Hi people.
Any chance, the mod will be available from a single source?
Hi people.
Any chance, the mod will be available from a single source?
Update Notes
October 22nd, 2016
- Rebalancing of Abilities such as shield wall, flying wedge etc
- Standardised distribution of abilities across units
- Gave Thureophoroi the ability to skirmish and form up
- Rebalanced and standardised ranged offense, it is now scaled 0-10, Ranged Offense is an indicator of the strength of the projectile in killing, it does not represent the units overall ranged effectiveness.
- Rebalanced elephants, they are easier to kill now with melee
- Buffed all javelins
- Increased effectiveness of infantry charges, high charge rating units are more effective now
- Increased vulnerability to rear charges among organised heavy infantry such as pikes, romans etc, a charge to their rear is much more effective than before
- Fixed OP farmers and civilians
- Minor tweaks to unit balance across many factions
Yes. By our campaign release. Mod DB is/was being difficult, though. So have to find a good way to do it (we'd ideally like to have a counter tracking downloads).Any chance, the mod will be available from a single source?
Thanks for update!
anyway I have question about Seleucid kingdom unit.
Is there a chance to see Scythian Chariot in Seleucid recruitment in Campaign?
i don't see them in Custum battle.
I'm a bit lost for how to update. Is there an extra file we have to download, or?
They're steam file will auto update
AE Dev, mainly units
will try out the new update as soon as possible, there´s a national holiday coming up anyway^^
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Hey guys. Tell me if you know how to get the vanilla animations Legionnaires when driving?
You mean walking? You'd need to change their man_animation in land units
AE Dev, mainly units
Mac players can't use the steam workshop. Any chancce we could get a full non-steam option?
Land units in the first file. It's just before the attack and defence in the table. Just give them the animations of a regular sword unit but not barbarian either
AE Dev, mainly units
Thank you good man.
So, is it still custom battles that are being played right now? No campaign ATM , right?
Excuse me i have a problem with the mod. In battle the units are invisible, how can i fix it?
I have installed all packs like in photo.
Yes custom battle only still. You can load the campaign and preview what we've got though.
Tanatos make sure you have them enabled, out of date mods needs to be ticked.
AE Dev, mainly units
I also have the same issue as Tanatos27, that being the units themselves are invisible and don't load.
What's interesting is that the horses in cavalry units load but not the actual soldiers.
Tried messing around with setting and turned unit details to the highest and still only the horses changed, troops remained invisible.
If it's any use I play on low-medium settings.
Any solutions for this issue?
You downloaded all five parts, right? Three on the workshop, two in the description?