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Thread: [NEW HS] A Song of Ice and Fire - JOFFREY, GREYJOY AND THE WILDLINGS OPEN!

  1. #1
    Jadli's Avatar The Fallen God
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    Default [NEW HS] A Song of Ice and Fire - JOFFREY, GREYJOY AND THE WILDLINGS OPEN!

    A Song of Ice and Fire
    A Hotseat based on new A Song of Ice and Fire mod
    Download link


    Factions:
    Joffer Baratheon - OPEN
    Robb Stark - Jadli
    House Stark - captainnorway
    Stannis Baratheon - zender9
    Renly Baratheon - OPEN
    House Tyrell - zkarel
    House Greyjoy - OPEN
    House Arynn - ArBo
    House Martell - Belthasar Bolton
    Summer Islands - DarkHawkGames
    Nights Watch - StanTheStag
    House Frey - BerryKnight
    Wildlings/Skagos - elghazi


    Admin - Ramble12
    Co admin - A Man

    The Rules

    - Time to play your turn is 24h for each faction. The Admin may grant a 24h extension if needed.
    - There will be no skips/subs. If you are instantly late, or if you break the rules several times, you will be kicked from the HS and your opponent wins the match.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, spies spreading plague.. etc
    - Exploiting AI factions is not allowed ( demanding money, regions or anything else to improve your position)
    - List of known bugs
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.

    Military rules
    -No one turn peace ( although you cannot attack/enter enemy land of the opponent, if he hasnt played his first turn yet).
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement. In some matches manual battles against AI will be allowed.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in a settlement when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed.

    - You are not allowed to post a defeat
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
    -Not allowed to besiege a settlement to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Each unit of siege equipment can be used just once in each turn to take settlement.
    Ballistas/scorpions can assault wooden walls,
    catapults can assault basic stone walls/castles,
    and trebuchets can assault also large walls and fortresses.
    - Huge stone walls and citadels cannot be assaulted by any unit of siege equipment.

    Agent rules
    - Spies are not allowed to open Gates on players, unless there is at least 60% chance of entering into the settlement ( if a spy was has been in city for several turns, you will have to leave the settlement and enter it again). If inside the settlement is full garrison, than spy may not open the gates anyway.
    - Limit of 3 assassins per player. +1 Assassin for every 10 regions you control.

    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 60% chance to kill other agents (not allowed to assassinate princess), for enemy assassins just 30% is required.
    - Princesses are not allowed to steal Family Members. They may steal general with 35%.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - Bribed units/agents cant move for one turn. You can bribe only settlements/forts that your armies can directly march into.


    Settlement rules

    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns. City/castle barracks may not be destroyed.
    - You may not destroy a building if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - Not allowed to exterminate settlements






    Last edited by Jadli; October 28, 2016 at 06:04 AM.

  2. #2
    Jadli's Avatar The Fallen God
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    Default Re: [NEW HS] A Song of Ice and Fire

    Ill make small hotfix reducing movement points and something else if needed. Any suggestions for changes?

  3. #3
    Captainnorway's Avatar Primicerius
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    Default Re: [NEW HS] A Song of Ice and Fire

    i'm in, I still need to decide what faction to play.

  4. #4
    zender9's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    The generals which are stolen by princesses shouldn't be able to move for 1 turn.Same thing with bribe and turn order mechanics.This can be added to rules of every hotseat.

    I'm downloading the mod right now.Count me in for now.I will choose my faction when i check the mod.

  5. #5
    Luume's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    interested, downloading the mod to check out the factions, but for now pop me in for Lanny.

  6. #6
    Captainnorway's Avatar Primicerius
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    Default Re: [NEW HS] A Song of Ice and Fire

    put me on hold for stark, I am pretty sure I want them but I might swap

  7. #7
    Alertoverlord's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    Joffery.

    This poor little thing is getting rather dusty.

  8. #8
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [NEW HS] A Song of Ice and Fire

    Lannister if i may

    EDIT : Will take Renly
    Last edited by Hannibal2001; September 15, 2016 at 02:15 PM.

  9. #9

    Default Re: [NEW HS] A Song of Ice and Fire

    Can I have house greyjoy?

  10. #10
    zender9's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    Well, my download will take a while.I want to reserve Stannis.

  11. #11
    Parafix's Avatar I have this stick...
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    Default Re: [NEW HS] A Song of Ice and Fire

    Was interested, but from what i can see you can't fort? Also the forces / navies are hugely unbalanced. I also can't stand the idea of siege weapons or assassins, needs a rather large overhaul and testing before being used in a HS so i'll say no. If someone puts time into balancing it out it does look like a very appealing submod.

  12. #12
    Black-wolf's Avatar Semisalis
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    Default Re: [NEW HS] A Song of Ice and Fire

    im in, will take a look at the mod and pick a faction if there is room.

  13. #13
    A Man's Avatar Senator
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    Default Re: [NEW HS] A Song of Ice and Fire

    I would gladly co admin to see how this one goes and help if needed.

  14. #14
    Jadli's Avatar The Fallen God
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    Default Re: [NEW HS] A Song of Ice and Fire

    Quote Originally Posted by Parafix View Post
    Was interested, but from what i can see you can't fort? Also the forces / navies are hugely unbalanced. I also can't stand the idea of siege weapons or assassins, needs a rather large overhaul and testing before being used in a HS so i'll say no. If someone puts time into balancing it out it does look like a very appealing submod.
    Agents and siege eq are commonly used in other hotseats and it works just fine, and in this case their use is very limited.

    Ill try to enable forts, but it wouldnt be first mod without forts ( TATW) anyway. Im gonna do some balancing and testing...

    Also, Wildlings and Skagos factions will be played by one player
    Last edited by Jadli; September 15, 2016 at 01:44 PM.

  15. #15
    Alertoverlord's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    Actually..I think I'll skip this. The mod is certainly interesting, but I wouldn't say it's good for hotseating at all .

    This poor little thing is getting rather dusty.

  16. #16
    zkarel's Avatar Senator
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    Default Re: [NEW HS] A Song of Ice and Fire

    Tyrell ples
    They Call Me Special For A Reason !

  17. #17
    ArBo's Avatar Senator
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    Default Re: [NEW HS] A Song of Ice and Fire

    Arryn please

  18. #18
    Luume's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    *Luume slowly backs out as he realises how scary this new format and new mod is*


    Sent from my iPhone using Tapatalk

  19. #19
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [NEW HS] A Song of Ice and Fire

    Quote Originally Posted by Luume View Post
    *Luume slowly backs out as he realises how scary this new format and new mod is*


    Sent from my iPhone using Tapatalk
    lmao

  20. #20
    Ramble12's Avatar Domesticus
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    Default Re: [NEW HS] A Song of Ice and Fire

    This mod just hurts my eyes

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