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Thread: [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 22/10/2016

  1. #1

    Default [DOWNLOAD] Ancient Empires: Total War Attila *Custom Battles Only* - Updated 22/10/2016





    UPDATE NOTES

    October 22nd, 2016
    • Rebalancing of Abilities such as shield wall, flying wedge etc
    • Standardised distribution of abilities across units
    • Gave Thureophoroi the ability to skirmish and form up
    • Rebalanced and standardised ranged offense, it is now scaled 0-10, Ranged Offense is an indicator of the strength of the projectile in killing, it does not represent the units overall ranged effectiveness.
    • Rebalanced elephants, they are easier to kill now with melee
    • Buffed all javelins
    • Increased effectiveness of infantry charges, high charge rating units are more effective now
    • Increased vulnerability to rear charges among organised heavy infantry such as pikes, romans etc, a charge to their rear is much more effective than before
    • Fixed OP farmers and civilians
    • Minor tweaks to unit balance across many factions

    October 3rd 2016
    Custom Battle Release

    INSTALLATION INSTRUCTIONS Below you will find instructions on how to install the first release of Ancient Empires. This is the alpha version of our mod, so we hope you understand that before downloading. The downloads below are custom battles only for now, and we hope to have our campaign release within several weeks. No more information on the campaign release is available at this time. In order to play, you will need to download the mod on Steam as well as the three non-Steam links below. The three non-Steam links are quite large, but if you download them now you won't have to do it for our campaign release.

    Or, a simple list of the steps:
    1. Subscribe to Part 1 on Steam
    2. Subscribe to Part 2 on Steam | Non-Steam Link 1 | Non-Steam Link 2 |
    3. Subscribe to Part 3 on Steam | Non-Steam Link 1 | Non Steam Link 2 | Then grab the following 2 packs from Google Drive:
    4. Download Part 4 on Google Drive | Mirror Link 1 | Mirror Link 2 |
    5. Download Part 5 on Google Drive | Mirror Link 1 | Mirror Link 2 (Temporarily Removed) |
    6. Unzip parts 1, 2, and 3 from above and copy/cut and paste them into your Total War Attila\data folder. You are good to go. You should have 5 packs in all to play Ancient Empires. The first compressed file on Google Drive contains 2 pack files within it, the others 1 each. With the Steam download, that's 5 packs.


    If done correctly, you will have the following pack files (the ones I have highlighted in the image below):



    For those still confused, the following video is a guide to getting the mod to work:

    PROJECT OUTLINE
    I'm proud to present the Ancient Empires overhaul for Attila. This campaign will be set in the 202BC just prior to the climax of the Second Punic War at Zama. Carthage has been severely weakened, and the now united Numidians have their eyes set on their territory. Rome itself now finds itself as the dominant power in the Western Mediterranean, but it still has not tested itself against the Successors of Alexander. It intends to settle its score with Macedon for its recent transgressions and the support provided to Hannibal, but still has to deal with a threat closer to home in the form of the Cisalpine Gauls who have been in revolt since 218. With new territory in Hispania, more wealth is filling its coffers than ever, but the Celtiberians are getting restless.

    Antiochus III has returned from subduing the East, and for at least the time being he has unified the Seleucid Empire. Baktria and Parthia have been put back in their place and are now compliant client states while Armenia has been divided in two. The time has come for revenge against the Seleucids for their victory at Raphia, and after that? Greece is ripe for the taking. Up in the North, the Scythian hordes are having their territory encroached upon by the Sarmatians. The building pressure has to come to a conclusion, and the loser will need to find a new home.

    Featuring over 148+ factions on the campaign map to start, the Ancient Empires Attila campaign will offer the most in-depth experience possible on the TW engine. It will feature a host of new peoples never before seen in any TW or conversion mod to date. The goal is to create the most immersive and dynamic campaign experience ever seen in a TW game while also placing an emphasis on historical accuracy and strategic choice.

    CREDITS A large number of people helped make this mod possible. I first want to thank for the core members of our team - Petellius, Philip, UMC, Will, Hardballer, and Prometheus. As a group, they've put in months and in some cases 1-2 years of work on this project, much of that time before most people had even heared of it. But the Ancient Empires mod frankly would not exist without the work done by other modders who are not officially members of our team. A large number of people pitched in and graciously allowed us to use their work:

    The Divide et Impera Mod Team
    These guys put out what is, for my money, the best mod for Rome II. Our entire mod team very much admires their work, and I (ABH) wouldn't even be modding if they didn't save Rome II for me after its release. They granted us access to a large number of their resources for this mod. Models, textures, and entire units have been ported over in many instances. Access to their units is the primary reason this mod was ever completed, frankly. Dresden, Ritter-floh, Kam, Litharion, Augusting (check out his Attila mod, Europa Perdita, here on TWC) and the rest of their great team gave us open access and have been a steady source of support and help throughout our development. I really can't say enough about these guys. They are the embodiment of what the modding community should be.

    The Europa Barbarorum Mod Team
    These guys have served as an inspiration for modders since their first release on Rome I. Their mod team granted us permission to borrow ideas and assets from their work which have made our lives so much easier. When our full release comes, I think a lot of players will recognize concepts from their work in ours. A number of faction icons and shield designs have made it into the mod in some form.

    Legionaire Army Mod - Attila/Little Legionaire's Army Mod
    The Legionaire mod provided the core material from which most of our units were made. Shield designs and helmets are largely a product of their work. We can't thank this mod enough. Without their generosity, our unit creation would be far behind where it is. If you play their mod, you will notice a strong influence on what is seen below. Attila (the head of the Legionaire Army Mod team) also provided us a number of custom assets for our Hellenistic factions - in particular, linothorax that have helped us to have a unique look for many of our Hellenistic units.

    Total War Hellas Mod Team
    I consider ourselves very fortunate to have access to the work of the TWH team as it is featured heavily throughout our Hellenistic factions. They granted us access very early on in our development, and it proved invaluable as we put together our units. I highly recommend people take a look at their work for Rome II.

    Constantine: Rise of Christianity
    The Constantine mod for Rome II provided us with unit assets, particularly for our barbarian units. Ahiga and Meloncat in particular were helpful to Will in the construction of units along with Avesta mentioned below.

    Lines of Battle
    Lines of Battle is a great and influential mod for Rome II. Work from it has been featured in a number of other large overhauls to include ours. LOB models and textures are featured heavily in our units, particularly our barbarians/nomads.

    The_Germans_Are_Coming
    GaC does high quality texture work, and has kindly granted us permission to make use of it our mod. His work has allowed us to greatly increase the variety in our units with a large number of new linothoraxes to go with new elephant towers and blankets. We will continue to work the textures he has provided us into our future work

    DramaBelli
    Dramabelli is a very talented modder who provided textures for our mod. He is a membrer of the Little Legionaire Army mod and does work for the Radious overhaul mod. You will see much of his work on our Hellenistic and Carthaginian units.

    Aguirre
    Aguirre is another member of the Little Legionaire Mod who also does work for Radious. Like Drama, you can see his great texture work on our Hellenistic and Carthaginian units.

    KLA
    KLA is a Rome II and Attila modder who organizes and releases high quality unit packs featuring his own work as well as that of others. His textures and models have made their way into our Hellenistic faction rosters. You can find his Rome II hosted forum here on TWC.

    Miri82
    To put it bluntly, Miri82 has done an enormous overhaul of the Iberian cultures, and we owe our detailed Iberian units to him. He has his own vision of the Iberians, and I encourage everyone to check it out on Rome II. A great guy and an excellent modder.

    Dark Centurion / ipwnu678
    Dark Centurion is a modder whose shield decals are featured in our Roman legions. He was very helpful to us throughout our development process providing us access to his 2D work and research on developments in the Roman army, feedback as a beta tester, and as a quality member of our community.

    Triumph of Rome
    Triumph is one of the earliest followers of the Ancient Empires mod going way back to our Rome II-only days when we were just getting started. Through that time, he has always provided a helping hand and quality feedback to include as one of our beta testers. He also provided help with our events and general description texts featured in the mod which was a big help to Philip/Sheridan.

    Melcor
    - Steam Workshop
    Melcor is the creator of the Romani UI mod and worked on the Haegemonia overhaul mod, a French overhaul for Rome II. He granted us access to his UI and beautiful faction icon work which is featured throughout the mod.

    Noif - 2D Art - Steam Workshop
    Noif is a prolific modder who has done quite a bit of new faction icons for both Rome 2 and Attila. He granted us permission to make use of his work in our mod, and they were essential to completing our emergent faction concept. He did this at a time when our mod was still small and relatively unknown, and we can't thank him enough for the permission. His work has been featured in our emergent faction preview, and you have probably seen glimpses of it in the Youtube videos and such.

    Daruwind - Steam Workshop
    Daruwind is a modder who focuses primarily on DB editing. In the past he has released mods that tweaked naval mechanics and created more in-depth victory conditions. However, his primary focus is a complete overhaul of the game's resource system based on the Meaningful Resources mod. He will release his own standalone project that will add a number of changes to buildings separate from our work, but his work will be integrated into Antiqua Imperium and is vital to the project. He is a very knowledgeable modder who is also great to bounce ideas off of. We are very happy to have him on board and helping us.

    HigoChumbo
    This poster provided much of the information used to construct our Iberian unit roster. He took time to collect the relevant information from various sources and send it to me. It was thorough and incredibly useful. Without the information, the thorough unit rosters I have planned wouldn't be possible.

    Hloeric - Steam Workshop
    Hloeric is the creator of the Romanorum Acies which modifies the underlying textures used by the Romans. His primary focus is to overhaul the underlying look of the game/re-texture it (a long term, time-consuming project) in a detail oriented manner and with a focus on quality. While units have been his main focus, he is very capable at all texture work and is already working on a number of other aspects of the game which I won't reveal quite yet, but which I think will please a lot of people he's ready to discuss it publicly.

    Kaziel
    Kaziel is a very talented modder who basically gets credited everywhere. His redone Romans have been featured in some capacity in just about every overhaul mod, and for good reason. AE is no exception as players will recognize his work when they see it on our early Romans.

    Avetis
    Avetas's work made it into our mod by way of Constantine: Rise of Christianity mod. You will find his textures and models featured heavily on our barbarian factions, in particular the nomadic ones. He's a prolific modder so you should make sure to check out his Steam workshop page where you can find a number of great mods for Rome II and Attila.

    Solitudo
    Solitudo is a modeler who provided us our early Roman scutum (slightly modified for AE by Attila). He is also a member of the Vae Victis mod team, and has his own

    Rome at War Mod (For M&B)
    Several models from the Rome at War mod have made it into our mod thanks to the generosity of rgcotl. He's a very talented modeller who has done some awesome work many M&B players may be familiar with, so please check his stuff out.

    Mithias - TWC Profile
    Mithias is a quiet contributor to our mod who has already made vital contributinos. He has an academic background that gives him thorough knowledge of the Hellenistic and Roman periods, and will assist us in creating the most historically authentic depiction of the ancient world as possible in in a TW game. He has helped construct a unit roster for the Seleucids that we hope to be able to showcase in the coming months. With his feedback, we have been able to correct some of the finer details of our units.

    Night_Hunter - Steam Workshop
    Night_Hunter helped us with some graphical work early on in our development. He designed several faction icons in the mod

    Idraeus
    Idraeus is a talented 2D artist who designed the Roman eagle logo this mod has had since the very beginning. He was one of the first people to help us out, and we greatly appreciate it.

    Gustave

    Gustave is a member of the Europa Barbarorum II who released and updated his shield designs for Rome II. His work has been included in our overhaul of Carthage.

    Causeless
    Causeless is a former member of the mod team who provided invaluable contributions in the area of scripting. He made large breakthroughs in UI editing and population mechanics that paved the way for our later work. He is an extremely talented modder who continues to do valuable modding work for the community.

    Vinc.XXIII - Third Samnite War Mod
    Vinc helped us at a few points by providing research, and in particular the Italian names that appear in our mod. He's a quality poster and modder as well as great member of the TWC community.

    Ghsi011 - Steam Workshop
    Ghsi is the creator of his own overhaul, The Great Revolt of 69 AD, and who assisted us with research and creating more variety in names to include the creation of new culture groups (such as for the Mauryans, splitting up Celtic/Iberian etc.).

    Junaidi83 de Bodemloze
    Junaidi83 is the creator of the Better Aggressive CAI mods for Rome II and Attila. His work will have a heavy influence on our own CAI changes. He has always been a friendly and helpful individual willng to offer his help to other modders.

    DrakeB22 - Steam Workshop
    DrakeB22 is a modder who did work for Rome II that has been an asset to us as well as other overhaul mods. Specifically, he provided CAI values that helped produce better AI army composition, and he was gracious enough to let us use his work in AE.

    To all the above, we sincerely appreciate your contributions.
    If you are a modder who has made contributions to AE, and you aren't mentioned above, please message ABH2 here on TWC and we will promptly sort it out. Thanks.
    Last edited by ABH2; October 22, 2016 at 07:00 PM.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  2. #2
    Willhelm123's Avatar Decanus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Do make sure you use the Patch, it contains some important fixes.

    We're sorry we couldn't deliver the full experience, but you will have something to play around with. We never wanted to release just a battles mod, we wanted to give the full campaign experience, we know that even with how good our battles are, battles alone can get boring quick and don't give half the experience the campaign does, but you have waited to long enough and have followed loyally, so you deserve to play with what we have created.

    We're working extremely hard to finish the campaign, we didn't miss the deadline but too much, it's more the tedious boring work that needs finishing up and implementing, descriptions, building effects, stuff like the research, etc. At any rate your feedback will be appreciated.
    Last edited by Willhelm123; September 30, 2016 at 08:07 AM.
    AE Dev, mainly units

  3. #3

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Nice - congratulations on the release!

    Regardless of the lack of campaign for the time being, I think people will have great fun with this as we wait
    modificateurs sans frontières

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  4. #4

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Do you need to extract both download links once in data?

  5. #5
    Willhelm123's Avatar Decanus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by paulyo122 View Post
    Do you need to extract both download links once in data?
    Place both in your data folder, they do not need extracting or changing, they are in their raw .pack file format which the game reads.
    AE Dev, mainly units

  6. #6
    Joysong's Avatar Tiro
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    thx guys downloadling now, cant wait. wife downstares watching a lame dance contest. all the time 2 play!!

  7. #7

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    finally!! at least battle! yey!!

    and maybe I feel campaign will be release in next week!!! just feeling!

    thanks for great work AE Team!

  8. #8

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I am having trouble getting past the main menu. Whenever I click on Custom Battles the game crashes. I have already wiped all mods and reaquired game files, but the problem persists.

    The launcher also claims that the mod is out of date and was made for a previous version.

    Am I missing anything?

  9. #9
    GRANTO's Avatar Domesticus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    will test now and report.

  10. #10
    _Tyr_'s Avatar Foederatus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I am having trouble getting past the main menu. Whenever I click on Custom Battles the game crashes. I have already wiped all mods and reaquired game files, but the problem persists.

    The launcher also claims that the mod is out of date and was made for a previous version.

    Am I missing anything?
    I had the same problems with my German language version. You need to switch to the English version (in the steam configurations for the game). If you already use the English version, I don't know what else could cause that.
    Ah, and its no problem that it tells you, the mod is outdated, that is certainly not an issue and is the same for everyone.

    @AE-Team: Maybe you should add this information to your first post, because I assume many people will have these questions/concerns/issues.

  11. #11

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I can confirm installing the mod worked fine. Custom battles worked without problems as well. I did have to manually put sound on as it was not turned on.
    The most important thing for me is the campaign. I could not read any building text so i`ll wait couple more days till it is ready to go.

    I did not get any icon on the steam workshop for this mod. Just blank. Did not effect anything.

  12. #12

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by _Tyr_ View Post
    I had the same problems with my German language version. You need to switch to the English version (in the steam configurations for the game). If you already use the English version, I don't know what else could cause that.
    Ah, and its no problem that it tells you, the mod is outdated, that is certainly not an issue and is the same for everyone.

    @AE-Team: Maybe you should add this information to your first post, because I assume many people will have these questions/concerns/issues.
    Didn't know this was a thing, thanks for the bug report
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  13. #13
    Meraun's Avatar Decanus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by rohirrimelf View Post
    The most important thing for me is the campaign. I could not read any building text so i`ll wait couple more days till it is ready to go.

    I did not get any icon on the steam workshop for this mod. Just blank. Did not effect anything.
    As far as i know the campaign is not released yet. This is just a Custombattle release. NOT the campaignrelease

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  14. #14

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Thx for sharing the battles already. One question though: On which resolutions do you guys play the game? I have 1360 x 768 and i have a problem. In my faction list i have Gortyna und Sakas as the two last factions. I think i miss a lot like the Seleucids for example and you can't scroll that list.

    Proud to be a real Prussian.

  15. #15
    Meraun's Avatar Decanus
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    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by Marcus Aemilius Lepidus View Post
    Thx for sharing the battles already. One question though: On which resolutions do you guys play the game? I have 1360 x 768 and i have a problem. In my faction list i have Gortyna und Sakas as the two last factions. I think i miss a lot like the Seleucids for example and you can't scroll that list.
    Are youn able to play on like 1980 x 1800 or wahter it is?

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  16. #16

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Played first custom battle, Rome vs Aetolian League. Pacing was excellent and ran like a top. I couldn't group my units into formation though. Is that right or a bug? Anyway, thx for the release!

  17. #17

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by Meraun View Post
    Are youn able to play on like 1980 x 1800 or wahter it is?
    I just tried it on that resolution the the Seleucids are indeed avaible now. However my Screen is not made for that so it looks strange.

    Proud to be a real Prussian.

  18. #18

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by AngryPolack View Post
    Played first custom battle, Rome vs Aetolian League. Pacing was excellent and ran like a top. I couldn't group my units into formation though. Is that right or a bug? Anyway, thx for the release!
    If you mean preset formations there isnt any yet, otherwise pressing G or ctrl G should work
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  19. #19

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    I suggest you should compress and zip the mod files, so the download can be much smaller and faster (even though surprisingly, it might confuse some who don't even know how to unzip files)

    Also, when making description for Steam Workshop page, it is advisable to add VERY CLEAR instructions and FAQ on the description, since most people in SteamWorkshop doesn't even bother to read, and then whine when it doesn't work as they think it would.

  20. #20

    Default Re: Ancient Empires: Attila Battle Mechanics Release [30/09/2016]

    Quote Originally Posted by _Tyr_ View Post
    I had the same problems with my German language version. You need to switch to the English version (in the steam configurations for the game). If you already use the English version, I don't know what else could cause that.
    Ah, and its no problem that it tells you, the mod is outdated, that is certainly not an issue and is the same for everyone.

    My default language was English already

    So far I have:
    • deleted and usubscribed from all other mods
    • made a fresh re-install of the game
    • reinstalled Nvidia drivers
    • changed the resolution to 1920x1080 (running an ultrawide normally)
    • lowered graphics settings


    I am at a loss, no idea what else might be causing the crashes. It will pop up with a crash notice the moment i click on the custom battle button. I checked the Windows Logs and the crash is caused by Attila.dll, so it could be anything...

    Anyone have any ideas?

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