive, so that he could tell of the mounting horror on the ship as the crew desperately attempted to corner Shadowblade — to no avail.”
    http://warhammerfantasy.wikia.com/wiki/Shadowblade


    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Karond Kar
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Nerein the Cruel = He is the Drachau of Karond Kar.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 3

    Lords
    Spoiler Alert, click show to read: 
    Beastlord Rakarth = "The dark Elves have always made use of enslaved monsters, both for their fleets and for their land armies, but although there have been many famous Beastmasters in the past, none have approached Rakarth's consummate skill or expertise. It is said that the dungeons of Karond Kar are filled with creatures that Rakarth has tamed, and that amongst them can be found one or more of every monster ever discovered in the Known World."
    http://warhammerfantasy.wikia.com/wiki/Rakarth
    https://i.imgur.com/0ufV9xP.png Warhammer Chronicles 2003
    https://i.imgur.com/fIVehPY.png Warhammer Chronicles 2003
    https://i.imgur.com/bEeXdwA.png Warhammer Chronicles 2003

    Lokhir Fellheart, the Krakenlord = ”Fellheart is much admired by his Corsairs, not just for his generosity, but also because he fights at the forefront of every battle -- a dangerous habit many Dark Elf admirals lose as soon as they can. The burdens of command have done little to blunt Fellheart's swordplay, and he fights as naturally as he reads the oceanic temper, feinting towards one foe before changing direction mid-thrust to cut down another. Ever aware of his crew's loyalty will last one as long as his reputation, Fellheart strives to slay enemy heroes and add their severed heads to the growing collection festooned about his command deck.”
    http://warhammerfantasy.wikia.com/wiki/Lokhir_Fellheart

    Syrclar = ”The druchii officer alighted on the deck of the Harrier and took in the condition of the main deck in a single, scowling glance. The captain was tall and whipcord-thin, with gaunt features and a sharply pointed nose. His eyes glittered like chips of obsidian as he fretted with his armoured gauntlets and fixed Malus with a disapproving stare.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 3

    Heroes
    Spoiler Alert, click show to read: 
    Caldath the Black, Master of the Poison Sword = ”Kaldor sent Caldath the Black, the master of Karond Kar, to deal with the Shadow Warriors. He bid the master of the Poison Sword to rid him of all the Shadow Warriors or die trying. Caldath readily agreed. He had long wanted to test his mettle against the vaunted skills of the Shadow Warriors. Now he had his chance. Caldath gathered his flock of assassins, scouts and Dark Riders, and under the shadows of the night he marched to the hills of Adran.”
    http://warhammerfantasy.wikia.com/wi...tle_of_Shadows

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Naggarond
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Malekith, the Witch King = ”Malekith, the Witch King of Naggaroth, is the ruler of the Dark Elves or Druchii as they refer to themselves, and the son of Aenarion, the greatest Elven hero to have ever lived. Malekith is ancient and powerful beyond mortal reckoning, a being who has lived for thousands upon thousands of years, gathering a great treasure trove of magical power that few can rival within the world.”
    http://warhammerfantasy.wikia.com/wiki/Malekith

    Lords
    Spoiler Alert, click show to read: 
    Kouran Darkhand, Captain of the Black Guard = ”Kouran Darkhand, Captain of the Black Guard is the longest-serving member of Malekith’s personal army, having fought at the Witch King's side for nearly a thousand years. Kouran's wits are sharp, but his battle-skills are infinitely keener. One does not rise to his rank — nor survive the constant stream of challengers who would claim the title as their own — without possessing such ability. He has extensively studied the use of both sword and halberd from the finest weapon masters in Naggaroth, many of whom perished during the tutelage.”
    http://warhammerfantasy.wikia.com/wiki/Kouran_Darkhand

    Lord Nuarc = ”He was a tall and powerfully built druchii, clad in enamelled plate armour ornamented with gilt etchings and potent runes of protection over a skirt of shining ithilmar mail. His paired swords were masterworks, their pommels set with rubies the size of sparrow’s eggs and resting in scabbards decorated with ruddy gold, and a cloak of glossy black dragonscale hung about his broad shoulders. Even without the thick gold hadrilkar circling his neck it was clear that he was a powerful noble and a member of the Witch King’s personal retinue.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 6

    Urian Poisonblade = ”He was one of the most infamous of all Dark Elven warriors. He was the Witch King’s personal champion, a mighty fighter of awesome ability, skill and cunning. It was rumoured that he had been bred for battle by the Witch King himself to be the destroyer and relentless slayer of his enemies. Urian's cruelty was as legendary as his skill. His foes said that he had the heart of a daemon, and that if you were captured by him it was better to swallow your own tongue and choke to death than survive and face the horrors the following hours or days would bring. When Urian learnt of this he made sure that in future his prisoners had no tongue to choke on.”
    http://warhammerfantasy.wikia.com/wi...an_Poisonblade


    Heroes
    Spoiler Alert, click show to read: 
    Amara = ”To outward appearance, Amara was the picture of Elvish innocence, fair-haired (unusual for a druchii), guileless, and naive almost to the point of being stupid. This appearance, combined with her skills as an actress, allowed her to pass through Ulthuan and infiltrate High Elf society in a variety of roles, from a traveling merchant's daughter to a country milkmaid from Cothique. Malekith used her frequently as a spy in Ulthuan as well as an assassin.”
    http://whfb.lexicanum.com/wiki/Amara

    Lilaeth = ”When the Witch King launched a war against his hated High Elf kin, Lilaeth fought at his side, leading a splinter army that pushed deep into Ulthuan. This war was eventually repelled, and Lilaeth's army was shattered. At the mercy of the High Elf mage Aurelion, Lilaeth's life was spared that she may face the wrath of the Witch King.”
    http://warhammerfantasy.wikia.com/wiki/Lilaeth


    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Watchtower Shagrath
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Dreadlord Koraesh = Champion of Koraesh's Soul Reavers, Lord of Watchtower Shagrath.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Lords
    Spoiler Alert, click show to read: 
    Ellyia Vilesoul = Level 3 Dark Elf Supreme Sorceress with Lore of Death. Uses Talisman of Protection.
    https://i.imgur.com/WEhBnph.png White Dwarf 406
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Nikkor the Subjugator = High Beastmaster riding Manticore.
    https://i.imgur.com/WEhBnph.png White Dwarf 406

    Heroes
    Spoiler Alert, click show to read: 
    Kaeros the Blade = Khainite Assassin with extra hand weapon.
    https://i.imgur.com/ieDUuYk.png White Dwarf 407
    https://i.imgur.com/oaK5UnX.png White Dwarf 407

    Laerish Bloodwife = Death Hag with Witchbrew riding a Cauldron of Blood.
    https://i.imgur.com/WEhBnph.png White Dwarf 406

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Captain Randelle Doomwhisper = No information listed except she commands the Black Ark called Tower of Oblivion.
    http://warhammerfantasy.wikia.com/wiki/Clar_Karond

    Lord Kaleth = ”Kaleth's Cold One mounts made quick progress through the marshes and his force would have been able to gain a strong strategic position on the isle, had they not stumbled into a Lizardman expedition lurking within the thick mists.”
    http://web.archive.org/web/200212270...lordkaleth.htm

    High Sorceress Heshor = A Dark Elf sorceress of great power, Heshor, acting under orders from Malekith himself, planned to use an ancient Elven artifact, called 'The Harp of Ruin', to trigger earthquakes and tectonic movements that would destroy Ulthuan and raise the sunken realm of Nagarythe. She planned to test the weapon's abilities by using it on the Empire, but her plans were thwarted by two things: Skaven under the command of Thanquol attacking her forces, trying to steal the Harp for themselves, and the intervention of Gotrek and Felix. Heshor is believed to have perished in the explosion caused by Gotrek's destruction of the 'Harp of Ruin'.*
    http://warhammerfantasy.wikia.com/wi..._Felix#Enemies

    Mengil Manhide = ”The youngest son of Kraal the Hearteater, a powerful and cruel lord from Clar Karond, Mengil, in one of the grueling tests his father set his sons to test their worthiness, was sent to hunt down an escaped slave, a powerful young Norseman, through the forests around the city, and only once he returned with evidence of the kill would he be allowed back into the city. Mengil tracked down and killed his quarry, and when he overcame his foe, rejoicing in the thrill of the kill, smeared blood across his face and drank deeply from the powerful heart of his fallen enemy, before skinning the Norseman and eating his flesh.”
    http://warhammerfantasy.wikia.com/wi...27s_Manflayers

    Mortharor = ”Mortharor, the captain of the Black Ark Harbinger of Pain, led the attack against the lighthouse with his loyal Corsairs. The Helldrakes they were riding negotiated the treacherous shallow coast of Nargarythe, and made landfall near the Beacon, disgorging regiment after regiment of Dark Elf Warriors.”
    http://warhammerfantasy.wikia.com/wi...hores_(Battle)

    Prince Mordrin Kain = ”They were part of a Dark Elf war fleet, led by the immeasurably wicked Prince Mordrin Kain, coursing toward Erengrad with every intention of sacking that great port city.”
    https://i.imgur.com/juL5GOI.png White Dwarf Issue 202

    Rhudd Cynhaeaf = ”Now ruled by Rhudd Cynhaeaf, the thousand-year-old High Priestess of Kryrnna Khanas, the Damned of Khaine.”
    https://www.scribd.com/document/155319441/Witch-Elves

    Urathe Hellstar = From Warhammer Monthly. A Dark Elven Sorcerer who schemed to control all the elven spirits fighting in a forever war on the Blighted Isle. Enemy of Shadowfast.
    http://readcomiconline.to/Comic/Warh...e-14?id=104058


    Heroes
    Spoiler Alert, click show to read: 
    Drachnas the Overseer = ”Drachnas, the overseer, saw to that. Plying the lash with casual brutality, any back not straining at the oar soon became a patchwork of bloodied weals.”
    https://i.imgur.com/juL5GOI.png White Dwarf Issue 202

    Kelanna Blackheart = ”The servants of the Witch King lie in hiding within every corner of the Old World. From the shadows of the courts, to the smoky backrooms of the inns and taverns, little escapes the sharp ears of the Dark Elf agents. Word spread quickly to Naggaroth of the appearance of an island to the North, and Kelanna Blackheart, a skilled and exceptionally devious Sorceress quickly sought council with her brother Lord Kaleth.”
    http://web.archive.org/web/200212270...lordkaleth.htm

    Kharbana, the Slave Mistress = "The name Kharbana strikes fear into the heart of even the most gallant of slaves. The few slaves that have ever escaped from the evil Dark Elves tell stories about how Kharbana would kill hundreds of slaves if they did not work properly. But she did not kill them quickly, instead she would use a huge black whip which made for an agonising death."
    https://www.scribd.com/document/2231...del-Journal-21 Page 57

    Kolhir Bleakheart = ”In a matter of moments, the tide of the battle had turned, yet one great deed remained before the fighting was done. Kolhir Bleakheart, counted amongst the deadliest of all Naggaroth’s Assassins, had waited patiently as the battle unfolded. As Tyrion drew near, Bleakheart cast off his cloak and lunged forward, poisoned blades aimed for the prince's heart. So sudden and silent was Bleakheart's approach that Tyrion did not notice his peril until the moment before the daggers struck.”
    http://warhammerfantasy.wikia.com/wi..._of_Tor_Dranil

    Morgir = “A dark aura surrounded the sorceress now, and as she traced her arms through the air faint shadows were left in their wake. With a hideous screech Morgir snatched a dagger from her belt and plunged it into the acolyte standing beside her. As the Dark Elf’s life bubbled away into the rough grass his mistress spoke the final incantation and the ground began to shake.”
    https://i.imgur.com/SQrm7S0.png Warhammer 7th Edition Rulebook


    Champions
    Spoiler Alert, click show to read: 
    Agard = A named dark elf male from 3rd edition, rides a cold one.
    http://www.collecting-citadel-miniat...le:C21s-05.jpg

    Aldethar Brain-Splitter = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-20.jpg

    Azireth Darkforce = A named dark elf from 3rd edition. She is a sorceress though her lore of magic is unknown.
    http://www.collecting-citadel-miniat...le:C09s-22.jpg

    Caranath Bloodblade = A named female dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-24.jpg

    Darthar Quickblade = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-14.jpg

    Dazibow = A named female dark elf from 3rd edition. A cold one rider.
    http://www.collecting-citadel-miniat...le:C21s-01.jpg

    Garthar the Strong = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-17.jpg

    Hathar Redbolt = A named male dark elf from 3rd edition. Uses crossbow.
    http://www.collecting-citadel-miniat...le:C09s-15.jpg

    Hazdriuth Farbolt = A named female dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-19.jpg

    Koriflame = A named male dark elf from 3rd edition, a cold one rider.
    http://www.collecting-citadel-miniat...le:C21s-02.jpg

    Kranthar Mancleaver = A named male dark elf from 3rd edition, he appears to wield a halberd.
    http://www.collecting-citadel-miniat...le:C09s-23.jpg

    Lord Anuidethar Blood-Thirster = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-18.jpg

    Morathar Manbade = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-13.jpg

    Skarrasha = A named male dark elf that rides a cold one, from 3rd edition.
    http://www.collecting-citadel-miniat...le:C21s-04.jpg

    Vonothar Twoblades = A named male dark elf from 3rd edition.
    http://www.collecting-citadel-miniat...le:C09s-16.jpg

    Zolzola = A named male dark elf that rides a cold one, from 3rd edition Warhammer.
    http://www.collecting-citadel-miniat...le:C21s-07.jpg


    Added Characters

    Ageless Kings (City of Khaine - Faction Leaders)
    Ahashra Rhiel (Autarii Tribes - Hero)
    Aniya the Harrower (Har Ganeth - Lord)
    Arch-Hierophant Rhulan (Har Ganeth - Lord)
    Arleth Vann (Hag Graef - Hero)
    Balneth’s Oracle (Black Ark Naggor - Lord)
    Bruglir the Reaver (Hag Graef - Lord)
    Calhan Beg (Autarii Tribes - Faction Leader)
    Fuerlan (Black Ark Naggor - Lord)
    Grand Carnifex (Har Ganeth - Faction Leader)
    Hauclir (Hag Graef - Hero)
    Isilvar (Hag Graef - Lord)
    Jhedir, Drachau of Clar Karond (Clar Karond - Faction Leader)
    Kharlissa (Ghrond - Lord)
    Lhunara Ithil (Hag Graef - Hero)
    Lord Dachvar (Clar Karond - Lords)
    Lord Dyrval (Black Ark Naggor - Lord)
    Lord Eluthir (Black Ark Naggor - Lord)
    Lord Esrahel (Black Ark Naggor - Lord)
    Lord Gaelthen (Black Ark Naggor - Lord)
    Lord Irhaut (Ghrond - Lord)
    Lord Jeharren (Black Ark Naggor - Lord)
    Lord Kethair (Black Ark Naggor - Lord)
    Lord Korthan (Hag Graef - Lord)
    Lord Kuall Blackhand, Vaulkhar of the Black Tower (Ghrond - Lord)
    Lord Kurgal (Hag Graef - Hero)
    Lord Meiron (Ghrond - Hero)
    Lord Myrchas, Drachau of the Black Tower (Ghrond - Faction Leader)
    Lord Nuarc (Naggarond - Lord)
    Lord Rasthlan (Ghrond - Lord)
    Lord Ruhrven (Black Ark Naggor - Lord)
    Lord Suheir (Ghrond - Lord)
    Lord Tennucyr (Black Ark Naggor - Lord)
    Lord Vanhir (Hag Graef - Hero)
    Lord Vorhan (Clar Karond - Hero)
    Maghost, Master of Assassins (Har Ganeth - Lord)
    Master Noros (Black Ark Naggor - Champions)
    Nagaira (Hag Graef - Lord)
    Nerein the Cruel (Karond Kar - Faction Leader)
    Nimheira Rhiel (Autarii Tribes - Hero)
    Nuall (Autarii Tribes - Lord)
    Shebbolai, Chieftain of the Tribe of the Red Sword (City of Khaine - Lord)
    Shevael (Ghrond - Champion)
    Silar Thornblood (Hag Graef - Hero)
    Syrclar (Karond Kar - Lord)
    The Hierophant (Cult of Slaanesh - Faction Leader)
    Tyran the Unscarred (Cult of Khaine - True Believers - Lord)
    Urial the Forsaken (Hag Graef - Lord)
    Uthlan Tyr, the Drachau of Hag Graef (Hag Graef - Faction Leader)
    Vaulkhar Lurhan Fellblade (Hag Graef - Lord)
    Yasmir (Hag Graef - Lord)


    Removed Characters

    None yet.
    Last edited by PaulH; August 10, 2020 at 12:59 PM.

  4. #4

    Default Re: Information Thread for Potential New Dark Elf Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257

    Barvaulk = ”‘Dark riders carry it on cold winter nights. It keeps the blood hot and the mind sharp.’”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5


    Magic Weapons
    Spoiler Alert, click show to read: 
    Basilisk Blade = ”Even after death the bones of a Basilisk poison the world around them, exuding a foul aura that can putrefy flesh and corrode metal. Weapons fashioned from the rancid bones recovered from Basilisk remains are terrifyingly deadly, but thankfully rare as they are just as deadly to their wielders as they are to their victims.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Cold Iron Blade = ”Ancient lore claims that only iron weapons shaped without the use of fire can harm the spirits that infest certain regions of the world. Only the strongest of smiths can perform such a feat, hammering the metal into shape with brute strength before such artefacts are enchanted. Though the results are always crudely shaped, their potency against the ephemeral creatures is unquestionable.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Dagger of Khaine = Magic weapon with poison attack, +2 damage and causes Fear.
    https://i.imgur.com/LHk7uNw.png White Dwarf 93

    Gauntlet of Power = ”This potent weapon is fashioned in the shape of a mighty fist, which shimmers with magical energy and can crush bones in its grasp.”
    https://i.imgur.com/3Ou9h4t.png Warhammer Chronicles 2003

    The Lash of Itzaotyl = ”Used by the servants of the Old Ones to subdue the massive beasts that stalked the world at the dawn of time, the ancient Last of Itzaotyl ensnares all it touches with an unbreakable tendril of pure magical essence. Since its theft from the Lizardmen, by the daughters of Naggaroth millennia ago, it has known many masters and current whereabouts are unknown.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Magic Armour
    Spoiler Alert, click show to read: 
    Galvorn Armour = This armour is galvanised with meteoric iron. It is magically wrought by Dark Elves and cannot be worn by any Good aligned creature
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Scintillating Shield = ”In the ancient legends of Estalia, retold so many times in their origin is now forgotten, heroes would be gifted with shields which were so highly polished they blinded their foes and deflected the deadly gaze of the Basilisks and Cockatrice that were the scourge of that Land in ancient days. Scintillating Shields, whether they be the items spoken of in legend or more recent creations wrought by wizard-craft, fetch a prince’s ransom when rumours of Basilisk or Cockatrice attack spread.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Wyrmscale Armour of the Deep = ”A glistening coat of Merwyrm scales, the enchantment on this armour keeps it coated with a shimmering Layer of briny sea water. Not only do the iron-hard scales deflect sword and arrow, but the scales still recall their home in the icy deeps of the ocean and grant their wearer passage through water and foil fiery assaults upon him.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Talisman
    Spoiler Alert, click show to read: 
    Faithless Charm = ”The degenerate Ettin hill clans have been known to hang these small craven charms in the dismal northern woods, warding away those who would trespass on the Ettin’s miserable existence. Each is an embodiment of the unholy curse that afflicts the very souls of the Ettin. Those foolish enough to carry one with them for any length of time find their senses sharpened - until they lose control and the curse consumes them too.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Mystic Shield of Light = ”This magical artefact can be worn on a chain around the neck, and provides a wall of magical energy that deflects incoming blows and unleashes bright light when activated.”
    https://i.imgur.com/3Ou9h4t.png Warhammer Chronicles 2003

    The Pinion of the Phoenix = ”These ephemeral feathers, plucked from the burning wings of a manifested phoenix and woven into a talisman, are preserved by the arts of ancient Elf magic. Handed down through generations of High Elf nobility, they are borne into the direst of battles as badges of honour, swiftly burning away to dust once removed from their protective caves. While they last they protect their bearer from harm, and should he fall grant him a fiery reprieve from death.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Warpscale Pendant = ”Crafted from the deformed scales of a Warpfire Dragon, these eerily worked talismans are the product not of twisted Skaven ingenuity as some suspect but rather of some unseen agency believed to be connected to the ruling cabals of the Tilean City-states. Ensorcelled to protect the wearer against weapons fuelled by warpstone, many Skaven wizards covet such items as a measure against assassination by their own kind - though the fear Warpfire Dragon’s cause among the warpstone-laden holds of the Skaven keeps them rare.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194


    Enchanted Items
    Spoiler Alert, click show to read: 
    Amulet of Dragonheart = ”This amulet is one of the potent artefacts made by Caledor the Dragontamer for the elven Dragon Princes. It is said that the gleaming gem hanging around Asarnil’s neck is a stone found at the heart of a mountain, blessed by Caledor the Dragontamer himself.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    Divine Eye = ”It is claimed that this small box contains magical spirits that can see all and hear all. They whisper to the bearer, revealing the secrets of the enemy.”
    https://i.imgur.com/3Ou9h4t.png Warhammer Chronicles 2003

    Moradrel’s Boots = ”Moradrel was a skilled elf mage who created many powerful magic items, most of which have been lost or destroyed down the long years. As soon as these boots are put on the whole world seems to slow down.”
    https://i.imgur.com/A1B8vkx.png White Dwarf Issue 187

    The Harp of Ruin = A Dark Elf sorceress of great power, Heshor, acting under orders from Malekith himself, planned to use an ancient Elven artifact, called 'The Harp of Ruin', to trigger earthquakes and tectonic movements that would destroy Ulthuan and raise the sunken realm of Nagarythe. She planned to test the weapon's abilities by using it on the Empire, but her plans were thwarted by two things: Skaven under the command of Thanquol attacking her forces, trying to steal the Harp for themselves, and the intervention of Gotrek and Felix. Heshor is believed to have perished in the explosion caused by Gotrek's destruction of the 'Harp of Ruin'.*
    http://warhammerfantasy.wikia.com/wi..._Felix#Enemies


    Magic Standards
    Spoiler Alert, click show to read: 
    Banner of Kalad = ”Kalad was one of the black-hearted brothers of Mengil who showed great natural skill in the manipulation of dark magicks. Such a practice is outlawed by order of the Witch King, and Mengil took great delight in skinning his brother alive. He then had the skin attached to his personal standard. Such was Kalad’s power that a nimbus composed of evil daemon-spirits constantly hovers around his flesh, keeping his essence alive in torment.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    Sacrificial Banner = ”Covered with arcane patterns daubed in blood and draped in ornate sigils and charms the Sacrificial Banner looks impressive, but its real purpose is rarely explained to those troops ‘honoured’ with its care. It is enchanted with the sole purpose of enraging and attracting the ire of the gigantic monsters that prowl the Warhammer world, so that a canny general can dictate the movement of his enemy’s most powerful ally.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Poisons
    Spoiler Alert, click show to read: 
    Black Lotus = "In the deepest forests of the Southlands grows a plant which is extremely poisonous. It is known as the Black Lotus, and it is much sought-after by alchemists, assassins and bored housewives."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Dark Venom = "Dark Venom is poison extracted from Helldrakes, gigantic sea serpents that plague the Western Ocean. Even a slight wound infected by Dark Venom causes excruciating pain, incapacitating men who would otherwise ignore such scratches."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Green Scorpion Venom = A particularly nasty venom available from shady Araby dealers is scorpion venom. Normally, this toxin is taken from stung mice, rats, or other small animals, which are then dried and ground into powder. From this mess, the poison can be sprinkled in food and drink or mixed with oil to apply to a blade.
    http://warhammerfantasy.wikia.com/wi...Scorpion_Venom

    Viper’s Kiss = ”Another poison from animals, the black stripe vipers of Araby are some of the most poisonous snakes in the Old World. Only the most skilled animal handlers can extract poison from these creatures, and even then there is a high mortality rate. Drawn straight from the fangs of a black stripe viper, this vile liquid burns to the touch, and its fumes sting the eyes. The poison is applied to a weapon.”
    http://warhammerfantasy.wikia.com/wiki/Viper%27s_Kiss


    Cult of Slaanesh Artefacts
    Spoiler Alert, click show to read: 
    Magic Weapons
    Spoiler Alert, click show to read: 
    Draich of Dark Power = ”This mighty two-handed curved blade is deadly when wielded by a skilful swordsman, easily able to carve through armour and bone with deadly grace.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Blade of Spite = ”This barbed blade constantly oozes venom, giving its dark metal an oily sheen. Even the slightest cut quickly enflames, causing the victim considerable pain, and eventual death.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    Talisman
    Spoiler Alert, click show to read: 
    Heart-Stone of Darkness = ”Blood red and pulsing, the stone wards off the most powerful of blows.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    Enchanted Items
    Spoiler Alert, click show to read: 
    Wand of the Kharaidon = ”A powerful item of dark sorcery, this wand unleashes the powers of the fell daemon Kharaidon on command.’’
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    The Cloak of Dark Souls = ”This billowing cloak of the darkest shadows envelops the wearer, allowing them to pass by almost unnoticed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    Magic Standard
    Spoiler Alert, click show to read: 
    Soul Shadows Standard = ”This shadowy banner hides the intent of those beneath it.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos


    The Tainted Stones
    Spoiler Alert, click show to read: 
    Irshkileth = ”Irshkileth is a deep red colour, and pulses to life when blood is spilled upon it. When the life force of a sacrificial victim is poured into its sponge-like surface it begins to emit a purring noise.”
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    True-Seeker = ”It is a large black stone that sits upon a bronze cradle in the middle of the deck and draws all the available light into itself. Yet, despite the gloom it creates, it also helps to guide the Reapers that are mounted on the vessel. Each bolt thrower is bathed in an aura of darkness and they move and fire with unparalleled speed.”
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Ikonarashk = ”Ikonarashk is the name given by the Dark Elves to this deep purple coloured stone. When the correct chants are spoken over Ikonarashk it allows a Beast-Lord to communicate with the mind of a Sea-Monster.”
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    The Wild Mind = ”When a sea monster is not performing as its controlling Beast-Lord wishes he speaks words of power and magical lightning strikes out from the Wild Mind allowing the Beast-Lord to control his charges with more skill.”
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Misharolth = ”The Misharolth was kept for centuries in the deepest dungeons of a Black Ark, where the evil of the vessel slowly corrupted and changed this sickly green egg-shaped Stones. It is now eternally intertwined with the vessels of the Dark Elves. When the vessel takes damage the Misharolth emits an ear-piercing shriek, as if it felt the pain of the blow. Since the Misharolth needs the ship it uses its mystical powers to ensure its survival.”
    https://www.scribd.com/doc/128228140...Journal-03-pdf

    Urkarontir = Unable to read what it is about.
    https://www.scribd.com/doc/128228140...Journal-03-pdf


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:
    http://www.twcenter.net/forums/showt...9#post15454059


    Binding Scrolls
    Spoiler Alert, click show to read: 
    Ancient Stegadon
    Arachnarok Spider
    Basilisk
    Bastiladon
    Bears
    Bonegrinder Giant
    Carmine Dragon
    Carnosaur
    Cave Spiders
    Chaos Dragon
    Chaos Giant
    Chaos Trolls
    Chaos Warhounds
    Chaos War Mammoth
    Chimerae
    Cockatrice
    Corpse Giant (Necrofex Colossus)
    Curs’d Ettin
    Curs'd Ettin Gibberers
    Curs'd Ettin Man Scyther
    Curs'd Ettin Rune-Callers
    Curs'd Ettin Scaled Horrors
    Cygor
    Dark Emissary
    Demigryph
    Desert Spirits
    Djinn
    Doppelgangers
    Dragon Ogres
    Dragon Ogre Shaggoths
    Dread Maw
    Dread Saurian
    Elephants
    Emperor Carmine Dragon
    Emperor Chaos Dragon
    Emperor Magma Dragon
    Emperor Zombie Dragon
    Fenbeast
    Fimir Balefiend
    Fimir Noble
    Fimir Noble (Great Weapons)
    Fimir Warriors
    Fimir Warriors (Great Weapons)
    Fire Efreets
    Focus Familiars
    Frostfiend
    Ghorgon
    Giant
    Giant Spiders
    Giant Spined Chaos Beast
    Golems
    Great Chaos Dragon
    Great Idol of Gork
    Great Idol of Mork
    Great Magma Dragon
    Great Taurus
    Great Warpfire Dragon
    Great Wyvern
    Great Zombie Dragon
    Griffon
    Hagranyms
    Hippogryph
    Incarnate Elemental of Death
    Jabberslythe
    Jaguars
    Lammasu
    Land Wyvern
    Lava Trolls
    Magma Dragon
    Merwyrm
    Mournfang
    Mourngul
    Necrofex Colossus
    Nightmare Colossus (Necrofex Colossus)
    Pagowyrm
    Plague Toads of Nurgle
    Power Familiars
    Preytons
    Preytons (Filth Encrusted Scales)
    Preytons (Forest Stalker)
    Preytons (Insane Bloodlust)
    Razorgor Herd
    Rhinox
    Ripperdactyls
    River Trolls
    Rock Pile of Gork
    Rock Pile of Mork
    Rogue Idol of Gork
    Rogue Idol of Mork
    Royal Djinn
    Sabretusk
    Sciowyrm
    Sea-Nymphs
    Shard Dragon
    Shard Dragon (Breath of Nightmares)
    Shard Dragon (Gromril Scales)
    Shard Dragon (Rock Burner)
    Sirens
    Skin Wolves
    Skin Wolves (Mark of Khorne)
    Skin Wolves (Mark of Nurgle)
    Skin Wolves (Mark of Slaanesh)
    Skin Wolves (Mark of Tzeentch)
    Spell Familiars
    Spined Chaos Beast
    Stegadon
    Stonehorns
    Stone Trolls
    Tempest Djinn
    Terradons
    Thundertusk
    Troglodon
    Trolls
    Warpfire Dragon
    Warrior Familiars
    Wicker Man
    Wolf Rats
    Wolf Rats (Pox Feeders)
    Wolf Rats (Warpstone Shard Teeth)
    Wolf Rats (Bloated Mutants)
    Wyvern
    Yhetees
    Young Chaos Dragon
    Young Magma Dragon
    Young Warpfire Dragon
    Young Wyvern
    Zombie Dragon


    Kinship
    Spoiler Alert, click show to read: 
    Black Dragon
    Bloodwrack Medusae
    Cold One Beasthounds
    Cold Ones
    Culchan
    Dark Pegasus
    Doomwings
    Dragon
    Emperor Black Dragon
    Emperor Dragon
    Great Black Dragon
    Great Dragon
    Harpies
    Horned Ones
    Hydra
    Kharibdyss
    Manticore
    Moon Dragons
    Murder Hounds
    Snow Trolls
    Star Dragons
    Sun Dragons
    The Royal Hydra
    The Spellthirster Hydra
    Veteran War Hydras ‘The Claws of Khaine’
    Watch-Serpents
    Young Black Dragon
    Young Dragon


    Mythic Items
    Spoiler Alert, click show to read: 
    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Silverstone Axe = ”In the ancient barrows that dot the Empire, huge enchanted axes forged of gromril, known to ancient men as Silverstone, have been found. Inert until the storms of magic howl, these axes are so heavy that only the strongest warriors can lift them and then impact shakes the ground, knocking armoured warriors from their feet while against wizards their effects are even more potent as the winds of magic lash and recoil at their blows. When a storm of magic rages these weapons are brought to the battlefield once again to bring down the titanic beasts set loose upon the world.” - Magic Weapon
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Crucible of Horrors = ”No one knows from whence the Crucible of Horrors came, but contained within the flash of twisted meteoric iron is a vortex of seething black energy which screams like the torment of damned souls. This deadly artefact has been sought out by many down the centuries, and it has passed through the hands of many tyrants, arch-sorcerers, wizards and kings, and at its use the destruction of cities and slaughter of armies has been laid. When unleashed the power of the crucible is erratic and dangerously unstable, but it can unleash devastation and even create nightmarish doppelgangers of slain monsters to fight at the wielder’s bidding. The power of the Crucible of Horrors is treacherous however, as more than one would be conqueror has found to their cost.” - Enchanted Items
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The White Sistrum = ”There are many night-haunted legends originating from the foetid jungles and deadly wastes of the far hinterlands of Khuresh. Stories abound of the dread Snake Men and the foul and nightmarish Blood Naga queens who rule there, and it is a realm where men are no more than hunted prey, and blood and souls are the only coin in trade. Rarely do artefacts of this fell civilisation reach the Old World and all are steeped in blood and misunderstood power. One such artefact is the White Sistrum, a strange ivory-grown, drum shaped like an hourglass, whose discordant music brings madness and death, and evokes the terrible rites of the Naga.” - Arcane Item
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Character-Specific Items
    Spoiler Alert, click show to read: 
    Beastlord Rakarth
    Spoiler Alert, click show to read: 
    Beast Armour of Karond Kar = Gives a 1+ armour save.
    https://i.imgur.com/fIVehPY.png Warhammer Chronicles 2003 Warhammer Chronicles 2003

    Whip of Agony = A weapon that is powerful against monsters.
    https://i.imgur.com/fIVehPY.png Warhammer Chronicles 2003 Warhammer Chronicles 2003

    Calhan Beg
    Spoiler Alert, click show to read: 
    Ancri Dam = ”A potent talisman that my ancestors claim was given to them by the Dark Mother when they migrated to these hills. It is a symbol of our divine right to rule this clan, and has been passed down from father to son for generations. As the eldest son reaches manhood the medallion becomes his, to show that he is to be the next Urhan.”
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 10

    Hellebron, Blood Queen of Har Ganeth
    Spoiler Alert, click show to read: 
    Amulet of Dark Fire = ”Amulet of Dark Fire: This amulet wreathes its wielder in a mystical flame that burns magic instead of flesh.”
    http://warhammerfantasy.wikia.com/wiki/Hellebron

    Cursed Blade = ”Cursed Blade: Moving with a life of its own, the Cursed Blade, also known as the Parrying Blade, deflects the attacks of the enemy.”
    http://warhammerfantasy.wikia.com/wiki/Hellebron

    Deathsword = ”Deathsword: The blade of this long, black sword glistens with dark magic. When it is wielded in combat, the sharp tip of the sword leaves a gleaming red trail in the air.”
    http://warhammerfantasy.wikia.com/wiki/Hellebron

    Kharbana, the Slave Mistress
    Spoiler Alert, click show to read: 
    The Whip of Domination = "This massive and cruelly barbed whip has been passed down through generations of Slave Lords, and it has been said to have been responsible for killing over ten thousand slaves. Due to its reputation and immense size slaves are forced to fight harder when it is lashed over their heads."
    https://www.scribd.com/document/2231...del-Journal-21 Page 58

    Black Potions = "Kharbana carries many strange Black Potions with her. She uses these potions on the slaves and herself before the battle. These potions can do a variety of things such as inducing a feeling of hatred in all living things, riling them up into a frenzy, or increasing their strength."
    https://www.scribd.com/document/2231...del-Journal-21 Page 58

    Kouran Darkhand, Captain of the Black Guard
    Spoiler Alert, click show to read: 
    Armour of Grief = ”A magic armour first worn by Arnaetbron a veteran of the sundering. Those who wish to attack the wearer must endure a shock of paralysing pain.”
    http://warhammerfantasy.wikia.com/wiki/Kouran_Darkhand

    Crimson Death = ”A huge halberd once carried by Dark Lord Khalak of Ghrond, the first Captain of the Black Guard. Each captain since has pried it out of his predecessor's dead hands.”
    http://warhammerfantasy.wikia.com/wiki/Kouran_Darkhand

    Lokhir Felheart the Krakenlord
    Spoiler Alert, click show to read: 
    Helm of the Kraken = ”This golden helmet pre-dates the civilisation of the Elves, and was recovered by Lokhir Fellheart from the sunken ruins of Chupayotl off the southern coast of Lustria. It is fashioned in the likeness of a terrifying sea beast, and makes the bearer as resilient and dread-inspiring as its namesake.”
    http://warhammerfantasy.wikia.com/wiki/Lokhir_Fellheart

    The Red Blades = ”When Lokhir Fellheart sacked the Temple of Gilgadresh, he took a statue made from Indan bloodsteel. Upon his return to Naggaroth, he had the metal forged into the deadliest pair of swords on the high seas”
    http://warhammerfantasy.wikia.com/wiki/Lokhir_Fellheart

    Lurhan Fellblade, Vaulkhar of Hag Graef
    Spoiler Alert, click show to read: 
    Render = ”At some point he heard the great double doors swing wide and the warlord of Hag Graef swept in like a storm, clad in his red-enamelled armour and wearing the ancient blade Render at his side.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 10

    Slachyr = ”He recognised his father’s ornate armour and the great sword Slachyr, the ancient blade of Hag Graef’s vaulkhar, but the face of the man wearing the armour looked strange to him.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 13

    Malekith
    Spoiler Alert, click show to read: 
    [SIZE=2]The Ainur Tel = ”The great crystal was lowered on four massive chains, sinking into the room until it hung directly before Malus’s eyes. With a clash of gears the chains locked in place, and a mote of faint, white light began to glow within the crystal’s depths. Slowly the light began to pulse, like the beat of a tremendous heart. The glow intensified with each beat, growing in strength until the huge crystal shone like a pale sun. Malus could feel its energies washing over his skin in turgid waves, setting his nerves on fire. It was all he could do not to recoil from the legendary relic. Only by a supreme effort of will did he manage to still his shaking limbs and look unflinchingly into the light.”
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 7[SIZE]

    Malus Darkblade
    Spoiler Alert, click show to read: 
    Dagger of Torxus = ”Eleuril took the dagger from a Slaaneshi warlock named Varcan, who had himself gone into the Wastes and claimed it from a Chaos warlord there. Varcan was seeking the blade because he’d uncovered a prophecy that warned of a soulless man, who would one day take up the dagger and consume the druchii in blood and fire. When Varcan was arrested by Eleuril’s men, he swore to accept whatever punishments the prince deemed appropriate – so long as Eleuril would see to it that the dagger was kept safe. And the prince kept his word, even unto death. He was rather strange, as druchii went. Many thought him to be quite mad.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 9

    Octagon of Praan = ”What he did know was that the Octagon of Praan was a potent magical relic, capable of absorbing any magic directed at the caster, no matter its power.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 6

    The Idol of Kolkuth = ”At the feet of the pedestal lay a skeleton, contorted in a pose of agonising death. Upon the pedestal stood an idol worked from brass, barely a foot in height.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 26
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 7

    The Warpsword of Khaine = ”The Warpsword of Khaine was a double-edged blade nearly as long as a draich, slightly wider at the point than at the hilt to give the weapon extra power to cut with. Its blade was sheathed in a scabbard of black lacquered bone, chased with gold and ornamented with fiery rubies. The weapon’s hilt was long and slim, built for two hands and wrapped with dark leather. A large cabochon ruby, like a dragon’s eye, gleamed at the point where hilt met blade. It glimmered with power, radiating from the entire blade in waves of invisible heat.”
    Malus Darkblade: Warpsword by Dan Abnett - Chapter 23

    Shadowblade
    Spoiler Alert, click show to read: 
    Heart of Woe = ”This large ruby throbs and beats like a living heart. Should its bearer be slain, the crystal shatters into a thousand shards, impaling anyone unfortunate enough to be near the vicinity.”
    http://warhammerfantasy.wikia.com/wiki/Shadowblade

    Potion of Diabolic Strength = ”This potent magical brew, created from Troll blood, Chimerae bile and the heart of a Blackspine Mountain Griffon, is distilled by Crone Hellebron and gifted only to her most trusted servant.”
    http://warhammerfantasy.wikia.com/wiki/Shadowblade

    The Hierophant
    Spoiler Alert, click show to read: 
    The Tome of Ak’zhaal = ”The Tome of Ak’zhaal speaks of it and the sacred power bound within.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 6

    Tullaris Dreadbringer
    Spoiler Alert, click show to read: 
    The First Draich = ”This weapon claimed the first victim during the great sacrifice which lead to the creation of the Executioners and it has thirsted for blood ever since.”
    http://warhammerfantasy.wikia.com/wi...s_Dreadbringer

    Urial the Forsaken
    Spoiler Alert, click show to read: 
    Runic Axe = ”He turned and saw Urial staring defiantly at the enemy sorcerer, his axe held high. The runes inscribed in the weapon’s twin blades glowed a fiery red and the air around them shimmered with heat.”
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 18

    The Skull of Aurun Var = ”This is one of the most ancient relics of the temple, brother. By rights your life is forfeit just for looking upon it. It is older than even lost Nagarythe and our lore proclaims it to be the skull of Aurun Var, the first of our kind to swear himself to the Lord of Murder. It was he who first heard the prophecy from the lips of Khaine himself and the legend says his shade will speak to the chosen one and set him on the path to his destiny when the time is right.”
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 2

    Uthlan Tyr, Drachau of Hag Graef
    Spoiler Alert, click show to read: 
    Armour of Hanil Khar = ”He wore the ancient, sorcerous armour of his station, an intricate harness of blackened ithilmar plates, sharpened, fluted edges and cunningly-forged hooks. Fiery light and bitter steam seethed from the seams in the armour and the eyes of the daemon-mask carved into his ornate helm, and when the drachau moved, the joints of the armour cried like the souls of the damned. Three freshly-severed heads hung from trophy hooks at the drachau’s waist, and the heavy, curved sword in his left hand steamed with clotted gore. His right hand was enclosed in an armoured gauntlet tipped with barbed talons and carved with thousands of tiny, glowing sigils.”
    Malus Darkblade: The Daemon Curse by Dan Abnett

    Claw of Night = ”He saw himself sitting in the Court of Thorns, encased in the drachau’s armour and wearing the Claw of Night, steam rising behind the boiling red glow of his eyes as all the highborn of the city bent their knee and submitted themselves to his tortures.”
    Malus Darkblade: The Daemon Curse by Dan Abnett


    Added Items:

    Ancri Dam (Character-specific Items - Calhan Beg)
    Armour of Hanil Khar (Character-specific Items - Uthlan Tyr)
    Barvaulk (Common Magic Items)
    Claw of Night (Character-specific Items - Uthlan Tyr)
    Dagger of Torxus (Character-specific Items - Malus Darkblade)
    Galvorn Armour (Magic Armour)
    Octagon of Praan (Character-specific Items - Malus Darkblade)
    Render (Character-specific Items - Lurhan Fellblade)
    Runic Axe (Character-specific Items - Urial the Forsaken)
    Slachyr (Character-specific Items - Lurhan Fellblade)
    The Ainur Tel (Character-specific Items - Malekith, the Witch King)
    The Idol of Kolkuth (Character-specific Items - Malus Darkblade)
    The Skull of Aurun Var (Character-specific Items - Urial the Forsaken)
    The Tome of Ak’zhaal (Character-specific Items - The Hierophant)
    The Warpsword of Khaine (Character-specific Items - Malus Darkblade)


    Removed Items:

    None yet.
    Last edited by PaulH; August 10, 2020 at 01:02 PM.

  5. #5

    Default Re: Information Thread for Potential New Dark Elf Units

    Lore Information Regarding the Dark Elves

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - All elves are imaginative and ingenious.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - All elves are superb craftsmen.
    https://i.imgur.com/3bE9GQ3.jpg 3rd Ed. Armies Book

    - On boats, sails are often dyed indigo and are known to be made of human hide.
    - To keep out the icy winds on boats, dark elves are known to wear heavy robes and thick kheitans and woollen scarves.
    - Cold One knights coated their skin with the poisonous slime of the nauglir so the fierce beasts would think them pack mates.
    - The Hanil Khar is the presentation of tribute and the renewal of the oath of fealty to the drachau, and through him, in turn, the Witch King.
    - It’s tradition to get the funds for raiding from within your own family.
    - There were no fat druchii – the peoples of Naggaroth were typically lithe and muscular, hard and swift as whipcord.
    - The druchii had no place in their houses for cripples; the malformed were slain at birth or the males given as a sacrifice to the Temple of Khaine.
    - Assassination attempts were a matter of course during public gatherings, especially on such ceremonial days.
    - There were no deadlier assassins in Naggaroth than the acolytes of the Temple of Khaine.
    - It was the law of the Witch King that magic was forbidden to the druchii, save for a select group of women who dedicated their lives to him and spent their days in convents in the cities and citadels across Naggaroth.
    - The Dark Brides of Malekith, or the hags as they were commonly known, served their local overlord as needed, but ultimately they answered to none other than the Witch King himself.
    - Any other druchii – especially a male – who was caught pursuing the dark arts was bound in red-hot chains and delivered to the Witch King’s fortress at Naggarond and was never seen again.
    - There were exceptions. Minor hedge-sorcerers, practitioners of curses and the secretive shade-casters, all of whom took the coin of the lowborn in exchange for their meagre services.
    - Balneth Bale, the self-styled Witch King of Naggor, who had encouraged the studies of his sister, Eldire, and kept them secret in hopes of profiting from them himself.
    - Instead he’d received a bloody rebuke by Malekith in the form of Vaulkhar Lurhan and the army of Hag Graef, who defeated Naggor’s army and made Bale and his people a vassal city to the Hag.
    - Dwarf slaves were expensive and relatively rare.
    - Silver steel, the precious, semi-magical metal prized by the druchii, was difficult and expensive to make, and thousands of slaves died every year around the great crucibles, their throats and lungs ravaged by the poisonous fumes.
    The term “Darkblade” means bastard, or an object of scorn.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1, 3, 4, 6, 8, & 10

    - Druchii witches were kept mewed up in convents in each of the great cities, forbidden to walk among the citizens by decree of the Witch King – yet the strongest among them had their ways of reaching beyond the convent walls.
    - The call of the sea was a sacred thing to most druchii.
    - They regarded the black waters with equal measures of reverence and fear, for it was the raging ocean that drowned their ancestral home of Nagarythe, ages ago and thus it was the only link they had to the glories of their past.
    - Corsair’s often pray/curse to the Dragon’s Below.

    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 3 & 12

    - The tradition of leaving gifts at the necropolis’ of their ancestors dates back to old Nagarythe, and some families keep up the tradition.
    - The druchii have cremated their dead for generations, so it is strange that many are interred in the necropolis.
    - Few Dark Elves put stock in prophecies and the machinations of fate, because it implied a degree of helplessness that was anathema to them.
    - Slavery was a sign of weakness, even on a cosmic scale.
    - The highborn of old went to the houses of the dead to seek the blessings of the Old Kings before they marched to war.
    - It’s the law that all slave cargo must pass through Karond Kar.
    - In ancient times the highborn of Naggaroth would come to pay respects to their ancestors in the houses of the dead.
    - They would walk on rugs and kneel before books before their ancestors casket and read of the legendary feats of their forebears.
    - They would be reminded of the glories that were lost when Nagarythe sank beneath the sea and they would swear powerful oaths of revenge in their ancestors’ names.
    - Once upon a time the warlords of the Witch King would make the long trek to the necropolis on the eve of war and invoke the spirits of the Old Kings, as the princes were sometimes called. But those times were long gone.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 3, 5, 6, 7, 8 & 9

    - Dark Elf soldiery is as likely to be female as male, Elf maidens are as cruel and murderous as their menfolk.
    - Witch Elves are maidens whose lives are dedicated to the hellish gods of the Dark Elves.
    - Witch Elves bathe in sacrificial blood and feast on the remains of the slain.
    - All Dark Elves are expert woodsmen and miners, and have an extraordinary sense of direction and perspective in the dark.
    - Dark Elves hate other elves.

    https://i.imgur.com/8Z5sBcd.png White Dwarf 50

    - An elven adventurer tends to be an exile, often self-inflicted.
    - The artwork of the elves is highly stylised, intricate work with layers of meaning. Human art in comparison is crude.
    - They can learn to control their dreams.
    - The elven language is highly complex. Few humans speak it fluently, and those who do have dedicated their lives to it.
    - What most races think of as elvish is in fact a pidgin-tongue, baby-talk used by the shorter lived and elven young.
    - Elves have both mild claustrophobia, due to never experiencing small, dark places, and mild agoraphobia.
    - Elves are mildly uneasy in such situations.
    - Elves constantly mull over, and treasure, memories of their pasts.
    - Due to the elves eidetic memories they need to 'dump' their memory to be able to cope, doing so with a practice called Bran Wa Shin.
    - Away rom their own kind, elves tend to go mildly berserk in their fun-seeking since the traditional pleasures of the arts are no longer available to them.
    - No elf is ever truly happy in human society.
    - Many elves go through a short phase as adventurers, seeing the rest of the world.
    - Elves enjoy giving presents, especially creating beautiful ones to give to others.

    https://i.imgur.com/ep5XQQ5.png White Dwarf 92
    https://i.imgur.com/yTFOYTa.png White Dwarf 92
    https://i.imgur.com/TSJ6SSd.png White Dwarf 92
    https://i.imgur.com/09XLFvQ.png White Dwarf 92

    - There are many arcane elven treasures lost in far off lands which the elves seek to recover.
    - Elf wizards are able to comprehend the vast spectrum of this magical essence in its entirety and can channel and manipulate any of the shades of magic.

    https://i.imgur.com/1ig3Otp.png White Dwarf 153
    https://i.imgur.com/jzzN05Q.png White Dwarf 153

    - Few dark elves become mercenary generals, and those that do are often exiles, banished for dire misdeeds or forsaking their kindred with self-imposed exile.
    - One or two elven mercenary generals had the misfortune to be shipwrecked and stranded in distant lands.
    - Often people are unable to distinguish between high elf and dark elf mercenaries.
    - High Elves are often blamed for the vile cruelty of the merciless Dark Elf generals.

    https://i.imgur.com/KRVCP5S.png White Dwarf 234

    - It is perhaps impossible for elves, dwarves or halflings to become Vampires.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    - The first created race (after lizardmen) by the Old Ones were the Elves, who learned the lore of magic in the lap of the gods.
    Lizardmen 7th Edition Army Book

    - Ancient prophecy has it that the Witch King's reign will be ended by a male sorcerer.
    https://i.imgur.com/0AAnCHI.png White Dwarf 407

    - It is the activities of the High Elves that has triggered the Dark Elves' interest in the Nemesis Crown.
    - Any matter that concerns the Elves of Ulthuan might affect their Dark Kin.
    - The Witch King of Naggaroth sent forth his spies as soon he learned that something was afoot in the lands of Men.
    - The tales brought back from the Old World piqued Malekith's interest.
    - He knew that he could not challenge the Men, Dwarfs or greenskins directly for possession of the crown, yet he hoped to turn the growing strife to his benefit.
    - He reasoned, the Dark Elves might increase their raids whilst the other races squabbled, taking many captives to be slaughtered upon the dark altars of Clar Karond.
    - If Malekith's spies and assassins can misdirect and interfere with his enemies' plans, he might be in position to strike for the crown itself.
    - For now he is content with offering up blood and pain to Khaine, the bloody-handed god of murder.

    https://web.archive.org/web/20071010...dark_elves.htm Nemesis Crown


    Autarii
    Spoiler Alert, click show to read: 
    - The legends said that when the druchii came to Naggaroth, some two thousand men, women and children turned their backs on the great Black Arks and the nascent great cities, travelling instead into the mountainous wilderness to live according to their own laws.
    - No one knew how many had survived those first few years in the pitiless Land of Chill, but it was well known that the Autarii – the Shades – claimed much of the mountain country north of Hag Graef as their own, and did not suffer intruders lightly.
    - It was well known that, like any druchii, the Autarii had a mercenary streak.
    - Shades served wealthy warlords as hired scouts and skirmishers, and when the Witch King rode to war, entire tribes of Shades marched in the vanguard and claimed their share of the plunder.
    - They’re known to eat Druchii, but whether it’s true is debatable.
    - Autarii live in tents, and sometimes built permanent structures such as longhouses.
    - They use druchii slaves, debasing them by scarring them in many ways and removing their ears, sight and voice.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 9 & 10

    - The Valley of the Old Kings, aka the houses of the dead, are protected by the Autarii and it’s forbidden for Druchii to travel the roads to it without permission.
    - Autarii call cold ones “Dragon Kin”.
    - Autarii are known for scalping their victims.
    - They seem to be easily accepted by cold ones.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 5, 6 & 16

    Cold Ones
    Spoiler Alert, click show to read: 
    [SIZE=2]- Dark elf nobles who ride cold ones inhale corrosive infusions to deaden their sense of smell
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book

    - Larger Cold Ones fulfil the roles of horses, beasts of burden and cattle, whilst smaller species serve as hunting animals and domestic pets.
    - They respond well to Lizardmen tutelage but less so to the warm-blooded.
    - Few warm-blooded can stand the overwhelming and nauseous stench given off by the different cold one breeds.
    - The common riding Cold Ones are powerful, temperamental and dim-witted.
    - Once they taste blood they tend to become less indolent.
    - The term "Cold Ones" encompasses all giant subterranean reptiles in the New World.
    - Some placid species of Cold Ones eat fungus and measure up to 100 feet in length. These are not creatures of war.

    https://i.imgur.com/54jZztW.png Warhammer 3rd Edition Rulebook
    https://i.imgur.com/WCX7uha.png Warhammer 3rd Edition Rulebook

    - The dark Elves have always made use of enslaved monsters, both for their fleets and for their land armies.
    https://i.imgur.com/0ufV9xP.png Warhammer Chronicles 2003

    Equipment
    Spoiler Alert, click show to read: 
    - Hydra scales are said to be even harder than dragon scales, and are much sought after to make suits of armour.
    https://i.imgur.com/jagJt7p.png Warhammer 3rd Edition Battle Bestiary


    Religion
    Spoiler Alert, click show to read: 
    - Their shields and standards bear fell symbols of death and terror, or else images or badges of the evil gods they worship
    https://i.imgur.com/ckP6wUD.jpg 3rd Ed. Armies Book

    Cult of Khaela Mensha Khaine
    Spoiler Alert, click show to read: 
    - Witch Elves are blood-smeared she-elves fight as those possessed by Daemons, and with a murderous appetite which can only be sated in the heat of battle
    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book

    - Any child born to a Witch Elf is cast into a cauldron of boiling blood to live or perish according to the whim of Khaine.
    - Those chosen by Khaine to survive this ordeal become his adepts and are brought up to become assassins.

    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book

    - Assassins are considered holy warriors.
    - The priestesses and blood-witches of the Temple of Khaine kept sorcerous traditions that were old when lost Nagarythe was young, rites that not even Malekith dared trifle with.
    - There are places in the great temples, deep places where only the most holy may go, that bear witness to ancient rites and observances.
    - Only the finest sacrifices are made there; there is no word spoken in that place that is not an offering to the Lord of Murder.
    - It is a place where the highest priests go to look upon the visage of Khaine and his realm of slaughter. They thin the weave between worlds, until sometimes it becomes difficult to tell what is of this realm and what is not.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3, 4 & 5

    - Though legends claimed that the Prince of Pleasure was once the centre of worship for the peoples of lost Nagarythe, when the druchii made their way to Naggaroth the Witch King murdered the priests and priestesses of Slaanesh and elevated the Lord of Murder instead.
    - Though cults of Slaanesh were said to linger amid the great cities of the Land of Chill, the Witch King’s agents ruthlessly persecuted them, executing any worshipper they could find and enslaving their families as well.

    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 5

    - Khaine gave prophecies to his followers, some are very very ancient.
    - One speaks of a man born to the house of chains, touched by the gods and forsaken by men. His mother will be taken from him and his father will cast him out, yet by his hate he will prosper.
    - And his sister shall take up the blades of the Bloody-Handed God and be blessed with his countenance and wisdom.
    - She will be the Anwyr na Eruen and the Lord of Murder shall give her to him as his wife, as a sign that his destiny is at hand.
    - Urial believes he is the one in the prophecy, and that his sister Yasmir is the Anwyr na Eruen (The Bride of Ruin).
    - Aurun Var was the first to swear fealty to the Lord of Murder. His skull is a potent artefact.
    - Due to the Cult of Khaine, bodies are cremated and have been for many generations.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 2 & 6

    - The temple of Khaine was universally feared. It was also very, very rich.
    - Hundreds of years ago, when Har Ganeth was first founded, a druchii named Cyrvan Thel built a house.
    - Several years after, Thel decided to add a wine cellar, and the workers uncovered a roadway.
    - The paving stones resisted every attempt to remove them, including sorcery, so Thel ordered the workmen to follow their course and see how far they went.
    - That was how they came upon an archway.
    - When the workers broke through into the tunnel beyond a breath of foul wind rushed out that killed them in an instant.
    - Thel, being a devout man, took this as an omen. When the air had cleared enough for a slave to survive without ill effects, Thel and a handful of retainers entered the tunnel to see where it led.
    - It led to the Vermillion Gate.
    - The passage leads deep into the heart of the hill, to a circular chamber that might sink all the way to the heart of the world itself.
    - A flat-topped spire rises in the centre of that chamber, spanned by a bridge of ancient bone, and on top of that spire sits the dreadful gate.
    - No one knows who built it or why, but it is old beyond all reckoning.
    - It leads to the very heart of the Lord of Murder’s realm.’
    - Thel looked upon the gate and thought it had been set here in anticipation of our coming, a gift from the Blood God to his chosen people.
    - He took word of his discovery to the elders of the cult, and they came from across Naggaroth to look upon the gate.
    - When they beheld it for the first time, they knew that from that moment forwards the hill and everything upon it must belong to the cult.
    - Shortly after, the Witch King gave Har Ganeth to the temple of Khaine.
    - Every new moon the temple elders gather at the gate to perform sacred ceremonies of veneration.
    - In the days before the temple, every worshipper of Khaine was an executioner: a Sword of Khaine.
    - The true believer killed his opponents with a single, perfect stroke, making it a gesture of worship and enhancing his power with every foe he slew in battle.
    - It was only after the temple was founded and the elders required acolytes to devote themselves to sinful practices like tithe collection that the executioners became an isolated sect.
    - Once, the witch elves were Khaine’s bloody oracles and the enforcers of the Blood God’s divine will.
    - They had the power to summon back the souls of the fallen and partake of their powers.
    - Now they are degenerates, aping the glories of their forebears with drugs and pitiful necromancies. Only True-believer Blood-witches can do it.
    - There hasn’t been a true blood-witch serving the temple for at least two thousand years.
    - The assassins call their holy order ‘The Shayar Nuan’, meaning ‘the blessed dead’.
    - The Witch King needed a way to eliminate threats to the state without risking open war with the noble houses, and the temple needed a new reason to justify its authority after the last of the warlocks had been killed.
    - In the past, those who survived the depths of the cauldron were taken by the witches and trained in the ways of the cult.
    - Many became priests, and others lived as exalted oracles or scholars.
    - The temple elders gave them a new calling: the art of stealth and silent murder, a combination of the witch’s magic and the executioner’s skill.
    - The temple employs beastmasters to provide animals for festival games and to train its warriors.
    - Hidden within the temple library are the skulls of four hundred masters of the temple of khaine. Their skulls are possessed by the masters spirits, and are still of great power. Their knowledge stretches back to before Naggaroth.

    Malus Darkblade: Warpsword by Dan Abnett

    - Executioners are the sacred enforcers of Khaine's will.
    https://i.imgur.com/YGeKJrp.png White Dwarf 407

    True Believers
    Spoiler Alert, click show to read: 
    - When Urial went to Har Ganeth to claim that he was the Swordbearer from the prophecy, it caused a splinter in the Cult of Khaine.
    - For people who thought of themselves as the true worshippers of Khaine, the zealots had a strange notion of piety.
    - Unlike the practices of the temple, with its devotionals and its catechisms, the only display of righteousness the zealots respected was the perfection of the killing arts.
    - When they weren’t out in the city ambushing temple warriors by day or collecting skulls on the blood-spattered streets each night the true believers were in the courtyard or the practice rooms of Veyl’s house fighting with one another.
    - Hour after hour, sparring with heavy wooden weapons or even live steel, the zealots devoted themselves body and soul to the craft of ending life as swiftly and irrevocably as possible.
    - The temple’s fearsome executioners were layabouts by comparison.
    - The more the zealots suffered the deprivations of hunger and exhaustion the more serene they became.
    - They thrived on suffering, mortifying their flesh through exertion rather than by scourge or blade.
    - When Malekith consolidated power after the Sundering, the Cult of Khaine claimed he was the Scourge of Khaine and allied with him, but many didn’t believe it.
    - The elders built a compelling case, pointing to numerous obscure prophesies that seemed to support their claim.
    - Several cult leaders and their disciples saw through the elders’ arguments and refused to take part in the alliance.
    - The debates raged for years, but the nascent temple continued to grow and gain legitimacy.
    - Finally, the true believers saw that their power was waning fast. If they didn’t act soon, the elders and their blasphemy would be too deeply rooted to eliminate.
    - At the culmination of a weeklong holy festival – the Draich na Anlar – the schism leaders gathered their followers and attacked the elders in the midst of their consecrations. Somehow, the attempt failed.
    - Some scholars suggest that the schism leaders were betrayed, while others point to divine intervention.
    - At any rate, the five true believers that entered the temple to kill the blasphemous elders were never seen or heard from again.
    - Other confrontations across the city degenerated into a chaotic riot that killed thousands.
    - Fighting raged through the city streets all through the night, and by daybreak the White City was stained with rivers of blood.
    - Afterwards the temple elders tore the city apart looking for the schism leaders and their allies, dragging those they found into the street and decapitating them on the spot.
    - This is how Har Ganeth came to be known as the City of Executioners.
    - The survivors fled the city, spreading out all across Naggaroth and beyond to keep the true faith alive.
    - They knew that one day the true Scourge would appear, and there would be another day of reckoning with the blasphemers.
    - In the days before the temple, every worshipper of Khaine was an executioner: a Sword of Khaine.
    - The true believer killed his opponents with a single, perfect stroke, making it a gesture of worship and enhancing his power with every foe he slew in battle.
    - It was only after the temple was founded and the elders required acolytes to devote themselves to sinful practices like tithe collection that the executioners became an isolated sect.
    - Once, the witch elves were Khaine’s bloody oracles and the enforcers of the Blood God’s divine will.
    - They had the power to summon back the souls of the fallen and partake of their powers.
    - Now they are degenerates, aping the glories of their forebears with drugs and pitiful necromancies.
    - The blood-witches tried to stay apart from the fray during the early years of the schism.
    - The brides of Khaine did not concern themselves with such petty conflicts.
    - After the true believers were driven from the city and the elders hemmed the rest of the cult into temples, their prestige gradually diminished.
    - There hasn’t been a true blood-witch serving the temple for at least two thousand years.

    Malus Darkblade: Warpsword by Dan Abnett

    Cult of Slaanesh
    Spoiler Alert, click show to read: 
    - The hierophants of the Temple of Slaanesh kept sorcerous traditions that were old when lost Nagarythe was young, rites that not even Malekith dared trifle with.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    - Though legends claimed that the Prince of Pleasure was once the centre of worship for the peoples of lost Nagarythe, when the druchii made their way to Naggaroth the Witch King murdered the priests and priestesses of Slaanesh and elevated the Lord of Murder instead.
    - Though cults of Slaanesh were said to linger amid the great cities of the Land of Chill, the Witch King’s agents ruthlessly persecuted them, executing any worshipper they could find and enslaving their families as well.

    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 5

    - When Archaon led the Storm of Chaos, Morathi launched an offensive on Lustria in the hope of stealing its treasures of behalf of the Dark Prince
    - Kharlissa, a much loved lieutenant of Morathi, led her followers down the western coast, and then climbed the Spine of Sotek mountains to range into the ruins of Xhotl
    - She expected to find the ruins undefended, but the Lizardmen ambushed her armies, slaying them all and capturing her
    - Morathi flew into a rage at this, summoning forth a horde of slaaneshi daemons to attack the Lizardmen and using Furies to steal Khalissa away from their grasp

    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    - Ancient prophecy has it that the Witch King's reign will be ended by a male sorcerer.
    - Wary of such a thing coming to pass, Malekith cursed the sorcerers of Hag Graef with the worst curse imaginable to an Elf - their souls are forfeit to Slaanesh, unless they can somehow sacrifice others in their place.
    - So it is that they seek out victims to satiate Slaanesh's hunger, capturing those pure of soul or mighty of heart to sacrifice in their dark rituals."

    https://i.imgur.com/0AAnCHI.png White Dwarf 407


    Druchii Realms
    Spoiler Alert, click show to read: 
    - Each of Naggaroth’s six great cities served a purpose for the druchii as a whole.
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 8

    - The Dark Elves live in six heavily fortified cities of black iron and steel.
    - These cities tower over Naggaroth like gargantuan stalagmites.
    - These cities are forbidding places filled with heinouse evils and prisoners in agony.
    - Few are foolish enough to assault one of the cities.
    - Flocks of harpies can be seen circling over the citadels.

    https://i.imgur.com/6igC71q.png Warhammer Chronicles 2003
    https://i.imgur.com/RW3U3nt.png Warhammer Chronicle 2003


    Black Ark Naggor
    Spoiler Alert, click show to read: 
    - Balneth Bale, the self-styled Witch King of Naggor, had encouraged the sorcerous studies of his sister, Eldire, and kept them secret in hopes of profiting from them himself.
    - Instead he’d received a bloody rebuke by Malekith in the form of Vaulkhar Lurhan and the army of Hag Graef, who defeated Naggor’s army and made Bale and his people a vassal city to the Hag.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4

    - Black, forbidding fortress walls and a profusion of circular towers interspersed with the splintered remnants of giant oak masts, like the kind found on a sailing ship.
    - The cliff was the side of an enormous shard of rock, topped by nothing less than a small city dominated by an overlord’s fortress.
    - It is the infamous ice-locked ark: the Black Ark of Naggor, seat of the self-styled Witch Lord Balneth Bale.
    - Much of the city was hidden deep within the rock, hollowed out by druchii hands – and later refined by dwarf slaves – after the ark came to rest in the far north.
    - Only the wealthiest and most influential citizens of the ark had the privilege of living in the ancient towers, while the rest lived like cold ones in the warrens below.
    - When the druchii reached their new home, Malekith wished to make a display of power that illustrated his dominance of the new land – and the druchii people as a whole.
    - So it was said that he turned to the sorcerers of Naggor, once a famous centre of arcane knowledge in Nagarythe and commanded them to create a spell that would transport his own ark onto the mainland and create a literal and symbolic seat of power he could rule from.
    - The sorcerers of Naggor complied and at enormous cost they moved Malekith’s ark hundreds of leagues inland, creating the foundation for the great fortress-city of Naggorond.
    - Not long afterwards they moved their own ark, sending it even farther northward than Malekith’s seat of power.
    - Some legends claimed that the sorcerers simply wished to be able to continue their studies in private, removed from the petty intrigues of the kingdom, while other, more cynical tales suggested that the Naggorites meant to send a message to Malekith, reminding the Witch King that their power had helped cement his pre-eminence.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 12

    The Citadel of Balneth Bale
    Spoiler Alert, click show to read: 
    - The main hall of the citadel was a large, circular space made of seamless, dark grey stone and hung with archaic tapestries depicting the deeds of warlocks long dead.
    - The vaulted ceiling soared more than thirty feet and when looking up you can see a gleaming moon and a scattering of stars glowing in a black velvet sky.
    - Illumination from the illusory moon was the only source of light in the chamber, limning the dais and the iron throne in the centre of the room with a patina of burnished pewter.
    - Statues of warlocks and witches stood in alcoves around the perimeter of the room, their marble faces astonishingly vibrant in the sorcerous light.
    - Beyond the dais, the statue of a wingless dragon rose in a spiralling pillar of stone up into the darkness. Illusory moonlight shone on iridescent dragon scales formed from crushed pearl.
    - The air was heavy with age and solemnity, for tower had once stood in Nagarythe, thousands of years before.
    - Leaving the staircase was like emerging from night into false dawn, leaving you standing in a room lit with a soft glow, as from nascent sunlight.
    - The chamber was smaller but no less lavishly appointed than the main hall below. Ancient tapestries hung at intervals along the circular wall, interspersed with statuary of arcane creatures like hydras, basilisks and griffons.
    - The air was hushed and sombre, perfumed with the faint scent of incense.
    - Across the chamber stood an arched doorway of dark oak banded with polished iron.
    - Decorative iron bands on the surface of the door depicted a pair of wyverns locked in a mating flight above a range of narrow mountains.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 13

    The People
    Spoiler Alert, click show to read: 
    - The people of Naggor drink Ythrum. It’s made of boiled courva root, and banishes sleep and keeps you focused for hours.
    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15

    Black Ark "Shadow of Despair"
    Spoiler Alert, click show to read: 
    - The Black Ark “Shadow of Despair” has landlocked itself on the shore of Albion
    - The lizardmen hunted down dark elf scouting parties on Albion and killed most with toxins

    https://i.imgur.com/KiVcpAn.png Warhammer Chronicles 2003

    City of Khaine - Chaos Wastes
    Spoiler Alert, click show to read: 
    - The hillside emptied onto a dry and desolate plain under a swirling sky the colour of blood.
    - Towering black mountains reared above the northern horizon, their iron flanks painted with chiaroscuros of jagged yellow lightning.
    - The hot wind seemed to blow from every direction, shifting crazily around the compass at the whim of some lunatic god.
    - It moaned and whispered with a susurrus of strange voices, hinting at things that he only dimly grasped, but the pieces he understood turned his guts to greasy ice.
    - A city of black iron and blasted stone sat on the plain like a vast, black spider.
    - Tall, blade-like towers reared hungrily into the crimson sky behind ruined walls and craggy battlements.
    - Pillars of inky smoke rose here and there across the cityscape, wreathing the ancient buildings in a pall of suffocating fumes and ash.
    - Off to the east, huge, hulking shapes the size of citadels writhed and lumbered along the horizon, reaching skyward as if to grasp the fickle lightning, and bellowing in madness and rage.
    - The Tribe of the Red Sword, a human warband, serve the Ageless King’s who rule the city.
    - The Ageless Kings were servants of the Bloody-Handed God, who brought the Warpsword of Khaine out of the hands of the blasphemers and kept it safe for many centuries, awaiting the day when Khaine’s Scourge would walk out of the wasteland to claim his due.
    - The southern gate was ruined gate.
    - Towers of bleached skulls rise more than thirty feet into the crimson sky.
    - The city itself was huge, easily the size of Hag Graef, and looking at the sleek, black stone of its construction it’s not hard to see the hands of elves in its making.
    - Certainly the Ageless Kings hadn’t built it. The crumbling structures groaned under the weight of ages, perhaps going back as far as the Great War against Chaos or even earlier.
    - Piles of ancient skulls stood at every corner.
    - The Tribe of the Red Sword serve the Ageless Kings, because they arrived, slew their chieftains and claimed their wives and children as their own. For thousands of years after, they’ve served them.
    - The people are hideous, twisted wretches, clothed in rags and bits of fur, who watch with hard, feral stares.
    - Many of the buildings near the temple were inhabited, but few were in good repair.
    - Whatever wealth the tribe had accumulated, it hadn’t gone towards providing the marauders with luxury or comfort.
    - Before they reaching the temple you pass through a broad plaza. Princes and generals in ages past might have reviewed their armies in such an expanse.
    - Now, however, it was a forest of iron poles bearing the rotting, headless corpses of thousands of sacrificial victims.

    Malus Darkblade: Warpsword by Dan Abnett - Chapter 21 & 22

    Clar Karond, City of Ships
    Spoiler Alert, click show to read: 
    - Clar Karond is known as the City of Ships.
    - In the sea around Clar Karond live sea creatures with a strange likeness to the druichii, like evil elven mermaids. They’re called mere-witches.
    - Two thirds of Naggaroth’s nimble fleet anchor at the city during the winter months when the Sea of Chill is frozen.
    - The city lay in a broad valley bounded by the crags of the Nightsreach Mountains.
    - Dry docks, warehouses and slave quarters dominated the eastern shore of the river and the city proper with its walls, tall manors and narrow streets rose to the west.
    - The highborn citizens of the city kept their own docks on the western shore.
    - Three bridges of stone and dark iron connected the two halves of Clar Karond, and it was well known that highborn in the city paid bands of thugs to extort ‘tolls’ from travellers crossing in either direction.
    - The streets of Clar Karond were made to kill the unwary.
    - Like all druchii cities, high-walled houses loomed over narrow, twisting streets lost in shadow. Narrow windows – crossbow slits, in fact – looked down on passers-by.
    - Each home was a citadel unto itself, fortified against trespassers in the streets, and against the neighbouring families to either side.
    - Many streets and alleys led nowhere, coming to an end in cul-de-sacs riddled with murder-holes, or leading down into the poisonous sewers beneath the city.
    - It is a place where strangers tread lightly.
    - The Skull Gate opened onto a road at the far end of the valley, passing through rock-strewn fields for a quarter of a mile before disappearing into a forest of black pine and hackthorn.
    - The road ran through the woods for another few miles before opening onto farmers’ fields and pasture land.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1&2

    - Clar Karond was the clearing-house for the flesh trade that the corsairs supplied.
    - It was known for hiring mercenaries.

    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 8 & 15

    Darkwine River
    Spoiler Alert, click show to read: 
    - Clar Karond lies on the Darkwine River.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1 & 2

    Ghag Hraef
    Spoiler Alert, click show to read: 
    - Karasashalla leads one of the armies of Ghag Hraef called Karasashalla's Reavers.
    - Ghag Hraef is found in the western mountains of Naggaroth.
    - The armies of Ghag Hraef took part in the Battle of Feiss Mabdon against Ghabralla's armies.

    https://i.imgur.com/gmkmxUj.png White Dwarf 121

    Ghrond
    Spoiler Alert, click show to read: 
    - The Black Tower could be said to be the forge that made the warriors themselves.
    - Every unit of troops raised across the Land of Chill was sent to the Black Tower to be trained in the arts of war.
    - Units of spearmen and cavalry took their turn manning the watchtowers along the northern frontier and blooded themselves on cross-border raids into the Wastes.
    - Sons of prominent highborn families learn the rudiments of command at the Black Tower.
    - The Black Tower was the lynchpin of the northern marches, built during a time when the druchii feared that an invasion from the Wastes was an ever-present threat.
    - Ghrond was a city only in the sense of its population and density of structures.
    - In reality it was a permanent military camp, its buildings devoted solely to martial pursuits.
    - The fortress city had a hexagonal-shaped outer wall more than forty feet high that was wide enough at the top for a troop of knights to ride their nauglir two abreast along its length.
    - Each corner of the hexagon was further fortified into a triangular-shaped redoubt that was a citadel unto itself, with its own barracks, armoury and storerooms.
    - The redoubts extended some ways out from the walls, so that archers and bolt throwers could fire down their length and catch attackers in a withering crossfire.
    - Like the redoubts, the city’s two gates were likewise fortified with imposing gatehouses that could rain death upon any attempt to break through their iron-banded doors.
    - From the southern gatehouse the sentries could see the entire length of the Spear Road, all the way back to the far ridge.
    - The space between the outer wall and inner wall of the city was close-packed with barracks, stables, storehouses, forges and kitchens, organised into fortified districts that could operate as independent strongpoints in the event the outer wall was breached.
    - An invader would have to spend precious time and thousands of lives clearing these buildings and fighting along the narrow streets before he even reached the inner wall itself.
    - Unlike other druchii cities, the streets of Ghrond were laid out in neat, orderly lines to facilitate the rapid movement of troops.
    - Like the outer wall, the inner wall was built in a hexagonal shape with six small redoubts of its own and a single, solidly built gatehouse.
    - Beyond rose the black tower itself, supported by lesser towers like any drachau’s citadel and bristling with spiked turrets fitted with an array of heavy bolt throwers.

    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 8

    Hag Graef
    Spoiler Alert, click show to read: 
    - The city of Hag Graef lay at the bottom of a narrow valley.
    - Its broad streets, conducive for the heavy industry that was the city’s main source of wealth, radiated out from the huge Plaza of Conquest that lay at the foot of the drachau’s fortress.
    - Naggor is a vassal of Hag Graef.
    - Hag Graef was called the City of Shadows for a reason – surrounded by steep mountainsides, the bottom of the valley felt the direct touch of sunlight for only a couple of hours each day, and even then only on rare, cloud-free days in the summer.
    - For much of the year Hag Graef is wrapped in a perpetual twilight.
    - Streets are lit by the flickering gleam of witchfire globes.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4, 5 & 6

    - There are forges in Hag Graef called Sa’hreic that are famous.
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 5

    - Hag Graef was the most notorious of the dark elf slave cities, a city of doom and death where untold prisoners were worked to death and from which none escape.
    - If slaves in the mines drop from exhaustion and refuse to rise they have their throats slit.

    Tales of the Old World: Mormacar's Lament

    - Ancient prophecy has it that the Witch King's reign will be ended by a male sorcerer.
    - Wary of such a thing coming to pass, Malekith cursed the sorcerers of Hag Graef with the worst curse imaginable to an Elf - their souls are forfeit to Slaanesh, unless they can somehow sacrifice others in their place.
    - So it is that they seek out victims to satiate Slaanesh's hunger, capturing those pure of soul or mighty of heart to sacrifice in their dark rituals."

    https://i.imgur.com/0AAnCHI.png White Dwarf 407

    Dragonspine Foothills
    Spoiler Alert, click show to read: 
    - It was well known that the Autarii – the Shades – claimed much of the mountain country north of Hag Graef as their own, and did not suffer intruders lightly.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 9

    The Burrows
    Spoiler Alert, click show to read: 
    - According to legend, the burrows had been made several hundred years after the Hag was first built.
    - Nearly perfectly round and bored through solid rock, the passages ran for miles, turning back on themselves again and again as though formed by a monstrous worm.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4, 5 & 6

    The Hag
    Spoiler Alert, click show to read: 
    - The fortress, a mighty collection of spires, courtyards and deadly cul-de-sacs bound by an inner and outer perimeter of high walls.
    - The fortress contained not only the households of several high-ranking druchii lords and ladies, but also the city’s convent of witches and the cold one stables of the city guard.
    - The apartments of the Vaulkhar and his children occupied an entire set of spires on the eastern quarter of the huge castle, overlooking the three mountain entrances to the East Foundry and the broad avenue of crushed cinders leading north to the caverns of the Underworld.
    - Many of the towers belonging to Lurhan’s children were connected by narrow bridges, allowing the highborn to come and go without troubling themselves with a long descent to the public levels of the castle.
    - In practice the children of the Vaulkhar saw the bridges as an invitation to murder and avoided them scrupulously.
    - Over hundreds of years, the drachau’s fortress – also referred to as the Hag – had grown almost like a living thing.
    - Dwarf slaves were expensive and relatively rare, so many years could pass between opportunities for needed repairs and additions.
    - When a part of the castle fell into ruin, other sections were built over and around the wreckage, creating a madman’s labyrinth of chaotic passageways, abandoned towers and walled-off courtyards.
    - What had begun as a relatively small citadel with a single octagonal wall now covered more than a square mile of land and possessed four concentric defensive walls, each one built to enclose a new wave of expansion.
    - It was said that no one person knew the fortress in its totality; new servants were often sent on errands into the sprawling grounds and not found again for days, if at all.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 4, 5 & 6

    The People
    Spoiler Alert, click show to read: 
    - Bruglir the Reaver and Isilvar have a deal where Bruglir reaves and Isilvar stays at home generating wealth from his slaves and plunder.
    - It’s said that Isilvar’s apartments were like a charnal house where he could bathe in blood every day.
    - Siblings Bruglir and Yasmir were inseparable during the few months he comes back to Hag Graef and take up residence together. Few dared press a challenge for marriage to her.
    - Nagaira was the subject of many rumours about her sorcerous pursuits.
    - The infant Urial had been cast into the Lord of Murder’s cauldron, and if the stories were true, the ancient brass split with a thunderclap that knocked the priestesses senseless.
    - The drachau held the power of life and death over every druchii in Hag Graef.
    - A hostage, Fuerlan, was left in Hag Graef to ensure peace between Hag Graef and Naggor after decades of bitter feuds.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 3

    Wighthallows
    Spoiler Alert, click show to read: 
    - It is a place where the dead do not rest easy.
    - The boulders themselves were oddly shaped, with a mix of rounded and sharp edges that seemed maddeningly familiar.
    - It is a road built by one of Aenarion’s generals during the war against Chaos. An entire army was slaughtered here beneath a perpetual night.
    - Waystones mark the way.
    - The restless spirits of the dead linger on the road. These wights challenge those who ride on it.
    - The road is only accessible when the moons are in the right phase.

    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 12

    Har Ganeth, City of Executioners
    Spoiler Alert, click show to read: 
    - Har Ganeth offered no safe haven.
    - No sane man set foot in the City of Executioners if he valued his life.
    - The scent of blood was so strong in the air, even more than a mile distant it could be smelled.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 10 & 11

    - Before the druchii built Karond Kar at the mouth of the Slavers’ Straits, Har Ganeth had been the northernmost city in the Land of Chill.
    - Its walls and towers had been built from the purest white marble, quarried from the mountains near the Houses of the Dead.
    - The Fortress of Ice was cold and cruel and everlasting, a symbol of the merciless druchii heart.
    - That had been before Malekith had given control of the city to the temple of Khaine, before the night of slaughter centuries past when the streets had turned to rivers of blood.
    - Walls of stone towered thirty feet, their sheer faces painted in layers of crimson from foot to crown.
    - The bloodstained walls could be seen for miles, but up close, with the dawn light wakening the white marble beneath.
    - Hundreds upon hundreds of bloody hand prints, layered one on top of another to create subtle shades and murderous hues.
    - The city gate was unusually broad and low, wide enough for six mounted knights to ride comfortably abreast but not with their lances held high.
    - An enormous gatehouse loomed overhead, its wide face pierced by arrow slits and murder holes.
    - Oil gutters hung like arched tongues from the carved mouths of dragons and basilisks, ready to pour searing death on any invader.
    - The gates of Har Ganeth were long gone, however, and its portcullis dismantled. The gateway yawned like the wide mouth of a leviathan, ever hungry for more prey.
    - There were no guards upon the battlements, no green light of witchfires burning behind the arrow slits.
    - The City of Executioners had been built on commanding ground on the shore of the Sea of Chill.
    - At first just a collection of forbidding spires rising into the sky from atop a broad, granite hill, over the centuries the city had spread like a mantle of white stone down the hill slopes and along the flat ground around the hill’s base.
    - When Har Ganeth was given over to the temple by edict of the Witch King the temple in the lower city had been abandoned and the elders seized the districts surrounding the crown of the high hill.
    - Many of the city’s richest citizens had been turned out of their homes, and the buildings demolished to create the massive temple fortress that surrounded the drachau’s stained white towers in a fist of dark stone.
    - No matter where one stood in the lower city one felt the ominous shadow of the temple of Khaine.
    - Like all druchii cities, Har Ganeth was a warren of narrow, twisting streets and alleys, purposely designed to confound intruders.
    - Tall, narrow buildings channelled would-be invaders into dead ends and cul-de-sacs where they would find themselves at the mercy of citizens waiting on wrought-iron balconies high overhead.
    - But for a few main thoroughfares meant for commerce or war, no road was wide enough to admit more than two riders abreast, and in many cases the streets were narrower still.
    - Sunlight rarely found its way into these claustrophobic lanes, and even in daylight every other house was lit by an intricately wrought, iron lamp hung outside the heavy oak door.

    Malus Darkblade: Warpsword by Dan Abnett - Chapter 2 & 3

    - Har Ganeth forged the weapons and armour that armed the warriors of the state.
    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 8

    Temple District
    Spoiler Alert, click show to read: 
    - Hidden behind the high walls of the temple fortress, the homes confiscated from the city’s highborn by the order of the Witch King had not been transformed into dour vaults of worship.
    - If anything, they had been made grander and more opulent than before.
    - Long, roofed porches had been built along the fronts of most of the homes, with pillars of veined marble carved in the shapes of manticores, dragons and hydras.
    - Windows had been broadened, and balconies built from soft stone instead of hard, ruthless iron.
    - Door facings fashioned from gold and silver, wrought in intricate styles that could only have come from the hands of expensive dwarf slaves.
    - The temple of Khaine was universally feared. It was also very, very rich.

    Malus Darkblade: Warpsword by Dan Abnett - Chapter 5

    Vaelgor Keep
    Spoiler Alert, click show to read: 
    - Vaelgor Keep, one of the dozens of despatch-forts that lined the Slavers’ Road.
    - The keep was a tall, square-topped structure, dominated by a round, stained-glass window near the top.
    - Clearly the fort was popular among warlords as a stopover during raids into the mountains to the north.
    - It’s a despatch-fort on the Slavers’ Road near Har Ganeth.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 9

    Karond Kar
    Spoiler Alert, click show to read: 
    - Wyverns nest in the cliffs of Karond Kar. They hunt sea pike to fill their voracious appetites.
    - Karond Kar was a sharp-edged splinter of dark grey stone, nearly invisible against the overcast sky, still some leagues north and west on their present heading.
    - Barely a third of its impressive height was visible above a rocky spur of coastline, but like all druchii citadels it carried an air of menace and authority even at so great a distance.
    - The highborn of old went to the houses of the dead to seek the blessings of the Old Kings before they marched to war.
    - The breakwater at Karond Kar was almost three miles long, built up from stone quarried from the forbidding mountains surrounding the Tower of Slaves.
    - The lords of the tower paid enormous sums to a party of sculptors to work the stone at the base of the breakwater into the shapes of slaves, their taut, agonised bodies appearing to rise from the icy waves to support the stone blocks that held the Sea of Chill at bay.
    - For hundreds of years the breakwater had been known as Nheira Vor – the Great Lament.
    - When druchii corsairs arrived at the tower with their holds full of slaves, the cargo would see the lifelike statues and raise a terrible wail, believing that to be their fate.
    - Karond Kar was the furthest, bleakest and richest of all the six cities in Naggaroth, enjoying enormous wealth as the clearing house for all the slaves taken by druchii raiders across the known world.
    - It was the perfect location to serve as neutral ground in buying and selling the land’s most precious resource; slaves.
    - The tower was too distant and too difficult for an army to besiege overland and possessed a powerful fleet of its own to repel assaults from the sea.
    - The six lords of the tower were old and powerful druchii nominated by the Witch King from each of the great cities and thus enjoyed equal influence in the councils of the tower’s drachau.
    - Factors from the most powerful households across Naggaroth maintained permanent residences in the trading town at the foot of the tower.
    - During the summer the population would treble as lesser traders would make the two-week journey by sea to buy stock for the coming year.
    - All slaves are herded up the Dolorous Road to be sold at market.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 3

    - The Beastmasters of Karond Kar have broken creatures of all descriptions to their will.
    https://i.imgur.com/FBuqC2W.png White Dwarf 261

    - The dark Elves have always made use of enslaved monsters, both for their fleets and for their land armies, but although there have been many famous Beastmasters in the past, none have approached Rakarth's consummate skill or expertise.
    - It is said that the dungeons of Karond Kar are filled with creatures that Rakarth has tamed, and that amongst them can be found one or more of every monster ever discovered in the Known World.

    https://i.imgur.com/0ufV9xP.png Warhammer Chronicles 2003

    Valley of the Old Kings
    Spoiler Alert, click show to read: 
    - Located in the wilderness beyond Karond Kar.
    - The Valley of the Old Kings, aka the houses of the dead, are protected by the Autarii and it’s forbidden for Druchii to travel the roads to it.
    - The necropolis was built thousands of years ago, not long after Dark Elves first reached Naggaroth.
    - Nearby are ruins that are far, far older.
    - The stonework of the ruins is smooth like glass and feels like steel. The bricks don’t absorb heat.
    - The ruins near the necropolis appear to have been built by a pre-elven civilization, potentially fishmen. Their mosaics are found on the ruins.
    - The tradition of leaving gifts at the necropolis’ of their ancestors dates back to old Nagarythe, and some families keep up the tradition.
    - The most powerful families have their graves at the far end of the valley.
    - The druchii have cremated their dead for generations, so it is strange that many are interred in the necropolis.
    - Tall, blade-like towers climbed into the leaden sky just beyond the square buildings, arrayed loosely on the left and right as the city of the dead worked its way along the twisting valley, climbing ever higher between mountains invisible behind clouds of mist and rain.
    - Side lanes ran off at irregular intervals from the main road, leading to specific tombs.
    - In ancient times the highborn of Naggaroth would come to pay respects to their ancestors in the houses of the dead.
    - They would walk on rugs and kneel before books before their ancestors casket and read of the legendary feats of their forebears.
    - They would be reminded of the glories that were lost when Nagarythe sank beneath the sea and they would swear powerful oaths of revenge in their ancestors’ names.
    - Once upon a time the warlords of the Witch King would make the long trek to the necropolis on the eve of war and invoke the spirits of the Old Kings, as the princes were sometimes called. But those times were long gone.
    - Eleuril’s tomb held the Dagger of Torxus, where he and his undead retainers protected it.
    - Eleuril took the dagger from a Slaaneshi warlock named Varcan, who had himself gone into the Wastes and claimed it from a Chaos warlord there.
    - Varcan was seeking the blade because he’d uncovered a prophecy that warned of a soulless man, who would one day take up the dagger and consume the druchii in blood and fire.
    - When Varcan was arrested by Eleuril’s men, he swore to accept whatever punishments the prince deemed appropriate – so long as Eleuril would see to it that the dagger was kept safe.
    - The prince kept his word, even unto death. Many thought him to be quite mad.
    - The entrance to the necropolis was a tall, free-standing gate, the pillars formed in the shape of two regal and forbidding dragons.
    - The gate was carved in long, curving lines of those sinuous runes.
    - Beyond the gate was a procession of statues, all worked in glossy black marble. They were carved in the image of tall, voluptuous druchii women, their naked bodies evoked in exquisite grace and detail.
    - Long, curved talons grew from their fingertips and their sensuous mouths boasted terrible, leonine fangs. They represented guardian spirits from the forgotten myths of his people.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 5, 6, 7 & 9

    Naggarond
    Spoiler Alert, click show to read: 
    - It’s black towers are lit by cold witchlight.
    - When the druchii reached their new home, Malekith wished to make a display of power that illustrated his dominance of the new land – and the druchii people as a whole.
    - So it was said that he turned to the sorcerers of Naggor, once a famous centre of arcane knowledge in Nagarythe and commanded them to create a spell that would transport his own ark onto the mainland and create a literal and symbolic seat of power he could rule from.
    - The sorcerers of Naggor complied and at enormous cost they moved Malekith’s ark hundreds of leagues inland, creating the foundation for the great fortress-city of Naggorond.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 11 & 12

    - Glimmering witchlight shone like a thousand eyes from the buildings of the fortress city, lending it a kind of cold, brooding life.
    - Naggarond was black, eternal hate quarried from cold marble and unyielding iron. It was the implacable heart of the druchii given form.
    - Naggarond curled upon itself like an enormous dragon upon the plain, surrounded by a gleaming wall nearly sixty feet high.
    - Tall towers bristling with iron spikes rose from the wall every mile or so along its length, sited to rain clouds of arrows and heavy stones upon any invader.
    - Once inside the walls there were no landmarks to navigate by; nearly every street ended at a crossroads that connected to three other narrow lanes, all leading off in unpredictable directions. None of the buildings bore signs or sigils

    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5

    Hateful Road
    Spoiler Alert, click show to read: 
    - Only those highborn who’d broken Malekith’s laws were sentenced to burn at the crossroads, some lingering in agony for years as the elements wore away their bodies inch by inch.
    - The withered figures, wired to tall iron poles all around the crossroads and set alight with sorcerous fire.
    - The Hateful Road led to Naggarond alone, and was paved with the skulls of a hundred thousand elves.
    - The road wound among dark, lifeless hills and through echoing hollows dense with oak and ash.

    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5

    Spear Road
    Spoiler Alert, click show to read: 
    - Tall black stakes rising into the night sky at the great crossroads where the Spear and Slavers’ Roads met.
    - Bodies in varying states of decomposition were lashed to the forty-foot stakes, their limbs stretched and bones broken as they were wrapped around the unforgiving poles and held there with metal wire.
    - Nearly all of them were limned with a guttering, greenish fire that pooled in sightless eye sockets and gaping mouths.
    - Some of the bodies had hung on the stakes for days; others had endured for years, worn away by slow inches by the ravages of wind and ice.
    - Each of them had been highborn once, many of them more prominent and powerful than Malus had ever been.
    - Each one had broken one of the Witch King’s laws and now their spirits glimmered in agony as their bodies were consumed by the merciless Land of Chill.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 11

    Underworld
    Spoiler Alert, click show to read: 
    - After discovering the Black Way, the dark elves travelled down into Lustria and stole the Star Stela of Quetli
    - The Black Way opens up on the Witch Sea

    https://i.imgur.com/PJ7cktx.png White Dwarf 306

    - There are glowing fungi in the underworld of Naggaroth.
    Tales of the Old World: Mormacar's Lament


    Foreign Relations
    Spoiler Alert, click show to read: 
    Albion
    Spoiler Alert, click show to read: 
    - The Dark Elves established forts on the isle by docking their Black Arks there
    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003

    Beastmen
    Spoiler Alert, click show to read: 
    - Beastmen sometimes raid the frontier watchtowers of Naggaroth.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 15

    Bretonnia
    Spoiler Alert, click show to read: 
    - Malus Darkblade sacked Couronne’s coastal fort Montblanc and raided three villages for slaves that were taken to Clar Karond.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 1

    Dwarfs
    Spoiler Alert, click show to read: 
    - Baldrik the Bad; A runesmith who lived during the War of the Beard.
    - He forged many weapons capable of slaying Elves.
    - He wrought his weapons using secret knowledge captured from Elven smiths.
    - His weapons are rare, and most are still kept in the tombs of their owners. These are frequently sought after by Goblins and Chaos tomb robbers.
    - The elves have never forgotten Baldrik the Bad's terrible weapons, and seek revenge against any foe who uses one.

    https://i.imgur.com/aHQxYzA.png White Dwarf 153

    Greenskins
    Spoiler Alert, click show to read: 
    - Dark Elves enslaved Orcs and Goblins to fight in their armies, though they took little persuading to do so.
    - Many of these escaped. Goblins settled into Glaciers and eventually became Frost Goblins, and Orcs are fur-clad and hunt beasts in remote pine forests.

    7th/8th Edition Orc & Goblin Army Book

    High Elves
    Spoiler Alert, click show to read: 
    - The start of the war between High Elves and Dark Elves is known as the Kin Strife
    https://i.imgur.com/ckP6wUD.jpg 3rd Ed. Armies Book

    - The greatest threats to Ulthuan come from the Dark Elves
    - The elves dwelling on the northern shores are most exposed to these threats

    https://i.imgur.com/3bE9GQ3.jpg 3rd Ed. Armies Book

    - Karasashalla leads one of the armies of Ghag Hraef called Karasashalla's Reavers.
    - Ghag Hraef is found in the western mountains of Naggaroth.
    - The armies of Ghag Hraef took part in the Battle of Feiss Mabdon against Ghabralla's armies.

    https://i.imgur.com/gmkmxUj.png White Dwarf 121

    - High Elves are often blamed for the vile cruelty of the merciless Dark Elf generals.
    https://i.imgur.com/KRVCP5S.png White Dwarf 234

    - Beastlord Rakarth once led an army containing 9 War Hydra's, but was utterly devastated by the magical prowess of three high elven mages.
    https://i.imgur.com/JRMlkCs.png White Dwarf 261

    - Alarielle’s reign has not been peaceful and her powers have been sorely tested by the Dark Elves and Chaos that have poured into Avelorn and overrun it
    https://i.imgur.com/hBhptF8.png Warhammer Chronicles 2003

    - During the Nemesis Crown affair, Teclis’s orders were simple; to patrol the Sea of Claws and ruthlessly suppress Dark Elf invaders.
    https://web.archive.org/web/20071010...high_elves.htm Nemesis Crown

    Yvresse
    Spoiler Alert, click show to read: 
    - The dark elves captured, enslaved and then murdered a princess of Tor Yvresse, a maiden.
    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 4

    Hobgoblin Khanate
    Spoiler Alert, click show to read: 
    - Some of their more notable mercenary ‘contracts’ are with the Hobgoblins
    https://i.imgur.com/1RwMDEg.png 3rd Ed. Armies Book

    Ind
    Spoiler Alert, click show to read: 
    - Many wondrous tales are told by spice merchants returning from their travels to Ind
    - The lands of Ind are rich and fertile, ruled by aristocratic overlords from gorgeous palaces

    https://i.imgur.com/iDaaXkD.png Warhammer Realms - Lustria

    Lizardmen
    Spoiler Alert, click show to read: 
    - When Archaon led the Storm of Chaos, Morathi launched an offensive on Lustria in the hope of stealing its treasures
    - She expected to find the ruins undefended, but the Lizardmen ambushed her armies
    - Morathi flew into a rage at this, summoning forth a horde of slaaneshi daemons to attack the Lizardmen
    - Lizardmen appear to drug their captives

    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    - Dark Elves are known to penetrate Lustrian jungles to steal sacred artefacts.
    - The Dark Elves show complete disregard for the wisdom and sovereignty of the Slann.
    - The Slann did not differentiate the Dark and High Elves at first as they saw them as the Old Ones had originally intended - as a single, balanced race.
    - The predations of the Dark Elves led to severe distrust in warm-blooded creatures and strife with both Dark and High Elves.
    - Mazdamundi exerted vast power to raise a new mountain to halt Dark Elf advances into Lustria. They now take more sneaky routes into the south.

    6th Edition Lizardmen Army Book

    - The sheer-sided and imposing Ziggurat of Dawn pierces the jungle canopy and is visible for many miles around.
    - At its summit is a fiery beacon that burns day and night, all year round.
    - It is said that those who touch the fire and live are gifted with the power of the sun itself.
    - This legend led the insane Dark Elf Prince Kharondhel to enact a perverse and blasphemous imitation of the ceremony of the Flames of Asuryan.
    - What the twisted noble hoped to gain from this act can only be speculated upon, but all he found was a painful and gruesome death.

    Lizardmen 7th Edition Army Book

    - After discovering the Black Way, the dark elves travelled down into Lustria and stole the Star Stela of Quetli in year 315
    - For centuries the mage-priests meditated on the elves dark kin, attempting to discern their place in the Old Ones plan
    - To what use the Dark Elves intended to put the sacred artefact was beyond the Slann, but they could not allow the Druchii sorceresses to harness its power
    - Marshalling the host of Itza, Lord Tepec-Inzi travelled to the northernmost temple-city of Hexotl
    - The chronicles state that the journey was accomplished in an impossible time, suggesting that he employed some manner of grand spell in order to cover the 1,500 miles between the two

    https://i.imgur.com/PJ7cktx.png White Dwarf 306

    - Lord Mazdamundi granted Tepec-Inzi the greater part of Hexotl’s Sacred Host
    - The Mage-Lord intercepted the Dark Elves at the mouth of the Witch Sea, and used a blast of such potency that many hundreds were killed as their ships were dashed against the rocks
    - The battle that followed was bloody in the extreme, but the sorceresses carrying the Star Stela escaped
    - After many months fighting across Naggaroth, Tepec-Inzi recovered the Star Stela and returned home to Itza with his prize

    https://i.imgur.com/qL8H0aC.png White Dwarf 306

    Nagashizzar
    Spoiler Alert, click show to read: 
    - The Dark Elves dislike the vampires because they see the torture of their kind by Nagash in them.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Nippon
    Spoiler Alert, click show to read: 
    - Some of their more notable mercenary ‘contracts’ are with the Hobgoblins
    https://i.imgur.com/1RwMDEg.png 3rd Ed. Armies Book

    Norsca
    Spoiler Alert, click show to read: 
    - Norscan raiders claim the north seas as their own and there are marauder strongholds on nearly every island.
    - They come south in the summer and make coastal raids against Ulthuan and the human lands, much as dark elves do.
    - Some of the more foolhardy bands even raid Naggaroth from time to time, or harry raiding ships as they return home laden with plunder.
    - The Skinriders have been a thorn in Naggaroth’s side for years.

    Malus Darkblade: Bloodstorm by Dan Abnett - Chapter 7, 21

    Ogre Kingdoms
    Spoiler Alert, click show to read: 
    - Some of their more notable mercenary ‘contracts’ are with the Hobgoblins
    https://i.imgur.com/1RwMDEg.png 3rd Ed. Armies Book

    Skaven
    Spoiler Alert, click show to read: 
    - Skaven have been known to ally with Dark Elves
    https://i.imgur.com/YMkPi15.png 3rd Ed. Armies Book
    Last edited by PaulH; April 19, 2021 at 09:19 AM.

  6. #6

    Default Re: Information Thread for Potential New Dark Elf Units

    Lore Information Regarding the Dark Elves

    Military
    Spoiler Alert, click show to read: 
    - Dark Elves are known to create Galvorn Armour by galvanising it with meteoric iron that is magically wrought
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    - The doomsteed horses of the dark elves are evil-eyed brutes, as cruel tempered and murderous as their masters
    - Witch Elves are blood-smeared she-elves fight as those possessed by Daemons, and with a murderous appetite which can only be sated in the heat of battle

    https://i.imgur.com/KUNDtn8.jpg 3rd Ed. Armies Book

    - It is said the eyes of Dark Riders never blink
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book

    - Dark Elves are great exponents of ambushing enemies
    - There is little depraved beast masters like more than setting their monsters on a chase

    https://i.imgur.com/zCRiar0.jpg 3rd Ed. Armies Book

    - Dark elf lords prefer to fight mounted
    https://i.imgur.com/GAjfAoL.jpg 3rd Ed. Armies Book

    - Female dark elves are more ferocious and bloodthirsty than their male kin
    - Their shields and standards bear fell symbols of death and terror, or else images or badges of the evil gods they worship
    - Their helmets and other war-gear are highly decorated with distinctive swirling patterns in black, gold and silver

    https://i.imgur.com/ckP6wUD.jpg 3rd Ed. Armies Book

    - Over time, most cold one knights lost all feeling in their skin – in some cases, even the ability to smell and taste – after years of exposure to the nauglir’s slime.
    Malus Darkblade: The Daemon Curse by Dan Abnett - Chapter 12

    - It’s a bad omen for khaine’s sacred blood to spill before an army sets out. It must be drunk from the goblet without spilling it.
    - Heavy, straight, double-edged blades are forged in the archaic style of the hinterlands.

    Malus Darkblade: Reaper of Souls by Dan Abnett - Chapter 15 & 16

    - Dark riders carry a dwarf spirit called Barvaulk on cold winters nights, it keeps the blood hot and mind sharp.
    - The Endless were given to the Iron Fortress as babes, taken as a sort of tithe from each of the highborn families in Naggarond.
    - The witches received training by Morathi herself, while the warriors were taught by a highborn named Lord Nuarc, the finest warlord in the Witch King’s warband.
    - They served Malekith until death, at which point their mask and gear were given to a waiting neophyte.
    - There were always a thousand of the Endless, guarding the precincts of the Iron Fortress and marching with the Witch King when the druchii went to war.
    - The bodyguards wanted for nothing and possessed not a shred of independent thought or ambition. They were essentially incorruptible.

    Malus Darkblade: Lord of Ruin by Dan Abnett - Chapter 5 & 15

    - City guard use the Garrison formation, which means the front rank use repeater crossbows and the back ranks use spears.
    - When a city is under siege, the highest ranking military noble assumes the title of City Commander and takes full control of the garrison.

    https://i.imgur.com/6igC71q.png Warhammer Chronicles 2003
    https://i.imgur.com/TUI3Fsd.png Warhammer Chronicles 2003

    - Few dark elves become mercenary generals, and those that do are often exiles, banished for dire misdeeds or forsaking their kindred with self-imposed exile.
    - One or two elven mercenary generals had the misfortune to be shipwrecked and stranded in distant lands.
    - Often people are unable to distinguish between high elf and dark elf mercenaries.

    https://i.imgur.com/KRVCP5S.png White Dwarf 234

    - Dark Riders are ravagers and scouts.
    - Dark riders harass the battlelines of enemy forces, picking off lone heroes and targeting war machines.
    - Each of the dark steeds ridden is an ugly looking beast that is bred for malevolence over looks, and each branded with a different elven rune on its haunches.
    - Executioners wield Draichs into battle, double-handed swords with heavy heads designed for cutting through necks.
    - The Black Guard wear tall, bladed helms that bear the rune of Sendai, the symbol of sacrifice and a sign of their devotion to the Witch King.
    - Dark Elves use Scourgerunner Chariots equipped with Ravager Harpoon Guns to hunt monsters.
    - The hull and harnesses of these chariots are decorated in the hide of the crews monstrous victims.
    - Cold One chariots are prized gifts from the Witch King to his finest knights, earned through exceptional deeds in battle.
    - They rush out in daring counter-attacks and deliver charges alongside Cold One Knights.
    - The Dark Elf fleets depend on the skill and cunning of their Fleetmasters.
    - A fleetmaster is equally deadly whether directing an invasion fleet from his ship or leading a charge through blood-slicked streets.

    https://i.imgur.com/D2sBxw3.png White Dwarf 407
    https://i.imgur.com/YGeKJrp.png White Dwarf 407
    https://i.imgur.com/La93H5s.png White Dwarf 407
    https://i.imgur.com/f9ZKqIs.png White Dwarf 407
    https://i.imgur.com/J3JRDGY.png White Dwarf 407
    https://i.imgur.com/RVSvP5T.png White Dwarf 407

    Campaigns
    Spoiler Alert, click show to read: 
    Dark Shadows over Albion
    Spoiler Alert, click show to read: 
    - During the dark shadows over Albion storyline, armies from across the planet fought one another on the isle of Albion, and the savage inhabitants fought back
    - The Ogham Stone circles were covered in blood and the land was tainted with death and misery, but the forces of ‘good’ prevailed
    - After the war Dark Emissaries fled and hid across the Old World, hiding in caves, swamps, and plotting revenge and to claim the Ogham Stones for themselves
    - The Dark Master, aka Be’lakor, has fled Albion
    - The number of Truthsayers were sorely depleted by the war, and many of their beloved Oghams defiled. Intense dark energies swamp Albion, and the magic of the stones may never truly return
    - With the weakness of the Ogham stones, the winds of magic are blowing stronger than ever, the High Elves feel the strain in the Vortex and fear that Chaos will rise its head sooner rather than later
    - The Dark Elves established forts on the isle by docking their Black Arks there

    https://i.imgur.com/S3ndwke.png Warhammer Chronicles 2003

    - During the war on Albion, Malekith sided with the Dark Master and threatened to use his magic on the isle. To counter this, the High Elves fought hard to protect and win back the Ogham Stones
    - Many dark elves were left to starve on Albion due to the harrying efforts of the high elves
    - Eagleships and Hawkships continue to ply the waters of Albion

    https://i.imgur.com/mvCNSro.png Warhammer Chronicles 2003

    Storm of Chaos
    Spoiler Alert, click show to read: 
    - When Archaon led the Storm of Chaos, Morathi launched an offensive on Lustria in the hope of stealing its treasures
    - Kharlissa, a much loved lieutenant of Morathi, led her followers down the western coast, and then climbed the Spine of Sotek mountains to range into the ruins of Xhotl
    - She expected to find the ruins undefended, but the Lizardmen ambushed her armies, slaying them all and capturing her
    - Morathi flew into a rage at this, summoning forth a horde of slaaneshi daemons to attack the Lizardmen and using Furies to steal Khalissa away from their grasp

    https://i.imgur.com/28Y7ZLz.png Warhammer Realms - Lustria

    Thorskinson’s Island
    Spoiler Alert, click show to read: 
    - When word came out about the colonisation of Thorskinson’s Island, armies from across the Warhammer World descended on it to fight over the lost Slann magical objects
    - A huge volcano guards the most sacred treasures of the Old Ones at the heart of the island. While the armies fought over entrance to the vault, the machine-sorceries of the Old Ones forced the volcano to erupt to drive them away

    https://i.imgur.com/Iz780F6.png White Dwarf 211

    Hydras
    Spoiler Alert, click show to read: 
    - Seven is the common average amount of hydra heads
    - Although typically reptilian, some hydras have mammalian bodies and are much swifter than their cousins
    - Hydras are solitary creatures that like hiding at the back of dark caves
    - They can breathe different things at their enemies, but each hydra can only breathe one of these
    - Among the things they can breathe are flames, frost, acid, smoke and desiccation

    https://i.imgur.com/MRUHIlq.png 3rd Edition Rulebook

    - The Beastmasters of Karond Kar have broken creatures of all descriptions to their will.
    - The War Hydra is the most common monster seen on battlefields alongside Dark Elf armies.
    - Beastmasters have been using dark incantations upon Hydras and discovering new breeds for countless years.
    - Some of these rare hydras get sent to Generals who have distinguished themselves on the field of battle.
    - Other rare hydras are hidden beneath the Blackspine Mountains and only brought forth at the most need.
    - Lord Malekith believes in rewarding his subjects for success in war.
    - When word reaches Malekith of a stunning victory by one of his War Hydras, he summons it and its beastmasters to Naggarond.
    - There they engage in a two-week binge of decadence in Malekith's palace, and they receive dark blessings from the Witch King himself.
    - The Hydra then eats the beastmasters and the dark magic corrupt the hydra into a new form.
    - Rakarth forged a pact with Morathi to create a new breed of hydra that would be strongly resistant to magic.

    https://i.imgur.com/FBuqC2W.png White Dwarf 261
    https://i.imgur.com/JRMlkCs.png White Dwarf 261

    Manticores
    Spoiler Alert, click show to read: 
    - Manticores commonly have human heads, but they can have the heads of various beasts instead of the traditionally leonine head
    - Some have spiked maces for tails instead of scorpion stings, but they can have any kind of threatening appendage down there
    - Manticores like to hide themselves away in mountains and dark forests
    - The smallest manticores are about 15 feet long, but they can vary in size immensely

    https://i.imgur.com/jRr9By6.png 3rd Edition Rulebook

    Mercenaries
    Spoiler Alert, click show to read: 
    - Dark Elves sometimes offer a share in the spoils to vicious mercenary bands in return for their services in battle
    - Some of their more notable mercenary ‘contracts’ are with the Hobgoblins, Nipponese and Ogres

    https://i.imgur.com/1RwMDEg.png 3rd Ed. Armies Book

    Sorcery
    Spoiler Alert, click show to read: 
    - Their wizards have used daemonic spells before, even necromantic, but rarely elemental.
    https://i.imgur.com/6aAAF51.jpg 3rd Ed. Armies Book
    Last edited by PaulH; April 19, 2021 at 09:21 AM.

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