Information Thread for Potential New Wood Elven Units
As such, the Wood Elves have spent their entire existence bent solely on the preservation of their forested realms, to ensure that it persist throughout the ages and to protect their demi-god rulers from all harms. Never has this been truer than in these dark days, where every broken bough or withered leaf carries an omen of darker times to come. It is this cause in which they fight, for no land endures long if it cannot take up arms against those that wish it harm, and the waking woodland of Athel Loren have endured for many thousands of years, so long as the watchful eyes of her protectors continue their loyal vigilance.
http://warhammerfantasy.wikia.com/wiki/Wood_Elves
Military, Magical, Beastly and Technological Regiments
Lords and HeroesSpoiler Alert, click show to read:Bards of Athel Loren = Sometimes the most gifted of elven minstrels join the war bands on the battlefield, their powers are channelled through song and musical instrument. They are also known as Treesingers. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Beastmasters = Beastmasters train their packs to follow their lords in the wild hunt. In battle the quarry is the foe. May equip; Light Armour, Shields. May train; Bears, Boars, Warhounds, Wild Cats.
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
https://www.scribd.com/doc/224785291/citadel-journal-34
Bladesinger = A Wardancer hero.
https://i.imgur.com/EcKDJJQ.png White Dwarf 272
Bladeweaver = A Wardancer hero.
https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
Dryad = Level 25 wizards.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Elven Lord = Elven Lords are highly respected and cultured members of their complex hierarchal society. They are also brave fighters and able leaders, and inspire the best qualities from their loyal followers
https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book
Forest Lord = A longbow wielding lord. Can use spears or additional hand weapons, can ride elven steeds, great eagles or green dragons.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Ghost Strider = They are most at home in the forest, though they can readily pass unseen over mountains and other terrain if need be. Ghost Striders are deadly archers, famed for never missing their targets. They are usually either softspoken or taciturn and considered to be both odd and intimidating, even by their own people. They are often more comfortable with the natural world than they are around other sentient beings.
http://warhammerfantasy.wikia.com/wiki/Ghost_Strider
Glade Guardian = A bow using hero. Can also use spears, and various mounts.
https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
https://i.imgur.com/EcKDJJQ.png White Dwarf 272
Glade Watchers = Listed on page 39, from the 3rd edition. Listed as a hero.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
Greenfeys = Listed on page 40, from the 3rd edition. Listed as a wizard.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Guardians = Listed on page 39, from the 3rd edition. Listed as a hero.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
Shapechangers = These are the favoured kin of animal spirits and are able to manifest the characteristics of a particular beast, usually a wolf, bear or boar. They are quite rare but may be found in any wood elf warband. May equip; Great Weapons, Spears. May take form of; Bears, Boars, Wolves.
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
Sylphseers = Listed on page 40, from the 3rd edition. Listed as a wizard.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Sylvan Chieftains = Listed on page 39, from the 3rd edition. Listed as a hero.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
Sylvan Kings = Listed on page 39, from the 3rd edition. Listed as a hero.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
Wain Lords = Amongst the open glades, mighty lords race their glittering chariots in preparation for war. May equip; Scythed Wheels, Javelins, Shields, Longbows, Falconers.
https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book
Wizard = It’s a wizard
https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book
Woodfeys = Listed on page 40, from the 3rd edition. Listed as a wizard.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Wood Lords = Listed on page 39, from the 3rd edition. Listed as a hero.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
https://i.imgur.com/xvOHSQD.png White Dwarf 324
Allied RacesSpoiler Alert, click show to read:Zoat Wizard = Zoat leaders are warriors of mysticism as well as battle, intermingling their guttural battle cries with frightening philosophical truths
https://i.imgur.com/s3GnpW6.jpg 3rd Ed. Armies Book
Arch-MagesSpoiler Alert, click show to read:Archmage (Beasts) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Death) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Fire) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Heavens) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Life) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Light) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Metal) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
Archmage (Shadow) = A powerful longbow wielding mage.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
https://i.imgur.com/ASini1F.png White Dwarf 272
MagesSpoiler Alert, click show to read:Mage (Beasts) = A longbow wielding wizard.
https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
https://i.imgur.com/EcKDJJQ.png White Dwarf 272
Mage (Life) = A longbow wielding wizard.
https://i.imgur.com/qn7izok.png Warhammer Chronicles 2003
https://i.imgur.com/EcKDJJQ.png White Dwarf 272
SpellsingersSpoiler Alert, click show to read:Darkweavers = Spellsingers who specialise in Dark Magic.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glamourweaver = ”In the deepwood, Glamourweavers sang to mighty Treemen, rousing them from slumber, whilst Branchwraiths summoned their Dryad handmaidens. Soon a mighty host stood at arms.”
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown
Highweavers = Spellsingers who specialise in High Magic.
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Spellsinger (Death) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Spellsinger (Fire) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Spellsinger (Heavens) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Spellsinger (Light) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Spellsinger (Lore of Athel Loren) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://warhammerfantasy.fandom.com/wiki/Fey_Magic
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
Spellsinger (Metal) = They are those among the Wood Elves dedicated to the art of magic. Listed on page 40, from the 3rd edition. Listed as a wizard.
http://warhammerfantasy.wikia.com/wiki/Spellsingers
https://i.imgur.com/rzRkMjz.png 3rd Ed. Armies Book
The Lost Kindred of WythelSpoiler Alert, click show to read:Assassin = “Many years ago a Sorcerer Lord of the great Temple of Hashut was assassinated by a renegade Wood Elf.”
https://i.imgur.com/eBXzedx.png White Dwarf 170
The Night Glens of ModrynSpoiler Alert, click show to read:Modryn Spellsingers = These elves practice magic and customs forbidden in other realms and worship gods that wood elves typically shun.
http://warhammerfantasy.wikia.com/wiki/Modryn
MountsSpoiler Alert, click show to read:Chariot = Character models may ride in chariots.
https://i.imgur.com/pMFdpWd.jpg 3rd Ed. Armies Book
Pegasus = Pegasi are a race of magical horses with huge swan-like wings. They make excellent steeds if caught and trained when young.
https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book
Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive.
https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book
Female-OnlySpoiler Alert, click show to read:Unicorn = Unicorns are semi-intelligent creatures which inhabit the woodlands of the Old World. They occasionally allow themselves to be ridden by females of Good or Lawful alignment.
https://i.imgur.com/oejblIP.jpg 3rd Ed. Armies Book
CultsSpoiler Alert, click show to read:Cult of Adamnan-na-BrionhaSpoiler Alert, click show to read:Cleric of Adamnan-na-Brionha = They can cast various spells from petty magic, elemental and illusionist lores
https://i.imgur.com/7VrQBqF.png White Dwarf 112
Cult of Isha; Ariel is the Avatar of IshaSpoiler Alert, click show to read:Devotees of Isha = No idea, some basic religious unit based around Isha.
http://warhammerfantasy.wikia.com/wiki/Isha
Deepwood Coven = Though it is a rule for the Sisters of the Thorn, it could also be turned into a magical unit.
http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Handmaidens of Ariel = The Handmaidens of Ariel are female Elfish mages among the ranks of the Wood Elves. They are said to be more powerful than their male kin due to their ties to Ariel and her unique bond to Athel Loren.
http://whfb.lexicanum.com/wiki/Handmaidens_of_Ariel
Handmaidens of the Thorn = In the tabletop they are a champion of that unit, maybe they could be turned into a more powerful, but smaller version of the unit. Other variants include Handmaidens with a shield.
http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Sisters of the Thorn (Shield) = Sisters of the Thorn, with shields.
http://warhammerfantasy.wikia.com/wi...s_of_the_Thorn
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
War Altar of Isha = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
Cult of Kurnous; Orion is the Avatar of KurnousSpoiler Alert, click show to read:Devotees of Kurnous = All hunters venerate Kurnous, for he watches over them in the wilds. He requires that a hunter never kill animals for sport, but slay only dangerous beasts, and hunts only enough game to eat.
http://warhammerfantasy.wikia.com/wiki/Kurnous
Hounds of Kurnous = Wherever Kurnous travels, he is followed by a pack of baying hounds, and when he sounds his horn the Wild Hunt follows him, their hearts filled with unrestrained joy.
http://warhammerfantasy.wikia.com/wiki/Kurnous
https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook
The Wild Hunters of Kurnous = They are champions of the Wild Riders in the tabletop, so I’d assume they’re more powerful versions. You could have these riding Steeds of Kurnous. Other variants include shields.
http://warhammerfantasy.wikia.com/wiki/Wild_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
The Wild Riders of Kurnous = The Wild Riders of Kurnous are Orion’s personal honour guard, each as aggressive and impulsive as the King of the Woods himself. They are fey and dangerous creatures who are no longer truly the Elves they once were. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Other variants include shields.
http://warhammerfantasy.wikia.com/wiki/Wild_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
War Altar of Kurnous = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
Cult of Loec, the Trickster GodSpoiler Alert, click show to read:Devotees of Loec = Mentioned as peerless duellists, these are likely just used as another name for Wardancers, but they could be turned into a separate unit quite easily.
http://warhammerfantasy.wikia.com/wiki/Fyr_Darric
First Dancer = A champion for a Wardancer unit.
https://i.imgur.com/9RxSrCW.png White Dwarf 272
War Altar of Loec = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
Wardancers = Wardancers are courageous and athletic warriors. Their style of fighting is fleet and agile like a deadly ‘dance’ which cuts a swathe through their foes. May equip; Additional hand weapon, Great Weapons, Flails, Spears, Shields, Light Armour.
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wardancers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://i.imgur.com/Z0e6PAt.png White Dwarf 96
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wardancers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wardancers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wardancers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Bladesingers = Champions of the Wardancer units on the tabletop, could be a stronger version of them.
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Bladesingers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://i.imgur.com/Z0e6PAt.png White Dwarf 96
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Bladesingers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Bladesingers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Bladesingers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Shadowdancers = They are the closest thing the trickster god has to a priesthood, they are dazzlingly swift warriors that make wardancers look slow, who also use illusion to combat their enemies.
http://warhammerfantasy.wikia.com/wiki/Shadowdancers
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Shadowdancers (Whirling Death) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Whirling Death”. The rule on the tabletop gave them armour piercing and killing blows.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/Z0e6PAt.png White Dwarf 96
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Shadowdancers (Storm of Blades) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Storm of Blades”. The rule on the tabletop gave them more attacks, so I guess it would translate into increased attack speed for this game.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Shadowdancers (The Shadows Coil) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “The Shadows Coil”. The rule on the tabletop gave them a +4 ward save, so I guess they’ll get a ward save here too.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Shadowdancers (Woven Mist) = Based on one of the special Shadow Dances of Loec that Wardancers can do, they could always just be named as “Woven Mist”. The rule on the tabletop forced enemy units in combat with them to not use combat bonuses for extra ranks, I’m unsure what they could do for Total Warhammer.
http://warhammerfantasy.wikia.com/wiki/Wardancers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Cult of Torothal; The Forest GoddessSpoiler Alert, click show to read:"Kaia Stormwitch, the Scouts' Wizard and standard bearer, guards the holy relic built into the unit's standard - the ashes of the heart of Kern, son of the Forest Goddess Torothal. The Scouts revere Kern as their Demi-God and inspiration."
https://i.imgur.com/MMdujOG.png White Dwarf 92
Cult of Kern; Demi-God son of TorothalSpoiler Alert, click show to read:"Kaia Stormwitch, the Scouts' Wizard and standard bearer, guards the holy relic built into the unit's standard - the ashes of the heart of Kern, son of the Forest Goddess Torothal. The Scouts revere Kern as their Demi-God and inspiration."
https://i.imgur.com/MMdujOG.png White Dwarf 92
KinbandsSpoiler Alert, click show to read:Archer KinbandsSpoiler Alert, click show to read:Archers = Many wood elves fight as archers, using a bow fashioned from the lornalim tree which grows in the woods of the Old World. The longbow is their natural weapon, one with which they are highly skilled. May equip; Shields, Light Armour, Great Weapons.
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Deepwood Scouts (Arcane Bodkins) = Deepwood Scouts, but their arrows are armour piercing.
http://warhammerfantasy.wikia.com/wiki/Deepwood_Scouts
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Deepwood Scouts (Trueflight Arrows) = Deepwood Scouts, but they have improved accuracy at long range.
http://warhammerfantasy.wikia.com/wiki/Deepwood_Scouts
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glade Guard (Arcane Bodkins) = These Glade Guard make use of arrows that tear through armour, making it far easier to wound more dangerous opponents.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glade Guard (Trueflight Arrows) = These Glade Guard make use of arrows that do not suffer a loss of accuracy through long flights, making them a lot more accurate and as a consequence, more deadly at range.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glade Runners = These are bands of scouts, way-watchers, messengers, and hunters. They can follow the tracks of any who enter the forest for great distances while remaining unseen. May equip; Shields.
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
Hawkeye = A champion of the Archer units.
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Lord’s Bowmen = The finest archers of the realm form the elite core of the Wood Elf force, and are drawn from the personal retainers of the contingents leader. Can wield; Long Bows, Light Armour, Shields
https://i.imgur.com/fRXE5P6.jpg 3rd Ed. Armies Book
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
Pathfinder = A champion of the Scouts unit.
https://i.imgur.com/dDZgV4r.png White Dwarf 272
Warrior KinbandsSpoiler Alert, click show to read:Eternal Guard of Atylwyth = Atylwyth cannot hope to call upon the spirits to protect this winter realm as they cannot rouse from their slumber. There are larger quantities of Eternal Guard in this realm than anywhere else in Athel Loren. These would replace the standard Eternal Guard for an Atylwyth faction/settlement. Other variants include shields.
http://warhammerfantasy.wikia.com/wiki/Atylwyth
http://warhammerfantasy.wikia.com/wiki/Eternal_Guard
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Eternal Wardens = In the tabletop this is the name of the champion of the units, but in Total Warhammer they could be more advanced/powerful versions of the Eternal Guard unit. Other variants include shields.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Eternal Wardens of Atylwyth = In the tabletop this is the name of the champion of the units, but in Total Warhammer they could be more advanced/powerful versions of the Eternal Guard of Atylwyth unit. Other variants include shields.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glade Guard = An older version of the Glade Guard that were exclusively melee.
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Guards = Large settlements are protected by contingents of guards who watch the forest paths from their hidden strongholds. These small units of guards form the core of campaigning wood elven armies. May equip; Great Weapons, Shields, Spears.
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
Kithband Warrior = Small units of warriors, known as Kithbands, take the fight to the enemy. As their name indicates, Kithbands are made up of Elves from related family groups and they fight under their clan emblems. These skilled bowmen protect the Elf settlements from the dark things of the wood. Every bow is needed to stave off the destruction of the remaining Elf lands of the Empire.
http://warhammerfantasy.wikia.com/wiki/Kithband_Warrior
Warrior Kinbands = The family banners of the kinbands are a familiar sight to the allies of the Elves, and their bloody-handed bearers a welcome addition to the army. Can wield; Hand Weapons, Shields, Light Armour, Spears, Great Weapons, Additional Hand Weapons
https://i.imgur.com/OojKqQ2.jpg 3rd Ed. Armies Book
https://i.imgur.com/lwN4XPs.jpg 3rd Ed. Armies Book
Cavalry KinbandsSpoiler Alert, click show to read:Elven Lords = The lords of elven communities and their noble retainers ride magnificent warhorses into battle. Wood Elves favour roan and dappled horses, plaiting their manes and ornamenting their bridles with hair-plumes and jewels. May equip; Warhorse Barding
https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book
Glade Knights = They are the name of Glade Rider champions in the tabletop, it makes sense if they are slightly better armoured (as well as being more powerful) horsemen. Perhaps these could use spears, shields and bows.
http://warhammerfantasy.wikia.com/wiki/Glade_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Glade Riders (Arcane Bodkins) = They are perhaps the greatest horse-warriors of all the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of other lesser races. Arcane Bodkins tear through armour, making it easier to wound heavily armoured opponents.
http://warhammerfantasy.wikia.com/wiki/Glade_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Glade Riders (Trueflight Arrows) = They are perhaps the greatest horse-warriors of all the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of other lesser races. Trueflight arrows have better accuracy over longer distances.
http://warhammerfantasy.wikia.com/wiki/Glade_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Horse Masters = A champion of the Glade Rider units.
https://i.imgur.com/ffbfpsk.png White Dwarf 272
Kindred of Equos = Glade Riders who use barding on their horses, this comes either in the form of animal pelts and leather, or warding painted onto their mounts. Otherwise they’re much the same as the glade riders. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Kindred Riders = Though a made up name, I feel it is appropriate to name them that way so that it separates them from the Glade Riders. In essence they are the same in stats, except Kindred Riders have spears not bows. Other variants include shields.
http://warhammerfantasy.wikia.com/wiki/Glade_Riders
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Warhawk Riders = They are unique, aerial cavalry employed by the armies of Athel Loren. Many large birds of prey live in Athel Loren, especially where it covers the foothills, ravines and crags of the Grey Mountains. These hawks and shrikes grow to far grander proportions than similar species found elsewhere in the world, though why this should be remains a mystery.
http://warhammerfantasy.wikia.com/wiki/Warhawk_Riders
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wind Riders = A champion version of the Warhawk riders, could make for a separate unit.
http://warhammerfantasy.wikia.com/wiki/Warhawk_Riders
https://i.imgur.com/9RxSrCW.png White Dwarf 272
Wood Riders = Most settlements muster riders. They are valued as messengers and patrol the woodland ways. In times of war, these band together to provide the wood elf host with a useful mounted force. May equip; Javelins, Longbows.
https://i.imgur.com/nBV29Cu.jpg 3rd Ed. Armies Book
Ranger KinbandsSpoiler Alert, click show to read:Forest Shadows = They are roguish Way-Watchers that act independently of their kin, acting more as assassins and guardians of burial cairns than as messengers and spies. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Waystalkers (Arcane Bodkins) = Champion waywatchers but their arrows are armour piercing.
http://warhammerfantasy.wikia.com/wiki/Waystalkers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Waystalkers (Hagbane Tips) = Same as above, but their arrows are poisoned.
http://warhammerfantasy.wikia.com/wiki/Waystalkers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Waystalkers (Trueflight Arrows) = Same as above, but they have improved accuracy at long range.
http://warhammerfantasy.wikia.com/wiki/Waystalkers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Waywatchers (Arcane Bodkins) = Waywatchers but their arrows are armour piercing.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
http://warhammerfantasy.wikia.com/wiki/Waywatchers
Waywatchers (Hagbane Tips) = Waywatchers but their arrows are poisoned.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
http://warhammerfantasy.wikia.com/wiki/Waywatchers
Waywatchers (Trueflight Arrows) = Waywatchers but they have improved accuracy at long range.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
http://warhammerfantasy.wikia.com/wiki/Waywatchers
Wildwood Wardens = Champion of Wildwood Ranger units in the tabletop, could make for a more powerful but more expensive version of the unit.
http://warhammerfantasy.wikia.com/wiki/Wildwood_Rangers
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Other KinbandsSpoiler Alert, click show to read:Alter Kin = Shapeshifters.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Beastmasters = "A small number of Wood Elves can talk to animals and also shift their shape, taking on the form of beasts and birds. Powerful magic is required for them to make a change that lasts, but it is easy for them to shift shape for a few moments. The metamorphosis of Elf to savage beast is horrible to see as their bones crack and stretch, fur sprouts from their bodies and teeth laden muzzles extend from their faces."
https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary
Beastmasters = Beastmasters train their packs to follow their lords in the wild hunt. In battle the quarry is the foe. May equip; Light Armour, Shields. May train; Bears, Boars, Warhounds, Wild Cats.
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
Falconers = Wood elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war. May equip; Great Weapons, Light Armour, Shields.
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
Elementals of NatureSpoiler Alert, click show to read:Spite SwarmsSpoiler Alert, click show to read:Spite swarms are listed in the army book, but these are the different types of spites I was able to find information on. It could lead to a number of different types of spites that have different roles on the battlefield, or just a few variant units.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Luminescents = Leave behind a magical residue wherever the go. Any weapon that they move over will gain a minor enchantment.
http://warhammerfantasy.wikia.com/wiki/Spite
Malevolents = is a term used for a vast array of spites who act as defenders of Athel Loren. Many Malevolents use small bows or poisoned darts. Getting wounded by a Malevolent can mean a long and painful death, or nightmarish comatose state that can last years.
http://warhammerfantasy.wikia.com/wiki/Spite
Mischiefs = also known as Marshlights, often appear as balls of light or as glowing miniature Elves with ragged wings. They fly in patterns that stultify viewers and, when feeling mischievous, they use this ability to lure travellers into bogs or off the edges of cliffs.
http://warhammerfantasy.wikia.com/wiki/Spite
Netlings = look like small, spider-like creatures. They often attach to a host and will protect them with a magical web.
http://warhammerfantasy.wikia.com/wiki/Spite
Radiants = have the ability to sap magic out of their enemies. They appear most commonly as simple blurred and glowing shapes, and sometimes as small humanoid figures. They do not commiserate with any mortal creatures, but only the most ancient forest spirits.
http://warhammerfantasy.wikia.com/wiki/Spite
Shrikes = appear as red-capped creatures or miniature knights and either ride insects or black birds, or flit about on razor-sharp wings. The fastest and deadliest of the Spites, they form a kind of warrior class. They target their enemies’ weak points expertly, aiming for the eyes and veins.
http://warhammerfantasy.wikia.com/wiki/Spite
Terrors = are cruel-hearted spites who delight in taking on frightening forms and scaring travelers. They find it especially amusing to frighten people to death.
http://warhammerfantasy.wikia.com/wiki/Spite
The Despairs = are three sister spites who are much feared in Athel Loren. They almost always appear to an individual to announce that their demise is imminent. They can take the forms of empty-eyed crones with twigs for hair, red-eyed ravens, or an old crone, a beautiful woman, and a small child.
http://warhammerfantasy.wikia.com/wiki/Spite
SpiritsSpoiler Alert, click show to read:Deepwood Fetchlings = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite.
http://warhammerfantasy.wikia.com/wiki/Cythral
Dryads (Birch Aspect) = ”Dryads which shape shift into their Birch aspect take on a silvery-white appearance like birch trees, with a mass of delicate yellow green or tawny yellow foliage for hair. They are extremely vicious and spiteful and lash the foe with their long fingers which cut into flesh.”
http://warhammerfantasy.wikia.com/wiki/Dryad
https://i.imgur.com/IRCJW8e.png White Dwarf 272
Dryads (Oak Aspect) = ”When Dryads shape shift into their Oak aspect, they become more robust and resilient to wounds. They assume a green or brown skin and their limbs thicken. Their hair becomes a mass of oak leaves and acorns.”
http://warhammerfantasy.wikia.com/wiki/Dryad
https://i.imgur.com/IRCJW8e.png White Dwarf 272
Dryads (War Form) = ”In battle a Dryad transforms into the personification of the forest’s vengeance. The switch to this war form can be made as a free action and it grants the Dryad the Frightening Talent and 2 Armour Points on all locations.”
https://i.imgur.com/5xE7ZFb.png
https://i.imgur.com/IRCJW8e.png White Dwarf 272
Dryads (Willow Aspect) = ”In their Willow aspect, Dryads change into creatures with green skin and extremely long yellowish green hair which hangs down around them like the leaves of the weeping willow tree. Their fingers extend into incredibly long, whip-like willow twigs. In hand-to-hand combat they entwine their fingers around the foe and grip his weapon making it difficult for him to wield it at all.”
http://warhammerfantasy.wikia.com/wiki/Dryad
https://i.imgur.com/IRCJW8e.png White Dwarf 272
Ethereal Hosts = They comprise the shades of ‘faded’ wood elves, lingering among the leafy glades, silently watching over the woodland paths as ghostly guardians and coming to the aid of their living kindred in times of need
https://i.imgur.com/IgkRIas.jpg 3rd Ed. Armies Book
Forest Spirit = A champion of the Dryads. Can use Birch, Oak, Willow and War forms.
https://i.imgur.com/IRCJW8e.png White Dwarf 272
Guardian Trees (Abyssal Wood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit causes Terror.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Blood Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit is subject to Frenzy.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Fungus Forest) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Regeneration.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Venom Thicket) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Poisoned Attacks.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Guardian Trees (Wildwood) = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every living tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.” The unit has Hatred.
https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 54
Mischievous Naiads = Ice-bound spirits
http://warhammerfantasy.wikia.com/wiki/Atylwyth
Naiads of Grismerie = One of the few types of spirits that can put up with the Wood Elves of Argwylon.
http://warhammerfantasy.wikia.com/wiki/Argwylon
Possessed Interlopers = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. This might not be the most inspired of names, but it gives an idea of what they’d look like.
http://warhammerfantasy.wikia.com/wiki/Cythral
Shadow-Naiads = Mentioned in regards to people who enter the Wildwood and return with their soul eaten and replaced by a Shadow-naiads or deepwood fetchlings. It doesn’t say what they are when they aren’t possessing bodies of mortals, but I’d assume they are some kind of changeling sprite.
http://warhammerfantasy.wikia.com/wiki/Cythral
Spiteful Kelpies = Ice-bound mischievous spirits.
http://warhammerfantasy.wikia.com/wiki/Atylwyth
Summerspirits of Arranoc = The spirits of the Summerstrand are eternally vibrant.
http://warhammerfantasy.wikia.com/wiki/Arranoc
Treeman Striplings = Young treemen who haven’t been around very long, at least compared to other treemen types.
http://warhammerfantasy.wikia.com/wiki/Elder
Treemen = Treemen
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
Other ElementalsSpoiler Alert, click show to read:Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
Beast Elemental = If an incarnate elemental of beasts exists, then surely a beast elemental must as well.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
Heavens Elemental = An elemental of the heavens.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Air = A supremely powerful elemental of Air.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Earth = A supremely powerful elemental of Earth.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Life = A supremely powerful elemental of life.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Light = A supremely powerful elemental of light.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Plague = A supremely powerful elemental of plague.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Shadow = A supremely powerful elemental of shadow.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of the Heavens = A supremely powerful elemental of the heavens.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Incarnate Elemental of Water = A supremely powerful elemental of water.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-07.jpg
Light Elemental = An elemental of light.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
https://www.scribd.com/document/1421...on-Compilation
http://www.collecting-citadel-miniat...ile:C34-12.jpg
Shadow Elemental = An elemental of the shadow.
http://warhammerfantasy.wikia.com/wiki/Elementals
Warhammer Supplement: Monstrous Arcanum
Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
https://www.scribd.com/doc/223078336/Citadel-Journal-13
AlliesSpoiler Alert, click show to read:Zoat Warriors = Zoats are large, rough-skinned creatures whose massive physical presence and superficial ugliness shields a cunning intelligence and deep-seated passion for arcane lore
https://i.imgur.com/s3GnpW6.jpg 3rd Ed. Armies Book
Monstrous AlliesSpoiler Alert, click show to read:AviansSpoiler Alert, click show to read:Falcons = Listed on page 43, from the 3rd edition. “Wood Elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war.” Variants include; Great Weapons, Hand Weapon and Shield.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Hawks = Listed on page 43, from the 3rd edition. “Wood Elf lords are great hunters and hawkers. Their falconers tame and train birds of prey both for hunting and for war.” Variants include; Great Weapons, Hand Weapon and Shield.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
Warhawks = Large hawks that are ridden into battle by Wood Elves.
http://warhammerfantasy.wikia.com/wiki/Great_Eagle
Wind Lord of the Eagles = "Of old their greatest friends amongst the races of the Old World were the High Elves, and in former times the Wind Lords of the Eagles would fly to the towers of the Elves to talk of movements amongst the Orc tribes and the progress of Chaos. Nowadays the High Elf towers are ruined and abandoned, but the Wind Lords still fly to the forests of Loren to commune with the Wood Elves."
https://i.imgur.com/8zSJjk1.png Warhammer 3rd Edition Battle Bestiary
Demi-BeastsSpoiler Alert, click show to read:Hippogriff = "A Hippogriff is a large and extremely ferocisous beast. Its head is feathered like a great bird of prey, and it can slash at enemies with its deadly beak. Hippogriffs inhabit the high mountain passes of the northern Old World but they are also the favoured mounts of Elven Mages who hunt them down in the mountains."
https://i.imgur.com/DspRZOs.png Warhammer 3rd Edition Battle Bestiary
Unicorn = Do I need to explain?
http://warhammerfantasy.wikia.com/wiki/Unicorn
DragonsSpoiler Alert, click show to read:Emperor Forest Dragon = The greatest, most powerful Forest Dragons that are capable of casting spells.
http://warhammerfantasy.wikia.com/wiki/Forest_Dragon
Great Forest Dragon = Greater, and larger forest dragons.
http://warhammerfantasy.wikia.com/wiki/Forest_Dragon
Green Dragon = Listed as a mount option.
https://i.imgur.com/W9mbcj2.png Warhammer Chronicles 2003
Young Forest Dragon = Younger, less powerful forest dragons.
http://warhammerfantasy.wikia.com/wiki/Forest_Dragon
MammalsSpoiler Alert, click show to read:Bears = Are known to accompany Beastmasters.
https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary
Hunting Dogs = Are known to accompany Beastmasters.
https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary
Wild Cat = Wild Cats are often taken when young by Wood Elf animal handlers, who train them to become formidable fighters.
https://i.imgur.com/i6yJcBp.png 3rd Ed. Armies Book
https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary
Wild Hogs = Are known to accompany Beastmasters.
https://i.imgur.com/K0I8mIB.png Warhammer 3rd Edition Battle Bestiary
OtherSpoiler Alert, click show to read:Host of the Forest Canopy = Airborne swarm of owls, hawks, falcons, bats, etc. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Host of the Forest Floor = Land-based swarm of rodents, squirrels, snakes, rabbits, etc. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Regiments of RenownSpoiler Alert, click show to read:Fey SpiritsSpoiler Alert, click show to read:Daernidd = Named Treeman from Return of the Lichemaster scenario.
White Dwarf 309
Daernidd’s Handmaidens = Named Dryad regiment from Return of the Lichemaster scenario.
White Dwarf 309
Daithru = ”The great maple tree stretched its upper branches, the limbs closing upon one another to form two mighty arms with claw-like talons. The hollows in the trunk opened and closed with a rapid flutter, as though blinking away the haze of sleep.”
Storm of Magic: The Hour of Shadows novel by C. L. Werner
Duninsane Forest = "After years of constant abuse, the treemen of Reikland Forest have risen up against their aggressors. Now the humans are being harvested so the treemen can use them for fertiliser."
https://i.imgur.com/y7RWr76.png
Durthu’s Wargrove = The eldest of ancients had begun to glimpse fragments of the future - he could see the irreparable damage that the minions of Chaos were wreaking on the Weave. Thus did he awaken those gnarled titans who had fought at his side in ages past to serve as his lieutenants in an army of spirits greater than any seen for long centuries.
http://warhammerfantasy.wikia.com/wi...u%27s_Wargrove
Dryads of the Sacred Grove = From the Perilous Quest expansion. Dryads protecting the Tree of Shields, where questing knight shields are hung.
https://www.scribd.com/doc/225409356...ous-quest-1997
Dryads of the Willowgroves = From the Perilous Quest expansion. Dryads.
https://www.scribd.com/doc/225409356...ous-quest-1997
Knarlroot = A treeman from Dark Omen.
http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen
Sceolan’s Resplendents = Resplendence of Luminescents from Return of the Lichemaster scenario.
White Dwarf 309
Sisters of the Eternal Grove = The Sisters of the Eternal Grove were daughters of no less tree than the Oak of Ages itself, and its fire and might echoed through their being also. Moreover, where most dryads were cruel and malicious, the sisters were haughty and aloof, more akin to elves than their fellow spirits.
http://warhammerfantasy.wikia.com/wi..._Eternal_Grove
The Awakened = Named Tree Kin regiment from Return of the Lichemaster scenario.
White Dwarf 309
Wildkin = Drycha's army was a strange mix of the lost and the damned, of those forest spirits caught up in their mistress' flawed ideology, and those twisted by the seeping taint of Chaos. Not all were mad. Some were quite rational, if lost in self-delusion. Others were given to cruelty simply because it was their nature, or because the trees to which they were bound had been eaten away by malice or Morghur's creeping influence. Mad or otherwise, they were not opponents to be taken lightly - not since the days of Coeddil's rebellion had the elves needed to face so many forest spirits in battle.
http://warhammerfantasy.wikia.com/wiki/Wildkin
MonstrousSpoiler Alert, click show to read:Scraaw’s Flock = ”Ywain fought back a feeling of fear as she watched a fourth warhawk dive upon the cockatrice. The brown bird with white markings was Scraaw himself.”
Storm of Magic: The Hour of Shadows novel by C. L. Werner
Wood ElvesSpoiler Alert, click show to read:Armobor’s Warriors = ”The young nobles fight as a regiment, half armed with spear and shield, and the other half with bow, sword and shield. Their leader is Armobor.”
The Book of Battalions - Page 14
Ashenhawks = They had once been Lord Araloth's personal guard, but dedicated themselves to Alarielle following their master's disappearance. Most had been trained by no lesser hand than Scarloc, and though the famed scout had kept many secrets of his own, he had just as plainly shared a great many more with his students. Scarloc had not, however, managed to teach the Ashenhawks any manners.
http://warhammerfantasy.wikia.com/wiki/Ashenhawks
Beech Glades Kindred = A named scouts regiment armed with longbows and they are part of the Guardians of the Cairns.
https://i.imgur.com/JHhhc41.png White Dwarf Issue 199
Caidath Kinband = ”The kindreds of Nymraif and Caidath failed to hold the intruders. They were barely able to delay them.” They’re Wardancers.
Storm of Magic: The Hour of Shadows novel by C. L. Werner
Cult of the Blood Queen = Though the Cult of the Blood Queen had been abolished, many of the crone's worshippers had maintained their faith in secret, waiting for their mistress' call. The wood elves had never been so coy about godly worship as their estranged cousins, and had thrown themselves readily into rites of blood and sacrifice as contemplative prayer.
http://warhammerfantasy.wikia.com/wi...he_Blood_Queen
Daughters of Winter = They are held in a mix of fear and contempt by other wood elves, for their motives and deeds have always been shrouded in mystery.
http://warhammerfantasy.wikia.com/wi...ters_of_Winter
Doriel’s Kinband = Named Scout regiment from Return of the Lichemaster scenario. Have a Lord’s Bowman.
White Dwarf 309
Elrod's Glade Guardians = Led by Elrod, these tall, agile warriors live in the forests of Loren. They are quick on their feet, are not slowed by difficult terrain and are skilled in combat.
http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen
Galed's Archers = Elven archers led by Galed.
http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen
Glade Guards of the Willowglades = From the Perilous Quest expansion. Hand weapons, spears, shields.
https://www.scribd.com/doc/225409356...ous-quest-1997
Greencloaks = From the Perilous Quest expansion. Archers with longbows.
https://www.scribd.com/doc/225409356...ous-quest-1997
Kinband of Thalos Stormsword = ”The elves stood scattered about the field, their bows slung over their shoulders, their lean bodies displaying an attitude of ease and indifference. Ywain knew the display was deceptive. The kinband of Thalos Stormsword was as wary as a wolf-pack and could strike as swiftly as a viper.”
Storm of Magic: The Hour of Shadows novel by C. L. Werner
Lladrel’s Kinband = Named Scout regiment from Return of the Lichemaster scenario. Have a Lord’s Bowman.
White Dwarf 309
Morith’s Hunters = Named Waywatcher regiment from Return of the Lichemaster scenario. Includes Shadow Sentinel.
White Dwarf 309
Nymraif Kinband = ”The kindreds of Nymraif and Caidath failed to hold the intruders. They were barely able to delay them.” They’re Waywatchers.
Storm of Magic: The Hour of Shadows novel by C. L. Werner
Pine Crags Rangers = Use longbows. These have befriended a bird of prey who joins them on the battlefield. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Russetcloaks = From the Perilous Quest expansion. Archers with longbows.
https://www.scribd.com/doc/225409356...ous-quest-1997
Scarloc’s Archers = In the mannish realms, Scarloc’s Archers were widely regarded as being amongst the finest sellswords that coin could hire. However, none of their paymasters had ever realised that Scarloc’s true payment had always been the opportunity to witness his paymasters’ armies in action and bring that information back to Athel Loren.
http://warhammerfantasy.wikia.com/wi...oc%27s_Archers
Skarloc’s Wood Elf Archers = Comprised of some of the finest archers in the Old World
https://i.imgur.com/gZuZcuH.jpg 3rd Ed. Armies Book
Skarloc's Wood Elf Scouts = "Skarloc's Wood Elf Scouts are based in the Laurelorn forest, and their exploits are legendary. Their self-appointed task is to defend the forest and its animals against the depredations of other races, and although the main targets of their guerrilla attacks have been the Goblinoid races, they have been known to drive away human settlers who have ventured too far into the forest."
https://i.imgur.com/MMdujOG.png White Dwarf 92
Shadow Bands of the Oblast = "Despite this, Kislev is not without small woods and forests, some of which are rumoured to be the homes of isolated Wood Elf communities. Such rumours are perhaps not without substance, as there are many folk tales that speak of shadowy bands of archers who have emerged from the forests to save Kislevite warriors from certain death at the hands of Beastmen."
http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realms of the Ice Queen: Page 7
Spears of Orion = The Spears of Orion were one of the largest of the many hunter kindreds that owned personal allegiance to the King in the Woods. For thousands of years, they had been the vanguard of his Wild Hunt, and each winter the last line of defence for the Oak of Ages.
http://warhammerfantasy.wikia.com/wiki/Spears_of_Orion
Talsyn’s Hawks = Foremost of these were the Talsyn Hawks, a combined host of riders, archers and spears whose blades had reaped a much-rivalled tally of beastmen.
http://warhammerfantasy.wikia.com/wiki/Talsyn_Hawks
Taroc's Falcons = From the Perilous Quest expansion. Led by their champion Taroc the Slayer, they are warhawk riders using spears and shields.
https://www.scribd.com/doc/225409356...ous-quest-1997
The Bowmen of Oreon = "The Bowmen of Oreon earned eternal fame on the occasion when a huge Giant Champion challenged Oreon to single combat. Oreon accepted, and as the Giant strode out to do combat, his entire company launched a single volley of arrows, killing the Giant instantly. Although many people thought this a dirty trick, Oreon always maintained that the Giant had rancid breath, smelled utterly foul and deserved to die anyway."
https://www.scribd.com/doc/225409356...ous-quest-1997
The Deerstalkers = From the Perilous Quest expansion. Scouts using longbows.
https://www.scribd.com/doc/225409356...ous-quest-1997
The Pathfinders = From the Perilous Quest expansion. Scouts with longbows.
https://www.scribd.com/doc/225409356...ous-quest-1997
The Sons of Equos = Named Glade Rider regiment from Return of the Lichemaster scenario. Have a Horsemaster.
White Dwarf 309
The Troupe of Skybreak = Named Wardancers regiment from Return of the Lichemaster scenario. Includes a Bladesinger.
White Dwarf 309
Watchers of the Willowglades = From the Perilous Quest expansion. Waywatchers using longbows.
https://www.scribd.com/doc/225409356...ous-quest-1997
Winterborn = The Winterborn arrived unheralded at the new palace on the day he was crowned. From the first, they made it clear they intended to serve, whether he wished it or not, and insisted they be given quarters within the palace halls and rank within his court. More amused than outraged, he welcomed the witches into his retinue.
http://warhammerfantasy.wikia.com/wiki/Winterborn
Wuthyl's Willowsingers = From the Perilous Quest expansion. Wardancers using two hand weapons.
https://www.scribd.com/doc/225409356...ous-quest-1997
Wythel Warriors = A Lost Kindred of wood elves who used the Wythal trees for all their needs, but those trees disappeared and after searching the barren lands for new ones they disappeared. These are warriors linked to that kindred. It’s from the Citadel Journal.
https://www.scribd.com/doc/223219745/Citadel-Journal-37
Yew Groves Kindred = A named archer regiment armed with longbows and led by Gwion Suresight.
https://i.imgur.com/JHhhc41.png White Dwarf Issue 199
War MachinesSpoiler Alert, click show to read:Bear War-Wain = A bear-borne chariot, for those elves who find horses too boring. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Bolt-Thrower = Though the elves of Athel Loren are loath to cut trees to build war machines, they are not to using the remains of enemy ones. I think it’d probably make more sense if they’re just using well-maintained old eagle claw bolt throwers that the high elves use. It’s from Citadel Journal.
https://www.scribd.com/doc/224785291/citadel-journal-34
Elven Attack Chariot = An elven chariot.
https://i.imgur.com/10YQd8O.png White Dwarf 88
https://i.imgur.com/QlEFWFy.png White Dwarf 88
Meadow Chariot = A wood elven chariot.
https://drive.google.com/file/d/0B_R...l5eUd2UjA/view
Specialist AmmunitionSpoiler Alert, click show to read:Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239
Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Blood Arrows = The tips of these arrows are dipped in blood in an arcane ritual so that they are attracted to blood by means of sympathetic magic.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Hail of Doom Arrows = By means of enchantment, several arrows have been magically merged into one.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Reinforced Bolt = ”All bolt throwers carry a reserve of heavy bolts, with bands of iron and sharp blades riveted along the shaft.” Bolt Throwers (single shot only).
https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239
Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Wings of Death Arrow = The flights of this arrow are made from the feathers of enchanted birds and the shafts of wood from sacred trees.
https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book
Added Units:
Arcane Arrow (War Machines - Specialist Ammunition)
Arcane Bodkins (War Machines - Specialist Ammunition)
Blood Arrows (War Machines - Specialist Ammunition)
Chariot (Mounts)
Cleric of Adamnan-na-Brionha (Cult of Adamnan-na-Brionha)
Elven Lord (Lords and Heroes)
Glamourweaver (Lords & Heroes - Spellsingers)
Hail of Doom Arrows (War Machines - Specialist Ammunition)
Hell Shafts (War Machines - Specialist Ammunition)
Pegasus (Mounts)
Pegasus - Black (Mounts)
Seeking Arrows (War Machines - Specialist Ammunition)
Spellsinger - Death (Lords & Heroes - Spellsingers)
Spellsinger - Fire (Lords & Heroes - Spellsingers)
Spellsinger - Heavens (Lords & Heroes - Spellsingers)
Spellsinger - Light (Lords & Heroes - Spellsingers)
Spellsinger - Lore of Athel Loren (Lords & Heroes - Spellsingers)
Spellsinger - Metal (Lords & Heroes - Spellsingers)
Unicorn (Mounts - Female-Only)
Wings of Death Arrow (War Machines - Specialist Ammunition)
Wizard (Lords and Heroes)
Zoat Warriors (Allies)
Zoat Wizard (Lords and Heroes - Allied Races)
Added RoRs
Skarloc’s Wood Elf Archers (Wood Elf RoR)
Removed Units:
Sisters of the Thorn
Wardancers
Deepwood Scouts
Deepwood Scouts (Hagbane Tips)
Glade Guard
Glade Guard (Hagbane Tips)
Wildwood Rangers
Eternal Guard
Eternal Guard (Shields)
Waywatchers
Waystalkers
Glade Riders
Glade Riders (Hagbane Tips)
Dryads
Branchwraiths
Treeman
Tree-kin
Ancient Treeman
Great Eagles
Forest Dragon