I play as Averni and after I finished Rome (I already had Britain, whole France and the north, where the swebos were), I was thinking where to expand next. Well, my ally Auernoi decided that for me when they attacked Epiros. War in Greece lasts for like 100 turns already with KH, Epeiros and Makedon respawning like 2-3 times already cos of that
ING nonsense unrest. I dont have much time to do in game research and i play time from time for like 2-3 hours so please, tell me this:
When you want to be so realistic, explain to me, how can a city with 600 ppl (yea, I let it rebel then enslaved cos I cant kill them) in it rebel againts 2 600 army with taxes on low, with own spies within it etc...? Seriously, very often there is nothing I can do. Then I see how CAI takes w/e city they like and it almost never rebels with 4 units in it - pathetic justice imho. My faction leaders have almost always minimum of 4+/10 influence and more because I use them in my main army - does this count somehow?
I am also not much of a guy about traits, I dont care at all. I just take some general I like (Faction leader, heir usually or someone with high loyality so my army wont rebel and i play. I noticed that its is much better to leave a city without a general - in like 90%. Lately though, more often I read how traits are so good in this game and that its worth the time to read/care :o, so I actually might change my attitude about this.
Basically, you have to wait until your culture is high enough in newly taken regions until it calms down, which is like 100-150 turns. Until then you have to keep a big army there :/. Although I agree that it shouldnt be 2ez to take new cities, this is 2hardcore. I cant imagine how I can take half the world with this. I could won already btw, with 52 regions I only need to destroy Auernoi, but I wont, I enjoy our alliance.
Ty for advice & tips.