Clandestine Assassination
This type occurs when a victim least expects it and is carried out by anonymous individuals. D20 rolls will govern assassination attempts:
1-4 = successful assassination
4-12 = unsuccessful assassination
12-16 = unsuccessful assassination and evidence left behind
16-20 = unsuccessful assassination and identity becomes known
Open Assassination
This assassination type is publicm the identity of the assassins is known
1-8 = successful assassination
8-20 = unsuccessful assassination
Assassinations within the home
Any type of assassination within the home gains a +2 modifier to the rolls. The host will be a suspect, even if no evidence is left behind.
In your own home
4/20 for successful capture
In someone else’s' home (by the host)
15/20
In a public space
10/20
Pro-Consular Rules
Province Edict System
Once a Proconsul is in his province, he may select two edicts from two of the following branches (for a total of four edicts) to remain active for the year.
Military Branch
1. -15% legionary recruitment
2. -15% legionary upkeep
3. -50% legionary retinue cost
4. Recruit local Legatus (general with random traits)
5. -15% Naval recruitment Costs
6. -15% Naval upkeep costs
Economic Branch: Exploitation
Taking any of these action will reduce provincial good will*
1. +15% income
2. D20 x 100 added income
3. +25% income
4. D20 x 200 local auxilia conscripted (varies by region)
5. -10% building costs
6. D20 x 500 income
*Provincial goodwill refers to the love the people of the province bear you. If you exploit them, your influence will decrease. If you govern well, they will appreciate your efforts. The more loyal a province to an individual, the more benefits a person can extract from the provinces later on. One example is fleeing to the province for sanctuary.
The number selected will be the number deducted from your “good will” points. These points will be measured against the points of others in the same province to determine overall influence.
This is not an exhaustive list. Propose an action in the game and ask for a moderator’s opinion of what it Is worth.
Economic Branch: Investment
This branch increases province good will in the corresponding number as outlined above.
1. -10% income
2. -20% income
3. Construct a tier I building for public works
4. Raise a legion from the province
5. Construct a tier II building for public works
6. Construct a tier III building for public works
This is not an exhaustive list. Propose an action in the game and ask for a moderator’s opinion of what it Is worth.
Provincial Capitals are as follows:
Italy: Rome (Italia I, Nota bene: pleb and patrician point systems govern this area. The region of Italia I is exempt from this system)
Spain: Carhtago Nova (Tarraconensis VI)
Africa: Carthage (Africa Proconsularis I)
Greece: Athens (Acheae I)
Gaul: Massalia (Nabonensis I)
NPC Interactions
A base chance of success for all NPC Interactions are 0/20. Modifiers will be added but it is the responsibility of the player to explain why modifiers to be added as well as recommend the number of modifiers. The final ruling is up to moderator discretion.
A character may ask for virtually any sort of roll ranging from the incitement of mob violence to the use of an NPC tribune in order to veto legislation. In the event of some RP events started by characters, players may eventually gain complete control of some NPCs (such as a tribune). This "sub-character" may be officially adopted as a main character in some cases but a player may only have quasi control over the character, the nature of the relationship of the "sub-character" will be that of patron and client with the main senator instigating the NPC action. "Sub-characters" may not have traits or income but they can marry and be attached to armies.
Last edited by Pontifex Maximus; November 02, 2016 at 08:47 AM.