Page 6 of 45 FirstFirst 1234567891011121314151631 ... LastLast
Results 101 to 120 of 898

Thread: Grand Campaign 2 - RetrofitMP HS ENDED

  1. #101

    Default Re: Grand Campaign 2 - RetrofitMP HS

    exactly, consider it the same as in HatN, however, it is likely there will be some extreme cases which might be up to admins decision.

    yeah the exploit makes it able for people to take settlements without having a spy or siege weapons but its all part of the game in this HS. Putting units out in the open is a bigger risk now and you will have to put in more time to play your turn perfectly

  2. #102
    General Dragon.'s Avatar Champion of Dragons
    Gaming Emeritus

    Join Date
    Mar 2014
    Location
    Hungary
    Posts
    3,768

    Default Re: Grand Campaign 2 - RetrofitMP HS

    As you messaged me Saleska I will take the co-admin position.
    As to say something to the debate, while giving the earlier turns to the powerful factions sounds "unbalanced", that doesn't mean other smaller factions are instantly death. I think you are overestimating those factions a little bit.
    Before you say, why HRE and venice is so strong in Hatn because those are hardened veteran players, who also does good diplomacy and working towards their own goal. Every faction can be powerful as HRE. You only need to play your cards perfectly. I could bring up several occasions where other smaller nations got really powerful.


    "The Dragon is wise, a sage among the ignorant. He knows not all that glitters is gold."

  3. #103

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Oh yeah, most definently I agree. The smaller nations can become extremely strong. But overall purely looking at the factions themselves factions such as HRE/France/Venice/Byzantium start off better than factions such as Hungary, Poland, Russia, Denmark(debatable I guess). The bigger factions have more room to expand to, more income to start with and start with more troops more spread out. To also give these same factions another boost by putting them first in turn order limits the smaller factions by quite alot. Every faction has the power to become a monster but putting every faction as close to each other as possible in terms of power at the start instead of putting them further away from each other should be a must.
    Last edited by saleska2; September 06, 2016 at 07:54 AM.

  4. #104
    misafeco's Avatar Biarchus
    Join Date
    Mar 2015
    Location
    Budapest, Hungary
    Posts
    649

    Default Re: Grand Campaign 2 - RetrofitMP HS

    HRE is a very difficult faction, you have countless potential enemies, so you're at war from turn 1. It's very rare when someone wins the game with them. In western Europe France has probably the biggest chance of winning. England is in a really good situation too. Hungary is the weakest, surrounded by bigger factions. If I have to make a "fair" turn order it'd be something like this: Hungary-Denmark-Russia-Scotland-Portugal-Poland-Spain-Milan-Sicily-Moors-Venice-HRE-England-Egypt-France-Byzantines-Turks.
    Hungary against the Nations - The Holy Roman Empire
    Teutonic Terror II - The Teutonic Order - Winner
    Teutonic Warfare - Denmark
    Grand Campaign - Byzantium- Winner
    1v1 tournament - Lost to Ramble
    Westeros Tournament - Out in 1st round

  5. #105

    Default Re: Grand Campaign 2 - RetrofitMP HS

    We cant make a turn order based on a players opinion because then everyone wants to share their opinion. HRE is pretty damn good imo, you just need to do enough diplomacy and without Poland you get quite a bit more expansion. I dont believe there is a perfectly accurate turn order so using one that is based on facts (like amount of regions or overall strength) is the only other option. I agree on everything you said tho

  6. #106
    misafeco's Avatar Biarchus
    Join Date
    Mar 2015
    Location
    Budapest, Hungary
    Posts
    649

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Yeah, if there are AI factions it's way more complicated to guess a faction's strength. No Milan+No Poland can result a very powerful HRE.
    Hungary against the Nations - The Holy Roman Empire
    Teutonic Terror II - The Teutonic Order - Winner
    Teutonic Warfare - Denmark
    Grand Campaign - Byzantium- Winner
    1v1 tournament - Lost to Ramble
    Westeros Tournament - Out in 1st round

  7. #107
    Captainnorway's Avatar Primicerius
    Join Date
    Dec 2012
    Location
    Norway
    Posts
    3,338

    Default Re: Grand Campaign 2 - RetrofitMP HS

    ok lets settle this, strawpoll created http://www.strawpoll.me/11167545
    VOTE ONCE!
    if you chose option 1-5 post your option here and name it between 1-5

    if none of you are interested in the strawpoll I will go for the original/the one with the most votes.
    will upload turn tomorrow night (24 hours from now)

  8. #108

    Default Re: Grand Campaign 2 - RetrofitMP HS

    sigh. I still wont be allowing original turn order if there arent any good reasons or an overwhelming majority (instead of the 4/5 people who had the most benefit from it at least 8+) but w/e.

    option 1 is probably turn order based on territorial ranking, factions with lesser starting position start earlier.

    option 2 would be overall ranking

    There are other options such as militairy ranking or amount of surrounding factions but I dont think anyone wants these as they havent been proposed by anyone.
    Last edited by saleska2; September 06, 2016 at 11:19 AM.

  9. #109

    Default Re: Grand Campaign 2 - RetrofitMP HS

    I assume nobody minds it that if we happen to go original turn order that all factions will be revoked and we randomize all factions right?
    Last edited by saleska2; September 06, 2016 at 01:07 PM.

  10. #110
    Fernandez_1492's Avatar Vicarius
    Join Date
    Mar 2011
    Location
    San Antonio
    Posts
    2,718

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Let me know if a spot becomes available.

  11. #111
    ArBo's Avatar Senator
    Join Date
    Feb 2015
    Location
    Flanders
    Posts
    1,227

    Default Re: Grand Campaign 2 - RetrofitMP HS

    I don't care much about the turn order, but I'm definitely against randomizing the factions.
    I'd be in favour of the territorial ranking, I know it's not a flawless system but it definitely solves the biggest balance issues imo.

  12. #112

    Default Re: Grand Campaign 2 - RetrofitMP HS

    factions will be randomized if we play original turn order, because currently the votes are biased because people are just voting whats best for their own faction.

  13. #113
    zender9's Avatar Domesticus
    Join Date
    Jul 2013
    Location
    Turkey,Bursa
    Posts
    2,008

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Quote Originally Posted by saleska2 View Post
    factions will be randomized if we play original turn order, because currently the votes are biased because people are just voting whats best for their own faction.
    I agree.Nice point.

  14. #114
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Come on already. Start the hotseat with turn order based on overall rating. Put me in between HRE and Byzantium though, please, I don't want to be fourth person to approach HRE before he could even open his first save lol

  15. #115

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Quote Originally Posted by Ramble12 View Post
    Come on already. Start the hotseat with turn order based on overall rating. Put me in between HRE and Byzantium though, please, I don't want to be fourth person to approach HRE before he could even open his first save lol
    Its not like diplomacy can only go negative tho lol. HRE may aswell make alliances with 3/4 people who approach him. Imo we should also just start the HS tho.

  16. #116
    Ramble12's Avatar Domesticus
    Join Date
    Feb 2016
    Location
    Russia, Moscow
    Posts
    2,464

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Quote Originally Posted by saleska2 View Post
    Its not like diplomacy can only go negative tho lol. HRE may aswell make alliances with 3/4 people who approach him. Imo we should also just start the HS tho.
    The fact that he can ally 3/4 is irrelevant here. He borders 4 players. Only this matters, just as you don't take into account skill and diplomatic abilities of players that take over weaker factions. Just put me after HRE, this is not that difficult and that was the only reason I wanted original turn order

  17. #117

    Default Re: Grand Campaign 2 - RetrofitMP HS

    So what do I do if someone else also asks me to put him somewhere else in turn order? I dont mind doing it and if there are no complaints then sure but it would be awkward if someone else asks me the exact same question if you get what I mean :3 Tho I suppose this does put you later in turn order. But as of now we are still heading towards an all randomized HS if we are gonna follow that strawpoll.

  18. #118
    Hannibal2001's Avatar Simply Barbaric
    Join Date
    Jan 2015
    Location
    Romania
    Posts
    1,568

    Default Re: Grand Campaign 2 - RetrofitMP HS

    Ok since the factions have been reseted i will take England

  19. #119

    Default Re: Grand Campaign 2 - RetrofitMP HS

    nonono, factions arent resetted. I have revoked all factions to not make any player bias their choice in the strawpoll, if we go for original turn order factions will be randomized, if not, we go back to old faction-players list.

  20. #120
    Oathsworn's Avatar Biarchus
    Join Date
    Jun 2016
    Location
    Istanbul-Turkey
    Posts
    604

    Default Re: Grand Campaign 2 - RetrofitMP HS

    I said my idea but you make me regret to say. I dont mind anymore please just start the HS
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •