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Thread: Information Thread for Potential New Wood Elven Units

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    Default Information Thread for Potential New Wood Elven Units

    Information Thread for Potential New Wood Elven Units

    As such, the Wood Elves have spent their entire existence bent solely on the preservation of their forested realms, to ensure that it persist throughout the ages and to protect their demi-god rulers from all harms. Never has this been truer than in these dark days, where every broken bough or withered leaf carries an omen of darker times to come. It is this cause in which they fight, for no land endures long if it cannot take up arms against those that wish it harm, and the waking woodland of Athel Loren have endured for many thousands of years, so long as the watchful eyes of her protectors continue their loyal vigilance.
    http://warhammerfantasy.wikia.com/wiki/Wood_Elves


    Military, Magical, Beastly and Technological Regiments

    Lords and Heroes
    Spoiler Alert, click show to read: 
    Bards of Athel Loren = Sometimes the most gifted of elven minstrels join the war bands on the battlefield, their powers are channelled through song and musical instrument. They are also known as Treesingers. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Beastmasters = Beastmasters train their packs to follow their lords in the wild hunt. In battle the quarry is the foe. May equip; Light Armour, Shields. May train; Bears, Boars, Warhounds, Wild Cats.
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Bladesinger = A Wardancer hero.
    https://i.imgur.com/EcKDJJQ.png White Dwarf 272

    Bladeweaver = A Wardancer hero.
    https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003

    Dryad = Level 25 wizards.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Elven Lord = Elven Lords are highly respected and cultured members of their complex hierarchal society. They are also brave fighters and able leaders, and inspire the best qualities from their loyal followers
    https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book

    Forest Lord = A longbow wielding lord. Can use spears or additional hand weapons, can ride elven steeds, great eagles or green dragons.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Ghost Strider = They are most at home in the forest, though they can readily pass unseen over mountains and other terrain if need be. Ghost Striders are deadly archers, famed for never missing their targets. They are usually either softspoken or taciturn and considered to be both odd and intimidating, even by their own people. They are often more comfortable with the natural world than they are around other sentient beings.
    http://warhammerfantasy.wikia.com/wiki/Ghost_Strider

    Glade Guardian = A bow using hero. Can also use spears, and various mounts.
    https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
    https://i.imgur.com/EcKDJJQ.png White Dwarf 272

    Glade Watchers = Listed on page 39, from the 3rd edition. Listed as a hero.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Greenfeys = Listed on page 40, from the 3rd edition. Listed as a wizard.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Guardians = Listed on page 39, from the 3rd edition. Listed as a hero.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Shapechangers = These are the favoured kin of animal spirits and are able to manifest the characteristics of a particular beast, usually a wolf, bear or boar. They are quite rare but may be found in any wood elf warband. May equip; Great Weapons, Spears. May take form of; Bears, Boars, Wolves.
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book

    Sylphseers = Listed on page 40, from the 3rd edition. Listed as a wizard.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Sylvan Chieftains = Listed on page 39, from the 3rd edition. Listed as a hero.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Sylvan Kings = Listed on page 39, from the 3rd edition. Listed as a hero.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Wain Lords = Amongst the open glades, mighty lords race their glittering chariots in preparation for war. May equip; Scythed Wheels, Javelins, Shields, Longbows, Falconers.
    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    Wizard = It’s a wizard
    https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book

    Woodfeys = Listed on page 40, from the 3rd edition. Listed as a wizard.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Wood Lords = Listed on page 39, from the 3rd edition. Listed as a hero.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
    https://i.imgur.com/xvOHSQD.png White Dwarf 324


    Allied Races
    Spoiler Alert, click show to read: 
    Zoat Wizard = Zoat leaders are warriors of mysticism as well as battle, intermingling their guttural battle cries with frightening philosophical truths
    https://i.imgur.com/s3GnpW6.jpg 3rd Ed. Armies Book

    Arch-Mages
    Spoiler Alert, click show to read: 
    Archmage (Beasts) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Death) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Fire) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Heavens) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Life) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Light) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Metal) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Archmage (Shadow) = A powerful longbow wielding mage.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
    https://i.imgur.com/ASini1F.png White Dwarf 272

    Mages
    Spoiler Alert, click show to read: 
    Mage (Beasts) = A longbow wielding wizard.
    https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
    https://i.imgur.com/EcKDJJQ.png White Dwarf 272

    Mage (Life) = A longbow wielding wizard.
    https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
    https://i.imgur.com/EcKDJJQ.png White Dwarf 272

    Spellsingers
    Spoiler Alert, click show to read: 
    Darkweavers = Spellsingers who specialise in Dark Magic.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glamourweaver = ”In the deepwood, Glamourweavers sang to mighty Treemen, rousing them from slumber, whilst Branchwraiths summoned their Dryad handmaidens. Soon a mighty host stood at arms.”
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown

    Highweavers = Spellsingers who specialise in High Magic.
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Spellsinger (Death) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Spellsinger (Fire) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Spellsinger (Heavens) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Spellsinger (Light) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Spellsinger (Lore of Athel Loren) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://warhammerfantasy.fandom.com/wiki/Fey_Magic
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    Spellsinger (Metal) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
    http://warhammerfantasy.wikia.com/wiki/Spellsingers
    https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book

    The Lost Kindred of Wythel
    Spoiler Alert, click show to read: 
    Assassin = “Many years ago a Sorcerer Lord of the great Temple of Hashut was assassinated by a renegade Wood Elf.”
    https://i.imgur.com/eBXzedx.png White Dwarf 170

    The Night Glens of Modryn
    Spoiler Alert, click show to read: 
    Modryn Spellsingers = These elves practice magic and customs forbidden in other realms and worship gods that wood elves typically shun.
    http://warhammerfantasy.wikia.com/wiki/Modryn


    Mounts
    Spoiler Alert, click show to read: 
    Chariot = Character models may ride in chariots.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Pegasus = Pegasi are a race of magical horses with huge swan-like wings. They make excellent steeds if caught and trained when young.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book

    Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book


    Female-Only
    Spoiler Alert, click show to read: 
    Unicorn = Unicorns are semi-intelligent creatures which inhabit the woodlands of the Old World. They occasionally allow themselves to be ridden by females of Good or Lawful alignment.
    https://i.imgur.com/oejblIP.jpg 3rd Ed. Armies Book


    Cults
    Spoiler Alert, click show to read: 
    Cult of Adamnan-na-Brionha
    Spoiler Alert, click show to read: 
    Cleric of Adamnan-na-Brionha = They can cast various spells from petty magic, elemental and illusionist lores
    https://i.imgur.com/7VrQBqF.png White Dwarf 112


    Cult of Isha; Ariel is the Avatar of Isha
    Spoiler Alert, click show to read: 
    Devotees of Isha = No idea, some basic religious unit based around Isha.
    http://warhammerfantasy.wikia.com/wiki/Isha

    Deepwood Coven = Though it is a rule for the Sisters of the Thorn, it could also be turned into a magical unit.
    http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Handmaidens of Ariel = The Handmaidens of Ariel are female Elfish mages among the ranks of the Wood Elves. They are said to be more powerful than their male kin due to their ties to Ariel and her unique bond to Athel Loren.
    http://whfb.lexicanum.com/wiki/Handmaidens_of_Ariel

    Handmaidens of the Thorn = In the tabletop they are a champion of that unit, maybe they could be turned into a more powerful, but smaller version of the unit. Other variants include Handmaidens with a shield.
    http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Sisters of the Thorn (Shield) = Sisters of the Thorn, with shields.
    http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    War Altar of Isha = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Kurnous; Orion is the Avatar of Kurnous
    Spoiler Alert, click show to read: 
    Devotees of Kurnous = All hunters venerate Kurnous, for he watches over them in the wilds. He requires that a hunter never kill animals for sport, but slay only dangerous beasts, and hunts only enough game to eat.
    http://warhammerfantasy.wikia.com/wiki/Kurnous

    Hounds of Kurnous = Wherever Kurnous travels, he is followed by a pack of baying hounds, and when he sounds his horn the Wild Hunt follows him, their hearts filled with unrestrained joy.
    http://warhammerfantasy.wikia.com/wiki/Kurnous
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    The Wild Hunters of Kurnous = They are champions of the Wild Riders in the tabletop, so I’d assume they’re more powerful versions. You could have these riding Steeds of Kurnous. Other variants include shields.
    http://warhammerfantasy.wikia.com/wiki/Wild_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    The Wild Riders of Kurnous = The Wild Riders of Kurnous are Orion’s personal honour guard, each as aggressive and impulsive as the King of the Woods himself. They are fey and dangerous creatures who are no longer truly the Elves they once were. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Other variants include shields.
    http://warhammerfantasy.wikia.com/wiki/Wild_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    War Altar of Kurnous = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Loec, the Trickster God
    Spoiler Alert, click show to read: 
    Devotees of Loec = Mentioned as peerless duellists, these are likely just used as another name for Wardancers, but they could be turned into a separate unit quite easily.
    http://warhammerfantasy.wikia.com/wiki/Fyr_Darric

    First Dancer = A champion for a Wardancer unit.
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    War Altar of Loec = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Wardancers = Wardancers are courageous and athletic warriors. Their style of fighting is fleet and agile like a deadly ‘dance’ which cuts a swathe through their foes. May equip; Additional hand weapon, Great Weapons, Flails, Spears, Shields, Light Armour.
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
    https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wardancers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://i.imgur.com/Z0e6PAt.png White Dwarf 96
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wardancers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wardancers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wardancers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Bladesingers = Champions of the Wardancer units on the tabletop, could be a stronger version of them.
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Bladesingers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://i.imgur.com/Z0e6PAt.png White Dwarf 96
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Bladesingers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Bladesingers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Bladesingers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Shadowdancers = They are the closest thing the trickster god has to a priesthood, they are dazzlingly swift warriors that make wardancers look slow, who also use illusion to combat their enemies.
    http://warhammerfantasy.wikia.com/wiki/Shadowdancers
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Shadowdancers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/Z0e6PAt.png White Dwarf 96
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Shadowdancers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Shadowdancers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Shadowdancers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
    http://warhammerfantasy.wikia.com/wiki/Wardancers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Cult of Torothal; The Forest Goddess
    Spoiler Alert, click show to read: 
    "Kaia Stormwitch, the Scouts' Wizard and standard bearer, guards the holy relic built into the unit's standard - the ashes of the heart of Kern, son of the Forest Goddess Torothal. The Scouts revere Kern as their Demi-God and inspiration."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Cult of Kern; Demi-God son of Torothal
    Spoiler Alert, click show to read: 
    "Kaia Stormwitch, the Scouts' Wizard and standard bearer, guards the holy relic built into the unit's standard - the ashes of the heart of Kern, son of the Forest Goddess Torothal. The Scouts revere Kern as their Demi-God and inspiration."
    https://i.imgur.com/MMdujOG.png White Dwarf 92


    Kinbands
    Spoiler Alert, click show to read: 
    Archer Kinbands
    Spoiler Alert, click show to read: 
    Archers = Many wood elves fight as archers, using a bow fashioned from the lornalim tree which grows in the woods of the Old World. The longbow is their natural weapon, one with which they are highly skilled. May equip; Shields, Light Armour, Great Weapons.
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
    https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Deepwood Scouts (Arcane Bodkins) = Deepwood Scouts, but their arrows are armour piercing.
    http://warhammerfantasy.wikia.com/wiki/Deepwood_Scouts
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Deepwood Scouts (Trueflight Arrows) = Deepwood Scouts, but they have improved accuracy at long range.
    http://warhammerfantasy.wikia.com/wiki/Deepwood_Scouts
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glade Guard (Arcane Bodkins) = These Glade Guard make use of arrows that tear through armour, making it far easier to wound more dangerous opponents.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glade Guard (Trueflight Arrows) = These Glade Guard make use of arrows that do not suffer a loss of accuracy through long flights, making them a lot more accurate and as a consequence, more deadly at range.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glade Runners = These are bands of scouts, way-watchers, messengers, and hunters. They can follow the tracks of any who enter the forest for great distances while remaining unseen. May equip; Shields.
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
    https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book

    Hawkeye = A champion of the Archer units.
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Lord’s Bowmen = The finest archers of the realm form the elite core of the Wood Elf force, and are drawn from the personal retainers of the contingents leader. Can wield; Long Bows, Light Armour, Shields
    https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    Pathfinder = A champion of the Scouts unit.
    https://i.imgur.com/dDZgV4r.png White Dwarf 272


    Warrior Kinbands
    Spoiler Alert, click show to read: 
    Eternal Guard of Atylwyth = Atylwyth cannot hope to call upon the spirits to protect this winter realm as they cannot rouse from their slumber. There are larger quantities of Eternal Guard in this realm than anywhere else in Athel Loren. These would replace the standard Eternal Guard for an Atylwyth faction/settlement. Other variants include shields.
    http://warhammerfantasy.wikia.com/wiki/Atylwyth
    http://warhammerfantasy.wikia.com/wiki/Eternal_Guard
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Eternal Wardens = In the tabletop this is the name of the champion of the units, but in Total Warhammer they could be more advanced/powerful versions of the Eternal Guard unit. Other variants include shields.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Eternal Wardens of Atylwyth = In the tabletop this is the name of the champion of the units, but in Total Warhammer they could be more advanced/powerful versions of the Eternal Guard of Atylwyth unit. Other variants include shields.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glade Guard = An older version of the Glade Guard that were exclusively melee.
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Guards = Large settlements are protected by contingents of guards who watch the forest paths from their hidden strongholds. These small units of guards form the core of campaigning wood elven armies. May equip; Great Weapons, Shields, Spears.
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    Kithband Warrior = Small units of warriors, known as Kithbands, take the fight to the enemy. As their name indicates, Kithbands are made up of Elves from related family groups and they fight under their clan emblems. These skilled bowmen protect the Elf settlements from the dark things of the wood. Every bow is needed to stave off the destruction of the remaining Elf lands of the Empire.
    http://warhammerfantasy.wikia.com/wiki/Kithband_Warrior

    Warrior Kinbands = The family banners of the kinbands are a familiar sight to the allies of the Elves, and their bloody-handed bearers a welcome addition to the army. Can wield; Hand Weapons, Shields, Light Armour, Spears, Great Weapons, Additional Hand Weapons
    https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book


    Cavalry Kinbands
    Spoiler Alert, click show to read: 
    Elven Lords = The lords of elven communities and their noble retainers ride magnificent warhorses into battle. Wood Elves favour roan and dappled horses, plaiting their manes and ornamenting their bridles with hair-plumes and jewels. May equip; Warhorse Barding
    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    Glade Knights = They are the name of Glade Rider champions in the tabletop, it makes sense if they are slightly better armoured (as well as being more powerful) horsemen. Perhaps these could use spears, shields and bows.
    http://warhammerfantasy.wikia.com/wiki/Glade_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Glade Riders (Arcane Bodkins) = They are perhaps the greatest horse-warriors of all the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of other lesser races. Arcane Bodkins tear through armour, making it easier to wound heavily armoured opponents.
    http://warhammerfantasy.wikia.com/wiki/Glade_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Glade Riders (Trueflight Arrows) = They are perhaps the greatest horse-warriors of all the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of other lesser races. Trueflight arrows have better accuracy over longer distances.
    http://warhammerfantasy.wikia.com/wiki/Glade_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Horse Masters = A champion of the Glade Rider units.
    https://i.imgur.com/ffbfpsk.png White Dwarf 272

    Kindred of Equos = Glade Riders who use barding on their horses, this comes either in the form of animal pelts and leather, or warding painted onto their mounts. Otherwise they’re much the same as the glade riders. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Kindred Riders = Though a made up name, I feel it is appropriate to name them that way so that it separates them from the Glade Riders. In essence they are the same in stats, except Kindred Riders have spears not bows. Other variants include shields.
    http://warhammerfantasy.wikia.com/wiki/Glade_Riders
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Warhawk Riders = They are unique, aerial cavalry employed by the armies of Athel Loren. Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery.
    http://warhammerfantasy.wikia.com/wiki/Warhawk_Riders
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wind Riders = A champion version of the Warhawk riders, could make for a separate unit.
    http://warhammerfantasy.wikia.com/wiki/Warhawk_Riders
    https://i.imgur.com/9RxSrCW.png White Dwarf 272

    Wood Riders = Most settlements muster riders. They are valued as messengers and patrol the woodland ways. In times of war, these band together to provide the wood elf host with a useful mounted force. May equip; Javelins, Longbows.
    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book


    Ranger Kinbands
    Spoiler Alert, click show to read: 
    Forest Shadows = They are roguish Way-Watchers that act independently of their kin, acting more as assassins and guardians of burial cairns than as messengers and spies. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Waystalkers (Arcane Bodkins) = Champion waywatchers but their arrows are armour piercing.
    http://warhammerfantasy.wikia.com/wiki/Waystalkers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Waystalkers (Hagbane Tips) = Same as above, but their arrows are poisoned.
    http://warhammerfantasy.wikia.com/wiki/Waystalkers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Waystalkers (Trueflight Arrows) = Same as above, but they have improved accuracy at long range.
    http://warhammerfantasy.wikia.com/wiki/Waystalkers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Waywatchers (Arcane Bodkins) = Waywatchers but their arrows are armour piercing.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    http://warhammerfantasy.wikia.com/wiki/Waywatchers

    Waywatchers (Hagbane Tips) = Waywatchers but their arrows are poisoned.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    http://warhammerfantasy.wikia.com/wiki/Waywatchers

    Waywatchers (Trueflight Arrows) = Waywatchers but they have improved accuracy at long range.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
    http://warhammerfantasy.wikia.com/wiki/Waywatchers

    Wildwood Wardens = Champion of Wildwood Ranger units in the tabletop, could make for a more powerful but more expensive version of the unit.
    http://warhammerfantasy.wikia.com/wiki/Wildwood_Rangers
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view


    Other Kinbands
    Spoiler Alert, click show to read: 
    Alter Kin = Shapeshifters.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Beastmasters = "A small number of Wood Elves can talk to animals and also shift their shape, taking on the form of beasts and birds. Powerful magic is required for them to make a change that lasts, but it is easy for them to shift shape for a few moments. The metamorphosis of Elf to savage beast is horrible to see as their bones crack and stretch, fur sprouts from their bodies and teeth laden muzzles extend from their faces."
    https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary

    Beastmasters = Beastmasters train their packs to follow their lords in the wild hunt. In battle the quarry is the foe. May equip; Light Armour, Shields. May train; Bears, Boars, Warhounds, Wild Cats.
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book

    Falconers = Wood elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war. May equip; Great Weapons, Light Armour, Shields.
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book


    Elementals of Nature
    Spoiler Alert, click show to read: 
    Spite Swarms
    Spoiler Alert, click show to read: 
    Spite swarms are listed in the army book, but these are the different types of spites I was able to find information on. It could lead to a number of different types of spites that have different roles on the battlefield, or just a few variant units.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view

    Luminescents = Leave behind a magical residue wherever the go. Any weapon that they move over will gain a minor enchantment.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Malevolents = is a term used for a vast array of spites who act as defenders of Athel Loren. Many Malevolents use small bows or poisoned darts. Getting wounded by a Malevolent can mean a long and painful death, or nightmarish comatose state that can last years.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Mischiefs = also known as Marshlights, often appear as balls of light or as glowing miniature Elves with ragged wings. They fly in patterns that stultify viewers and, when feeling mischievous, they use this ability to lure travellers into bogs or off the edges of cliffs.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Netlings = look like small, spider-like creatures. They often attach to a host and will protect them with a magical web.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Radiants = have the ability to sap magic out of their enemies. They appear most commonly as simple blurred and glowing shapes, and sometimes as small humanoid figures. They do not commiserate with any mortal creatures, but only the most ancient forest spirits.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Shrikes = appear as red-capped creatures or miniature knights and either ride insects or black birds, or flit about on razor-sharp wings. The fastest and deadliest of the Spites, they form a kind of warrior class. They target their enemies’ weak points expertly, aiming for the eyes and veins.
    http://warhammerfantasy.wikia.com/wiki/Spite

    Terrors = are cruel-hearted spites who delight in taking on frightening forms and scaring travelers. They find it especially amusing to frighten people to death.
    http://warhammerfantasy.wikia.com/wiki/Spite

    The Despairs = are three sister spites who are much feared in Athel Loren. They almost always appear to an individual to announce that their demise is imminent. They can take the forms of empty-eyed crones with twigs for hair, red-eyed ravens, or an old crone, a beautiful woman, and a small child.
    http://warhammerfantasy.wikia.com/wiki/Spite


    Spirits
    Spoiler Alert, click show to read: 
    Deepwood Fetchlings = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite.
    http://warhammerfantasy.wikia.com/wiki/Cythral

    Dryads (Birch Aspect) = ”Dryads which shape shift into their Birch aspect take on a silvery-white appearance like birch trees, with a mass of delicate yellow green or tawny yellow foliage for hair. They are extremely vicious and spiteful and lash the foe with their long fingers which cut into flesh.”
    http://warhammerfantasy.wikia.com/wiki/Dryad
    https://i.imgur.com/IRCJW8e.png White Dwarf 272

    Dryads (Oak Aspect) = ”When Dryads shape shift into their Oak aspect, they become more robust and resilient to wounds. They assume a green or brown skin and their limbs thicken. Their hair becomes a mass of oak leaves and acorns.”
    http://warhammerfantasy.wikia.com/wiki/Dryad
    https://i.imgur.com/IRCJW8e.png White Dwarf 272

    Dryads (War Form) = ”In battle a Dryad transforms into the personification of the forest’s vengeance. The switch to this war form can be made as a free action and it grants the Dryad the Frightening Talent and 2 Armour Points on all locations.”
    https://i.imgur.com/5xE7ZFb.png
    https://i.imgur.com/IRCJW8e.png White Dwarf 272

    Dryads (Willow Aspect) = ”In their Willow aspect, Dryads change into creatures with green skin and extremely long yellowish green hair which hangs down around them like the leaves of the weeping willow tree. Their fingers extend into incredibly long, whip-like willow twigs. In hand-to-hand combat they entwine their fingers around the foe and grip his weapon making it difficult for him to wield it at all.”
    http://warhammerfantasy.wikia.com/wiki/Dryad
    https://i.imgur.com/IRCJW8e.png White Dwarf 272

    Ethereal Hosts = They comprise the shades of ‘faded’ wood elves, lingering among the leafy glades, silently watching over the woodland paths as ghostly guardians and coming to the aid of their living kindred in times of need
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book

    Forest Spirit = A champion of the Dryads. Can use Birch, Oak, Willow and War forms.
    https://i.imgur.com/IRCJW8e.png White Dwarf 272

    Guardian Trees (Abyssal Wood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit causes Terror.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54

    Guardian Trees (Blood Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit is subject to Frenzy.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54

    Guardian Trees (Fungus Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Regeneration.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54

    Guardian Trees (Venom Thicket) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Poisoned Attacks.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54

    Guardian Trees (Wildwood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Hatred.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54

    Mischievous Naiads = Ice-bound spirits
    http://warhammerfantasy.wikia.com/wiki/Atylwyth

    Naiads of Grismerie = One of the few types of spirits that can put up with the Wood Elves of Argwylon.
    http://warhammerfantasy.wikia.com/wiki/Argwylon

    Possessed Interlopers = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. This might not be the most inspired of names, but it gives an idea of what they’d look like.
    http://warhammerfantasy.wikia.com/wiki/Cythral

    Shadow-Naiads = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite.
    http://warhammerfantasy.wikia.com/wiki/Cythral

    Spiteful Kelpies = Ice-bound mischievous spirits.
    http://warhammerfantasy.wikia.com/wiki/Atylwyth

    Summerspirits of Arranoc = The spirits of the Summerstrand are eternally vibrant.
    http://warhammerfantasy.wikia.com/wiki/Arranoc

    Treeman Striplings = Young treemen who haven’t been around very long, at least compared to other treemen types.
    http://warhammerfantasy.wikia.com/wiki/Elder

    Treemen = Treemen
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book


    Other Elementals
    Spoiler Alert, click show to read: 
    Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13

    Beast Elemental = If an incarnate elemental of beasts exists, then surely a beast elemental must as well.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg

    Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13

    Heavens Elemental = An elemental of the heavens.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Air = A supremely powerful elemental of Air.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Earth = A supremely powerful elemental of Earth.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Life = A supremely powerful elemental of life.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Light = A supremely powerful elemental of light.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Plague = A supremely powerful elemental of plague.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Shadow = A supremely powerful elemental of shadow.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of the Heavens = A supremely powerful elemental of the heavens.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Water = A supremely powerful elemental of water.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg

    Light Elemental = An elemental of light.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-12.jpg

    Shadow Elemental = An elemental of the shadow.
    http://warhammerfantasy.wikia.com/wiki/Elementals
    Warhammer Supplement: Monstrous Arcanum

    Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13


    Allies
    Spoiler Alert, click show to read: 
    Zoat Warriors = Zoats are large, rough-skinned creatures whose massive physical presence and superficial ugliness shields a cunning intelligence and deep-seated passion for arcane lore
    https://i.imgur.com/s3GnpW6.jpg 3rd Ed. Armies Book


    Monstrous Allies
    Spoiler Alert, click show to read: 
    Avians
    Spoiler Alert, click show to read: 
    Falcons = Listed on page 43, from the 3rd edition. “Wood Elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war.” Variants include; Great Weapons, Hand Weapon and Shield.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Hawks = Listed on page 43, from the 3rd edition. “Wood Elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war.” Variants include; Great Weapons, Hand Weapon and Shield.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Warhawks = Large hawks that are ridden into battle by Wood Elves.
    http://warhammerfantasy.wikia.com/wiki/Great_Eagle

    Wind Lord of the Eagles = "Of old their greatest friends amongst the races of the Old World were the High Elves, and in former times the Wind Lords of the Eagles would fly to the towers of the Elves to talk of movements amongst the Orc tribes and the progress of Chaos. Nowadays the High Elf towers are ruined and abandoned, but the Wind Lords still fly to the forests of Loren to commune with the Wood Elves."
    https://i.imgur.com/8zSJjk1.png Warhammer 3rd Edition Battle Bestiary

    Demi-Beasts
    Spoiler Alert, click show to read: 
    Hippogriff = "A Hippogriff is a large and extremely ferocisous beast. Its head is feathered like a great bird of prey, and it can slash at enemies with its deadly beak. Hippogriffs inhabit the high mountain passes of the northern Old World but they are also the favoured mounts of Elven Mages who hunt them down in the mountains."
    https://i.imgur.com/DspRZOs.png Warhammer 3rd Edition Battle Bestiary

    Unicorn = Do I need to explain?
    http://warhammerfantasy.wikia.com/wiki/Unicorn

    Dragons
    Spoiler Alert, click show to read: 
    Emperor Forest Dragon = The greatest, most powerful Forest Dragons that are capable of casting spells.
    http://warhammerfantasy.wikia.com/wiki/Forest_Dragon

    Great Forest Dragon = Greater, and larger forest dragons.
    http://warhammerfantasy.wikia.com/wiki/Forest_Dragon

    Green Dragon = Listed as a mount option.
    https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003

    Young Forest Dragon = Younger, less powerful forest dragons.
    http://warhammerfantasy.wikia.com/wiki/Forest_Dragon

    Mammals
    Spoiler Alert, click show to read: 
    Bears = Are known to accompany Beastmasters.
    https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary

    Hunting Dogs = Are known to accompany Beastmasters.
    https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary

    Wild Cat = Wild Cats are often taken when young by Wood Elf animal handlers, who train them to become formidable fighters.
    https://i.imgur.com/i6yJcBp.png 3rd Ed. Armies Book
    https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary

    Wild Hogs = Are known to accompany Beastmasters.
    https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary

    Other
    Spoiler Alert, click show to read: 
    Host of the Forest Canopy = Airborne swarm of owls, hawks, falcons, bats, etc. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Host of the Forest Floor = Land-based swarm of rodents, squirrels, snakes, rabbits, etc. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Fey Spirits
    Spoiler Alert, click show to read: 
    Daernidd = Named Treeman from Return of the Lichemaster scenario.
    White Dwarf 309

    Daernidd’s Handmaidens = Named Dryad regiment from Return of the Lichemaster scenario.
    White Dwarf 309

    Daithru = ”The great maple tree stretched its upper branches, the limbs closing upon one another to form two mighty arms with claw-like talons. The hollows in the trunk opened and closed with a rapid flutter, as though blinking away the haze of sleep.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Duninsane Forest = "After years of constant abuse, the treemen of Reikland Forest have risen up against their aggressors. Now the humans are being harvested so the treemen can use them for fertiliser."
    https://i.imgur.com/y7RWr76.png

    Durthu’s Wargrove = The eldest of ancients had begun to glimpse fragments of the future - he could see the irreparable damage that the minions of Chaos were wreaking on the Weave. Thus did he awaken those gnarled titans who had fought at his side in ages past to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
    http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove

    Dryads of the Sacred Grove = From the Perilous Quest expansion. Dryads protecting the Tree of Shields, where questing knight shields are hung.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Dryads of the Willowgroves = From the Perilous Quest expansion. Dryads.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Knarlroot = A treeman from Dark Omen.
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Sceolan’s Resplendents = Resplendence of Luminescents from Return of the Lichemaster scenario.
    White Dwarf 309

    Sisters of the Eternal Grove = The Sisters of the Eternal Grove were daughters of no less tree than the Oak of Ages itself, and its fire and might echoed through their being also. Moreover, where most dryads were cruel and malicious, the sisters were haughty and aloof, more akin to elves than their fellow spirits.
    http://warhammerfantasy.wikia.com/wi..._Eternal_Grove

    The Awakened = Named Tree Kin regiment from Return of the Lichemaster scenario.
    White Dwarf 309

    Wildkin = Drycha's army was a strange mix of the lost and the damned, of those forest spirits caught up in their mistress' flawed ideology, and those twisted by the seeping taint of Chaos. Not all were mad. Some were quite rational, if lost in self-delusion. Others were given to cruelty simply because it was their nature, or because the trees to which they were bound had been eaten away by malice or Morghur's creeping influence. Mad or otherwise, they were not opponents to be taken lightly - not since the days of Coeddil's rebellion had the elves needed to face so many forest spirits in battle.
    http://warhammerfantasy.wikia.com/wiki/Wildkin


    Monstrous
    Spoiler Alert, click show to read: 
    Scraaw’s Flock = ”Ywain fought back a feeling of fear as she watched a fourth warhawk dive upon the cockatrice. The brown bird with white markings was Scraaw himself.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner


    Wood Elves
    Spoiler Alert, click show to read: 
    Armobor’s Warriors = ”The young nobles fight as a regiment, half armed with spear and shield, and the other half with bow, sword and shield. Their leader is Armobor.”
    The Book of Battalions - Page 14

    Ashenhawks = They had once been Lord Araloth's personal guard, but dedicated themselves to Alarielle following their master's disappearance. Most had been trained by no lesser hand than Scarloc, and though the famed scout had kept many secrets of his own, he had just as plainly shared a great many more with his students. Scarloc had not, however, managed to teach the Ashenhawks any manners.
    http://warhammerfantasy.wikia.com/wiki/Ashenhawks

    Beech Glades Kindred = A named scouts regiment armed with longbows and they are part of the Guardians of the Cairns.
    https://i.imgur.com/JHhhc41.png White Dwarf Issue 199

    Caidath Kinband = ”The kindreds of Nymraif and Caidath failed to hold the intruders. They were barely able to delay them.” They’re Wardancers.
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Cult of the Blood Queen = Though the Cult of the Blood Queen had been abolished, many of the crone's worshippers had maintained their faith in secret, waiting for their mistress' call. The wood elves had never been so coy about godly worship as their estranged cousins, and had thrown themselves readily into rites of blood and sacrifice as contemplative prayer.
    http://warhammerfantasy.wikia.com/wi...he_Blood_Queen

    Daughters of Winter = They are held in a mix of fear and contempt by other wood elves, for their motives and deeds have always been shrouded in mystery.
    http://warhammerfantasy.wikia.com/wi...ters_of_Winter

    Doriel’s Kinband = Named Scout regiment from Return of the Lichemaster scenario. Have a Lord’s Bowman.
    White Dwarf 309

    Elrod's Glade Guardians = Led by Elrod, these tall, agile warriors live in the forests of Loren. They are quick on their feet, are not slowed by difficult terrain and are skilled in combat.
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Galed's Archers = Elven archers led by Galed.
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Glade Guards of the Willowglades = From the Perilous Quest expansion. Hand weapons, spears, shields.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Greencloaks = From the Perilous Quest expansion. Archers with longbows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Kinband of Thalos Stormsword = ”The elves stood scattered about the field, their bows slung over their shoulders, their lean bodies displaying an attitude of ease and indifference. Ywain knew the display was deceptive. The kinband of Thalos Stormsword was as wary as a wolf-pack and could strike as swiftly as a viper.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Lladrel’s Kinband = Named Scout regiment from Return of the Lichemaster scenario. Have a Lord’s Bowman.
    White Dwarf 309

    Morith’s Hunters = Named Waywatcher regiment from Return of the Lichemaster scenario. Includes Shadow Sentinel.
    White Dwarf 309

    Nymraif Kinband = ”The kindreds of Nymraif and Caidath failed to hold the intruders. They were barely able to delay them.” They’re Waywatchers.
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Pine Crags Rangers = Use longbows. These have befriended a bird of prey who joins them on the battlefield. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Russetcloaks = From the Perilous Quest expansion. Archers with longbows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Scarloc’s Archers = In the mannish realms, Scarloc’s Archers were widely regarded as being amongst the finest sellswords that coin could hire. However, none of their paymasters had ever realised that Scarloc’s true payment had always been the opportunity to witness his paymasters’ armies in action and bring that information back to Athel Loren.
    http://warhammerfantasy.wikia.com/wi...oc%27s_Archers

    Skarloc’s Wood Elf Archers = Comprised of some of the finest archers in the Old World
    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book

    Skarloc's Wood Elf Scouts = "Skarloc's Wood Elf Scouts are based in the Laurelorn forest, and their exploits are legendary. Their self-appointed task is to defend the forest and its animals against the depredations of other races, and although the main targets of their guerrilla attacks have been the Goblinoid races, they have been known to drive away human settlers who have ventured too far into the forest."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Shadow Bands of the Oblast = "Despite this, Kislev is not without small woods and forests, some of which are rumoured to be the homes of isolated Wood Elf communities. Such rumours are perhaps not without substance, as there are many folk tales that speak of shadowy bands of archers who have emerged from the forests to save Kislevite warriors from certain death at the hands of Beastmen."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realms of the Ice Queen: Page 7

    Spears of Orion = The Spears of Orion were one of the largest of the many hunter kindreds that owned personal allegiance to the King in the Woods. For thousands of years, they had been the vanguard of his Wild Hunt, and each winter the last line of defence for the Oak of Ages.
    http://warhammerfantasy.wikia.com/wiki/Spears_of_Orion

    Talsyn’s Hawks = Foremost of these were the Talsyn Hawks, a combined host of riders, archers and spears whose blades had reaped a much-rivalled tally of beastmen.
    http://warhammerfantasy.wikia.com/wiki/Talsyn_Hawks

    Taroc's Falcons = From the Perilous Quest expansion. Led by their champion Taroc the Slayer, they are warhawk riders using spears and shields.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    The Bowmen of Oreon = "The Bowmen of Oreon earned eternal fame on the occasion when a huge Giant Champion challenged Oreon to single combat. Oreon accepted, and as the Giant strode out to do combat, his entire company launched a single volley of arrows, killing the Giant instantly. Although many people thought this a dirty trick, Oreon always maintained that the Giant had rancid breath, smelled utterly foul and deserved to die anyway."
    https://www.scribd.com/doc/225409356...ous-quest-1997

    The Deerstalkers = From the Perilous Quest expansion. Scouts using longbows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    The Pathfinders = From the Perilous Quest expansion. Scouts with longbows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    The Sons of Equos = Named Glade Rider regiment from Return of the Lichemaster scenario. Have a Horsemaster.
    White Dwarf 309

    The Troupe of Skybreak = Named Wardancers regiment from Return of the Lichemaster scenario. Includes a Bladesinger.
    White Dwarf 309

    Watchers of the Willowglades = From the Perilous Quest expansion. Waywatchers using longbows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Winterborn = The Winterborn arrived unheralded at the new palace on the day he was crowned. From the first, they made it clear they intended to serve, whether he wished it or not, and insisted they be given quarters within the palace halls and rank within his court. More amused than outraged, he welcomed the witches into his retinue.
    http://warhammerfantasy.wikia.com/wiki/Winterborn

    Wuthyl's Willowsingers = From the Perilous Quest expansion. Wardancers using two hand weapons.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Wythel Warriors = A Lost Kindred of wood elves who used the Wythal trees for all their needs, but those trees disappeared and after searching the barren lands for new ones they disappeared. These are warriors linked to that kindred. It’s from the Citadel Journal.
    https://www.scribd.com/doc/223219745/Citadel-Journal-37

    Yew Groves Kindred = A named archer regiment armed with longbows and led by Gwion Suresight.
    https://i.imgur.com/JHhhc41.png White Dwarf Issue 199


    War Machines
    Spoiler Alert, click show to read: 
    Bear War-Wain = A bear-borne chariot, for those elves who find horses too boring. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Bolt-Thrower = Though the elves of Athel Loren are loath to cut trees to build war machines, they are not to using the remains of enemy ones. I think it’d probably make more sense if they’re just using well-maintained old eagle claw bolt throwers that the high elves use. It’s from Citadel Journal.
    https://www.scribd.com/doc/224785291/citadel-journal-34

    Elven Attack Chariot = An elven chariot.
    https://i.imgur.com/10YQd8O.png White Dwarf 88
    https://i.imgur.com/QlEFWFy.png White Dwarf 88

    Meadow Chariot = A wood elven chariot.
    https://drive.google.com/file/d/0B_R...l5eUd2UjA/view


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Reinforced Bolt = ”All bolt throwers carry a reserve of heavy bolts, with bands of iron and sharp blades riveted along the shaft.” Bolt Throwers (single shot only).
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Wings of Death Arrow = The flights of this arrow are made from the feathers of enchanted birds and the shafts of wood from sacred trees.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book


    Added Units:

    Arcane Arrow (War Machines - Specialist Ammunition)
    Arcane Bodkins (War Machines - Specialist Ammunition)
    Blood Arrows (War Machines - Specialist Ammunition)
    Chariot (Mounts)
    Cleric of Adamnan-na-Brionha (Cult of Adamnan-na-Brionha)
    Elven Lord (Lords and Heroes)
    Glamourweaver (Lords & Heroes - Spellsingers)
    Hail of Doom Arrows (War Machines - Specialist Ammunition)
    Hell Shafts (War Machines - Specialist Ammunition)
    Pegasus (Mounts)
    Pegasus - Black (Mounts)
    Seeking Arrows (War Machines - Specialist Ammunition)
    Spellsinger - Death (Lords & Heroes - Spellsingers)
    Spellsinger - Fire (Lords & Heroes - Spellsingers)
    Spellsinger - Heavens (Lords & Heroes - Spellsingers)
    Spellsinger - Light (Lords & Heroes - Spellsingers)
    Spellsinger - Lore of Athel Loren (Lords & Heroes - Spellsingers)
    Spellsinger - Metal (Lords & Heroes - Spellsingers)
    Unicorn (Mounts - Female-Only)
    Wings of Death Arrow (War Machines - Specialist Ammunition)
    Wizard (Lords and Heroes)
    Zoat Warriors (Allies)
    Zoat Wizard (Lords and Heroes - Allied Races)


    Added RoRs

    Skarloc’s Wood Elf Archers (Wood Elf RoR)

    Removed Units:

    Sisters of the Thorn
    Wardancers
    Deepwood Scouts
    Deepwood Scouts (Hagbane Tips)
    Glade Guard
    Glade Guard (Hagbane Tips)
    Wildwood Rangers
    Eternal Guard
    Eternal Guard (Shields)
    Waywatchers
    Waystalkers
    Glade Riders
    Glade Riders (Hagbane Tips)
    Dryads
    Branchwraiths
    Treeman
    Tree-kin
    Ancient Treeman
    Great Eagles
    Forest Dragon
    Last edited by PaulH; August 18, 2020 at 06:26 PM.

  2. #2

    Default Re: Information Thread for Potential New Wood Elven Units - Updated 22/09/16

    Special and Named Characters

    Here will be contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Wood Elves, excluding those who are long dead. I have split them into different categories for each Kindred or Realm and whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Also, there are a fair number that I couldn't place into one territory or other, so I guess they'd be free to put wherever someone wanted. Without further ado, here we go, bear in mind it is a work in progress.

    Athel Loren; The King's Glade
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Ariel, Queen of Athel Loren = "Ariel is the Queen of Athel Loren and presides over the realm together with Orion. Ariel is one of the most powerful wizards in all of the world. She is a demi-goddess and the avatar of Isha, the ancient Elven goddess of nature, and acquired the Aspects of Isha through the strange magic of the Oak of Ages at the same time as Orion gained the Aspects of Kurnous. Thus, the magical force of nature flows through Ariel as if she were the goddess Isha herself."
    http://warhammerfantasy.wikia.com/wiki/Ariel

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    Scarloc = It is usually Scarloc who acts as the emissary of the King and Queen in the Wood and he who is sent to escort friends through the forest to the King’s Glade.
    http://warhammerfantasy.wikia.com/wiki/Scarloc

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Durthu's Wargrove
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Givrioth, Gnarled Titan = Thus did he awaken those gnarled titans who had fought at his side in ages past - Lorrenoc, Sidhendri, Talbornan and Givrioth - to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
    http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove

    Lorrenoc, Gnarled Titan = Thus did he awaken those gnarled titans who had fought at his side in ages past - Lorrenoc, Sidhendri, Talbornan and Givrioth - to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
    http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove

    Sidhendri, Gnarled Titan = Thus did he awaken those gnarled titans who had fought at his side in ages past - Lorrenoc, Sidhendri, Talbornan and Givrioth - to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
    http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove

    Talbornan, Gnarled Titan = Thus did he awaken those gnarled titans who had fought at his side in ages past - Lorrenoc, Sidhendri, Talbornan and Givrioth - to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
    http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champion
    Spoiler Alert, click show to read: 
    None yet


    The High Realm of Arranoc
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Amadri Ironbark = Once the renowned Elf Lord Amadri Dawnspear, Amadri Ironbark was tortured to death by Daemonettes. So eager were they to ensure that Amadri experienced the full measure of their tortures, the daemons placed a curse on him so that no detail of it would ever escape his senses. They came to regret this when Amadri’s mortal form perished, for their enchantment bound also the Tree Kin he became in the hour of his death. Fully aware of his fate and of his tormentors, he soon took cruel vengeance of his own. Now and forever haunted by a pain he no longer truly feels, the reborn Amadri Ironbark rules Arranoc still.
    http://warhammerfantasy.wikia.com/wiki/Amadri_Ironbark

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    The High Realm of Torgovann
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Daith, Master of Torgovann = Lord Daith, most celebrated of all the Elven smiths, is the master of Torgovann, and has been for as long as any Elf can recall. Indeed, some whisper that Daith is older even than Ariel and Orion, that he fled Ulthuan with the first colonists; others claim that it was he who forged Aenarion’s Dragon armour.
    http://warhammerfantasy.wikia.com/wiki/Daith

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    The High Realm of Wydrioth
    Spoiler Alert, click show to read: 
    Faction Leaders
    Spoiler Alert, click show to read: 
    Lady Evelyne of the Pine Crags = ”Wydrioth, the Pine Crags, is a High Realm of Athel Loren, ruled by Lord Findol & Lady Evelyne. Findol and his court are famously bloodthirsty, and take great joy in slaughtering those who intrude upon their domain.”
    http://warhammerfantasy.wikia.com/wiki/Wydrioth

    Lord Findol of the Pine Crags = ”Wydrioth, the Pine Crags, is a High Realm of Athel Loren, ruled by Lord Findol & Lady Evelyne. Findol and his court are famously bloodthirsty, and take great joy in slaughtering those who intrude upon their domain.”
    http://warhammerfantasy.wikia.com/wiki/Wydrioth

    Lords
    Spoiler Alert, click show to read: 
    Naestra & Arahan = ”High in the alpine slopes of the Pine Crags, the Eyrie of Twilight dominates the skyline. Herein lie the elegant halls of Naestra and Arahan, the Sisters of Twilight. The twins are as different as night from day, not just in appearance, but in personality. Naestra’s spirit is as pure as starlight; Arahan’s as wild as an unbridled flame. While Naestra seeks battle only in pursuit of preventing greater harms, Arahan welcomes it with a wanton joy. If truth be told, Naestra always seems reproving of her sister’s deeds, though this only ever increases Arahan’s delight. Despite their differences, the twins are inseparable — never has one been sighted without the other in all the time they have dwelt in Athel Loren.”
    http://warhammerfantasy.wikia.com/wi...tra_and_Arahan

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    The Lost Kindred of Wythel
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet.

    Lords
    Spoiler Alert, click show to read: 
    General Beltharion = “Across the clearing, the Wood Elves’ General Beltharion was nervous. Something was wrong. The rest of the nobles told him not to worry, they were ready for battle now, there would be no more idle waiting. Now his great army would vanquish the accursed invaders.”
    https://i.imgur.com/8PxMEZ8.png White Dwarf 170
    https://i.imgur.com/t0r0EQy.png White Dwarf 170
    https://i.imgur.com/eBXzedx.png White Dwarf 170

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    The Wild Wood
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet.

    Lords
    Spoiler Alert, click show to read: 
    Drycha, the Briarmaven of Woe = "Drycha, the Briarmaven of Woe, is a powerful spirit of Athel Loren. Long ago, Drycha held court amongst the roots of Addaivoch, the once-glorious creature known in recent times as the Tree of Woe. Most believe that Drycha lost her mind when Morghur’s death tainted that ground forever, but in truth, she was capricious and malevolent for many long years before that tragedy. Drycha remembers well the days before the coming of the Elves, and has ever rued the folly that shackled the forest to mortal whim and fate. She rarely converses with others, even the Dryads who serve her as handmaidens, but instead chants a mantra of the names of all those fellow spirits whom she believes have been failed by the Elves. As old as Drycha is, she still possess a crystal-clear memory, and it is doubtful that she will ever reach the end of her tally; new names are added with every battle between Athel Loren and the outside world."
    http://warhammerfantasy.wikia.com/wiki/Drycha

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Kindred of Equos
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet.

    Lords
    Spoiler Alert, click show to read: 
    None yet.

    Heroes
    Spoiler Alert, click show to read: 
    Breas 'the Bear-Hearted' = "He is reputed to live amongst a group of wild cave bears, where the Meadow Glades meets the foothills of the Grey Mountains. Breas directs his chariot by communicating with the bears that draw it in a series of low growls and grunts. His bears, Cromm and Cruach, are his constant companions."
    https://www.scribd.com/document/2247...del-journal-34

    Champion
    Spoiler Alert, click show to read: 
    Ceathwyddion, Champion of Equos = From the Perilous Quest, a member of the Kindred of Equos.
    https://www.scribd.com/doc/225409356...ous-quest-1997


    Kindred of the Beeches
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Herion = "The border guards sent word to Herion, fifth ruler of the Kindred of Beeches, whose duty it was to watch over the southern lands of Loren. Herion mustered his kindred and marched with hundreds of bowmen to drive away the invaders."
    https://i.imgur.com/W7m3Zus.png White Dwarf 233

    Lords
    Spoiler Alert, click show to read: 
    None yet.

    Heroes
    Spoiler Alert, click show to read: 
    None yet.

    Champions
    Spoiler Alert, click show to read: 
    None yet.


    Kindred of the Willows
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet.

    Lords
    Spoiler Alert, click show to read: 
    Athelwyn, the Willow Prince = An Elven prince of the Kindred of Willows, he pretended to take part in the Tourney at Quenelles so that his men could steal elven artefacts that were being used as prizes. Wields a Star Lance and rides a barded elven steed.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Gwercus, Guardian of the Sacred Willows = From the Perilous Quest. He is the Guardian of the Willows where the Kindred of the Willows dwell, he is worshipped by them and surrounded by many Dryad attendants.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Yoleth = An elven mage who attempts to stop the bretonnians from reclaiming the Chalice of Chanterelle in the Perilous Quest expansion. Uses the Silver Arrow. He is the chief mage of the Kindred of the Willows. He rides a warhawk.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Heroes
    Spoiler Alert, click show to read: 
    Elthyn = A member of the Council of Elders in the Kindred of the Willows. Uses longbow and Hail o Doom Arrow. A wily individual who often travels to Quenelles to trade, he knows the ways of the Bretonnians and how to outwit them.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Idryth = An elven mage that supported Athelwyn’s actions, uses longbow.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Lyr the Elusive = A mage from the Perilous Quest. Uses Casket of Acorns and The Old Stick.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Olweth the Old = A member of the Council of Elders in the Kindred of the Willows, unknown if a mage, warrior, treeman or what, really.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Uthryn the Mighty = From the Perilous Quest. Battlestandard bearer for the Kindred of the Willows.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Champions
    Spoiler Alert, click show to read: 
    Aelfrye the Tall = From the Perilous Quest, rides a barded elven steed and uses the Heart Seeker Sword.
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Gyferth of the Oak Glades = From the Perilous Quest, rides barded elven steed and has the Jade Amulet.
    https://www.scribd.com/doc/225409356...ous-quest-1997


    Oreon
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Prince Oreon = From amongst his father's people, Prince Oreon chose the best archers and woodsmen and assembled this famous Elven band. With his Company, Oreon left the Old World and took ship to the Elf Kingdoms, where he joined the crusading army of the Sea-Elf Lord Staleor. He fought with distinction in Staleor's Southlands campaign, losing an eye in hand-to-hand combat with the Evil wizard Dornbast.
    http://www.solegends.com/citrr/1rr07oreons/index.htm

    Lords
    Spoiler Alert, click show to read: 
    None yet.

    Heroes
    Spoiler Alert, click show to read: 
    Ilfrun = Regimental Champion llfrun also has a huge doublehanded sword, a weapon wrested from a fearsome Giant during the Southlands campaign.
    http://www.solegends.com/citrr/1rr07oreons/index.htm

    Champion
    Spoiler Alert, click show to read: 
    None yet


    Laurelorn Forest
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    None yet

    Lords
    Spoiler Alert, click show to read: 
    Skarloc, The Hooded One = "Little is known of the Scouts. Their leader, Skarloc 'The Hooded One' is a mysterious figure, but many young and idealistic Elves flock to his banner."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Heroes
    Spoiler Alert, click show to read: 
    Araflane Warskald = "Finally, there is Araflane Warskald, whose great bronze carynx warhorn is said to have the magical power to strike fear into the hearts of the Scouts' enemies."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Glam, the Laughing Warrior = "Glam, the Laughing Warrior, is renowned as the greatest of the Elven wardancers, and it is said that only Skarloc can control him. There are many stories of his wild youth, and some say that he joined the Scouts after being driven out by his family, who were unable to cope with his ferocity."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Kaia Stormwitch = "Kaia Stormwitch, the Scouts' Wizard and standard bearer, guards the holy relic built into the unit's standard - the ashes of the heart of Kern, son of the Forest Goddess Torothal."
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Thrandrail's Wildhunt
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Thrandrail = Army General that rides a Warhawk. Uses the Bow of Loren, the Armour of Meteoric Iron and carries a Potion of Strength.
    https://i.imgur.com/iAuaKTT.png White Dwarf 228

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    Eochin = Magic Level 1, carries a Destroy Scroll.
    https://i.imgur.com/iAuaKTT.png White Dwarf 228

    Eol = Magic Level 1, carries a Dispel Scroll.
    https://i.imgur.com/iAuaKTT.png White Dwarf 228

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Wolf Clan
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Conghal = "He had been chosen for his natural aptitude and his skills were honed by his elders till his instincts were sharp and clear. His sense of smell was almost as good as a wolf and was always alert, watching, listening, measuring and calculating the next move of his prey."
    https://i.imgur.com/k5PI1df.png White Dwarf 254

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Cormac Airt = Wields a lance and Sword of Destruction, wears light armour and a shield. He rides the forest dragon Pren Draig.
    https://i.imgur.com/PquND1s.png White Dwarf Issue 199

    Korhedron the Highborn = Wood Elf Highborn with Hail of Doom Arrow and a Lamentation of Despairs.
    https://i.imgur.com/r8SXyh1.png White Dwarf 407
    https://i.imgur.com/bMmNMEP.png White Dwarf 407

    Lady Ywain, Mistress of the Golden Pool = ”The beginning of a smile teased at Ywain’s face. As Mistress of the Golden Pool, her course had been chosen for her long ago and it did not include dalliances with handsome, green-eyed highborn elf lords.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Lord Erdil = A named wood elven lord
    https://i.imgur.com/ffE6so1.png White Dwarf 111

    Lord Protector Harobed = A wood elven general that fought Grom the Paunch’s goblins when they invaded Athel Loren.
    https://i.imgur.com/6rslKrG.png White Dwarf Issue 190

    Macross the Seer = A renowned wizard.
    https://i.imgur.com/0i4WSyf.png White Dwarf 95

    Medb Tormalin, the Wood Witch = ”Throughout Athel Loren, Medb the Wood Witch is renowned not only for her mastery of the magic arts, but also for her beauty. She is slender of body and her skin is like ivory. Like many of her race she has piercing, steely violet eyes, but unusually her otherwise auburn hair is streaked with green. Her robes and clothes are almost entirely stitched from leaves and she wears the feathered head-dress of a mage of the Cairn Glades Kindred.”A wood elf master mage who rides a unicorn called Silverhorn and wears Magic War Paint. Must have at least one amber or jade magic spell.
    https://i.imgur.com/3rgFKYg.png White Dwarf Issue 198

    Prince Lolair Gilandiril = A named character from White Dwarf.
    https://i.imgur.com/5GYtG9D.png White Dwarf 141

    Sceolan = Wood Elf Noble from Return of the Lichemaster scenario.
    White Dwarf 309

    Taliesin, Mage Lord = A wood elven mage lord riding an elven steed. Has the Skull Staff, Ring of Corin and two Dispel Scrolls.
    https://i.imgur.com/PquND1s.png White Dwarf Issue 199

    The Warden of the Woods = ”A humanoid torso rose from the fore of the creature’s lower body, muscular arms descending from broad shoulders, a lizard-like head perched atop the merest stump of a neck. In the creature’s hands, a bladed staff of silver and white shone with the brilliance of starfire. Even from a distance, he could tell it was no natural denizen of Athel Loren, nor yet some strange manifestation of the fey. He was reminded of Ywain’s words, her insistence that the Warden of the Wood was not a creature of the forest but rather something far older.” A Zoat
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Heroes
    Spoiler Alert, click show to read: 
    Aesllanan Woodmage = A named character from White Dwarf.
    https://i.imgur.com/5GYtG9D.png White Dwarf 141

    Corwen = ”He knew that behind them somewhere, equally miserable, were Corwen the Wood Elf friend, and Dwimril Silverlode the indomitable dwarf.” An adventurer.
    https://i.imgur.com/juL5GOI.png White Dwarf Issue 202

    Melaril Elmhelven = ”Melaril is a mature Wood Elf around 6ft 4in tall, with a slender, wiry build. He is more powerful than he looks. He has very fair hair, lightly tanned skin, and blue-green eyes. Melaril is always polite, although he is cautious and tight-lipped with strangers - ‘correct’ is a better term for his attitude to outsiders.”
    https://i.imgur.com/dPs7XiH.png

    Scraaw = ”Ywain fought back a feeling of fear as she watched a fourth warhawk dive upon the cockatrice. The brown bird with white markings was Scraaw himself.”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Shadowfast = Wood Elf Wardancer on a quest for revenge. He is bound to a staff that allows him to summon forth the souls of his dead ancestors to fight for him.
    http://readcomiconline.to/Comic/Warh...ue-7?id=104119

    Yavathol = She is a mighty warrior, used to the respect that her abilities and position command. Her manner is abrasive, and the Wardancer trait of condescending arrogance reaches a peak with this individual
    https://i.imgur.com/zpsh7qW.png White Dwarf 111

    Champion
    Spoiler Alert, click show to read: 
    Bres = A champion of a regiment of archers. Wields the Sword of Might.
    https://i.imgur.com/PquND1s.png White Dwarf Issue 199

    Elrohir Firebrow = A renowned champion.
    https://i.imgur.com/kA4z7pI.png White Dwarf 95

    Elvandar Orcsbane = A renowned champion.
    https://i.imgur.com/0i4WSyf.png White Dwarf 95

    Eochaid = A champion of a regiment of archers. Carries Hail of Doom Arrow.
    https://i.imgur.com/PquND1s.png White Dwarf Issue 199

    Eponandilas Horse-Friend = A named character from White Dwarf.
    https://i.imgur.com/5GYtG9D.png White Dwarf 141

    Fildrigar Trueflight = A named character from White Dwarf.
    https://i.imgur.com/5GYtG9D.png White Dwarf 141

    Fingol Two-Feathers = "It was not difficult to find a Wood Elf scout by the name of Fingol Two-Feathers, who agreed to trail the slow moving dwarf expedition for a handful of gold."
    https://i.imgur.com/MECNbS4.png White Dwarf 153

    Gwion Suresight = ”It was Gwion who single-handedly held at bay the forces of the Orc Chieftain Grubnok the Filthy with a unrelenting hail of arrows. It was an arrow fired from Gwion’s bow that finally slew the great Red Dragon Flamefang and, it is rumoured, that Lord Rannoth of the Dark Elf Black Ark Isle of Despair was assassinated whilst on board his foul vessel by the archer who was half a mile away at the time and still on dry land!”Archer champion of the Yew Groves Kindred. He wields a hand weapon and longbow, and carries the Amulet of Fire.
    https://i.imgur.com/ywx2jhf.png White Dwarf Issue 198

    Ossian = A champion of a regiment of archers. Wields the Biting Blade.
    https://i.imgur.com/PquND1s.png White Dwarf Issue 199

    Tathar Strongheart = A renowned champion.
    https://i.imgur.com/5XbZvxr.png White Dwarf 95


    Added Characters:

    Lord Erdil (Unaffiliated - Lord)
    Yavathol (Unaffiliated - Hero)


    Removed Characters

    None yet.
    Last edited by PaulH; August 18, 2020 at 05:22 AM.

  3. #3

    Default Re: Information Thread for Potential New Wood Elven Units

    Reserved for Suggested Unit List

  4. #4

    Default Re: Information Thread for Potential New Wood Elven Units - Updated 22/09/16

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257


    Magical Weapons
    Spoiler Alert, click show to read: 
    Asyendi's Bane = "This light and elegant bow is exceptionally well crafted, enhancing the abilities of skilful archers. Legend has it, however, that a malicious spirit dwells within the body of the weapon, ever eager to punish its wielder if a shot misses its target."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Basilisk Blade = ”Even after death the bones of a Basilisk poison the world around them, exuding a foul aura that can putrefy flesh and corrode metal. Weapons fashioned from the rancid bones recovered from Basilisk remains are terrifyingly deadly, but thankfully rare as they are just as deadly to their wielders as they are to their victims.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Blade of Fury = The user gains attacks.
    https://i.imgur.com/qM8DuzN.png Warhammer Chronicles 2003

    Blades of Loec = "The swirling and delicate patterns inscribed into these matched swords assume a life of their own when sunlight falls upon them, dazzling and distracting the bearer's opponent."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Bow of Loren = Can fire multiple missiles at once, all magical.
    https://i.imgur.com/qM8DuzN.png Warhammer Chronicles 2003

    Cold Iron Blade = ”Ancient lore claims that only iron weapons shaped without the use of fire can harm the spirits that infest certain regions of the world. Only the strongest of smiths can perform such a feat, hammering the metal into shape with brute strength before such artefacts are enchanted. Though the results are always crudely shaped, their potency against the ephemeral creatures is unquestionable.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Daith's Reaper = "The very pinnacle of Daith's forging skill, a more finely crafted and deadly blade than this is not to be found within the realm of Athel Loren, nor for many leagues past its boundaries."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Dawnblade = ”It was a long, slender blade, crafted in the style of the asrai. Just looking at it, Thalos could appreciate the delicate balance of the curved hilt and the leaf-shaped blade. This was the work of a master swordsmith, beyond anything he had ever seen, even in the halls of the mightiest elf lords. The hilt had been fashioned from heartwood, smoothed and polished to a mirror-like sheen. The grip was studded with tiny nodules of wood to provide a tight hold in the swordsman’s hand. The blade itself was the strangest thing. It wasn’t forged from any metal Thalos had ever seen. Instead, it seemed composed of gemstone, a glasslike substance possessed of an orange-brown-yellow colouring. The blade was somewhat translucent, the roots supporting the sword visible behind the leaf-shaped edge. It was amber, drawn from the Golden Pool!”
    Storm of Magic: The Hour of Shadows novel by C. L. Werner

    Hunting Spear = Counts as a magic hand weapon in melee but replaces the characters bow. It is thrown in combat with the power of a ballista, but magically returns to its user.
    https://i.imgur.com/qM8DuzN.png Warhammer Chronicles 2003

    Rageth's Wildfire Blades = "When drawn, the blades of these swords burn with a magical flame that cannot be extinguished."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Rainforest Lance = ”This beautifully crafted weapon of an unknown metal was forged centuries ago by the Wood Elves of Lustria to protect their home from its greatest enemy, fire.”
    https://www.scribd.com/document/2230...del-Journal-18

    The Bow of Loren = "This ancient and enchanted longbow is said to be strung with a single hair taken from the head of Ariel, Queen of Loren. The wielder of the Bow of Loren is therefore considered to be the Fey Queen's champion upon the battlefield, striking down her enemies with unnaturally swift precision."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Callach's Claw = "The Callach is a crone figure from Asrai folklore, an aged and twisted spirit whose great delight is in suffering. This magical blade wails in dozens of insubstantial voices, each an echo of one of her victims."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Dawnspear = "When the Wild Hunt rides from Athel Loren, the Elven prince chosen as Orion's equerry carries the Dawnspear, a powerful talisman as old as the alliance between the Asrai and Athel Loren. Each time the Dawnspear tastes blood, it unleashes a pulse of brilliant light, blinding the wielder's foes with its brilliance."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Hunter's Talon = "Originally crafted for Altathir, a master of the Waywatchers in ages past, this longbow has a gnarled and twisted appearance that belies the uncanny precision of which it is capable."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Lash of Itzaotyl = ”Used by the servants of the Old Ones to subdue the massive beasts that stalked the world at the dawn of time, the ancient Last of Itzaotyl ensnares all it touches with an unbreakable tendril of pure magical essence. Since its theft from the Lizardmen, by the daughters of Naggaroth millennia ago, it has known many masters and current whereabouts are unknown.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Spear of Twilight = "When this spear strikes, the fury and rage of the wielder is channelled into the body of the foe with appalling and destructive force."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Spirit Sword = "Within this crystal blade are bound a host of yowling and nebulous entities that seek to ensnare other souls within their iridescent prison. Only with a great effort of will can the bearer retain control over the Spirit Sword, for if his resolve is not strong enough, it will be his essence that the blade steals, not that of his souls."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book
    https://i.imgur.com/qM8DuzN.png Warhammer Chronicles 2003

    The Sword of a Thousand Winters = "An unnatural chill resides within the steel of this sword, a terrible cold that burns flesh and freezes the blood - only the strongest of warriors can endure its touch."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book


    Magical Armour
    Spoiler Alert, click show to read: 
    Armour of the Fey = "In Bretonnia, there are tales of a solitary Elf knight who, when brought to battle, could not be slain for his armour kept him safe against the lances and magical blades of his foes. Ultimately, so the tale recounts, this knight was slain by a peasant woman whom he had lured away from her family - his throat cut by a simple knife."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Briarsheath = "The writhing thorns and brambles of this armour work their way into the bearer's surroundings, rendering him invisible to all but the most observant foe."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Railarian's Mantle = "Woven and bound by the oldest Branchwraiths for the first Elven guardian of the sacred trees, this armour is only gifted to one chose by Athel Loren itself."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Scintillating Shield = ”In the ancient legends of Estalia, retold so many times in their origin is now forgotten, heroes would be gifted with shields which were so highly polished they blinded their foes and deflected the deadly gaze of the Basilisks and Cockatrice that were the scourge of that Land in ancient days. Scintillating Shields, whether they be the items spoken of in legend or more recent creations wrought by wizard-craft, fetch a prince’s ransom when rumours of Basilisk or Cockatrice attack spread.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Shield of Ptolos = Like a normal shield, but with magical protection against missiles.
    https://i.imgur.com/gFscRPG.png Warhammer Chronicles 2003

    The Helm of the Hunt = "This enchanted helm imbues the wearer with the spirit and fury of Orion."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Oaken Armour = "Said to have been crafted by Daith himself, this armour binds the lifeforce of its bearer to that of Athel Loren, keeping them safe from harm."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Wyrmscale Armour of the Deep = ”A glistening coat of Merwyrm scales, the enchantment on this armour keeps it coated with a shimmering Layer of briny sea water. Not only do the iron-hard scales deflect sword and arrow, but the scales still recall their home in the icy deeps of the ocean and grant their wearer passage through water and foil fiery assaults upon him.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Talisman's
    Spoiler Alert, click show to read: 
    Amaranthine Brooch = "Fashioned from the petals of a flower that endures throughout all the seasons, the magic of this brooch can sustain the wearer no matter how grievous his wounds."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Amber Amulet = Recovers a wound.
    https://i.imgur.com/gFscRPG.png Warhammer Chronicles 2003

    Amber Pendant = "This mysterious artefact exists not only in the physical dimensions, it also creates a distortion in the flow of time, slowing any creature who would cause harm to the bearer."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Faithless Charm = ”The degenerate Ettin hill clans have been known to hang these small craven charms in the dismal northern woods, warding away those who would trespass on the Ettin’s miserable existence. Each is an embodiment of the unholy curse that afflicts the very souls of the Ettin. Those foolish enough to carry one with them for any length of time find their senses sharpened - until they lose control and the curse consumes them too.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Glamourweave = "The air around the bearer of this brooch is permeated with hypnotic colours and patterns. Only a being of exceptional will-power can fight its allure."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Merciw's Locus = Merciw was an eccentric noble who held the concepts of personal honour and fairness in unusually high esteem. This gem is an undying extension of his beliefs."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Stone of Rebirth = "Blessed by the wardens of Athel Loren's inner groves, the Stone of Rebirth bestows its bearer with the promise that life shall spring anew from death."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Stone of the Crystal Mere = "The stone is a beautiful, faultless crystal that was plucked from a deep river bed and gifted to the warrior hero Naithal. It protects the bearer from harm, but is fragile and will shatter into a million pieces should it fail in its purpose."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Fimbulwinter Shard = "The very air itself is chilled by the presence of this ancient talisman whose runes proclaim a time in which all life is lost beneath a blanket of ice."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Pinion of the Phoenix = ”These ephemeral feathers, plucked from the burning wings of a manifested phoenix and woven into a talisman, are preserved by the arts of ancient Elf magic. Handed down through generations of High Elf nobility, they are borne into the direst of battles as badges of honour, swiftly burning away to dust once removed from their protective caves. While they last they protect their bearer from harm, and should he fall grant him a fiery reprieve from death.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Rhymer's Harp = "Yimas the Rhymer was a renowned songsmith of Athel Loren, whose errantries at the side of Naieth the Prophetess have long since passed into folklore. Though their journeys were many and dangerous, the enchanted notes of Yimas's harp granted them speed and sanctuary.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Vambraces of Lightning = Gives a ward save.
    https://i.imgur.com/gFscRPG.png Warhammer Chronicles 2003

    Warpscale Pendant = ”Crafted from the deformed scales of a Warpfire Dragon, these eerily worked talismans are the product not of twisted Skaven ingenuity as some suspect but rather of some unseen agency believed to be connected to the ruling cabals of the Tilean City-states. Ensorcelled to protect the wearer against weapons fuelled by warpstone, many Skaven wizards covet such items as a measure against assassination by their own kind - though the fear Warpfire Dragon’s cause among the warpstone-laden holds of the Skaven keeps them rare.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum


    Enchanted Items
    Spoiler Alert, click show to read: 
    Acorns of the Ages = "The Oak of Ages grows acorns all year round, but sheds them only when Ghyran, the Wind of Life, reaches its height. These magical seeds are diligently gathered by Ariel's handmaidens, and planted in those regions of the forest that have been ravaged by war or wildfire. Such is the bountiful magic in these acorns that they can grow from seed to sapling, to towering oak in a matter of seconds. This magic too is the reason that the seeds must be gathered swiftly upon their fall. The last squirrel that consumed an acorn from the Oak of Ages stomped much of King's Glade flat, and was brought down only by the combined armies of three high realms."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 8th Edition Army Book
    https://i.imgur.com/mv9KvXq.png Warhammer Chronicles 2003

    Amulet of Dragonheart = ”This amulet is one of the potent artefacts made by Caledor the Dragontamer for the elven Dragon Princes. It is said that the gleaming gem hanging around Asarnil’s neck is a stone found at the heart of a mountain, blessed by Caledor the Dragontamer himself.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    Arcane Bodkins = "Whether plate, chain or unnatural hide, no armour can shield against the enchantments that permeate these deadly barbs - if the firer's aim is true, the target is doomed."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Catseye = ”This ancient amulet imbues its wearer with a potent second sight. The Mage may use this intuition to warn her allies of impending danger.”
    https://www.scribd.com/document/2230...del-Journal-18

    Dragontooth Arrows = "The tips of these arrows are fashioned from the teeth of a great Forest Dragon and contain much of the poison that lingers upon its breath."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Elynett's Brooch = "This intricate treasure retains a portion of its original owner's strength of character, filling the wearer with resolve."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Gwytherc's Horn = "No purer sound is there than a single note from this great horn, a perfectly crafted musical instrument, capable of emboldening the faint of heart and rousing the timid into action."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Hagbane Arrows = "Fashioned from deadwood taken from the Glade of Woe, some of Morghur's taint lingers still within these darts, a virulent and formless blight that shrivels and spasms. Should one of these arrows so much as break the skin, their target is destined to end their life in screaming agony."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Hail of Doom Arrow = "Created and bound with magics as old as the Elven race, when released this magical arrow splits into dozens of deadly shards, each aimed with deadly purpose."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book
    https://i.imgur.com/mv9KvXq.png Warhammer Chronicles 2003

    Healing Potion = Recovers wounds taken in battle.
    https://i.imgur.com/mv9KvXq.png Warhammer Chronicles 2003

    Moonstone of the Hidden Ways = "Though the world is much changed from the early days, to the wise there are still paths that link all forests together. Yet sometimes, simple knowledge is not enough for the pathways are locked - only with one of the ancient moonstones can the sealed routes be travelled."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Moradrel’s Boots = ”Moradrel was a skilled elf mage who created many powerful magic items, most of which have been lost or destroyed down the long years. As soon as these boots are put on the whole world seems to slow down.”
    https://i.imgur.com/A1B8vkx.png White Dwarf Issue 187

    Starfire Arrows = "These arrows glow with an unnatural light and emit a piercing wail when they draw blood, chilling the soul of even the bravest warrior."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Cloak of Mists = Wearer can be deployed as a scout.
    https://i.imgur.com/mv9KvXq.png Warhammer Chronicles 2003

    The Harp of Ruin = A Dark Elf sorceress of great power, Heshor, acting under orders from Malekith himself, planned to use an ancient Elven artifact, called 'The Harp of Ruin', to trigger earthquakes and tectonic movements that would destroy Ulthuan and raise the sunken realm of Nagarythe. She planned to test the weapon's abilities by using it on the Empire, but her plans were thwarted by two things: Skaven under the command of Thanquol attacking her forces, trying to steal the Harp for themselves, and the intervention of Gotrek and Felix. Heshor is believed to have perished in the explosion caused by Gotrek's destruction of the 'Harp of Ruin'.*
    http://warhammerfantasy.wikia.com/wi..._Felix#Enemies

    The Horn of the Asrai = "The beautiful sound of this fabled horn lays a glamour upon those who hear it winded, eroding their will; the better to lure them to their doom."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Silver Arrow = "This is a silver arrow inscribed with Wood Elf spirals and a tiny inscription that reads 'I will fell any foe. No armour can protect against me!' If an enemy is wounded by the arrow he is hit by D6 wounds with no armour save possible."
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Wraithstone = "This crystal emits the ghostly screams of all those who met with their death within the waystone fence that bounds Athel Loren."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book


    Arcane Items
    Spoiler Alert, click show to read: 
    Barleycorn Wand = ”This staff of woven barley enables the Mage to tap into the veins of the earth and channel feelings of dread to those who would threaten the sanctity of nature.”
    https://www.scribd.com/document/2230...del-Journal-18

    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Calaingor's Stave = "Crafted from a bough taken from the Oak of Ages, this staff pulses with life, connecting the bearer to the trees that he commands."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Casket of Acorns = "This is a golden casket containing a few wizened acorns. A wood elf mage would recognise these as magical acorns that immediately sprout into D6 Dryads if scattered on the ground."
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Divination Orb = "A careful mage can read the skeins of the future in the twisting and swirling mists contained within this sphere, enabling them to better anticipate opposing wizards."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Potion of Knowledge = One spell cast by the wizard uses no power dice.
    https://i.imgur.com/mKhONZU.png Warhammer Chronicles 2003

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Ranu's Heartstone = "Focusing upon the ancient gem can help a mage calm their inner thoughts and so focus their hold upon the winds of magic."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Deepwood Sphere = "This twisted and thorny orb of ebony wood speaks to the trees in the bitterest words of vengeance and spite, exhorting them to strike down all who intrude upon them. Only the bravest or most foolhardy ever venture into a forest under the influence of the Deepwood Sphere."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Fang of Taalroth = ”2433:* Drycha attacks the Shrine of Taal in the Reikwald. Reinforcement is ambushed on the Altdorf-Weismund road and when the imperial army arrives, the shrine is levelled and its holiest relic, the Fang of Taalroth, stolen.”
    http://warhammerfantasy.wikia.com/wi...arhammer_World

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    The Old Stick = "This is a finely carved wooden staff decorated with a fairy face, intertwined spirals and green gems. Cunningly hidden within the spirals there is an incantation written in runes only a wood elven mage would understand. When read it says 'This is all that remains of Guath the Old, plant me when you are in need of help!'" This will summon a treeman, presumably Guath the Old
    https://www.scribd.com/doc/225409356...ous-quest-1997

    Wand of Jet = Adds one dice to the pool of magic dice.
    https://i.imgur.com/mKhONZU.png Warhammer Chronicles 2003

    Wand of Wych Elm = "A stave fashioned from the innately magical Wych Elm tree is a much sought-after tool. With it, a mage can bend the winds of magic more freely to his will."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book


    Magic Standards
    Spoiler Alert, click show to read: 
    Aech, the Banner of Springtide = "Decorated with symbols of fertility and fecundity, the Banner of Springtide fills the Asrai with the energy and passion of spring enabling them to react to threats with an uncanny speed."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Banner of the Bear = Gives units a higher resolution bonus.
    https://i.imgur.com/mKhONZU.png Warhammer Chronicles 2003

    Banner of the Forest = Nearby units are immune to psychology.
    https://i.imgur.com/mKhONZU.png Warhammer Chronicles 2003

    Banner of the Lynx = Unit can rally immediately.
    https://i.imgur.com/mKhONZU.png Warhammer Chronicles 2003

    Faoghir, the Banner of Dwindling = "Woven by Elven maidens from the last, crimson leaves of autumn, this enchanted banner saps the impure of their energy, allowing the Asrai to strike them down, never to return to their lands."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Gaemrath, the Banner of Midwinter = "A standard of gnarled and impossibly ancient Oak, Gaemrath bears life still; a symbol to all that even in the most dormant heart can be found the will to stand and never break before the foe, or indeed, the ages."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Sacrificial Banner = ”Covered with arcane patterns daubed in blood and draped in ornate sigils and charms the Sacrificial Banner looks impressive, but its real purpose is rarely explained to those troops ‘honoured’ with its care. It is enchanted with the sole purpose of enraging and attracting the ire of the gigantic monsters that prowl the Warhammer world, so that a canny general can dictate the movement of his enemy’s most powerful ally.”
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    Saemrath, the Banner of Zenith = "The Banner of the Zenith is said to reflect a portion of the radiance of the Lady Ariel, for it shines with such purity that none who mean harm to the Asrai may approach it."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Banner of the Eternal Queen = "This banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren. The magic of her touch lingers in every gossamer thread, protecting her kinsfolk from the onset of foul sorcery. It is said that those who fight beneath the Banner of the Eternal Queen can hear Ariel's voice whispering in their minds, filling them with courage in the face of impossible odds."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 8th Edition Army Book

    The Banner of the Hunter King = "The tattered threads of this ancient standard resound with Orion's eagerness for battle. None who fight in its shadow can help but be overcome by the glory of the hunt; they close with the foe as fast as they are able, the better to prove themselves in Kurnous' eyes."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 8th Edition Army Book

    The Royal Standard of Ariel = "The royal banner of Ariel herself, this gossamer flag is said to have been woven from the fey-queen's own hair. It is beyond doubt that a portion of her power resides within this standard, for all who look upon it see that which they most dread."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book


    Poisons
    Spoiler Alert, click show to read: 
    Black Lotus = "In the deepest forests of the Southlands grows a plant which is extremely poisonous. It is known as the Black Lotus, and it is much sought-after by alchemists, assassins and bored housewives."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Dark Venom = "Dark Venom is poison extracted from Helldrakes, gigantic sea serpents that plague the Western Ocean. Even a slight wound infected by Dark Venom causes excruciating pain, incapacitating men who would otherwise ignore such scratches."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Green Scorpion Venom = A particularly nasty venom available from shady Araby dealers is scorpion venom. Normally, this toxin is taken from stung mice, rats, or other small animals, which are then dried and ground into powder. From this mess, the poison can be sprinkled in food and drink or mixed with oil to apply to a blade.
    http://warhammerfantasy.wikia.com/wi...Scorpion_Venom

    Viper’s Kiss = ”Another poison from animals, the black stripe vipers of Araby are some of the most poisonous snakes in the Old World. Only the most skilled animal handlers can extract poison from these creatures, and even then there is a high mortality rate. Drawn straight from the fangs of a black stripe viper, this vile liquid burns to the touch, and its fumes sting the eyes. The poison is applied to a weapon.”
    http://warhammerfantasy.wikia.com/wiki/Viper%27s_Kiss


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:

    Binding Scrolls
    Spoiler Alert, click show to read: 
    Ancient Stegadon
    Arachnarok Spider
    Arcane Phoenix
    Basilisk
    Bastiladon
    Bonegrinder Giant
    Carmine Dragon
    Emperor Carmine Dragon
    Carnosaur
    Cave Spiders
    Chimaera
    Cockatrice
    Culchan
    Dark Emissary
    Demigryph
    Dracholeech
    Dread Maw
    Fenbeast
    Fimir Balefiend
    Fimir Noble
    Fimir Noble (Great Weapons)
    Fimir Warriors
    Fimir Warriors (Great Weapons)
    Flamespyre Phoenix
    Frostheart Phoenix
    Focus Familiars
    Giant
    Giant Spiders
    Griffon
    Harpies
    Hawks of Miska
    Hippogryph
    Hydra
    Incarnate Elemental of Beasts
    Kharibdyss
    Lammasu
    Land Wyvern
    Magma Dragon
    Young Magma Dragon
    Great Magma Dragon
    Emperor Magma Dragon
    Manticore
    Merwyrm
    Mournfang
    Pagowyrm
    Power Familiars
    Preytons
    Razorgor Herd
    Rhinox
    Ripperdactyls
    River Trolls
    Sabretusk
    Sciowyrm
    Snow Trolls
    Spell Familiars[
    Stegadon
    Stonehorns
    Stone Trolls
    Sun Dragons
    Moon Dragons
    Star Dragons
    Terradons
    Troglodon
    Trolls
    Truthsayer
    Veteran War Hydra
    War Lions of Chrace
    Warpfire Dragon
    Young Warpfire Dragon
    Great Warpfire Dragon
    Warrior Familiars
    Wyvern
    Young Wyvern
    Great Wyvern
    Yhetees
    Zoats


    Kinship
    Spoiler Alert, click show to read: 
    Bears
    Dragon
    Young Dragon
    Great Dragon
    Emperor Dragon
    Forest Dragon
    Young Forest Dragon
    Great Forest Dragon
    Emperor Forest Dragon
    Great Eagles
    Great Stags
    Jaguars
    Pegasus
    Treeman
    Unicorn
    Warhawks


    Special Character Items
    Spoiler Alert, click show to read: 
    Orion
    Spoiler Alert, click show to read: 
    Cloak of Isha = "The Cloak of Isha wards off evil magics and is woven from the leaves of the sacred rowan trees of the Grove of Isha by Ariel herself."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Horn of the Wild Hunt = "Orion carries an enormous hunting horn, crafted from the horn of a mighty forest creature. All who hear the blaring horn of Orion are filled with fear."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    Spear of Kurnous = "When Orion goes forth to battle, he takes up the Spear of Kurnous from its shrine within the Oak of Ages. It is a powerful weapon of immense proportions, and none other than Orion can wield it."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book

    The Hawk's Talon = "This is an immense and powerful longbow that Orion uses to slaughter any foe that flees before his wrath."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Warhammer Armies Wood Elf 6th Edition Army Book


    Mythic Items
    Spoiler Alert, click show to read: 
    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Silverstone Axe = ”In the ancient barrows that dot the Empire, huge enchanted axes forged of gromril, known to ancient men as Silverstone, have been found. Inert until the storms of magic howl, these axes are so heavy that only the strongest warriors can lift them and then impact shakes the ground, knocking armoured warriors from their feet while against wizards their effects are even more potent as the winds of magic lash and recoil at their blows. When a storm of magic rages these weapons are brought to the battlefield once again to bring down the titanic beasts set loose upon the world.” - Magic Weapon
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The Crucible of Horrors = ”No one knows from whence the Crucible of Horrors came, but contained within the flash of twisted meteoric iron is a vortex of seething black energy which screams like the torment of damned souls. This deadly artefact has been sought out by many down the centuries, and it has passed through the hands of many tyrants, arch-sorcerers, wizards and kings, and at its use the destruction of cities and slaughter of armies has been laid. When unleashed the power of the crucible is erratic and dangerously unstable, but it can unleash devastation and even create nightmarish doppelgangers of slain monsters to fight at the wielder’s bidding. The power of the Crucible of Horrors is treacherous however, as more than one would be conqueror has found to their cost.” - Enchanted Items
    https://drive.google.com/drive/folde...V96TFBvQ1dNZGc Monstrous Arcanum

    The White Sistrum = ”There are many night-haunted legends originating from the foetid jungles and deadly wastes of the far hinterlands of Khuresh. Stories abound of the dread Snake Men and the foul and nightmarish Blood Naga queens who rule there, and it is a realm where men are no more than hunted prey, and blood and souls are the only coin in trade. Rarely do artefacts of this fell civilisation reach the Old World and all are steeped in blood and misunderstood power. One such artefact is the White Sistrum, a strange ivory-grown, drum shaped like an hourglass, whose discordant music brings madness and death, and evokes the terrible rites of the Naga.” - Arcane Item
    https://drive.google.com/drive/folde...WEzbzJSWkZEWFU Realms of Chaos - Slaves to Darkness

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Added Items

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    Last edited by PaulH; November 04, 2019 at 09:19 AM.

  5. #5

    Default Re: Information Thread for Potential New Wood Elven Units - Updated 22/09/16

    Lore Information Regarding the Wood Elves

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - Wood elf lords are great hunters and hawkers.
    - Their falconers tame and train birds of prey both for hunting and for war.

    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book

    - These are the favoured kin of animal spirits and are able to manifest the characteristics of a particular beast, usually a wolf, bear or boar.
    - They are quite rare.

    https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book

    - Many wood elves fight as archers, using a bow fashioned from the lornalim tree which grows in the woods of the Old World
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    - All elves are superb craftsmen.
    https://i.imgur.com/3bE9GQ3.jpg 3rd Ed. Armies Book

    - The lords of elven communities and their noble retainers ride magnificent warhorses into battle.
    - Wood Elves favour roan and dappled horses, plaiting their manes and ornamenting their bridles with hair-plumes and jewels.

    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    - Wood Elf warriors wear woodland colours, allowing them to merge with trees and undergrowth
    - All elves are imaginative and ingenious

    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - An elven adventurer tends to be an exile, often self-inflicted.
    - The artwork of the elves is highly stylised, intricate work with layers of meaning. Human art in comparison is crude.
    - They can learn to control their dreams.
    - The elven language is highly complex. Few humans speak it fluently, and those who do have dedicated their lives to it.
    - What most races think of as elvish is in fact a pidgin-tongue, baby-talk used by the shorter lived and elven young.
    - Elves have both mild claustrophobia, due to never experiencing small, dark places, and mild agoraphobia.
    - Elves are mildly uneasy in such situations.
    - Elves constantly mull over, and treasure, memories of their pasts.
    - Due to the elves eidetic memories they need to 'dump' their memory to be able to cope, doing so with a practice called Bran Wa Shin.
    - Away rom their own kind, elves tend to go mildly berserk in their fun-seeking since the traditional pleasures of the arts are no longer available to them.
    - No elf is ever truly happy in human society.
    - Many elves go through a short phase as adventurers, seeing the rest of the world.
    - Elves enjoy giving presents, especially creating beautiful ones to give to others.

    https://i.imgur.com/ep5XQQ5.png White Dwarf 92
    https://i.imgur.com/yTFOYTa.png White Dwarf 92
    https://i.imgur.com/TSJ6SSd.png White Dwarf 92
    https://i.imgur.com/09XLFvQ.png White Dwarf 92

    - There are many arcane elven treasures lost in far off lands which the elves seek to recover.
    - Elf wizards are able to comprehend the vast spectrum of this magical essence in its entirety and can channel and manipulate any of the shades of magic.

    https://i.imgur.com/1ig3Otp.png White Dwarf 153
    https://i.imgur.com/jzzN05Q.png White Dwarf 153

    - In Athel Loren, creatures of legend still walk.
    - During the winter, the forest spirits lie dormant.
    - Wood Elves are the finest archers in the world.

    https://i.imgur.com/W7m3Zus.png White Dwarf 233

    - To the wood elves, their forest home of Loren is sacred.
    - They are masters of the bow, and it's said an Elven marksman can hit a Goblin's eye in the dark.
    - Elves are said to sing to trees and plants, shaping them to form their homes.

    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - It is perhaps impossible for elves, dwarves or halflings to become Vampires.
    - Elves see vampires as yet more evidence of the inherent weakness of humans. Elves rarely turn to dark magic to lengthen their lives due to living so long to begin with.

    Warhammer 2nd Edition RPG - Night’s Dark Masters

    - The first created race (after lizardmen) by the Old Ones were the Elves, who learned the lore of magic in the lap of the gods.
    Lizardmen 7th Edition Army Book


    Cults
    Spoiler Alert, click show to read: 
    Adamnan-na-Brionha
    Spoiler Alert, click show to read: 
    - Adamnan-na-Brionha was born of a union between the forces of Sound and Motion
    - Adamnan-na-Brionha reflects two contradictory aspects of life - joy of dance and fury of righteous slaying
    - Wardancers believe their fusion of war and dance provides an earthly interpretation of Adamnan-na-Brionha’s manifestation
    - His symbol is a flute in a clenched fist
    - Devotees of the Lord of the Dance usually adopt one of the wardancers flamboyant hairstyles
    - Adamnan-na-Brionha is worshipped by Wood Elves across the Old World
    - There are no formal temples for this god

    https://i.imgur.com/7VrQBqF.png White Dwarf 112

    Loec
    Spoiler Alert, click show to read: 
    - Many strange tales are told in Bretonnia about the fey of Loren. Troubadours of Couronne sing of a cult of Wardancers, and of strange and terrible beastmasters
    https://i.imgur.com/iLmVbZc.png Warhammer Chronicles 2003


    The Land
    Spoiler Alert, click show to read: 
    - Ethereal Hosts comprise the shades of ‘faded’ wood elves, lingering among the leafy glades, silently watching over the woodland paths as ghostly guardians and coming to the aid of their living kindred in times of need
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book

    - Wood Elves dwell deep in the vast, trackless forests of the Old World
    - Though the forests may lie within human kingdoms, the hidden enclaves are so remote as to form realms apart
    - These realms can muster small but formidable forces to defend their lands

    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - In Athel Loren, creatures of legend still walk.
    - The Forest of Loren is off-limits to anyone but Wood Elves. Those who breach its limits are killed.

    https://i.imgur.com/W7m3Zus.png White Dwarf 233

    - To the wood elves, their forest home of Loren is sacred.
    - They guard it with all their strength and cunning.
    - They are masters of the bow, and it's said an Elven marksman can hit a Goblin's eye in the dark.
    - Many strange tales are told in Bretonnia about the fey Elven Lords of Loren.
    - Few venture into Loren and fewer return.
    - Loren is shrouded in mists.
    - Some get lost in the woods, travelling for hundreds of years without ageing.

    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - To the wood elves, their forest home of Loren is a sacred place
    - They guard it with all their strength and cunning
    - Tales also tell of how elves sing to plants, shaping them to form their homes and making the paths of the forest misdirect intruders
    - The most fanciful tales speak of Forest Spirits, giant trees that walk like men
    - Few ever venture to the glades of Loren, and fewer return. When they do, they are found on the boundaries of the forest, their bodies broken and strung on the branches of trees as warnings
    - Exploring the forest can be dangerous in other ways, you can wander it for a hundred years never realising the toll it has taken upon you
    - The Forest of Shadows and Drakwald Forest are said to be home to enclaves of wood elves

    https://i.imgur.com/iLmVbZc.png Warhammer Chronicles 2003


    Drakwald Forest
    Spoiler Alert, click show to read: 
    - Small communities of Wood Elves are known to exist in Drakwald Forest.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    Farlic Hills
    Spoiler Alert, click show to read: 
    - There is a small community of wood elves in the Great Forest in Talabecland, by the Farlic Hills
    2nd Edition RPG Supplement - Sigmar's Heirs

    Forest of Shadows
    Spoiler Alert, click show to read: 
    - Small communities of Wood Elves are known to also exist in the Forest of Shadows.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    Laurelorn Forest
    Spoiler Alert, click show to read: 
    - Scouts defend the forest and its animals from other races, mostly goblinoids but also human settlers.
    - The Forest Goddess Torothal, and her demi-god son Kern, are both worshipped in Laurelorn.

    https://i.imgur.com/MMdujOG.png White Dwarf 92

    - The Wood Elves of Laurelorn are hostile towards Middenland because they keep trying to claim their forests.
    2nd Edition RPG Supplement - Ashes of Middenheim

    - Taal is worshipped by the elves of Laurelorn as the feminine goddess of rain and rivers, Torothal.
    - The Elector Counts of Nordland have accumulated a vast number of titles over the years, which, if enforced, would allow them to rule almost the entirety of the north. They even claim lordship over the elves of Laurelorn, which doesn’t go down well.
    - Two great forests blanket the county; the Forest of Shadows and Laurelorn Forest
    - The elves of Laurelorn Forest have allowed some human settlements near their forest, but illegal harvesting operations have caused tensions to run very high with them.
    - A region of Laurelorn is known as the Witches Wood, no-one knows what is there although there are rumours that the elf queen lives in city of glass at its heart.
    - The Elector Count’s castle in Salzenmund is built so that he can view the forest of Laurelorn in the distance to keep an eye on them.
    - There is a wood elven nation found in Laurelorn Forest, these are chafing under the leadership of Nordland and Middenland who feel they own the forest, despite it being a separate nation entirely

    2nd Edition RPG Supplement - Sigmar's Heirs

    The Great Confluence
    Spoiler Alert, click show to read: 
    - The Great Confluence is a name used to describe the area where the Talabec and Delb rivers meet, and ultimately flow to the Reik.
    - Many tributaries and streams drain into the Talabec from the hills in the Great Confluence region, swelling the river to a massive size, and the forests about are often flooded in spring.
    - The entire region is highly fertile, with much cultivated land below the confluence of the Delb and Talabec, particularly where the Talabec basin borders the Reik's Marches.
    - Some claim the forest takes on a fey, enchanted air the deeper one travels, the paths becoming ever more winding until the traveller is hopelessly lost.
    - These green depths are said to be haunted by creatures akin to Elves, perhaps some lost kin of the dangerous peoples of Athel Loren to the southwest.
    - Whether this the truth or not, none of the few, foolhardy men who have set out in search of a fair Elven wife have returned, their bones instead nourishing the loamy soil of the fertile eastern glades.

    https://web.archive.org/web/20071218...confluence.htm Nemesis Crown

    The Tree of Shields
    Spoiler Alert, click show to read: 
    - The Tree of Shields in Athel Loren, near to Quenelles, is a sacred place with willows that the Kindred of the Willows dwells in.
    - The Tree of Shields is covered in the shields of dead questing knights.

    5th Edition Supplement - Perilous Quest

    The Wild Heath
    Spoiler Alert, click show to read: 
    - The Wild Heath is controlled by the Wood Elves, but it is not part of the Forest of Loren. It is often coveted by the Bretonnians, especially those of Carcassonne.
    - During the reign of King Charles VII, Duke Machevort de Carcassonne led an invasion of the Wild Heath, which ended at the battle of Elfincourt.

    https://i.imgur.com/W7m3Zus.png White Dwarf 233


    Foreign Affairs
    Spoiler Alert, click show to read: 
    Bretonnia
    Spoiler Alert, click show to read: 
    - Wood Elves shun contact with humans and are more wary of dwarfs.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - A community of Wood Elves live in the forests of Bretonnia (not Athel Loren!).
    - Which forests these are in is uncertain.
    - This community have fostered abandoned human children before.

    https://i.imgur.com/n9n5e6Z.png White Dwarf 119

    - Baron Flaubert Bonsanté managed to pay off a Wood Elf scout to help trail a dwarf expedition which they later slew together.
    https://i.imgur.com/MECNbS4.png White Dwarf 153

    - Usually the Wood Elves and Bretonnians live in peace, but they have come to blows in the past.
    - The Forest of Loren is off-limits to anyone. Those who breach its limits are killed.
    - The Wild Heath is controlled by the Wood Elves, but it is not part of the Forest of Loren. It is often coveted by the Bretonnians, especially those of Carcassonne.
    - During the reign of King Charles VII, Duke Machevort de Carcassonne led an invasion of the Wild Heath, which ended at the battle of Elfincourt.

    https://i.imgur.com/W7m3Zus.png White Dwarf 233

    - Many strange tales are told in Bretonnia about the fey Elven Lords of Loren.
    - Troubadours of Couronne sing of a cult of wardancers and strange beastmasters.
    - Few venture into Loren and fewer return.
    - Bretonnians have learned to fear the 'Fayrie Folk'.
    - Some get lost in the woods, travelling for hundreds of years without ageing.

    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - Many strange tales are told in Bretonnia about the fey of Loren. Troubadours of Couronne sing of a cult of Wardancers, and of strange and terrible beastmasters
    - Tales also tell of how elves sing to plants, shaping them to form their homes and making the paths of the forest misdirect intruders
    - The most fanciful tales speak of Forest Spirits, giant trees that walk like men
    - Few ever venture to the glades of Loren, and fewer return. When they do, they are found on the boundaries of the forest, their bodies broken and strung on the branches of trees as warnings
    - The bretonnians have learned to fear the ‘Fayrie folk’ and leave their realm alone
    - Exploring the forest can be dangerous in other ways, you can wander it for a hundred years never realising the toll it has taken upon you

    https://i.imgur.com/iLmVbZc.png Warhammer Chronicles 2003

    - Bretonnian trade has never been particularly lucrative, due to their uptightedness and the threat of Athel Loren.
    Warhammer 5th Edition Dogs of War Army Book

    Chaos
    Spoiler Alert, click show to read: 
    - Their real enemies are the servants of Chaos.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    Dwarfs
    Spoiler Alert, click show to read: 
    - Wood Elves shun contact with humans and are more wary of dwarfs.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - Baron Flaubert Bonsanté, known as the Black-Hearted Beast of Bretonnia, used dishonourable tactics to slaughter a dwarf expedition and steal their fabled Great Hammer of Wrath.
    - Baron Flaubert Bonsanté managed to pay off a Wood Elf scout to help trail a dwarf expedition which they later slew together.

    https://i.imgur.com/MECNbS4.png White Dwarf 153

    - When word came out about the colonisation of Thorskinson’s Island, armies from across the Warhammer World descended on it to fight over the lost Slann magical objects
    - A huge volcano guards the most sacred treasures of the Old Ones at the heart of the island. While the armies fought over entrance to the vault, the machine-sorceries of the Old Ones forced the volcano to erupt to drive them away

    https://i.imgur.com/Iz780F6.png White Dwarf 211

    Greenskins
    Spoiler Alert, click show to read: 
    - Their real enemies are the goblins
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - Scouts defend the forest and its animals from other races, mostly goblinoids but also human settlers.
    https://i.imgur.com/MMdujOG.png White Dwarf 92

    Halflings
    Spoiler Alert, click show to read: 
    - Wood elves have been known to temporarily ally with halflings
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book

    High Elves
    Spoiler Alert, click show to read: 
    - Wood elves have been known to temporarily ally with high elves
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book

    Lahmian Sisterhood
    Spoiler Alert, click show to read: 
    - Duchess Elysabet de Vastet was married to the former Duke of Couronne. She was easily lured into the hands of the Lahmian Vampires.
    - Soon afterwards she killed her husband, his knights, squires, and serfs.
    - Since her dark birth she has caused carnage amongst the forces of the Wood Elves, seducing the greatest of her enemies to her side.

    https://i.imgur.com/OyYNSpd.png White Dwarf 234

    Lizardmen
    Spoiler Alert, click show to read: 
    - When word came out about the colonisation of Thorskinson’s Island, armies from across the Warhammer World descended on it to fight over the lost Slann magical objects
    - A huge volcano guards the most sacred treasures of the Old Ones at the heart of the island. While the armies fought over entrance to the vault, the machine-sorceries of the Old Ones forced the volcano to erupt to drive them away

    https://i.imgur.com/Iz780F6.png White Dwarf 211

    The Empire
    Spoiler Alert, click show to read: 
    - Wood Elves shun contact with humans and are more wary of dwarfs.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - Fighting had already broken out within the Great Forest over the Nemesis Crown when Naieth the Prophetess addressed the Wood Elf Council of Kindreds.
    - She spoke of the visions that haunted her slumbers, of the foul children of Morghur — the Beastmen — spreading their evil in the woodlands.
    - Horrified at the unfolding events, the Asrai council were of one mind. The horn of awakening was sounded, and Athel Loren responded.
    - Though the Beastmen were too numerous to be exterminated, the children of Morghur would be contained and driven back into their dank heartlands.
    - So too would the Asrai cast the trespassing armies of Man, greenskin and Dwarf from the Great Forest and call them to account for the evil that their blundering trespasses had unleashed upon the world.

    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown

    - Small communities of Wood Elves are known to also exist in Drakwald Forest and the Forest of Shadows.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - The Wood Elves of Laurelorn are hostile towards Middenland because they keep trying to claim their forests.
    2nd Edition RPG Supplement - Ashes of Middenheim

    - The Elector Counts of Nordland have accumulated a vast number of titles over the years, which, if enforced, would allow them to rule almost the entirety of the north. They even claim lordship over the elves of Laurelorn, which doesn’t go down well.- The elves of Laurelorn Forest have allowed some human settlements near their forest, but illegal harvesting operations have caused tensions to run very high with them.
    - The Elector Count’s castle in Salzenmund is built so that he can view the forest of Laurelorn in the distance to keep an eye on them.
    - There is a wood elven nation found in Laurelorn Forest, these are chafing under the leadership of Nordland and Middenland who feel they own the forest, despite it being a separate nation entirely
    - There is a small community of wood elves in the Great Forest in Talabecland, by the Farlic Hills

    2nd Edition RPG Supplement - Sigmar's Heirs

    Tilea
    Spoiler Alert, click show to read: 
    - Wood Elves shun contact with humans and are more wary of dwarfs.
    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - They have trading routes with the dwarfs and elves, as well as many other human realms and places as far away as Lustria or Cathay.
    Warhammer 5th Edition Dogs of War Army Book

    Vampires
    Spoiler Alert, click show to read: 
    - The Ghost Striders count vampires among the monstrous threats they mercilessly vanquish.
    - Elves see vampires as yet more evidence of the inherent weakness of humans.

    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Zoats
    Spoiler Alert, click show to read: 
    - Zoats are mysterious creatures which are so rarely seen that for many in the Old World they are the subject of fable and myth
    - They seldom stray from their woodland habitat, and usually only do to associate with the wood elves
    - Zoat leaders are warriors of mysticism as well as battle, intermingling their guttural battle cries with frightening philosophical truths
    - Zoats are large, rough-skinned creatures whose massive physical presence and superficial ugliness shields a cunning intelligence and deep-seated passion for arcane lore[

    https://i.imgur.com/s3GnpW6.jpg 3rd Ed. Armies Book

    - Wood elves have been known to temporarily ally with zoats.
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book


    Military
    Spoiler Alert, click show to read: 
    - Wood Elves are strong and loyal allies, but they rarely leave their forests
    https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book

    - The lords of elven communities and their noble retainers ride magnificent warhorses into battle.
    - Wood Elves favour roan and dappled horses, plaiting their manes and ornamenting their bridles with hair-plumes and jewels.

    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    - The finest archers of the realm form the elite core of the Wood Elf force, and are drawn from the personal retainers of the contingents leader
    https://i.imgur.com/gtehWUv.png 3rd Ed. Armies Book

    - Most settlements muster riders.
    - They are valued as messengers and patrol the woodland ways.
    - In times of war, these band together to provide the wood elf host with a useful mounted force.

    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    - Many wood elves fight as archers, using a bow fashioned from the lornalim tree which grows in the woods of the Old World
    - The longbow is their natural weapon, one with which they are highly skilled
    - Elves live in very close families which form the basis for warrior bands in times of war
    - These kinbands carry a family banner and wear the family’s badge upon their war gear

    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    - These realms can muster small but formidable forces to defend their lands
    - The core of their armies are archers, but other elves will train wild beasts and birds of prey to act as living weapons
    - Wood Elf warriors wear woodland colours, allowing them to merge with trees and undergrowth

    https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book

    - Among the open glades, mighty lords race their glittering chariots in preparation for war.
    - Elven chariots are made from the wood of the lornalim tree and are incredibly light and strong.

    https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book

    - Large settlements are protected by contingents of guards who watch the forest paths from their hidden strongholds.
    - These small units of guards form the core of campaigning wood elven armies.

    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    - The best archers are banded together by their lord into elite contingents who live in the lord’s hall in constant readiness.
    https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book

    - To the wood elves, their forest home of Loren is sacred
    - They guard it with all their strength and cunning
    - They are masters of the bow, and it's said an Elven marksman can hit a Goblin's eye in the dark
    - Many strange tales are told in Bretonnia about the fey Elven Lords of Loren
    - Troubadours of Couronne sing of a cult of wardancers and strange beastmasters
    - Few venture into Loren and fewer return
    - Bretonnians have learned to fear the 'Fayrie Folk'

    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - To the wood elves, their forest home of Loren is a sacred place
    - They guard it with all their strength and cunning
    - They are masters of the bow and are said to be able to hit the eye of a goblin in the dark

    https://i.imgur.com/iLmVbZc.png Warhammer Chronicles 2003

    - The Ghost Striders count vampires among the monstrous threats they mercilessly vanquish.
    Warhammer 2nd Edition RPG - Night’s Dark Masters


    Ethereal Hosts
    Spoiler Alert, click show to read: 
    - Ethereal Hosts comprise the shades of ‘faded’ wood elves, lingering among the leafy glades, silently watching over the woodland paths as ghostly guardians and coming to the aid of their living kindred in times of need
    https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book

    Forest Spirits
    Spoiler Alert, click show to read: 
    - Tales also tell of how elves sing to plants, shaping them to form their homes and making the paths of the forest misdirect intruders
    - The most fanciful tales speak of Forest Spirits, giant trees that walk like men

    https://i.imgur.com/iLmVbZc.png Warhammer Chronicles 2003

    The Nemesis War
    Spoiler Alert, click show to read: 
    - Fighting had already broken out within the Great Forest over the Nemesis Crown when Naieth the Prophetess addressed the Wood Elf Council of Kindreds.
    - She spoke of the visions that haunted her slumbers, of the foul children of Morghur — the Beastmen — spreading their evil in the woodlands.
    - At the heart of it all lurked a dark presence, believed by Naieth to be Morghur himself — the immortal spirit of Chaos from whom all corruption springs.
    - Horrified at the unfolding events, the Asrai council were of one mind. The horn of awakening was sounded, and Athel Loren responded.
    - Though the Beastmen were too numerous to be exterminated, the children of Morghur would be contained and driven back into their dank heartlands.
    - So too would the Asrai cast the trespassing armies of Man, greenskin and Dwarf from the Great Forest and call them to account for the evil that their blundering trespasses had unleashed upon the world.

    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown
    Last edited by PaulH; August 18, 2020 at 05:20 AM.

  6. #6
    Aguirre's Avatar Decanus
    Join Date
    Apr 2008
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    Gothenburg
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    548

    Default Re: Information Thread for Potential New Wood Elven Units

    Perfect, I knew I could count on you! Will use this as base for my Wood Elf pack ones dlc is released. Thank you!

  7. #7

    Default Re: Information Thread for Potential New Wood Elven Units

    Glad to be of help! Are there any units in particular that have caught your eye?

    Keep an eye out for updates in the coming days, I'll be updating the Magical Items.

  8. #8
    Aguirre's Avatar Decanus
    Join Date
    Apr 2008
    Location
    Gothenburg
    Posts
    548

    Default Re: Information Thread for Potential New Wood Elven Units

    Hey! sorry for superlate reply! I will analyse it further when times is right, but some of the Kinbands caught my eyes and will probably start with some of those

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