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Thread: Marketplaces of Rome

  1. #1

    Default Marketplaces of Rome

    Use this thread to purchase items, announce recruitments, and commission the construction of buildings.

    Rules for Buildings

    Buildings may add one trait point to a single character with the exception of military traits. Buildings can be upgraded by paying the difference between the tiers.

    Tier I: 10,000
    Tier II: 20,000
    Tier III: 30,000
    Tier IV: 50,000

    Buildings may be whatever you want them to be. A forum, a theatre, a statue, a temple, an arena, a plaza.

    A building takes one week to construct, at the end of which a thread should be posted in the City of Rome forum (or the appropriate location) establishing the structure as a place to meet. (if appropriate, a statue might simply be added to an already existing forum, for example, in which case its presence will be noted)

    Legionary Recruitment

    Legionary Recruitment Cost: 20,000 Denarii
    Legionary Upkeep Cost: 5,000

    military units shall take 2 days to gather

    Desertions at a rate of 35% per year will occur for every year the legion goes unpaid.

    Question to ask yourself before you try to recruit a legion: Does this character have imerium? Did this character once hold imperium? If the answer to both these questions is no, think twice.

    Praetorian Guard - 1 cohort (500 men) costs 5,000 denarii and have a 5,000 denarii annual upkeep

    Legionary Retinue

    Player controlled characters may serve in the capacities of 3, 4, and 5.

    1. Engineers: Engineers enable the construction of siege equipment and field fortifications. 5,000 denarii for an engineer corps (cannot stack)

    2. Cooks and quartermasters: Good and fortifying food can not only lift morale, but make troops more prepared to face the physical challenges of battle +1 battle rolls. 5,000 denarii (cannot stack)

    3. Tribunus Militum: A high ranking representative of the soldiers and usually a man of equestrian rank, the military tribune may present the grievances of the soldiers directly to their commander, which in turn improves the relationship of the subordinates to their superiors. +50% movement speed. (cannot stack). 5,000 denarii

    4. Military Quaestor: An educated accountant and dispenser of legionary wages. Receiving the correct amount of wages and on time can contribute to a soldier's drive to perform his duty. -10% legionary upkeep costs (cannot stack)

    5. Legatus: A competent commander which can help one of the flanks win a victory. This member of the retinue adds a random general to a legion with random traits. 10,000 denarii (can purchase multiple times)

    6. Equites Extraordinari: A single unit of cavalry (200 men) - 2,500 Denarii (may stack)

    7. Extra Cohort: A single additional cohort of legionarries toadd to a legion (480 men) - 2,500 Denarii

    8. Reinforcements: Replenish your legion. (1 denarius per man)

    9. Auxiliary forces: (can basically be anything, provincial, etc, but requires mod approval. These units might get modifiers depending on the circumstances)
    Unit of infantry (480 men) - 2,500 Denarii
    Unit of Cavalry (400 men) - 5,000 Denarii


    Naval Forces

    Liburna: Small ships, outfitted for carrying transport material or troops into battle. Can carry 200 men
    200 Denarii to recruit per ship, 100 upkeep

    Quinquereme: Warships of a high quality, can carry 400 men
    100 Denarii to recruit per ship, 50 upkeep. Grant a +1 to battles for each 100 men on board.

    A. Only an infantry equivalent or higher can serve as armed crew

    Trireme: Ramming ships of a high quality, carries only the crew.
    100 denarii per ship, 50 upkeep.

    Hexareme: Generally used as flagships, these huge vessels have two decks of oars. Can carry 600 men.
    800 denarii to recruit per ship, 400 in upkeep. Grant a +1 to battles for each 100 men on board.
    Last edited by Pontifex Maximus; October 18, 2016 at 10:57 AM.

  2. #2

    Default Re: Marketplaces of Rome

    Gaius Furius Sulpicianus invests in more tenant houses (-5,000 tier upgrade)

    Publius Cornelius Sulla invests in additional slaves for his farms (-5,000 tier upgrade)

  3. #3
    Pinkerton's Avatar Praeses
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    Default Re: Marketplaces of Rome

    Q. Annius Milo improves his farms (-5,000)

  4. #4

    Default Re: Marketplaces of Rome

    Cotta improves his farms.

  5. #5
    General Brewster's Avatar The Flying Dutchman
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    Default Re: Marketplaces of Rome

    Marcus Aemilius Lepidus invests in an update for his houses (-5000)

  6. #6
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Marketplaces of Rome

    Aulus Postumius Albinus the Elder pays for the expanding of his family's personal dockyards down in Ostia (-5,000; mercantile tier upgrade to I,B )

  7. #7
    Okmin's Avatar In vino veritas
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    Default Re: Marketplaces of Rome

    Gaius Marius Aquila pays for expansion of the family properties in Rome (-5000)
    IN VINO VERITAS
    IN CERVESIO FELICITAS

    Under the patronage of The Lizard King
    Patron of Narf
    and Starlightman

  8. #8
    The Mad Skylord's Avatar Tribunus
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    Default Re: Marketplaces of Rome

    Gnaeus Julius Iulus upgrades the family holdings. 5'000 denarii.

  9. #9

    Default Re: Marketplaces of Rome

    Quintus Caecilius Metellus purchases addition farmlands -(5000) upgrade to B, tier 1
    Quintus Caecilius Metellus purchases addition farmlands -(7500) upgrade to C, tier 1
    Last edited by Rhapture; October 16, 2016 at 10:31 AM.
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  10. #10
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Marketplaces of Rome

    Gaius Atilius Regulus purchases further Urban Development (-5000) upgraded to B, Tier 1
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  11. #11
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Marketplaces of Rome

    Aulus Postumius Albinus the Elder sends word for his son to buy into some markets down in Sicily (-5,000; mercantile tier upgrade to I,C )

  12. #12
    The Mad Skylord's Avatar Tribunus
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    Default Re: Marketplaces of Rome

    Octavius Julius Iulus upgrades the family businesses in the absence of his father and brother. 5'000 denarii

  13. #13
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Marketplaces of Rome

    Note that I think our income upgrades take a week to construct each so the second tiers won't be ready until next Wednesday, the 19th (assuming you built your first tier on the past Wednesday)

    Or are they instantaneous?

  14. #14

    Default Re: Marketplaces of Rome

    Sextus Erucia Mergus purchases two Liburna for 400 denarii.

  15. #15
    Okmin's Avatar In vino veritas
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    Default Re: Marketplaces of Rome

    Gnaeus Marius Aquila expands the family properties (7500)
    IN VINO VERITAS
    IN CERVESIO FELICITAS

    Under the patronage of The Lizard King
    Patron of Narf
    and Starlightman

  16. #16
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Marketplaces of Rome

    Lucius Villius Tappulus purchases more tenant buildings for his family (Urban Development, Tier I Class B).

    -5,000 denarii

  17. #17

    Default Re: Marketplaces of Rome

    Scipio builds some shaky insulae in the Aventinus. -5,000

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  18. #18

    Default Re: Marketplaces of Rome

    Sextus Erucia Mergus upgrades his family's mercantile properties - 5,000 denarii

  19. #19
    Dirty Chai's Avatar Dux Limitis
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    Default Re: Marketplaces of Rome

    (for tomorrow, Wednesday)
    The Albini obtain several assets in Africa
    -7,500 denarii for a Tier 1,C upgrade

  20. #20
    The Mad Skylord's Avatar Tribunus
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    Default Re: Marketplaces of Rome

    Iulus upgrades their estates.

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