Hey, how ya doing? If your like me, you love this mod that we like to call Colonialism 1600 AD. But there might be others out there that feel this mod needs something more to it eh? That is what I aim for this mod, to expand on the campaign and battles to make it more engaging and fun. This sub mod is just a collection of other mods made by the community which I felt would be great in 1600, and others I have made by myself. Here is a list of what to expect.
1. New units in custom and campaign
2. 300 - 500 men in a single unit meaning large scale battles are a certain
3. Added Visual mods (smoke, animations)
4. Changed the battle system to make battles more sensible as best as I can(Musketeers never ever like being charged at, Pikemen are shock resistant but when in a disorganized mess they are vulnerable, Cavalry can cause major damage in charges and cause instant routes but can die quickly do to their numbers)
5. Changed some campaign mechanics
6. Unlocked factions (Portugal, Italian States (Papal States), Savoy, Venice, Genoa, Louisiana, New Spain)
There are some known bugs which I wish for you to take notice
1. Some units like garrison infantry have the same vanilla models.
2. The battle system might be buggy, with cavalry probably very OP which I am currently look on fixing on balancing.
3. The mod might crash during large battles, so I recommend setting the unit numbers to medium or large, never ultra.
Download link:http://www.mediafire.com/download/3f...ded+submod.zip