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Thread: My Kingdom for a Horse - A War of the Roses RPG

  1. #421
    Mary The Quene's Avatar Praeses
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Quote Originally Posted by Lucius Malfoy View Post
    Everything should be set up though. Necessary info threads, OOC thread, sign-up thread, the Yorkist and Lancastrian starting areas (London and Northumberland respectively).
    Once it is set up are we allowed to post our char's? Although i assume i'll have to work with other (Lancastrian) players for my char's biography.

  2. #422
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Yep you can start posting.

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  3. #423
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Quote Originally Posted by Lucius Malfoy View Post
    Yep you can start posting.

    Sent from my SM-G900V using Tapatalk
    Terrific! But where would my holdings be on the map () or do I need to wait for the King to proclaim something?

  4. #424
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Well someone like Baron Hastings would be attached to land owned directly by the King, who is the only one with the power to make people Barons (and any other landed peerage).

    According to wikipedia, Baron Hastings lands were in Northampton and Leicester, lands I believe were held by Edward IV directly. Need some confirmation of this.

    Basically any Baron made holds a castle in any land owned by the King unless he states otherwise, like telling a baron he will be a vassal of the Duke of Gloucester or something. Which then you would hold a castle in Gloucester's lands. Baronies can be hard to... represent in terms of land unfortunately. So, unless stated otherwise, any Baron made owns a castle on any royal land (land held by the king).
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  5. #425
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    At Lucius' suggestion I have now added a 'spawn militia' bonus to the English chartered cities of this period, of which there were a lot. However, only York has a decent bonus matching Dublin's, the rest can spawn like 2000 militia defenders at most - enough that you can easily bowl them over with a half-decent army in an assault. So don't worry about all the cities of the Kingdom becoming unassailable, guys I've also added the Winchester Cathedral on account of its association with the Beaufort family (Somerset's granduncle was its bishop until 1447 and played an instrumental role in bringing down Humphrey of Gloucester, Henry V's brother) and flipped the ratio of spawned militias to 75% Longbows/25% Foot, reflecting the particular importance of the bow in England and its popularity with poor footsoldiers across Europe in general.

    The revised list of bonuses
    England:

    Middlesex:

    • Palace of Westminster: This palace has not just been the official meeting place of Parliament since 1295, but it is also currently the official royal residence of England's sovereigns. In essence, it is the center of government for the entire country. Whoever controls it has quite the head-start on being considered England's legitimate monarch, not to mention control over the Kingdom's central administrative apparatus and access to Parliament. They can recruit troops at 75% the usual cost (though they must still pay full upkeep) and further enjoy +2 Charisma & +2 Levy rolls and +5% income.
    • Westminster Abbey: This consecrated church is of special significance to the English Crown, as it is where England's Kings are traditionally crowned since Henry III (and long before him, Harold Godwinson and William the Conqueror) and, also since Henry III, where most monarchs are laid to eternal rest. The controller gets +1 to reaction rolls when dealing with AI English nobles, and characters may also seek refuge within the abbey for up to 1 in-game year; unless permitted by the religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • Tower of London: Built by the Conqueror on the northern bank of the Thames as a symbol of his power and a safe base of operations, the Tower of London is actually a castle complex shielded by two walls and a moat. The White Tower which gives the whole place its name can also (and famously did) serve as a prison for enemies of whoever happens to control London. In case London's outer defenses falter, the surviving defenders can fall back here to hold out for another half-year (3.5 days). Prisoners locked up here also suffer -4 to escape rolls.
    • The People of London: As England's capital and largest city, London is home to more affluent and educated families (chiefly merchants) than most other parts of the country. These people have an independent streak and are unlikely to just roll over for any would-be invader unless given sufficient reason to stand down; if they must, they'll bar the gates and man the city's walls themselves, as they have done to repel the Lancastrians after Wakefield & 2nd St Albans out of fear of Marguerite d'Anjou's notoriously pillage-happy army. d10*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than London's present controller and are confident that they won't sack the place upon victory.

    Kent:
    • Canterbury Cathedral: This radiant monument to God's glory is the oldest cathedral in England, originally founded in Anglo-Saxon times and then rebuilt & expanded further by the Normans and Plantagenets. It holds special significance in the Catholic Church in England, and its Archbishop is the most powerful representative of said Church in the country. +10% income, +2 Charisma, +2 levy and taxation rolls. Characters may also seek refuge within the Cathedral for up to 1 in-game year and, unless permitted by the Archbishop of Canterbury, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • Dover Castle: The single largest castle in the country, Dover Castle can be considered the 'Key to England' due to its significance to the defense of the kingdom from continental threats. Besides the usual towers and walls expected of any castle, a feature unique to Dover Castle in particular is its underground forward-defense complex beyond the north gate, where the English successfully countered French attempts to tunnel under the walls during the invasion of Louis VII. +5 Siege rolls, -5 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).
    • The People of Canterbury: Canterbury is a major charter city of England, and its large population is keenly aware of their rich history & religious significance to the Kingdom. They will defend the city with their lives should they be given reason to fear that the attacking army intends to loot its sacred treasures and their homes. d5*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Sussex:
    • The Cinque Ports: Since 1155, these five port towns have been specially designated via Royal Charter as bases for the English navy and mandated to supply the fleet with ships. In exchange, they were exempted from taxation, permitted to enforce their own tolls, granted a measure of local autonomy and allowed to claim lost goods in their waters (ex. from a shipwreck). The Lord Warden of the Cinque Ports - an official tasked with controlling these towns by the Crown - suffers a -10% income penalty, but gains access to a special naval squadron (will come up with it once there are naval rules).
    • Arundel Castle: Roger de Montgomery, a cousin of William the Conqueror and the first-ever Earl of Arundel, first built this castle in 1067. It began its transition to a stone fortress during the Anarchy, when the Empress Matilda needed a place to stay and stone apartments were built for her there in 1139. Since the FitzAlans took over the Earldom in the 13th century, it has served as their seat as well. Although not an especially formidable fortress, Arundel's masters were granted the right to host two fairs within the castle's walls in the time of Edward I: an attraction that obviously made them wealthy. +10% income, +3 Siege rolls, -3 Raid rolls.
    • The People of Chichester: Chichester is the only city in Sussex, and has a lengthy history reaching back to Roman times. Some of the oldest buildings in Britain, including the city walls, can be found here. Naturally, its people will fight to defend their proud history if menaced. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Yorkshire:
    • The Walls of York: York's walls, originally built by the Romans and successively rebuilt & improved by the Vikings and English of the 13th-14th centuries, are noted for being exceptionally formidable and completely enclose the city from external threats. Four main gatehouses or 'Bars' - Bootham Bar, Monk Bar, Walmgate Bar and Micklegate Bar - serve not just as fortified defensive positions during sieges, but also allows the city's master to extract tolls from those passing through it, which (on account of the city's status as a major economic powerhouse of northern England) translates to quite a few people indeed. +5 Siege rolls, -5 Raiding rolls, +5% income.
    • Cathedral of Saint Peter (York Minster): Though this imposing marvel of Gothic architecture is still under construction (till 1472), the Cathedral of Saint Peter is a place of active worship and prayer. The seat of the Archbishop of York and his Archdiocese of Yorkshire, this grand complex dominates the city of York with its tall towers and high roof. It began construction in 1230 and has experienced many delays, either due to funds, workers or parts of the facility collapsing. Despite these delays, the complex nears its completion and remains a marvel of Northern England as well as a testament to the authority and influence of the Archbishop of York. +10% income, +1 Charisma, +1 levy and taxation rolls.
    • Conisbrough Castle: This castle was once a royal residence of Harold Godwinson, the last Saxon King of England: in fact its very name is derived from what the Saxons called it, Cyningesburh or 'the king's fortress'. It gained its current form under William de Warenne, Earl of Surrey and close ally of William the Conqueror, and was held by his descendants before eventually reverting to the Crown in 1347 & being granted to Edmund of Langley, from whom the later Dukes of York inherited it. It's a strong fortress with a rounded keep and stone curtain walls overlooking its outer bailey, and if Yorkshire's holders lose the city for whatever reason, they can retreat here to hold out further. +2 Siege rolls & can hold out for 1/2 a year (3.5 days), can only be used if York falls to the enemy and the characters defending it succeed in their escape rolls.
    • The People of York: York is the largest city in northern England. Consequently, its large population is more capable of defending itself against threats than most other settlements in the north, and Yorkshiremen famously followed the direction of the city's Archbishops in battle several times throughout history; famously at the battles of the Standard (1138), Myton (1319) and Neville's Cross (1346). Though most of their feats were mounted against the Scots, the people of York are unlikely to object to resisting an English army that they fear will harm them just as badly as any Scotsman. d5*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Lancashire:
    • Lancaster Castle: This mighty castle has been part of the English Crown's demesne since 1164. It was strong enough to withstand Scottish sieges in 1322 and 1389, but that isn't the only thing it's famous for: the castle is also notorious as a secure prison, normally used by Lancashire's sheriff to detain petty criminals but now more than capable of safely containing the political enemies of its master. +3 Siege rolls; the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days); and -3 to all escape rolls for anyone held prisoner here.
    • Liverpool Castle: King John licensed the 4th Earl of Derby to raise this castle up on a plateau to protect his new port of Liverpool. It's not a particularly durable fortress, nor is Liverpool a major settlement yet (its population at this time remains below 500), but it does its intended purpose - sheltering the truly important part of Liverpool, its port - well enough, as it turned back the Banastre Rebellion of 1315 within an hour. Besides the usual wall, the castle has a fortified gatehouse flanked by towers and three more towers at its corners, the last of which was built in 1442. If Lancaster Castle falls but the characters defending it escape, they can retreat here to hold out for another 2 days (quarter of a year) and have +2 to Siege rolls if the attackers choose to assault the castle instead. Lancashire's owner also has access to a special naval squadron docked at Liverpool in the shadow of this castle (will invent one when naval rules are up).
    • Pontefract Castle: Originally built in 1070 by the Norman De Lacy family, this castle - also known as Pomfret Castle at this time - passed into the hands of the House of Lancaster in 1311 (its first Lancastrian holder, 2nd Earl Thomas, was executed and buried there after a failed rebellion against Edward II) and became one of their favored residences afterwards. John of Gaunt, who received it after the death of Henry of Grosmont, spent large sums renovating it. More infamously, it is also a reminder of how the Lancastrians seized power in the first place: Richard II was murdered in its Gascogne Tower after his fall from power. If Lancaster Castle falls but the characters defending it escape, they can retreat here to hold out for another 2 days (quarter of a year) and have +3 to Siege rolls if the attackers choose to assault the castle instead.

    Gloucestershire:
    • Gloucester Cathedral: This cathedral is a fairly recent one: although construction started in the 1080s as an attempt by the Norman abbot Serlo to outshine the older Saint Oswald's Priory, it was completed only earlier this century. Nonetheless, it has become a popular pilgrimage site and features a canopied shrine to Edward II of England, who was killed not far from the city. +15% income, +1 Charisma, +1 levy and taxation rolls.
    • City of Gloucester: Gloucester itself is a large town of some importance thanks to its convenient location on the River Severn, with its burgesses enjoying trading privileges similar to those of London and Winchester, and was granted a charter by Henry II in 1155. When threatened, the townsfolk will surely arm themselves and fight in its defense. +1 trade route, d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Warwickshire:
    • Warwick Castle: This fortress was first founded by William the Conqueror in 1068, but was upgraded into a stone castle in the 12th century and has served as the stout residence of the various Earls of Warwick since 1088. The 11th Earl, Thomas de Beauchamp, further strengthened the castle between 1330 and '60, making it into one of the finest examples of medieval military architecture in England. +4 Siege rolls, -4 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).

    Oxfordshire:
    • University of Oxford: The oldest university in England, this institution dates back to 1096 and truly ballooned in size & importance in 1167 when Henry II banned English students from studying at Paris, forcing them to attend this particular university instead. It has something of a rivalry with the University of Cambridge, which was founded by scholars fleeing a dispute with the Oxford townsfolk that had taken a turn for the worse in 1209. Characters start with 2 extra trait points when coming of age here, and the controller further enjoys a +2 charisma bonus at the cost of -1 levy and tax rolls. University-educated physicians further provide the controller with -2 death rolls and +2 birth rolls.
    • The People of Oxford: Oxford boomed to the point of securing a charter from Henry II in the 12th century, and besides the presence of its renowned University - the first in all of England - it's also known as the birthplace of Henry II's younger sons Richard I & John. Its scholars tend to be politically active, and so do the townsfolk whose opinions may or may not line up with theirs: it would be safe to assume that they won't just roll over for any invader unless they happen to agree with said attackers. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Cambridgeshire:
    • University of Cambridge: The second-oldest university in England, this institution dates back to 1209 when a number of Oxford scholars fled from the wrath of the townsfolk there and sought refuge in Cambridge instead. Ironically, despite their unfortunate histories together, the two universities banded together in 1334 to successfully petition King Edward to forbid the construction of other universities throughout England, effectively establishing a duopoly on higher education. Characters start with 2 extra trait points when coming of age here, and the controller further enjoys a +2 charisma bonus at the cost of -1 levy and tax rolls. University-educated physicians further provide the controller with -2 death rolls and +2 birth rolls.
    • The People of Cambridge: Cambridge first became a center of trade under Viking rule, and grew large enough to secure its own charter in the 12th century. Its people are not half as numerous as those of London or Canterbury, but they are no less brave and there's certainly enough of them to at least present a speed-bump to any would-be conqueror that knocks on the city's gates. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Chestershire:
    • The Walls of Chester: Chester's sturdy walls had their beginnings in the Roman fort of Deva Victrix, a castrum that was larger than Eburacum (the future York). Those early defenses were vastly expanded and reinforced by the Saxons and later the English, ensuring that Chester's residents would have little to fear from any foe that may come to dash themselves against their walls. +5 Siege rolls, -5 Raiding rolls.

    Lincolnshire:
    • Lincoln Cathedral: The tallest building in England and indeed the known world at this time, this magnificent house of God is also famed as a pilgrimage site for Saint Hugh of Lincoln (one of the kingdom's best known saints) and the burial site of the viscera of Eleanor of Castile, Edward I's beloved wife, whose funeral procession started in Lincoln. Naturally the Bishop of Lincoln can count himself one of the more powerful clerics in England. +10% income, +1 Charisma, +1 levy and taxation rolls. Characters may also seek refuge within the Cathedral for up to 1 in-game year and, unless permitted by the Bishop of Lincoln, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • The People of Lincoln: Lincoln was devastated by Viking raids in Saxon times, but gradually recovered and boomed after the construction of Lincoln Cathedral and had become one of England's wealthiest towns by 1150 thanks to the cloth & wool trade. It began to decline at the dawn of the 15th century due to plague and flooding, but even so its remaining people will do their utmost to defend what they still have should an army come to their gates. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Nottinghamshire:

    • Nottingham Castle: Built with three baileys on a promontory near the River Trent appropriately titled 'Castle Rock', Nottingham Castle is a redoubt of strategic importance that has served as a royal residence and administrative center in the past, including under Edward III. It's also popularly known as the site of the final confrontation between the legendary outlaw Robin Hood and his archnemesis the Sheriff of Nottingham. +5 Siege rolls, -5 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).

    ​Berkshire:

    • Windsor Castle: Originally built in the late 11th century, Windsor has since evolved from a simple motte-and-bailey castle into a strong stone fortress and a major royal residence. Famously, it was where King John holed up to shelter himself from rebellious barons prior to signing the Magna Carta. It is close to both the River Thames and Windsor Forest, a great hunting preserve of the Crown where royals can exercise and (or by) hunt God's creations. +4 Siege rolls, -4 Raid rolls and -1 death rolls.

    Cornwall, Devonshire:

    • Extensive Mining: Extreme southwestern England is known for its substantial mining industry, particularly of tin and copper. Zinc, arsenic and silver are also found in abundance in their mines. +10% income.

    Devonshire:

    • Tiverton Castle: Originally built in 1106 as a simple motte-and-bailey castle, Tiverton has since evolved into a stone fortress under the eyes of the De Courtenay family which has held it since 1299. As Tiverton is now a mightier castle than their old seat of Okehampton, the Earls of Devon have chosen to reside there since 1335. +3 Siege rolls, -3 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).
    • The People of Plymouth: Plymouth has been a major trading port since Roman times and remained as such throughout the early Middle Ages, when it was still called Sutton. A charter granted by Henry VI officially changed its name to Plymouth only in 1440. The townsfolk have a history of taking up arms to defend themselves from hostile forces, famously against the French in 1340 and rather less successfully against Bretons in 1403. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Dorset:
    • Poole Harbor: Dorset is blessed with a large natural harbor by the town of Poole, which was made a Port of the Staple in 1433. Wide and shallow with a few islands, it makes for an excellent trading port, and Poole regularly hosts traders from as far as the Baltics & Italy. +10% income, extra trading route for the controller.
    • Corfe Castle: Originally built out of timber with only a little stone in a gap between chalk hills, Corfe was steadily renovated & rebuilt wholly in stone between the 12th to 13th centuries. In 1247, Henry III granted the right to host fairs and a market to the castle. Besides being a prominent symbol of royal might in Dorset, Corfe Castle is also known as a major supply depot for the English army, and was where Edmund Beaufort's forces were based prior to their advance to an eventual crushing victory at Wakefield in 1460. +3 Siege rolls, -3 Raid rolls, the castle can last for 3 more days than a normal castle due to its abundance of supplies, and if the outer defenses fall the defender can continue to hold out in the well-supplied keep for another year (one week).

    Hampshire:
    • Island City: Portsmouth is built on Portsea Island, making it England's only island city. Its natural defensibility was further enhanced with a series of fortifications by Kings who were keenly aware of its strategic value, including Portchester Castle (guarding the upper reaches of the city's harbor) and wooden towers built on opposite sides of the harbor. It further has a history of trade - though its citizens also enjoy significant mercantile privileges granted in the time of Richard the Lionheart, John Lackland & Edward III, including tax exemptions and a charter for a 15-day 'Free Market Fair'. +3 Siege rolls, -3 Raid rolls, +10% income.
    • The Royal Navy: Portsmouth has been a major naval base for centuries, and is home to much of the English Royal Navy. Many of the Navy's ships are constructed and repaired in its extensive facilities, and skilled & experienced sailors can often be found in its docks as well. +1 Naval Battles, access to a special naval squadron (will come up with one when the naval rules are finished).
    • The People of Southampton: Southampton is the largest city in Hampshire, dwarfing even Portsmouth and Winchester, and is known as a booming center of trade where French wine is imported in exchange for English wool & cloth. Though it was sacked by the French in 1338, Edward III rebuilt and fortified the city better than ever, and its residents are determined to never allow a repeat of the city's destruction to occur again even at the cost of their own lives. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.
    • Winchester Cathedral: Built starting in 1073 and consecrated twenty years later as a successor to the old Saxon cathedral, Winchester Cathedral strikes an imposing presence that befits a house of God built in the capital of Anglo-Saxon England. Furthering the cathedral's association with the Old English, Saint Swithun remains its patron to this day. In recent years, the cathedral became notorious as the base of Henry Beaufort, its cardinal-bishop until 1447 and granduncle to the current Duke of Somerset who is known best for three things: fathering a daughter while Bishop of Lincoln, leading a crusader army to defeat against the Hussite heretics at Tachov in 1427, and playing a role in the ouster and eventual arrest of Henry V's brother Humphrey of Gloucester. +5% income, +1 Charisma, +1 levy and taxation rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.

    Staffordshire:
    • Royal Forests: Staffordshire is known for being home to two large royal forests, Kinver and Cannock. Besides being quality hunting reserves that a bored sovereign could spend hours in, these forests obviously obstruct enemy advances and are difficult for even experienced scouts to navigate. -2 to enemy's scouting rolls, -1 to the controller's death rolls.

    Northumberland:
    • Border Reivers: As the northernmost county in England, Northumberland forms the country's first line of defense against the Scots. It has also historically hosted numerous English raiders, called 'Border Reivers' much like their Scottish counterparts, who would harass Scottish border towns (whether in retaliation for Scottish raids or just because they felt like it) and cross blades with the Scottish reivers. In times of war, these men would surely be willing to offer their services at a premium to Northumberland's controller - why charge too much up front when you can ask your boss to let you pillage some land richer than the Scottish side of the Borders, after all? -5% discount on hiring mercenaries.
    • Alnwick Castle: Originally built in 1096 by Yves de Vescy, Alnwick Castle came into Percy possession in 1309 and has served as their residence ever since. It is a large and strong castle, which has only been taken by storm once in 1136 by the Scottish (technically it also fell to English royal forces in 1403, but its defenders surrendered instead of facing a bombardment & assault then). It's protected by the River Aln to the north, its baileys are divided by tall stone walls dotted with towers and it also has one of the first non-square-shaped keeps in all of England, where the defenders can shelter if the outer walls are lost. +4 Siege rolls, -4 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).
    • The People of Newcastle: Newcastle-upon-Tyne has served as the center of England's northern armies since Norman times, and people flocked to the safety of its walls until by 1175 it had gained its first charter courtesy of Henry II and by 1275, it had become England's sixth-largest wool exporting port. Its people successfully clamored for another charter in 1400, granting the growing city the right to have its own sheriff and have its administration separated from the larger county of Northumberland. They will surely fight hard to defend their equally hard-won rights. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Herefordshire:
    • Lollard Remnants: By the mid-15th century the Lollard heresy had been largely successfully repressed across the country, but pockets of Lollards continued to survive in secrecy. Herefordshire, as the cradle of John Oldcastle's ill-fated 1414 revolt against Henry V, is still home to one of the largest concentrations of these underground heretics. These communities don't have the power to seriously threaten the social order anymore, but they will surely remain a thorn in the side of Hereford's rulers for some time to come unless they are completely extinguished or (for whatever reason) embraced. -5% income, -1 levy rolls.
    • The People of Hereford: Hereford was founded in the late 7th century and rapidly boomed due to its strategic position between England and Wales, eventually becoming the capital of the Kingdom of Mercia. After joining Saxon England, it hosted the only royal mint west of the River Severn, and has enjoyed greater prominence than many other towns in western England ever since. Its people know this, and will not let any attacker forget it easily. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Somerset:
    • The Mendips: This range of limestone hills south of Bristol & Bath are known to host extensive cave systems. In case Somerset's current masters find it expedient to flee & fight another day, they could always attempt to escape through those winding caverns. +2 escape rolls.
    • Somerset Levels: Between the Mendips and the Blackdown Hills lies an expanse of wetlands, which has been progressively drained by monasteries & local peasants throughout the Middle Ages to make way for productive farmland. The area is now dotted by peasant villages and is some of the most productive pieces of real estate in all of western England. +5% income, +10% Militia size.

    Norfolk:
    • The Fens: Short for 'the Fenlands', this large forested marshland has long made settlement difficult even after a few (and at this point in time, usually unsuccessful) attempts to drain the marshes. Most of its residents are religious hermits looking to get away from the world and the occasional brigand. On the flipside, an attacking army would definitely have trouble navigating this area as well. -2 to scouting and raid rolls.
    • The People of Norwich: Built on the River Wensum near the capital of the Iceni tribe which famously resisted Roman rule under Queen Boudicca, Norwich grew rich off of the wool trade (supplied by the nearby sheepwalks) and became the second-largest city in 11th-century England after only London itself. It's also recognized as the pilgrimage site for Saint William of Norwich, a boy-martyr who was reportedly murdered by the Jews in 1144. The city may no longer be as prominent as it used to be, but it is still the capital of one of England's most populous counties and its people will not allow themselves to be ruled by hostile powers easily. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Wiltshire:
    • Salisbury Plain: This 'plain' is actually a sparsely-populated chalk plateau whose most famous attraction is Stonehenge, an ancient set of standing stones that dates back to pre-Roman times but which is currently popularly believed to have been built by Merlin thanks to Geoffrey of Monmouth's Historia Regum Britanniae. Nonetheless, several villages inhabited by tough folk and hill forts dating back to Roman and Saxon times do dot the landscape here. +1 to levy rolls.

    Salisbury:

    • Old Sarum: This hilltop settlement is the oldest part of Salisbury, dating back to Roman times. Although Old Sarum declined after its cathedral was moved to the lower plain (now Salisbury) in 1220 and few still call it home these days, its old walls and castle (abandoned by Edward II) still stand today, even if they have largely fallen into disrepair. If Salisbury's main defenses should fall, the defenders can hold out here for around a quarter of a year (2 days).

    Cumberland:
    • Inglewood Forest: This great forest between Carlisle & Penrith is one of the hunting haunts of the English Kings, who can always find a ready supply of deer and boar beneath its trees. According to Andrew of Wyntoun's 1420 account, it was also the true setting of the Robin Hood legend. -2 to scouting rolls.

    Isle of Wight (Hants):
    • The Solent: This is the strait that separates Wight from the rest of England, known for its complicated tidal patterns which allows deep-draught ships to be handled during a 'double high tide' period. Naturally, it's also a major shipping lane as well, feeding into the wealth of the island's major settlement: Selsey, formerly the capital of the Saxon Kings of Sussex. +5% income, +1 to naval battles for the defender in this area.

    Isle of Man:
    • Raiding History: Man has a history of being a favorite haunt of raiders, from the Irishmen of Ulster who conquered it from the native Britons to the Vikings who took it from the Saxon Kingdom of Northumbria which had seized it from said Irish. Between about 850 and 1275 it was ruled by the Norse, after which the Scots finally took it from them and in so doing put the ghost of the Viking Age in most of the British Isles to rest, and finally the English permanently took control of it following the Battle of Neville's Cross in 1346. The islanders are thus skilled traders and seafarers with little to fear from raiders. +5% income, +1 to naval battles.

    Buckinghamshire:
    • Chiltern Quarries: Southern Buckinghamshire is dominated by the Chiltern Hills, the highest of which are Coome & Haddington Hills. This area is also known for its resources, and so extensive quarrying operations have been undertaken to extract the chalk, clay, gravel, sand and flint here. Although not valuable in the same way as gold and gems, Buckinghamshire's resources are of obvious use in construction work. -10% Building costs.

    Essex:
    • Hedingham Castle: The best-preserved architectural relic of the Norman era, Hedingham Castle is a flat square keep built during the late 11th and early 12th centuries by the earliest De Veres. Though it still stands in good condition and its old pyramidal roof was replaced by a fourth floor in the 14th century, its design had already been rendered dreadfully obsolete by the 13th century when it fell in 1216 and again in 1217 after remarkably brief sieges, and it's not at all likely to stand well against 15th century besieging techniques. +2 to Siege rolls, -1 to Raid rolls and even if the external defenses should fall, the defenders can hold out here for around a quarter of a year (2 days).
    • The People of Colchester: The city of Colchester has enjoyed a royal charter since 1189, when it was granted by King Richard the Lionheart. Its reputation as a center of the wool & oyster trades and post-Black Death immigration has swollen its population, and its residents are unlikely to just sit idly by should hostile armies come up to their gates with cries for their heads or their allegiance. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Northamptonshire:
    • Fotheringhay Castle: Originally built by Simon de Senlis in 1100, Fotheringhay Castle has had many owners throughout history, from various Scottish princes to the Earls of Chester. It became a royal property since the 1220s until Edward III handed it to his fourth son Edmund of Langley, ancestor of the Dukes of York, shortly before his death in 1377. Langley extensively renovated the old and battered castle into a fortress worthy of a King's son, and it eventually became a favored residence of a certain later Duke of York - Richard of York, one of the original major actors of the Wars of the Roses, whose youngest son Richard was born within its walls. While it keeps its original motte-and-bailey layout, the castle's defenses now consist of a moat, a stone curtain wall with a fortified gatehouse, an inner ditch, inner ramparts built of stone, and a polygon-shaped keep on the raised motte at its heart. +5 Siege rolls, -5 Raid rolls, and if the outer walls were to fall the defenders can hold out in its keep for half a year (3.5 days).

    Leicestershire:
    • Greyfriars: One of the most notable priories in England, Greyfriars was established by some of the first Franciscans to arrive in the country before 1230, and got its name from the color of their habits (in contrast to the Dominican 'black friars' and Carmelite 'white friars'). Besides being a center of learning, medical treatment & spirituality like most other priories, Greyfriars is also infamous for its residents' tendency to meddle in politics: in 1402 a conspiracy to restore Richard II was discovered to have been centered within its walls. The controller enjoys a +1 Charisma bonus, while access to the priory's medical facilities & trained physicians grants a further -1 to death rolls & +1 to birth rolls.

    Rutland:
    • Belvoir Castle: First founded in 1067, this castle was a royal residence until it was granted to one Robert de Ros, ancestor of the Barons de Ros, in 1257: he was given a license to crenellate it 10 years later, making Belvoir into a fortress truly worthy of the awe & fear of any who would assail it. Besides providing a beautiful view (hence its name), the castle's high walls allow its defenders to rain missiles on any advancing opponent with impunity, and if things really go sour then they can withdraw to its inner keep to hold out even longer. +3 Siege rolls, -3 Raid rolls, and if the outer walls were to fall the defenders can hold out in its keep for half a year (3.5 days).

    Derbyshire:
    • Lead Mining: Derbyshire is famous for its history of extensive lead mining, which has been going on since at least Saxon times. The lead dug up here is then used for a variety of purposes, from sweetening wine (how could consuming lead possibly go wrong?) to building frames for the famous stained glass windows of cathedrals & even for the newfangled printing press' movable type. +5% income, -5% building costs.
    • Codnor Castle: Dating back to the 13th century, Codnor is a stout castle with a three-story keep, a strong curtain wall, round towers, a deep moat and a lower bailey built by one of its later occupants. While greater and more formidable fortresses do exist throughout the country, Codnor Castle would still make a worthy seat for whoever holds it. +3 Siege rolls, -3 Raid rolls, and if the outer walls were to fall the defenders can hold out in its keep for half a year (3.5 days).

    Worcestershire:
    • Malvern Chase: These forested hills are traditionally counted among the royal preserves of England. Besides being a high-quality hunting ground for bored royals, it also presents a good defensive position against any opponent, as they will have to navigate the woods and climb hills before reaching the surely better-rested defenders. -2 Scout rolls for an attacker, -1 Death rolls for the holder.
    • Worcester Priory: Originally founded in 680 by the Mercian bishop Bosel, Worcester Priory has been Benedictine since the 960s thanks to influence from Fleury Abbey on the continent. Like any other decent monastery, the Priory is a center of spirituality and medical practice, with gardens full of medical herbs that the more experienced monastic physicians can convert into herbal remedies for most ills. The controller enjoys a +1 Charisma bonus, while access to the priory's medical facilities & trained physicians grants a further -1 to death rolls & +1 to birth rolls.

    Shropshire:
    • Shrewsbury Castle: Built out of red sandstone on a hill overlooking one of the River Severn's bends, Shrewsbury Castle makes for an impressive seat of power for the Earls of Shrewsbury and a sharp warning to any Welsh raiders looking for easy pickings in past centuries. Shrewsbury's town walls extend from it, further insulating the entire settlement from outside attack. That said, it doesn't have the most successful history - King Stephen's forces succeeded in storming it during the Anarchy, and Llywelyn the Great also took it in 1215. +3 Siege rolls, -3 Raid rolls, and if the outer walls were to fall the defenders can hold out in its keep for half a year (3.5 days).
    • Offa's Dyke: These earthenworks mark England's traditional border with Wales. Any attacker from the west would have to first get past the frontal ditch before then attempting to scale the earthen hill, while being fired upon by the defenders all the while. +1 to battle rolls when defending against incursions from the west.
    • Welsh March: Shrewsbury was a part of the Welsh Marches, a set of fortified lands along the Anglo-Welsh border. The 'Marcher Lords' who called these territories home accordingly built up strong castles and maintained substantial forces to defend themselves against the Welsh...or take the fight to said Welshmen themselves. The controller has access to an extra 500-man upkeep-free retinue.

    Westmorland:
    • Appleby Castle: Built in the 12th century, Appleby Castle actually consists of two main buildings enclosed within its walls: a 24-m-tall square keep of stone known as Caesar's Tower, and a luxurious manor house that was only recently finished in 1454. It is not a particularly strong defensive position, as the manor house is obviously useless in battle and the keep's design hasn't been updated since its construction was finished, but its walls should still do well enough in repelling raiders and small armies. +2 Siege rolls, -2 Raid rolls and if the walls should fall, the defenders can hold out in its keep for around a quarter of a year (2 days).

    Durham:
    • Durham Cathedral: A fine example of Norman religious architecture, Durham Cathedral was first built in 1080 and completed in the 1170s. It is famed as the resting place of Saint Cuthbert of Lindisfarne, making it one of northern England's major pilgrimage sites. The Bishop of Durham, while technically subordinate to the Archbishop of York, can therefore consider himself a powerful cleric in his own right. +5% income, +1 Charisma, +1 levy and taxation rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • River Wear: Originating in the Pennines to the west, the River Wear flows past Durham itself and is a riverine route of trade whose natural flow can take goods down to the port of Sunderland on the eastern coast. +5% income, +1 trade route.

    Exeter:
    • Isca's Walls: Over a thousand years ago Exeter was a Romano-British town called Isca Dumnoniorum, and the seat of the petty-kings of Dumnonia. Much of its walls were preserved past the disintegration of Roman authority in Britain and later formed the core of the city's medieval defenses, including Rougemont Castle which was built into the northwestern section of the old walls. +4 Siege rolls, -4 Raid rolls.
    • Aqueducts: A complex system of aqueducts, some of which lies underground, supplies Exeter's citizens with fresh water from the nearby parish of Saint Sidwell's. If besieged, Exeter can hold out for an additional 3 days.
    • Exeter Cathedral: Since 1400, Exeter's residents can be proud of their fully finished cathedral. Though this particular house of God might pale before the glory of Canterbury or the nearly-complete York Minster, it is still an impressive sight in its own right and is a commanding seat for the Bishop of Exeter. +5% income, +1 Charisma, +1 levy and taxation rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • The People of Exeter: Exeter's people have a history of defying overlords they deemed tyrannical, going back to 1068 when the city mobilized in support of Gytha Thorkilsdottir (mother of Harold Godwinson and his brothers) and shut its gates to William the Conqueror; even after he forced their capitulation, he dared not raise taxes or impose any serious punishment on the townsfolk, nor was he able to arrest Thorkilsdottir. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Suffolk:
    • Ipswich Dock: Ipswich's waterfront has been actively used for trade since the 8th century, but more than that it's also an important base for the Royal Navy. In the 14th century, 300 ships carried Edward III and his army to France ahead of the Battle of Crecy alongside traders carrying great cargoes of wool to the markets of the Low Countries. +1 trade route, and access to a special naval squadron (will come up with one when the naval rules are up).
    • Bury St Edmunds: This particular town sprouted up around Bury St Edmunds Abbey, a Benedictine monastery where the remains of Saint Edmund (the last King of East Anglia, slain by the Vikings in 869) were laid to rest. As a center of pilgrimage, the abbey and town grew very rich, and the former's abbot rapidly became one of the most powerful men in the area: not only did later abbots secure the town's elevation to a borough in the High Middle Ages, but they even secured the right to hold two market fairs here. This was also where King John was forced to agree to a precursor of the Magna Carta in 1214. +10% to income and the controller enjoys a +1 Charisma bonus, while access to the abbey's medical facilities & trained physicians grants a further -1 to death rolls & +1 to birth rolls.
    • The People of Ipswich: Ipswich has been a charter city since 1200, though its origins lay in the Saxon period when it served as the main trading port of the Kingdom of East Anglia. Its strong bourgeoisie still extensively trades wool with the continent, to the extent that they were satirized by Geoffrey Chaucer in 1380. They may not be as numerous or as prominent as the merchants of London, but if pressed they'll still try to defend their home. d2*d1000 Militia (75% Militia Longbows, 25% Militia Footmen) will spawn when the city comes under attack unless its people happen to actually like the attacker more than its present controller and are confident that they won't sack the place upon victory.

    Surrey:
    • Heavily Forested: Surrey is one of the most heavily forested regions in all of England; it wasn't for nothing that the Saxons dubbed this area 'The Weald', which is to say, the woodland. -2 to scouting rolls.

    Bedfordshire:
    • River Great Ouse: One of the longest rivers in England, the appropriately-titled 'Great' Ouse flowing through Bedfordshire has long been important for drainage schemes in the area, as well as for commercial and transportation purposes. +5% income, +1 levy rolls.

    Hertfordshire:
    • Berkhamsted Castle: Built during the Norman Conquest to secure a route from London to the Midlands, Berkhamsted was a strong keep for its day, and its controller further enjoyed a deer hunting ground & vineyard established around its walls. Unfortunately its best days are well behind it now, as despite being renovated by Edward III and his son the Black Prince, it was since largely forgotten & has been allowed to fall into disrepair. +2 to Siege rolls, -2 to Raid rolls.
    • Quarries & Bricklayers: Besides being famous as the site of the first battle of the Wars of the Roses (and a much later Lancastrian victory), St Albans is also known for its sand and gravel quarries. Furthermore, much of the clay found around St Albans goes to the nearby bricklayers at Bovingdon. Thus, the master of Hertfordshire will have both a significant supply of building resources & many experienced builders at his disposal. -10% to building costs.

    Wales:

    Pembroke:
    • Pembroke Castle: The Welsh Marches are littered with the most formidable castles of the English, and Pembroke - originally a wooden fortress, rebuilt in stone by the famous William Marshal - is no exception. As it is built on a promontory and conveniently surrounded by the waters of Cleddau Estuary, an attacking force would have to storm its thickest walls and towers. Pembroke Castle also has a great round keep where the defenders can hold out even longer should the outer defenses fail for whatever reason. +6 Siege rolls, -6 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).
    • Saint David's Cathedral: The most prominent cathedral in Wales, Saint David's was originally built in the 12th century and had attracted large numbers of pilgrims since 1123, when it received a Papal privilege. These days, it is effectively the spiritual center of Wales. +5% income, +2 Charisma, +1 levy and taxation rolls. Characters may also seek refuge within the Cathedral for up to 1 in-game year and, unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • Welsh March: In the past, the lands of eastern and southern Wales formed the front line of English expansion into Wales. The 'Marcher Lords' who called these territories home accordingly built up strong castles and maintained substantial forces to defend themselves against the Welsh...or take the fight to said Welshmen themselves. The controller has access to an extra 500-man upkeep-free retinue.

    Anglesey:
    • Beaumaris Castle: A fortress that can be best described as a perfect example of symmetrical concentric defense, Beaumaris boasts double walls with the outer ward directly overlooked by the inner ward and a fortified docks overlooked by yet another wall called the 'Gunners' Walk'. Unfortunately for whoever may hold it, the castle was never actually fully finished, although as it stands now it's already more than formidable enough to resist all but the most overwhelming and modern forces in a siege. +6 Siege rolls, -6 Raid rolls.

    Caernarfonshire:
    • Caernarfon Castle: As the administrative center of Gwynedd and the base of the Prince of Wales, Caernarfon Castle must by all rights be the greatest fortress in Wales - and its builders did not disappoint. Originally raised by the Hammer of the Scots, the castle wound up taking until 1330 to complete (sans a few extra internal fortifications) and cost more than two of the most impressive fortifications standing at the time, Dover Castle & Chateau Gaillard. It is also directly connected to the walls of Caernarfon itself. +7 Siege rolls, -7 Raid rolls, and the castle's central keep is strong enough that a defender who loses its outer walls can hold out there for half a year more (3.5 days).
    • The Walls of Caernarfon: The circuit of stone walls around Caernarfon was built by Edward I around the same time as the castle, and is further bolstered with eight towers and two gatehouses. After being overrun by Madog ap Llywelyn's Welsh rebels in the late 13th century they were built back up stronger than ever by Edward, and today present a formidable challenge to anyone who would dare to assail the town (nevermind the castle looming over it, which is also connected to these very walls). These walls increase Caernarfon's garrison capacity by 200%.

    Glamorgan, Brecknock, Monmouthshire, Radnor, Montgomeryshire, Denbigh, Flintshire:

    • Welsh Marches: In the past, the lands of eastern and southern Wales formed the front line of English expansion into Wales. The 'Marcher Lords' who called these territories home accordingly built up strong castles and maintained substantial forces to defend themselves against the Welsh...or take the fight to said Welshmen themselves. +2 Siege rolls, -2 Raid rolls, extra 500-man upkeep-free retinue.

    Carmarthenshire:

    • Court of Great Sessions: The highest criminal court in Wales has been traditionally held in Carmarthen since Edward I's days. Naturally, its holder commands a greater degree of fear and respect over their vassals, men who might well find that said master holds the power of life & death over them. +1 Charisma.
    • Staple Port: Carmarthen, the oldest surviving settlement in Wales to still be inhabited, is also Wales' only staple port and thus enjoys a flow of international goods (chiefly exotic foodstuffs and French wines, which are exchanged for Anglo-Welsh pelts, tin and wool) into & out of its docks. Its connection to continental trade routes didn't just bring it great prosperity, though - it also brought the Black Death to the bustling port town in the 14th century. +10% income.

    Cardigan:

    • Green Desert of Wales: Although not a literal desert, this is an extremely sparsely populated region covered in peat & acidic soil, where rain falls hard and often and where Welsh red kites can be found in its conifers. The desolation of this region means armies marching through it will find little, if anything, when foraging here. Any hostile army attacking or moving through Cardigan suffers 2% attrition for every 2 days they spend in the province.
    • Cambrian Mountains: The mountain ranges that Wales is famous for originate here. Naturally, they pose a significant natural obstruction to any army that would attack the province, perhaps even more-so than the Green Desert beneath their cliffs. +2 to battle rolls for the defender.

    Merioneth:

    • Dolgellau: Despite its humble origins as a serf village in the 12th century, Dolgellau has since grown to become an economic center for western Wales and is especially important to the wool industry. Though this fact hardly helps mitigate certain negative stereotypes of Welshmen, those who would mock Dolgellau's shepherds and wool-spinners will find their laughter drying up quickly when they see just how much wealth that activity brings to Merioneth. +5% income.

    Ireland:

    Dublin:

    • Dublin Castle: Built in 1204 by King John, Dublin Castle now stands as an icon of English might on the Emerald Isle and is the official residence of the Lord-Lieutenant of Ireland, making it the Lordship's administrative center. It is shielded not only by great walls which are connected to the rest of Dublin's defenses, but also the River Poddle along two of its sides. +4 Siege rolls, -4 Raid rolls, +5% income.
    • Bastion of Englishness: As the capital of the Pale and indeed the whole Lordship of Ireland, Dublin is the beating heart of English power in Ireland. Many English (properly English at that, as their intermarriage with the native Gaels, use of Irish dress and language, and adoption of Gaelic Brehon Law were all forbidden under 1366's Statute of Kilkenny) settlers are concentrated here, and will mobilize to defend their homes from Irish or hostile English invaders as necessary. d5*d1000 Militia (75% Militia Footmen, 25% Militia Longbows) will spawn when the city comes under attack unless the attackers are English; its people happen to actually like them more than Dublin's present controller; and they are confident that said attackers won't sack the place upon victory.

    Kildare:
    • Church of the Oak: The church that gave Kildare its original Irish name (Cill Dara) is a church & monastic complex with 5th century origins: it was said to have been founded under an oak by Saint Bridget/Brigid, one of Ireland's patron saints. Almost needless to say, it is a site of great religious significance to the Irish people as well as the Hiberno-Normans who have steadily assimilated themselves into Gaelic culture. +5% income, +1 Charisma, +2 levy and taxation rolls. Characters may also seek refuge within the Cathedral for up to 1 in-game year and, unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.

    Ormond:
    • Gaelic Scribes: The Butlers, like many Hiberno-Norman families, have steadily become assimilated into the Gaelic culture of their subjects. Earlier in the 15th century, the 4th Earl of Ormond had taken an Irish brehon into his service and generously sponsored the works of Gaelic scribes, culminating in their creation of the Book of the White Earl under his patronage. Besides compiling manuscripts, these scribes and brehons in Butler service would surely have helped their overlords administer their lands as well. +5% income, +1 to negotiation rolls with AI Irish lords.

    Wexford:
    • Wexford Harbor: This naval base located at the mouth of the River Slaney is conveniently situated at a junction of the Irish Sea, the Western Approaches and the Atlantic, and its sandbanks & narrow channels also make a naval attack ill-advised. The local shallow-draft cargo ships have little issue navigating the challenges of the bay to export fish, cloth, wool and hides, however. +5% income, extra trade route for the controller, +1 to naval battles for the defender in this area.
    • Viking History: Wexford was originally founded by the Vikings, who held it until they were finally brought down by a combined army of native Irish and Anglo-Normans invited by Diarmait Mac Murchada of Leinster (ironically, he wound up dooming Ireland to English influence in later centuries with this action). Their blood still runs in the veins of many of the locals, who are thus more predisposed to fight on foot like their ancestors did. Wexford's owner has a 5% discount on purchasing Livery & Maintenance infantry.

    Desmond:

    • Rock of Cashel: Also known as Saint Patrick's Rock, this complex was once the seat of the Kings of Munster before they donated it to the Church in 1101, and besides being a powerful defensive position it's also another site of religious significance to the Irish. It includes a strong round tower, a richly decorated chapel built by Cormac McCarthy in 1127, and an even more lavish cathedral built between 1235 and 1270. +3 to Siege rolls, -3 to Raid rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.
    • The Golden Vale: Also known as the 'Golden Vein' and 'Machaire méith na Mumhan' in Gaelic, this stretch of top-notch pastureland covering parts of Tipperary, Cork and Limerick in Munster is the absolute best land in all of Ireland for dairy farming. The Galtee Mountains mark the western border of these green fields, while the Munster Blackwater cuts through the southern Vale. +5% income, +1 to levy rolls.

    Ulster:

    • Down Cathedral: Originally a church, this site was transformed into a proper cathedral starting in the time of Bishop (later Saint) Malachy, most famous for predicting that there would be only 112 more Popes before the Last Judgment. Despite being burned and razed by various invading armies (including that of the Scottish Bruces in the 1320s) or battered by quakes and other natural disasters, it was always rebuilt right back up, a true testament to the resilience of the Church and the Irish people. +5% income, +1 Charisma, +1 levy and taxation rolls, and characters may also seek refuge within the Cathedral for up to 1 in-game year; unless permitted by the local religious authorities, anyone who would do harm unto them on its consecrated ground will certainly have to face some consequences at the Church's hands.

    Mainland Europe:

    Calais:
    • Staple Port: Calais has been designated a staple port since 1363, mandating all merchants to display and sell their goods in its markets for 3 days before they are allowed to move on. Customs revenues from the tin, lead, cloth and (especially) wool trades that must pass through it amount to as much as a full third of the English Crown's revenues at times. +15% income.
    • Continental Arms: As England's primary remaining foothold on the European mainland, Calais is often in direct contact with the evolving arms and tactics of continental European warfare, and quality mercenaries are easier to reach here than on the Isles. -5% discount on the cost of recruiting mercenaries.


  6. #426
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    I have considered adding in garrisons for castles (in general), but that may come later after the game has begun.
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  7. #427
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Quote Originally Posted by Lucius Malfoy View Post
    Well someone like Baron Hastings would be attached to land owned directly by the King, who is the only one with the power to make people Barons (and any other landed peerage).

    According to wikipedia, Baron Hastings lands were in Northampton and Leicester, lands I believe were held by Edward IV directly. Need some confirmation of this.

    Basically any Baron made holds a castle in any land owned by the King unless he states otherwise, like telling a baron he will be a vassal of the Duke of Gloucester or something. Which then you would hold a castle in Gloucester's lands. Baronies can be hard to... represent in terms of land unfortunately. So, unless stated otherwise, any Baron made owns a castle on any royal land (land held by the king).
    Okay, now I get it. Thanks.

  8. #428

    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Quote Originally Posted by Gandalf. View Post
    Try deleting the old contentbox and putting everything in the new one that TWC pret a porter wax (randomly) generates. Happened to me a few times before, and that seems to work.
    Mais est ce qu'il serait tout de même possible d'avoir quelques explications en français.

  9. #429
    Mary The Quene's Avatar Praeses
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    Default Re: My Kingdom for a Horse - A War of the Roses RPG

    Quote Originally Posted by arriscig46 View Post
    Mais est ce qu'il serait tout de même possible d'avoir quelques explications en français.
    non, parce que on parle seulement l'Anglais ici. Vous ne parlez pas l'anglais?
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