Information Thread for Potential New Arabyan Units
South of Tilea, past the stormy seas of the Black Gulf, lies the kingdom of Araby. Here the decadent Caliphs and Sultans rule cities made of white stone, and their realms are the vast deserts, oases that glitter like jewels, and mountains inhabited by fierce nomad warriors. Several great cities form a loose coalition, though in effect they are all independent states with their own rulers, traditions and customs. The Sultan of All Araby claims to rule the whole peninsula, but has little real power over the independent coastal city-states or over the fierce nomad tribes who wander the Great Desert of Araby.
http://warhammerfantasy.wikia.com/wiki/Araby
Military, Elemental and Technological Regiments and Notables
Lords and HeroesSpoiler Alert, click show to read:Caliph = "Here the decadent Caliphs and Sultans rule cities made of white stone, and their realms are the vast deserts, oases that glitter like jewels, and mountains inhabited by fierce nomad warriors."
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
Emir = "The Sheikhs, Emirs and Sultans of Copher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/zGqjYuS.png Warmaster Armies
Grand Vizier = "The commander of an Arabian army is likely to be a Grand Vizier - perhaps the Grand Vizier of the Great Sultan himself. Few Sultans would be so bold as to take to the field personally but throughout history there have been notable exceptions such as the mighty Sultan Jaffar who led a powerful army into Estalia and besieged the Tilean city of Tobaro. Subordinate to the overall commander are marshals and commanders of lesser rank within the palace hierarchy, noble Emirs, and Sheiks from the desert. Military leaders often ride upon Elephants as befits their exalted rank."
http://warhammerfantasy.wikia.com/wi...ian_Commanders
https://i.imgur.com/zGqjYuS.png Warmaster Armies
Magicians = They are the great sorcerers of Araby - mystics of the southern deserts and court magicians of the Sultans themselves. They might ride flying carpets - aerial spirits bound into the spiralling patterns of carpets. Their ability to bind desert daemons to their will enables Arabian wizards to command Djinns to carry them from place to place. They are skilled at healing magic, so its likely that they are able to use Jade magic.
http://warhammerfantasy.wikia.com/wi...bian_Magicians
https://i.imgur.com/wBTQ692.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/cQaHLzZ.png White Dwarf 326
Sheikh = "The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/xTVoBNZ.png White Dwarf 326
Snake Charmers = In the bazaars and markets of Araby crowds often gather around a mystic arabian sitting playing a flute. Mesmerized by the music or some say by his rhythmic swaying is a deadly venomous snake. Snake charmers generally survive on the money they make as entertainers but often some offer their services, and that of their snakes, as warriors.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 19
Sorcerer = Wizards of Araby
https://i.imgur.com/0IXafQt.png Warmaster Armies
https://i.imgur.com/zGqjYuS.png Warmaster Armies
Sultans = "Here the decadent Caliphs and Sultans rule cities made of white stone, and their realms are the vast deserts, oases that glitter like jewels, and mountains inhabited by fierce nomad warriors."
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/JY9Ymda.png Warmaster Armies
https://i.imgur.com/LNUFNLQ.png White Dwarf 326
MountsSpoiler Alert, click show to read:Camels = It is only the fierce warriors of the desert tribes that ride these intractable creatures into battle. Camel riders are brave and notoriously savage warriors who navigate the shifting sands with an uncanny instinct
https://i.imgur.com/JY9Ymda.png Warmaster Armies
https://i.imgur.com/qD8w6G1.png Warmaster Armies
Magic Carpets = They might ride flying carpets - aerial spirits bound into the spiralling patterns of carpets
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/fkSFRrQ.png Warmaster Armies
Pegasus = Pegasi are a race of magical horses with huge swan-like wings. They make excellent steeds if caught and trained when young.
https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book
Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive.
https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book
Wizards OnlySpoiler Alert, click show to read:Giant Scorpion = Giant Scorpions are awesome, creeping monsters with dark, shiny, armour-plated bodies. The Giant Scorpion has great claws and a long tipped tail with a deadly venomous sting.
https://i.imgur.com/fK3PRof.jpg 3rd Ed. Armies Book
InfantrySpoiler Alert, click show to read:Araby Guard = Warmaster model.
https://i.imgur.com/LNUFNLQ.png White Dwarf 326
Bowmen = The men of Araby place great faith in the bow and all the cities of Araby maintain strong bodies of archers.
http://warhammerfantasy.wikia.com/wiki/Arabian_Bowmen
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
https://i.imgur.com/xTVoBNZ.png White Dwarf 326
Corsairs = Mentioned in the Tilea wiki page under geography.
http://warhammerfantasy.wikia.com/wiki/Tilea
Dervishers = Fanatical religious warriors all too willing to die for their god.
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
Eunoch Slaves = Individuals trained since birth to serve as warriors and guards. They are unusually steadfast and loyal.
http://warhammerfantasy.wikia.com/wiki/Araby
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
Guard of the Caliph = The household troops of the rulers of Araby are famously loyal and lavishly equipped - they carry weapons of the finest quality and wear brightly coloured clothes of silk brocade. Each Sultan, Caliph and many lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded.
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
Handgunners = Although firearms exist in Araby they are nowhere near as common or advanced as those used in the Old World and are rarely issued to common troops
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
Household Guard = They carry weapons of the finest quality and wear brightly coloured clothes of silk brocade. So loyal are they that they would die at their own hands if their master commanded it
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
Jezzails = "This long-barrelled arquebus was first designed in Araby, and since its inception, few have made their way to the Old World. Owned mostly by collectors and wealthy nobles, jezzails benefit from a longer range than their larger counterparts. A jezzail requires only a single shot of powder per firing and fires one ball when loaded with standard shot."
http://warhammerfantasy.wikia.com/wiki/Arabian_Jezzail
https://i.imgur.com/xTVoBNZ.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 3
Lashiek Slave Warriors = Lashiek is the city that has the largest slave trade in the human world, so it wouldn’t be unexpected if they fielded their own slave armies.
http://warhammerfantasy.wikia.com/wiki/Araby
Slave Archers = Araby does massive trade in slaves, having some of the biggest markets in the world for them.
http://warhammerfantasy.wikia.com/wiki/Araby
Slave Warriors = Araby does massive trade in slaves, having some of the biggest markets in the world for them.
http://warhammerfantasy.wikia.com/wiki/Araby
Slingers = Arabian slingers.
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
Sorcerous Bodyguard = The household troops of the rulers of Araby are famously loyal and lavishly equipped - they carry weapons of the finest quality and wear brightly coloured clothes of silk brocade. Each Sultan, Caliph and many lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded.
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
Southlands Tribesmen = Native tribesmen of the southlands who end up in arabian forces.
http://warhammerfantasy.wikia.com/wiki/Southlands
Spearmen = Arabian armies are based upon regiments of infantry. They garrison the cities and towns and enforce law and order throughout Araby as well as forming its standing army. The majority of these warriors carry tall spears and fight in well disciplined ranks. Variants include shields.
http://warhammerfantasy.wikia.com/wiki/Arabian_Spearmen
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
https://i.imgur.com/LNUFNLQ.png White Dwarf 326
Swordsmen = Arabian armies are based upon regiments of infantry. They garrison the cities and towns and enforce law and order throughout Araby as well as forming its standing army. Amongst these troops are some distinctive regiments which, traditionally, fight with curved swords or which wear uniforms peculiar to their place of origin. Variants include shields.
http://warhammerfantasy.wikia.com/wiki/Arabian_Spearmen
Tuarec Bandits = Listed on an Araby map.
https://www.scribd.com/document/2232...del-Journal-43 Citadel Journal 43, Page 6
Tufenks = These are arabians using a blow-pipe that projects greek fire, aka, flamethrowers.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Warriors = Araby warriors. They wear armour and use swords.
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
Specialist AmmunitionSpoiler Alert, click show to read:Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
CavalrySpoiler Alert, click show to read:Arab Horsemen = Araby cavalry.
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
Arabian Knights = Horses are highly prized in Araby amongst both the Sultans of the coast and the Sheiks of the inland deserts. The Arabians are rightfully proud of their cavalry. They are ornately equipped with long lances, tall helms, and glittering armour.
http://warhammerfantasy.wikia.com/wiki/Arabyhttp://warhammerfantasy.wikia.com/wiki/Arabian_Knights
https://i.imgur.com/qD8w6G1.png Warmaster Armies
https://i.imgur.com/z2A3AzQ.png White Dwarf 326
Camel Riders = It is only the fierce warriors of the desert tribes that ride these intractable creatures into battle. Camel riders are brave and notoriously savage warriors who navigate their way across the shifting sands of Araby by an uncanny instinct unfathomable and mysterious to mere city dwellers. They are guided as much by their knowledge of the deep desert as by their desert-born mounts and, some would say, by their taste for blood!
http://warhammerfantasy.wikia.com/wi...n_Camel_Riders
https://i.imgur.com/qD8w6G1.png Warmaster Armies
https://i.imgur.com/z2A3AzQ.png White Dwarf 326
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Desert Riders (Camels) = The deep deserts of Araby are home to fierce nomads whose swift riders are the best light cavalry in all the land. The cities of the coast also maintain bodies of light cavalry for scouting and patrols - but all agree the riders of the desert are the finest and most dashing.
http://warhammerfantasy.wikia.com/wi..._Desert_Riders
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/qD8w6G1.png Warmaster Armies
https://i.imgur.com/qD8w6G1.png Warmaster Armies
https://i.imgur.com/z2A3AzQ.png White Dwarf 326
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Desert Riders (Horses) = The deep deserts of Araby are home to fierce nomads whose swift riders are the best light cavalry in all the land. The cities of the coast also maintain bodies of light cavalry for scouting and patrols - but all agree the riders of the desert are the finest and most dashing.
http://warhammerfantasy.wikia.com/wi..._Desert_Riders
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/qD8w6G1.png Warmaster Armies
https://i.imgur.com/z2A3AzQ.png White Dwarf 326
Flying Carpets (Bows) = The sorcerers of Araby have perfected the art of binding aerial spirits into physical forms - not least of which is the famous flying carpets. Carpets carry two or sometimes three riders, who arm themselves with bows as well as various missiles. These are thrown into the enemy's ranks and include such unpleasant surprises as pots of scorpions, serpents, fire-ants, hornets and venomous spiders.
http://warhammerfantasy.wikia.com/wi...Flying_Carpets
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/fkSFRrQ.png Warmaster Armies
https://i.imgur.com/cQaHLzZ.png White Dwarf 326
Flying Carpets (Jars of Swarms) = The sorcerers of Araby have perfected the art of binding aerial spirits into physical forms - not least of which is the famous flying carpets. Carpets carry two or sometimes three riders, who arm themselves with jars. These are thrown into the enemy's ranks and include such unpleasant surprises as pots of scorpions, serpents, fire-ants, hornets and venomous spiders.
http://warhammerfantasy.wikia.com/wi...Flying_Carpets
https://i.imgur.com/cQaHLzZ.png White Dwarf 326
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/fkSFRrQ.png Warmaster Armies
Saracens = Potentially a knightly type, or it might be just an old word being used for an arabian.
http://warhammerfantasy.wikia.com/wi...an_the_Saracen
NomadsSpoiler Alert, click show to read:The nomad tribes of Araby have been living in the deep deserts for centuries, their realms dictacted by the life-giving oases. There are hundreds of different tribes of nomads - the Tuareg, the Dervishes, the northern Fuzzy-wuzzies, the Al’Rahem and the near legendary Muktarhin to mention but a few. They hate the Undead because they border Nehekhara. The issue of town cryer includes arabian elemental magic.
Bedouins = They are nomadic tribesmen who live on the outskirts of tribal life as the tribesmen themselves do with the rest of civilisation. Loners by nature they are experts in desert craft and make excellent scouts and guides for their tribe or outsiders who are willing to pay enough for their services. Weapons include; daggers (jambiya), maces, scimitars, spears, great weapons, flails, short bows, tufenks, hand guns, shields.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Champions = Noble relatives of the Sheikh’s family are fanatically loyal to him and give him the necessary support and muscle when needed. They keep the rest of the warband in line, discipline those who have offended the Sheikh, divide up the booty and tell tall tales by the fireside.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Nomad Scouts = The guides of nomad tribes are at best uncouth and uncivilised. However, they are good warriors, living a life of almost constant battle within the deserts they call their home. They use scimitars and bows.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Nomad Warriors = All males of the tribe are warriors first and foremost; some may be talented in the crafts of weaving or weapon smithing but all are brought up from an early age in the use of weapons, primarily the bow and scimitar. Weapons include; daggers (jambiya), maces, scimitars, spears, great weapons, flails, short bows, tufenks, hand guns, shields.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Mystic = In the distant past the Arabians were renowned for their studies in the magical arts, whether they were originally taught by the Elves, as were the men of the Old World, is not known. The wisemen of Araby have mastered a strange aspect of colour magic, known as Elementalism, which is based on the four primary elements: earth, wind, fire and water.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Sheikh = The Sheikh is a hardened warrior living in the burning hell of the desert and having to constantly fight off bandits, members of other rival tribes, and of course, the evil undead. He is often also the head of the tribe, respected and trusted by his fellow tribesmen.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Tomb Raiders = Sometimes though, a young sheikh eager to prove his worth in the tales of his people, will seek out the Land of the Dead so that he may claim name for himself and discover unknown riches.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Known Desert TribesSpoiler Alert, click show to read:https://docviewer.yandex.com/view/0/...%3D%3D&page=50
Athipos
Ebonian
Kahied
Malaluk
Zamesi
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20
Al-Rahem
Dervishes
Fuzzie-Wuzzies
Muktarhin
Tuareg
The Wondrous and the MagicalSpoiler Alert, click show to read:AnimalsSpoiler Alert, click show to read:Armoured Elephants = Elephants, in armour.
http://warhammerfantasy.wikia.com/wi...ian_Commanders
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/LNUFNLQ.png White Dwarf 326
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Elephants = They have howdahs on the backs of Elephants.
http://warhammerfantasy.wikia.com/wiki/Elephants
https://i.imgur.com/fC8eM0y.png Warhammer 1st Edition Forces of Fantasy
https://i.imgur.com/zGqjYuS.png Warmaster Armies
https://i.imgur.com/LNUFNLQ.png White Dwarf 326
https://i.imgur.com/fZoyfUt.png White Dwarf 326
DjinnSpoiler Alert, click show to read:Desert Spirits = The Magicians of Araby can command these Djinn to engulf their foes in a swirling cloud of choking sand and dust.
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 6
Djinn = This is the generic name given by Arabian magicians to many different kinds of elemental spirits, which can be imprisoned within magical jars and bound to do a sorcerer's bidding. When one of these jars is shattered, spirits inside will manifest, billowing and spilling out of the broken jar to coalesce into a mighty elemental spirit hundreds of feet tall.
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 6
Fire Efreets = Those vessels that contain powdered sulphur and dried naptha may be ignited with a spark to release a gigantic Fire Efreet. A Fire Efreet is a creature of savage delight that cackles as it hurtles through the air; searing the decks of enemy ships and setting aflame their crew as it shouts curses that sound for all the world like the spit-crack of raw fresh melting on open fire.The blood of one of these spirits was used to temper the blade of the Hellfire Sword, which was forged from a single flame that was hammered into material form.
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 6
Great Sultan of Efreets = A royal Fire Efreet
https://i.imgur.com/ChRBCOD.png Dreadfleet Rulebook
Lord of Tempests = A royal tempest djinn
https://i.imgur.com/ChRBCOD.png Dreadfleet Rulebook
Queen of the Salt-Devils = A royal sea nymph!
https://i.imgur.com/ChRBCOD.png Dreadfleet Rulebook
Royal Djinn = Only three of these are rumoured to exist, and are kept within jewelled and gilded Great Urns in the hidden rooms under the decks of the Flaming Scimitar of the Golden Magus. Each urn has an intricate spiral of skulls winding around its outside, crested by one of the three symbols that represent the elements ascendant over the forces of darkness. They are said to have once belonged to the Great Necromancer Nagash himself, and that each contains a spirit powerful enough to eclipse the sun. The Golden Magus will not say a single word on the matter. Perhaps even the redoubtable Sultan of the Seas is afraid to open them...
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 10
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
Sea-Nymphs = Those magical jars that are filled with sparkling seawater contain the essence of Sea-nymphs - or Salt Devils as they are known to the pirates of Sartosa - who can freeze solid around seabound foes or seal a hole in their master’s warship with living ice. Though they took the form of lissom wenches, the Sea-nymphs are perhaps the most inhuman of all the djinn spirits, and delight in dragging those struggling to tread water so deep into the sea that their fragile human bodies crumple in upon themselves under the pressures of the abyss.
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 6
https://i.imgur.com/bA1QXDc.png Dreadfleet Rulebook
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
Tempest Djinn = The jars that contain a portion of each of the four winds will shatter into dust when the whispered word of their owner falls upon them, releasing Tempest Djinns that funnel their hurricane breath into the sails of ships. These storm-born spirits are capricious as zephyrs in temperament, but their raw might is that of a tornado, and they can pull even the most fearsome winds unto themselves like a shroud.
http://warhammerfantasy.wikia.com/wiki/Djinn
https://i.imgur.com/fZoyfUt.png White Dwarf 326
Dreadfleet by Phil Kelly - Chapter 6
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
ElementalsSpoiler Alert, click show to read:When working on these lists, I came across numerous references to Arabian Magicians and Sorcerers using elemental magic, so these make sense.
Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-11.jpg
Beast Elemental = If an incarnate elemental of beasts exists, then surely a beast elemental must as well.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-10.jpg
Fire Elementals = Has a magical aura that protects it against weapons. Composed entirely of flames and smoke, they mimic the human form but often have a maniacal grin on their face common to pyromaniacs and arsonists. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-09.jpg
Heavens Elemental = An elemental of the heavens.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Air = A supremely powerful elemental of Air.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Earth = A supremely powerful elemental of Earth.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Fire = Known in the lore and legend of the Empire as the Charred Ones, the Black Harvestmen, and Jack O’Cinders, stories speak of the wrath of the wizards of the Bright College during the brutally fratricidal wars that wracked the Empire in centuries past, where these conjured creatures were used wantonly to destroy entire towns and villages that had provoked the ire of one or other Imperial faction, laying swathes of the land to ash-strewn waste.
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Life = A supremely powerful elemental of life.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Light = A supremely powerful elemental of light.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Metal = A supremely powerful elemental of metal.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Plague = A supremely powerful elemental of plague.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Seas = A supremely powerful elemental of sea.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Shadow = A supremely powerful elemental of shadow.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of the Heavens = A supremely powerful elemental of the heavens.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Water = A supremely powerful elemental of water.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Light Elemental = An elemental of light.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Metal Elemental = An elemental of metal.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-12.jpg
Sea Elemental = Some say that as the ages pass, Triton and his kind slowly become more like the seas they are lord over, turning wilder and less controllable until there is very little to distinguish them from the towering waves and raging storms of the ocean. The Sea Elementals, living mountains of blue-black water that rear out of the water in the barely recognisable shape of a huge man, are perhaps some stage of this process.
http://www.collecting-citadel-miniat...he_Sea_Box.jpg
http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf
http://warhammerfantasy.wikia.com/wiki/Elementals
Shadow Elemental = An elemental of the shadow.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
http://www.collecting-citadel-miniat...ile:C34-08.jpg
EngineeringSpoiler Alert, click show to read:Clockwork Thundertusks = The Golden Magus has a pair of these.
http://warhammerfantasy.wikia.com/wiki/Golden_Magus
https://i.imgur.com/bA1QXDc.png Dreadfleet Rulebook
MonstersSpoiler Alert, click show to read:Radiant Pegasus = "A notable breed of Pegasus, Radiant Pegasi are most commonly found upon the sunlit plateaus of Arabyan mountains. They absorb the sun's heat, transmuting it into the burning light that flows over their skin like ripples of brightest flame. When threatened, a radiant pegasus can discharge this magic at its attackers in a searing and crackling flash."
http://warhammerfantasy.wikia.com/wiki/Radiant_Pegasus
Siege TrainSpoiler Alert, click show to read:"The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Great Cannon = "The great cannon is a cannon so big that the ruler will have to make special measures to get hold of enough metal to make it. All the bells in the realm or all the cannons of the fleet may have to be melted down to provide enough bronze to cast a single great cannon. It is so monstrous that hundreds of oxen are required to pull it."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Monstrous Stone Thrower = "This is a catapult operated by a massive counterweight which swings a long shaft and hurls a boulder a very great distance. The huge boulder will smash any ramparts that it strikes. The catapult is made of thick timbers to withstand the stress and strain, but the parts can be transported individually on wagons and are lashed togehter into a catapult in the siege lines."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
https://i.imgur.com/SZ5PSHZ.png White Dwarf 155
ReligiousSpoiler Alert, click show to read:War Altar = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
NavalSpoiler Alert, click show to read:Dhow = They have triangular sails.
https://i.imgur.com/ylYALIL.png White Dwarf 118
Regiments of RenownSpoiler Alert, click show to read:Aklan'd Death Commandos = Aklan'd may have been insane, many claimed as much, most of them died horribly. His brand of religio-magic was based upon the old religions of the desert tribes, modified to accord more closely with his own distorted view of the world. His most dedicated followers were Aklan’d Death Commandos. This elite regiment was formed from the most devoted of the young desert warriors, men willing to die, and in dying gloriously pass into the highest of the 7 Heavens, known as St’oec.
http://www.solegends.com/citrr/1rr06mullahs/index.htm
Al Muktar’s Desert Dogs = Following a deeply unhappy childhood, Werner Glook, son to a rich Marienburger family, set sail to realise his lifelong dream of exotic travel. Land at Lashiek in Araby he quickly became the focus of attention as the locals regarded him as the legendary Al Muktar - the Chosen One. Glook was captured (after a fine display of fist fighting) and the bandit’s leader, Sheikh Ahmed Shufti, was grudgingly impressed by the way the Old Worlder did not give in to pain, despite being pegged out in the desert for days. The bandits soon became nervous of the man, rumours that he was Al Muktar were now rife and they begged his forgiveness. He did better than that, he joined them, discarding his former name, and led them across the Old World gaining a fearsome reputation for himself and his newly named Desert Dogs as they served numerous masters. Horse, Scimitar and Shield.
http://warhammerfantasy.wikia.com/wi...7s_Desert_Dogs
Black Scimitar Guard = As Jaffar realized he couldn't win in the open field against the shock-tactics of the Crusader Knights, he withdrew to his homeland while he left a token force in the city of Magritta, under the command of Emir Wazar, better known as Emir the Cruel and his elite Black Scimitar Guards.
http://warhammerfantasy.wikia.com/wiki/Crusades
Dread Daughters of Tariq = Each Sultan, Caliph and lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded. Similarly dedicated are bodies drawn from some of the outlandish communities of the south including the Dread Daughters of Tariq from the Land of Assassins.
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
El-Haikk Thieves = The city is famous for its thieves.
http://warhammerfantasy.wikia.com/wiki/Araby
Hamdork’s Skeptics = ”Hamdork was a mighty warrior, who both detested and strongly distrusted all things magical. His determination to be free of magic led him to have a shield constructed for himself, and for each of his guardsmen, which would offer protection from even the most powerful magic.”
Forces of Fantasy Vol. 3 - Page 7
Magus’ Bronze Cannon = Each of its keyhole windows hide an ornate bronze cannon crewed by a team of hunchbacks
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
Malaluk Desert Raiders = Listed on the map on page 50.
https://docviewer.yandex.com/view/0/...%3D%3D&page=50
Pirates of Copher = The city is feared for the pirates that originate from this city.
http://warhammerfantasy.wikia.com/wiki/Araby
Silent Guard of Eunuch Mountain = Each Sultan, Caliph and lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded. Similarly dedicated are bodies drawn from some of the outlandish communities of the south including the Silent Guard of Eunuch Mountain.
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
https://i.imgur.com/PVCGq9Q.png Warmaster Armies
The Harem of Abd al Wazaq = Though Abd al Wazaq existed a long time before the “present day” of Warhammer, I feel these would work. The Arabyian Emir Abd al Wazaq trained his harem to be his personal bodyguard. When he surrendered them after being defeated by a Prince of Luccini, the harem signed on as a mercenary regiment in the Princes army!
https://drive.google.com/drive/folde...290REo2Nmc1U1E
The Sultans Household Guard = The household troops of the rulers of Araby are famously loyal and lavishly equipped - they carry weapons of the finest quality and wear brightly coloured clothes of silk brocade. Each Sultan, Caliph and many lesser nobles and sorcerers have their own core of guards. So loyal are they that they would die at their own hands if their master so commanded.
http://warhammerfantasy.wikia.com/wiki/Arabian_Guards
El KhabbathSpoiler Alert, click show to read:Daughter of the Deep = ”To Roth’s mounting amazement, the urn-water flowed upwards instead of outwards. It was like an amphora being poured out in reverse. The elemental spirit was taking the rough form of a human female, and a shapely one at that. A rippling meniscus kept the humanoid column from collapsing, and when the spirit bowed in greater, droplets of seawater flicked outwads from hair-tendrils that swirled around her featureless head.”
Dreadfleet by Phil Kelly - Chapter 6
Raging Tempest = ”A raging tempest in the shape of a god roared into the firmament with a boom of destructive force. It whirled around at tremendous speed contrary to the waters of the whirlpool, whipping itself into a tornado that utterly absorbed the deathly miasma emanating from the whirlpool’s gullet.”
Dreadfleet by Phil Kelly - Chapter 17
Sea-Monarch = ”Whirling up from the heart of the maelstrom came a trio of elemental spirits so large they made the Magus’ other conjurations look like sprites by comparison. The first urn to break apart released a titanic sea-djinn who loomed into the air amongst a spray of prismatic light, her glacial form so large she could have touched either side of the whirlpools gullet by stretching out her arms. She pushed with the might of a living tsunami.”
Dreadfleet by Phil Kelly - Chapter 17
The Flaming Scimitar = Owned by The Golden Magus and it holds his treasures.
Dreadfleet by Phil Kelly
https://i.imgur.com/FkccK9v.png Dreadfleet Rulebook
https://i.imgur.com/CLQJGcu.png Dreadfleet Rulebook
The Sultan of Flame = ”Roaring out from behind the sea-monarch was a living column of flame as broad as the Reikstemple’s main sanctum, its twin heads screaming with the crackling roar of a forest fire. The Sultan of Flame curved up into the air before plunging into the maelstroms weakest point, turning a mountains worth of brine into foul-smelling steam.”
Dreadfleet by Phil Kelly - Chapter 17
Added Units:
None yet
Added RoR's:
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Removed Units:
Desert Nomads (obsolete when all the nomad units were added)